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Wolfteam Türkiye (C++ Cheat Addresses)

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

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söylemiş de ben daha denemedim
 
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Wolfteam 2025 - Güncell (Dumpladıgım ve kullandıgım Türkiye Sunucusunun Adresleri'dir)

[CODE lang="cpp" title="WallHack + Chams"]#define Wolfteams Stride == 44 || Stride == 32 || Stride == 40 || Stride == 36
HRESULT APIENTRY DrawIndexedPrimitive_hook(IDirect3DDevice9* pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
{
if (Main::S_WallHack)
{
if (Wolfteams)
{
float bias = 1000.0f;
float bias_float = static_cast<float>(-bias);
bias_float /= 2000;//10000.0f;
pDevice->SetRenderState(D3DRS_DEPTHBIAS, *(DWORD*)&bias_float);
DrawIndexedPrimitive_orig(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetRenderState(D3DRS_DEPTHBIAS, 0);
}
}
if (Main::S_Chasm)
{
if (Wolfteams)
{
pDevice->SetTexture(0, Red);
DrawIndexedPrimitive_orig(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
pDevice->SetTexture(0, Yellow);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
}
}
return DrawIndexedPrimitive_orig(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}[/CODE]
[CODE lang="cpp" title="Wolfteam 2025"]#pragma once
namespace Main
{
// DirectX
int S_WallHack = 0;
int S_Chasm = 0;
// Visual
int S_NameEsp = 0;
int S_ImageRemove = 0;
// Misch
int S_NoFallDamage = 0;
int S_Speed = 0;
int S_WolfDash = 0;
int S_WolfAttackSpeed = 0;
int S_InfBalls = 0;
int S_AntiChatBan = 0;
int S_AntiChatRed = 0;
int S_ItRespawm = 0;
int S_AntiAhh = 0;
int S_SpeedHack = 0;
int S_DefuseBomb = 0;
int S_RespawmWhereDie = 0;
int S_AllFreezePlayer = 0;
int S_GodMode = 0;
int S_AllPlayerInfo = 0;
int S_RestoreHP = 0;
int S_HPBoost = 0;
int S_MS = 0;
// Aimbot
int S_RemoteKill = 0;
int S_AimbotUltura = 0;
int S_AimFix = 0;
int S_NoWeaponnSawy = 0;
int S_OneHit = 0;
int S_WeaponSP = 0;
int S_AutoRepid = 0;
int S_InfAmmo = 0;
int S_NoReload = 0;
int S_NoSpread = 0;
int S_RepidReload = 0;
int S_GhostMaster = 0;
int S_TeamKill = 0;
int S_NoClip = 0;
int S_PlayerClip = 0;
int S_WallShot1 = 0;
int S_WallShot2 = 0;
int S_WallShot3 = 0;
}

struct cshell
{
DWORD C_NameEsp = 0x37909D; // Yapıldı!!
DWORD C_ImageRemove = 0x3790EB; // Yapıldı!!
// Misch
DWORD C_NoFallDamage = 0x119363; // Yapıldı!!
DWORD C_Speed = 0x47C110; // Yapıldı!!
DWORD C_WolfDashSpeed = 0x774CD; // Yapıldı!!
DWORD C_WolfAttackSpeed = 0x4A3474; // Yapıldı!!
DWORD C_InfWolfBalls = 0x7CE85; // Yapıldı!!
DWORD C_AntiChatBan = 0x150210; // YapıldI!!
DWORD C_AntiChatRed = 0x150210; // YapıldI!!
DWORD C_InstantRespawm = 0x77425; // YapıldI!!
DWORD C_AntiAhh = 0x19B430; // YapıldI!!
DWORD C_SpeedHack = 0xBB77C; // YapıldI!!

