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indirmek için izniniz yok
5.00 yıldız(lar) 1 Değerlendirme Değerlendirenler

Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!

C++:
    def RefreshCostumeSlot(self):
        getItemVNum=player.GetItemIndex

        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

bu olabilirmi
if app.ENABLE_WEAPON_COSTUME_SYSTEM:
self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
aynen o
 
C++:
    def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START + i
            itemCount = getItemCount(slotNumber)
            if itemCount <= 1:
                itemCount = 0
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

kanka bu şekilde ekledim ama yine aynı değişen bişey olmadı ama
 
C++:
    def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START + i
            itemCount = getItemCount(slotNumber)
            if itemCount <= 1:
                itemCount = 0
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

kanka bu şekilde ekledim ama yine aynı değişen bişey olmadı ama
costume_slot_count mu ne o for döngüsünün içine ekle
 
C++:
    def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START + i
            itemCount = getItemCount(slotNumber)
            if itemCount <= 1:
                itemCount = 0
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

kanka bu şekilde ekledim ama yine aynı değişen bişey olmadı ama
konuyu güncelledim konudaki kod bloğunı al sendekiyle değiş olucaktır
 

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