Agora Metin2 1
Agora Metin2
raderde 1
raderde
Cannn6161 1
Cannn6161
noisiv 1
noisiv
Manwe Work 1
Manwe Work
Mt2Hizmet 1
Mt2Hizmet
melankolıa18 1
melankolıa18
romegames 1
romegames
Krutzo 1
Krutzo
shrpnl 1
shrpnl
Hikaye Ekle
Reklam vermek için turkmmo@gmail.com
Kaynak ikonu

Rubinum Envanter 1

indirmek için izniniz yok
5.00 yıldız(lar) 1 Değerlendirme Değerlendirenler

R͏oku

hasanmacit
TC Kimlik Numarası Doğrulanmış Üye
TM Üye
Katılım
23 Şub 2021
Konular
66
Mesajlar
1,223
Online süresi
3mo 4d
Reaksiyon Skoru
613
Altın Konu
1
TM Yaşı
5 Yıl 3 Ay 12 Gün
Başarım Puanı
166
MmoLira
2,900
DevLira
42
Ticaret - 100%
1   0   0

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Öncelikle bunu yazan rubinumculara, sonra yabancı forumda paylaşan Dex adlı arkadaşa ve en önemliside bu kaynağı bana atan @H4ZEJ 'e çok teşekkür ederim.






arat

[CODE title="uiinventory"]def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadObject")
try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")[/CODE]

altına ekle

Kod:
            wndCostume = self.GetChild("CostumeSlot")
            wndSecondary = self.GetChild("SecondarySlot")
            wndTalisman = self.GetChild("TalismanSlot")
            wndEffect = self.GetChild("EffectSlot")

arat

Kod:
self.DSSButton = self.GetChild2("DSSButton")

altına ekle

Kod:
            mask1 = self.GetChild("Equipment_Base")
            mask2 = self.GetChild("Costume_Base")
            mask3 = self.GetChild("Secondary_Base")
            mask4 = self.GetChild("Talisman_Base")
            mask5 = self.GetChild("Effect_Base")

arat

Kod:
            self.equipmentTab = []
            self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
            self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

altına ekle

Kod:
            self.costumeTab = []
            self.costumeTab.append(self.GetChild("Costume_Tab_01"))
            self.costumeTab.append(self.GetChild("Costume_Tab_02"))
            self.costumeTab.append(self.GetChild("Costume_Tab_03"))
            self.costumeTab.append(self.GetChild("Costume_Tab_04"))
            self.costumeTab.append(self.GetChild("Costume_Tab_05"))

arat

Kod:
            wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
            wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
            wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
            wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

altına ekle

Kod:
        ## New EQUIPMENT
        ## Costume
        wndCostume.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndCostume.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndCostume.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndCostume.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndCostume.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndCostume.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## Secondary
        wndSecondary.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndSecondary.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndSecondary.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndSecondary.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndSecondary.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndSecondary.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## Talisman
        wndTalisman.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndTalisman.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndTalisman.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndTalisman.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndTalisman.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndTalisman.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## Effect
        wndEffect.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndEffect.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndEffect.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndEffect.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndEffect.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndEffect.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## New EQUIPMENT

arat

Kod:
        self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
        self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
        self.equipmentTab[0].Down()
        self.equipmentTab[0].Hide()
        self.equipmentTab[1].Hide()

altına ekle

Kod:
        self.costumeTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
        self.costumeTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
        self.costumeTab[2].SetEvent(lambda arg=2: self.SetEquipmentPage(arg))
        self.costumeTab[3].SetEvent(lambda arg=3: self.SetEquipmentPage(arg))
        self.costumeTab[4].SetEvent(lambda arg=4: self.SetEquipmentPage(arg))
        self.costumeTab[0].Down()
        self.costumePageIndex = 0
        ## New EQUIPMENT

arat

Kod:
        self.wndItem = wndItem
        self.wndEquip = wndEquip

altına ekle

Kod:
        self.wndCostume = wndCostume
        self.wndSecondary = wndSecondary
        self.wndTalisman = wndTalisman
        self.wndEffect = wndEffect
        self.mask1 = mask1
        self.mask2 = mask2
        self.mask3 = mask3
        self.mask4 = mask4
        self.mask5 = mask5
        ## New EQUIPMENT

arat

Kod:
        self.tooltipItem = None
        self.wndItem = 0
        self.wndEquip = 0

altına ekle

Kod:
        ## NEW EQUIPMENT
        self.wndCostume = 0
        self.wndSecondary = 0
        self.wndTalisman = 0
        self.wndEffect = 0
        ## NEW EQUIPMENT

arat

Kod:
def SetEquipmentPage(self, page):

değiştir

Kod:
def SetEquipmentPage(self, page):
        self.costumeTab[self.costumePageIndex].SetUp()
        self.costumePageIndex = page
        self.costumeTab[self.costumePageIndex].Down()
        self.mask1.Hide()
        self.mask2.Hide()
        self.mask3.Hide()
        self.mask4.Hide()
        self.mask5.Hide()
        if page == 0:
            self.mask1.Show()
        elif page == 1:
            self.mask3.Show()
        elif page == 2:
            self.mask2.Show()
        elif page == 3:
            self.mask4.Show()
        elif page == 4:
            self.mask5.Show()
        else:
            self.mask1.Hide()
            self.mask2.Hide()
            self.mask3.Hide()
            self.mask4.Hide()
            self.mask5.Hide()
        self.RefreshEquipSlotWindow()
    def OnRunMouseWheel(self, nLen):
        if nLen > 0:
            if self.equipmentPageIndex < 4:
                self.SetEquipmentPage(self.equipmentPageIndex + 1)
        else:
            if self.equipmentPageIndex > 0:
                self.SetEquipmentPage(self.equipmentPageIndex - 1)

arat

Kod:
def RefreshEquipSlotWindow(self):

değiştir

Kod:
def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START)
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            if app.ENABLE_WEAPON_COSTUME_SYSTEM:
                self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)


        self.wndEquip.RefreshSlot()