// Misch
DWORD C_DefuseBomb = 0x7DCA30; // YapıldI!!
DWORD C_RespawmWhereDie = 0x115FC5; // YapıldI!!
DWORD C_AllFreezePlayer = 0xCA5FE; // Yapıldı!! : 75 ? d9 5d ? eb ? dd d8 d9 45 ? a1C_AntiAhh

DWORD C_GodMode = 0x25E08A; // YapıldI!!
DWORD C_GodModev2 = 0x133696; // YapıldI!!
DWORD C_AllPlayerInfo = 0x1A5870; // YapıldI!!
DWORD C_RestoreHP = 0xEDCBC; // YapıldI!!
DWORD C_HPBoost = 0x5785B; // YapıldI!!

// Weapon
DWORD C_RemoteKill = 0x19E22D; // YapıldI!!
DWORD C_AimbotUltura = 0x2AC668; // YapıldI!! 75 ? 38 86 ? ? ? ? 75 ? 68
DWORD C_AimFix = 0x224439; // YapıldI!! : b8 ? ? ? ? 5e c3 55 8b ec 51
DWORD C_NoWeaponnSawy = 0x1B4311; // YapıldI!!
DWORD C_OneHit = 0x24719B; // YapıldI!!
DWORD C_NoWeaponSp = 0x27440E; // YapıldI!!
DWORD C_AutoRepid = 0xD1246; // YapıldI!!
DWORD C_InfAmmo = 0x574B9; // YapıldI!!
DWORD C_NoReload = 0x139ECE; // YapıldI!! (OFF : 2257258101 ON : 2257258100)
DWORD C_NoSpread = 0xCA441; // YapıldI!!
DWORD C_Repid_NoReload = 0x13D56B; // YapıldI!!
DWORD C_GhostMaster = 0x7F878; // YapıldI!!
DWORD C_TeamKill = 0x1B9995; // YapıldI!!

__forceinline cshell* operator->() { return this; }
};
struct wolfteam
{
// WallShot
DWORD C_PerfectMS = 0x7EDC6; // Wolfteam binn
DWORD C_WallShot1 = 0x49711; // Wolfteam binn
DWORD C_WallShot2 = 0x51E60; // Wolfteam binn
DWORD C_WallShot3 = 0x51EFB; // Wolfteam binn

DWORD C_NoClip = 0x77D31;// Wolfteam binn
DWORD C_PlayerNoClip = 0x7549A; // Wolfteam binn

__forceinline wolfteam* operator->() { return this; }
};
struct Exploit
{
cshell csh;
wolfteam wolf;
__forceinline Exploit* operator->() { return this; }
};
inline Exploit Client;

