Point Blank (Addresses + Pointer)

LunaUI

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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

[CODE lang="cpp" title="C++"]|| =========================== Oyuncu Viewmatrix =========================== ||
Pointer to instance of i3RenderContext (bir altındaki class 0x2F0)
Viewmatrix : "PointBlank.exe"+00FFBEE4 , 0x2FA

|| =========================== Local Ve Entity =========================== ||
LocalPlayer + Entitylist : 0x01009980
Entity Addr : 0x30 (Add +)

// Cheat Engine Den (float ta canı arat tek deger)
Health : 0x568 , 0x28 (Health)

|| =========================== Oyuncu Weapon =========================== ||

Bulma : Pointer to instance of CGameCharaBoneContext
Mouse X : 0x21C , 0xFC (Mouse X)
Mouse Y : 0x21C , 0x144 (Mouse Y)

Bulma : Pointer to instance of CGameCharaBoneContext
NoRecoil Y : 0x21C , 0xD0 (No Recoil %50)

|| =========================== Oyuncu XYZ =========================== ||

Bulma 1 : Pointer to instance of CGameCharaMoveContext (ilk Cıkan 0x4C4)
Bulma 2 : Pointer to instance of PlayerController (ikinci Cıkan 0xA8)
Bulma 3 : Pointer to instance of CapsuleController (ilk cıkan 0x1C)
Player Y : 0x4C4 , 0xA8 , 0x1C , 0x124 (Coord Y)
Player X : 0x4C4 , 0xA8 , 0x1C , 0x12C (Coord X)
Player Z : 0x4C4 , 0xA8 , 0x1C , 0x11C (Coord Z)

|| =========================== Gerekli Aob Listesi =========================== ||
LocalPlayer + Entitylist : 39 3D ?? ?? ?? ?? 75 10 6A 01 8B CE
i3RenderContext : 8B 0D ?? ?? ?? ?? FF B0 ?? ?? ?? ??
Viewmatrix : 8b 0d ? ? ? ? 8d 45 ? 50 8d 45 ? c6 45 ? ? 50 e8 ? ? ? ? 8b f8 89 7d ? 8d 8e ? ? ? ? c6 45 ? ? e8 ? ? ? ? 8b 0f 89 8e ? ? ? ? 8b 47 ? 83 c0 ? c6 45 ? ? 50 ff 15 ? ? ? ? 8b be ? ? ? ? 8d 47 ? 50 ff 15 ? ? ? ? 85 c0 75 ? 8b 07 8b cf ff 50 ? 8b 45 ? 8b 40 ? 89 86 ? ? ? ? 8b 7d ? c6 45 ? ? 8d 47 ? 50 ff 15 ? ? ? ? 85 c0 75 ? 8b 07 8b cf ff 50 ? 8b 4d ? c6 45 ? ? 8b 01 ff 50 ? 8b c6 8b 4d ? 64 89 0d ? ? ? ? 59 5f 5e 5b 8b e5 5d c3 cc cc cc cc cc cc 55 8b ec 6a ? 68 ? ? ? ? 64 a1 ? ? ? ? 50 83 ec ? 56
CrossHair : 8b 0d ? ? ? ? 33 db 8b 15 ? ? ? ? 8b c1 8b 35 ? ? ? ? 2b c2 39 5c 30

|| =========================== Diger Özellikler =========================== ||
No Recoil %100 : PointBlank.exe+61898A (OFF : 2215624836 / ON : 2215575720)
Name Esp : PointBlank.exe+61D2B9 (OFF : 139037952 / ON : 139037953 )
Show Fps : PointBlank.exe+583E18 (OFF : 3129216768 / ON : 3129216769)
Wall : "NxCharacter.2.8.1.dll"+CDE2 (OFF : 344 )[/CODE]
[CODE lang="cpp" title="CC"]struct PlayerPositionOffsets {
static constexpr uintptr_t CGameCharaMoveContext = 0x4C4;
static constexpr uintptr_t PlayerController = 0xA8;
static constexpr uintptr_t CapsuleController = 0x1C;

static constexpr uintptr_t CoordY = 0x124;
static constexpr uintptr_t CoordX = 0x12C;
static constexpr uintptr_t CoordZ = 0x11C;
};

struct PlayerHealthOffsets {
static constexpr uintptr_t BaseHealth = 0x568;
static constexpr uintptr_t Health = 0x28;
};

struct PlayerWeaponOffsets {
static constexpr uintptr_t CGameCharaBoneContext = 0x21C;
static constexpr uintptr_t MouseX = 0xFC;
static constexpr uintptr_t MouseY = 0x144;
static constexpr uintptr_t NoRecoilY = 0xD0;
};


struct ViewMatrixOffsets {
static constexpr uintptr_t Base = 0x00FFBEE4; // PointBlank.exe + 00FFBEE4
static constexpr uintptr_t ExtraOffset = 0x2FA;
};
struct GeneralOffsets {
static constexpr uintptr_t LocalPlayerEntityList = 0x01009980;
static constexpr uintptr_t EntityAddrOffset = 0x30;

static constexpr uintptr_t NoRecoil100Address = 0x61898A;

static constexpr uintptr_t NameESPAddress = 0x61D2B9;
static constexpr uintptr_t ShowFPSAddress = 0x583E18;
};
[/CODE]

basittir
 
Cn you help me new offset bro
 

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