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[CODE lang="cpp" title="C++"]|| =========================== Oyuncu Viewmatrix =========================== ||
Pointer to instance of i3RenderContext (bir altındaki class 0x2F0)
Viewmatrix : "PointBlank.exe"+00FFBEE4 , 0x2FA
|| =========================== Local Ve Entity =========================== ||
LocalPlayer + Entitylist : 0x01009980
Entity Addr : 0x30 (Add +)
// Cheat Engine Den (float ta canı arat tek deger)
Health : 0x568 , 0x28 (Health)
|| =========================== Oyuncu Weapon =========================== ||
Bulma : Pointer to instance of CGameCharaBoneContext
Mouse X : 0x21C , 0xFC (Mouse X)
Mouse Y : 0x21C , 0x144 (Mouse Y)
Bulma : Pointer to instance of CGameCharaBoneContext
NoRecoil Y : 0x21C , 0xD0 (No Recoil %50)
|| =========================== Oyuncu XYZ =========================== ||
Bulma 1 : Pointer to instance of CGameCharaMoveContext (ilk Cıkan 0x4C4)
Bulma 2 : Pointer to instance of PlayerController (ikinci Cıkan 0xA8)
Bulma 3 : Pointer to instance of CapsuleController (ilk cıkan 0x1C)
Player Y : 0x4C4 , 0xA8 , 0x1C , 0x124 (Coord Y)
Player X : 0x4C4 , 0xA8 , 0x1C , 0x12C (Coord X)
Player Z : 0x4C4 , 0xA8 , 0x1C , 0x11C (Coord Z)