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C++:
    def RefreshCostumeSlot(self):
        getItemVNum=player.GetItemIndex

        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

bu olabilirmi
if app.ENABLE_WEAPON_COSTUME_SYSTEM:
self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
aynen o
 
C++:
    def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START + i
            itemCount = getItemCount(slotNumber)
            if itemCount <= 1:
                itemCount = 0
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

kanka bu şekilde ekledim ama yine aynı değişen bişey olmadı ama
 
C++:
    def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START + i
            itemCount = getItemCount(slotNumber)
            if itemCount <= 1:
                itemCount = 0
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

kanka bu şekilde ekledim ama yine aynı değişen bişey olmadı ama
costume_slot_count mu ne o for döngüsünün içine ekle
 
C++:
    def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START + i
            itemCount = getItemCount(slotNumber)
            if itemCount <= 1:
                itemCount = 0
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)

        if app.ENABLE_WEAPON_COSTUME_SYSTEM:
            self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)

        self.wndEquip.RefreshSlot()

kanka bu şekilde ekledim ama yine aynı değişen bişey olmadı ama
konuyu güncelledim konudaki kod bloğunı al sendekiyle değiş olucaktır
 
konuyu güncelledim konudaki kod bloğunı al sendekiyle değiş olucaktır
yok kanka yemiyor öylede denedim baska bi sıkıntısı varda çözemedim bi syserr de yok
 

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