//namespace AobList_cshell
//{
// const char* NameEsp1_Orjinal = "75 ? 38 83 ? ? ? ? 75"; // Aob1 Orjinal Adres ON : 2201498484 OFF : 2201498485
// const char* NameEsp2 = "8b 0d ? ? ? ? 88 45 ? e8 ? ? ? ? 84 c0"; // Aob2 4 Assagı csh104A.tmp+37A333 - 75 33 - jne csh104A.tmp+37A368 ON : 2201498484 OFF : 2201498485
// const char* NameEsp3 = "38 83 ? ? ? ? 75 ? 8b ce"; // 1 Yukarı ON : 2201498484 OFF : 2201498485
//
// const char* NoSpread_Orjinal = "75 ? 8d 4d ? e8 ? ? ? ? 50"; // jne csh3630.tmp+1587A5 (OFF : 1301090421 : ON 1301090420)
// const char* NoSpread1 = "8d 4d ? e8 ? ? ? ? 50 8b ce e8 ? ? ? ? 8d 4d ? c7 45"; // jne csh3630.tmp+1587A5 (OFF : 1301090421 : ON 1301090420)
// const char* NoSpread2= "f6 c4 ? 75 ? 8d 4d ? e8"; // jne csh3630.tmp+1587A5 (OFF : 1301090421 : ON 1301090420)
//
// const char* NoFallDamage_Orjinal = "75 ? 39 9e ? ? ? ? 75 ? 38 9e"; // csh3630.tmp+11D743 - 75 1D - jne csh3630.tmp+11D762 // (ON 2654543220 | OFF 2654543221)
// const char* NoFallDamage1 = "39 9e ? ? ? ? 75 ? 38 9e"; // csh3630.tmp+11D743 - 75 1D - jne csh3630.tmp+11D762 // (ON 2654543220 | OFF 2654543221)
// const char* NoFallDamage2 = "38 9e ? ? ? ? 75 ? 51"; // csh3630.tmp+11D743 - 75 1D - jne csh3630.tmp+11D762 // (ON 2654543220 | OFF 2654543221)
//
// const char* InfınıteAmmo_Orjinal = "74 ? 83 f8 ? 74 ? 83 f8 ? 74 ? 33 c0 5d c3 b8 ? ? ? ? 5d c3 55 8b ec 8b 45 ? 3d"; // je csh3630.tmp+58669 (ON 4169338483 | OFF 4169338484)
// const char* InfınıteAmmo1 = "83 f8 ? 74 ? 83 f8 ? 74 ? 83 f8 ? 74 ? 33 c0 5d c3 b8 ? ? ? ? 5d c3 55 8b ec 8b 45 ? 3d"; // je csh3630.tmp+58669 (ON 4169338483 | OFF 4169338484)
// const char* InfınıteAmmo2 = "83 f8 ? 74 ? 83 f8 ? 74 ? 33 c0 5d c3 b8 ? ? ? ? 5d c3 55 8b ec 8b 45 ? 3d"; // je csh3630.tmp+58669 (ON 4169338483 | OFF 4169338484)
//
// const char* RepidFire_AutoShoot_Orjinal = "0f 84 ? ? ? ? e8 ? ? ? ? 8b 10 8b c8 8b 82 ? ? ? ? ff d0 84 c0"; // je csh7044.tmp+14557E (ON : 36341007 | OFF : 36340751)
// const char* RepidFire_AutoShoot1 = "d9 9e ? ? ? ? 85 ff 0f 84"; // je csh7044.tmp+14557E (ON : 36341007 | OFF : 36340751)
// const char* RepidFire_AutoShoot2 = "e8 ? ? ? ? 8b 10 8b c8 8b 82 ? ? ? ? ff d0 84 c0 0f 84 ? ? ? ? 8b 16"; // je csh7044.tmp+14557E (ON : 36341007 | OFF : 36340751)
//
//
// const char* RespawmWhereDie_Orjial = "74 ? 56 e8 ? ? ? ? f6 45"; // je cshEE31.tmp+1196ED (ON 3897951861 | OFF : 3897951860)
// const char* RespawmWhereDie1 = "56 e8 ? ? ? ? f6 45 ? ? d9 ee"; // je cshEE31.tmp+1196ED (ON 3897951861 | OFF : 3897951860)
// const char* RespawmWhereDie2 = "f6 45 ? ? 74 ? 56 e8 ? ? ? ? f6 45"; //je cshEE31.tmp+1196ED (ON 3897951861 | OFF : 3897951860)
//