[CODE title="locale-uicscript/inventorywindow.py"]"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},[/CODE]

burdan aşağısını envanter butonlarının kodlarına kadar değiştirin

Kod:
## Equipment Slot
                {
                    "name" : "Equipment_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_primary_page.jpg",
                    "children" :
                    (
                        {
                            "name" : "EquipmentSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                        {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
                                        {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
                                        {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
                                        {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                ## Costume Equipment Slot
                {
                    "name" : "Costume_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_cosmetics_page_v2.jpg",
                    "children" :
                    (
                        {
                            "name" : "CostumeSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                        {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
                                        {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
                                        {"index":COSTUME_START_INDEX+2, "x":108, "y":23, "width":32, "height":32},#Sash
                                        {"index":COSTUME_START_INDEX+3, "x":108, "y":63, "width":32, "height":32},
                                        {"index":item.COSTUME_SLOT_WEAPON, "x":10, "y":63, "width":32, "height":96},#¹«±â
                                    ),
                        },
                    ),
                },
                ## Secondary Equipment Slot
                {
                    "name" : "Secondary_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_secondary_page_v2.jpg",
                    "children" :
                    (
                        {
                            "name" : "SecondarySlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                    #    {"index":item.EQUIPMENT_RING1, "x":8, "y":2, "width":32, "height":32},
                                        #{"index":item.EQUIPMENT_RING2, "x":44, "y":2, "width":32, "height":32},
                                    #    {"index":item.EQUIPMENT_PET, "x":115, "y":42, "width":32, "height":32},
                                        #{"index":item.EQUIPMENT_MOUNT, "x":115, "y":4, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                ## Talisman Equipment Slot
                {
                    "name" : "Talisman_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_pendant_page.jpg",
                    "children" :
                    (
                        {
                            "name" : "TalismanSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                    #    {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
                                    #    {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
                                    #    {"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                ## Effect Equipment Slot
                {
                    "name" : "Effect_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_effect_page_v2.jpg",
                    "children" :
                    (
                        {
                            "name" : "EffectSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                    #    {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
                                    #    {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
                                    #    {"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                {
                    "name" : "Equipment_Tab_01",
                    "type" : "radio_button",

                    "x" : 86,
                    "y" : 161,

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_01_Print",
                            "type" : "text",

                            "x" : 0,
                            "y" : 0,

                            "all_align" : "center",

                            "text" : "I",
                        },
                    ),
                },
                {
                    "name" : "Equipment_Tab_02",
                    "type" : "radio_button",

                    "x" : 86 + 32,
                    "y" : 161,

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_02_Print",
                            "type" : "text",

                            "x" : 0,
                            "y" : 0,

                            "all_align" : "center",

                            "text" : "II",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_01",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_01_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "I",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_02",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_02_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "II",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_03",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22*2,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_03_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "III",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_04",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22*3,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_04_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "IV",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_05",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22*4,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_5,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_05_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "V",
                        },
                    ),
                },

arat

Kod:
EQUIPMENT_START_INDEX

altına ekle

Kod:
COSTUME_START_INDEX = item.COSTUME_SLOT_START

07.03.2021 Anlatım ve kanıt güncellendi çalışmayan öğeler düzenlendi.




Hayırlı kullanımlar.

Güncelleme 28.03.2021

uiinventory.py de class inventorywindow içerisinde arat ve sil
Kod:
        # Costume Button
        if self.costumeButton:
            self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))

        self.wndCostume = None

tekrar arat ve sil

Kod:
        if self.wndCostume:
            self.wndCostume.Destroy()
            self.wndCostume = 0

tekrar arat ve sil

Kod:
        if self.wndCostume:
            self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()            # Àκ¥Å丮 âÀÌ ´İÈú ¶§ ÄÚ½ºÃõÀÌ ¿·Á ÀÖ¾ú´Â°¡?
            self.wndCostume.Close()

Kanıt

Ekli dosyayı görüntüle 53493


Paylaşım İçin Teşekkürler . Bir kaç uyarlama sonrasında arkadaşım ile ekledik kolayca . Kanıt Olarak Eklenebilir .
 
Son düzenleme:

En Çok Reaksiyon Alan Mesajlar

Kemer ve
Python:
item.

Şeklinde çalışan itemler for döngüsüne dahil olmadıkları için gözükmezler.

Şu şekilde düzenlerseniz kemer tılsım ve item. ile çalışanlar da görünücektir.

Python:
#Ara
def RefreshEquipSlotWindow(self):

#İçinde bul
setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)

#Altına ekle
            self.wndEquip.SetItemSlot(item.EQUIPMENT_BELT, getItemVNum(item.EQUIPMENT_BELT), 0)
            self.wndEquip.SetItemSlot(item.EQUIPMENT_TALISMAN, getItemVNum(item.EQUIPMENT_TALISMAN), 0)
            self.wndEquip.SetItemSlot(item.EQUIPMENT_GLOVE, getItemVNum(item.EQUIPMENT_GLOVE), 0)
Öğeyi görmek için üye olmalısınız.
Paylaşım için teşekkürler.
 
Paylaşım için teşekkürler.
 
Eline sağlık paylaşım için teşekkürler
 
Paylaşım için teşekkürler.
 

Şu an konuyu görüntüleyenler (Toplam : 0, Üye: 0, Misafir: 0)

Geri
Üst