// const char* AntiAhh_Orjinal = "55 8b ec b8 ? ? ? ? e8 ? ? ? ? a1 ? ? ? ? 33 c5 89 45 ? b8 ? ? ? ? 89 45 ? 89 45 ? b8 ? ? ? ? 66 89 85 ? ? ? ? e8 ? ? ? ? 90 50 90 e8 ? ? ? ? 8b 4d ? 8a 45 ? 88 84 0d ? ? ? ? 8b 45 ? 8a 4d ? ba"; // push ebp (ON 3102510019 | OFF : 3102509909)
// const char* AntiAhh1 = "8b ec b8 ? ? ? ? e8 ? ? ? ? a1 ? ? ? ? 33 c5 89 45 ? b8 ? ? ? ? 89 45 ? 89 45 ? b8 ? ? ? ? 66 89 85 ? ? ? ? e8 ? ? ? ? 90 50 90 e8 ? ? ? ? 8b 4d ? 8a 45 ? 88 84 0d ? ? ? ? 8b 45 ? 8a 4d ? ba"; // push ebp (ON 3102510019 | OFF : 3102509909)
// const char* AntiAhh2 = "a1 ? ? ? ? 33 c5 89 45 ? b8 ? ? ? ? 89 45 ? 89 45 ? b8 ? ? ? ? 66 89 85 ? ? ? ? e8 ? ? ? ? 90 50 90 e8 ? ? ? ? 8b 4d ? 8a 45 ? 88 84 0d ? ? ? ? 8b 45 ? 8a 4d ? ba"; // push ebp (ON 3102510019 | OFF : 3102509909)
//
// const char* AntiChatBan_Orjinal = "80 b9 ? ? ? ? ? 0f 95 ? c3 cc cc cc cc cc 80 b9"; // cmp byte ptr [ecx+000C482C],00 (ON : 33270 | OFF : 1210890624)
// const char* AntiChatBan1 = "0f 95 ? c3 cc cc cc cc cc 80 b9"; // cmp byte ptr [ecx+000C482C],00 (ON : 33270 | OFF : 1210890624)
// const char* AntiChatBan2 = "c3 cc cc cc cc cc 80 b9"; // cmp byte ptr [ecx+000C482C],00 (ON : 33270 | OFF : 1210890624)
//
// const char* AntiCheatRed_Orjinal = "80 b9 ? ? ? ? ? 0f 95 ? c3 cc cc cc cc cc 80 b9";// cmp byte ptr [ecx+000C482C],00 (ON : 33270 | OFF : 1210890624)
// const char* AntiCheatRed1 = "0f 95 ? c3 cc cc cc cc cc 80 b9"; // cmp byte ptr [ecx+000C482C],00 (ON : 33270 | OFF : 1210890624)
// const char* AntiCheatRed2 = "80 b9 ? ? ? ? ? 75 ? 81 c1 ? ? ? ? e9 ? ? ? ? c3 cc cc cc cc cc cc cc cc cc cc cc 80 b9 ? ? ? ? ? 0f 95 ? c3 cc cc cc cc cc 56"; // cmp byte ptr [ecx+000C482C],00 (ON : 33270 | OFF : 1210890624)
//
//
// const char* WolfChanger_Orjinal = "c7 80 ? ? ? ? ? ? ? ? e8 ? ? ? ? eb ? 8b 8f"; // Yapıldı!! mov [eax+00000AA4],00000009
// const char* WolfChanger1 = "8b cf c7 80"; // Yapıldı!! mov [eax+00000AA4],00000009
// const char* WolfChanger2 = "e8 ? ? ? ? eb ? 8b 8f ? ? ? ? 83 79 ? ? 75"; // Yapıldı!! mov [eax+00000AA4],00000009
// const char* WolfChanger3 = "83 79 ? ? 75 ? 8b 0d ? ? ? ? 6a ? c7 81"; // Yapıldı!! mov [eax+00000AA4],00000009
// const char* WolfChanger4 = "8b 0d ? ? ? ? 6a ? c7 81 ? ? ? ? ? ? ? ? 8b 8f ? ? ? ? 6a ? e8 ? ? ? ? eb"; // Yapıldı!! mov [eax+00000AA4],00000009
//}
//
//namespace AobList_Bin
//{
// const char* WallShot1_Orjinal = "f6 c4 ? 75 ? d8 d5"; // test ah,41 (ON : 5 | OFF : 1967244534)
// const char* WallShot122_1 = "75 ? d8 d5"; // test ah,41 (ON : 5 | OFF : 1967244534)
// const char* WallShot122_1 = "d9 45 ? f6 c4 ? 75 ? d8 d5"; // test ah,41 (ON : 5 | OFF : 1967244534)
//
// const char* WallShot3_Orjinal = "f6 c4 ? 75 ? c7 45 ? ? ? ? ? eb ? c7 45"; // test ah,41 (ONN : 5 OFF 1967244534)
// const char* WallShot22= "75 ? c7 45 ? ? ? ? ? eb ? c7 45 ? ? ? ? ? eb"; // test ah,41 (ONN : 5 OFF 1967244534)
// const char* WallShot12 = "df e0 f6 c4 ? 75 ? c7 45 ? ? ? ? ? eb ? c7 45"; // test ah,41 (ONN : 5 OFF 1967244534)
//
// const char* WallShot4_Orjinal = "f6 c4 ? 75 ? dd d8 dd d9"; // test ah,41 (On :5 OFF : 1967244534)
// const char* WallShot3322 = "75 ? dd d8 dd d9"; // test ah,41 (On :5 OFF : 1967244534)
// const char* WallShot22222222 = "df e0 f6 c4 ? 75 ? dd d8 dd d9"; // test ah,41 (On :5 OFF : 1967244534)
//}
//
//namespace AobList_Obj
//{
// const char* KillOneHit_Orjinal = "f6 c4 ? 75 ? d9 ee d9 5d"; // test ah,41 (ON : 5 | OFF : 1967244534)
// const char* KillOneHit1 = "75 ? d9 ee d9 5d ? 8b 4d"; // test ah,41 (ON : 5 | OFF : 1967244534)
// const char* KillOneHit1 = "df e0 f6 c4 ? 75 ? d9 ee d9 5d"; // test ah,41 (ON : 5 | OFF : 1967244534)
//
// const char* GodMode_Orjinal = "d9 45 ? d9 9e ? ? ? ? 8b 0d ? ? ? ? 8b 11 8b 42 ? ff d0 d9 9e ? ? ? ? d9 45"; // fld dword ptr [ebp+08] (ON : 3641198040 | OFF :3641198041)
// const char* GodMode1 = "d9 9e ? ? ? ? 8b 0d ? ? ? ? 8b 11 8b 42 ? ff d0 d9 9e ? ? ? ? d9 45 ? b3"; // fld dword ptr [ebp+08] (ON : 3641198040 | OFF :3641198041)
// const char* GodMode2 = "d9 5d ? d9 45 ? d9 9e ? ? ? ? 8b 0d ? ? ? ? 8b 11 8b 42 ? ff d0 d9 9e ? ? ? ? d9 45"; // fld dword ptr [ebp+08] (ON : 3641198040 | OFF :3641198041)
//
// const char* Aimbot_Ultura_Orjinal = "75 ? 38 86 ? ? ? ? 75 ? 33 c0"; // objB35F.tmp+21BCB - 75 0C - jne objB35F.tmp+21BD9 (ON : 2251820148 | OFF : 2251820149)
// const char* Aimbot_Ultura1= "84 c0 75 ? 38 86 ? ? ? ? 75 ? 33 c0"; // objB35F.tmp+21BCB - 75 0C - jne objB35F.tmp+21BD9 (ON : 2251820148 | OFF : 2251820149)
// const char* Aimbot_Ultura2 = "38 86 ? ? ? ? 75 ? 33 c0"; // objB35F.tmp+21BCB - 75 0C - jne objB35F.tmp+21BD9 (ON : 2251820148 | OFF : 2251820149)
//
// const char* RemoteKill_Orjinal = "75 ? 80 be ? ? ? ? ? 0f 84"; // (ON 3196063092 | OFF : 3196063093) obj300F.tmp+CFD3D - 75 0D - jne obj300F.tmp+CFD4C
// const char* RemoteKill1 = "80 be ? ? ? ? ? 0f 84 ? ? ? ? 8a 86"; // (ON 3196063092 | OFF : 3196063093) obj300F.tmp+CFD3D - 75 0D - jne obj300F.tmp+CFD4C
// const char* RemoteKill2 = "8b 82 ? ? ? ? 8b cf ff d0 84 c0 75 ? 80 be"; // (ON 3196063092 | OFF : 3196063093) obj300F.tmp+CFD3D - 75 0D - jne obj300F.tmp+CFD4C
//
// const char* RestoreHP_Orjinal = "d9 45 ? d9 5d ? d9 45 ? dc 1d ? ? ? ? df e0 f6 c4 ? 7b"; // (ON : 3641198040 OFF: 3641198041) obj300F.tmp+66AB2 - D8 45 08 - fadd dword ptr [ebp+08]
// const char* RestoreHP_Orjinal1 = "d9 5d ? d9 45 ? dc 1d ? ? ? ? df e0 f6 c4 ? 7b ? d9 05"; // (ON : 3641198040 OFF: 3641198041) obj300F.tmp+66AB2 - D8 45 08 - fadd dword ptr [ebp+08]
// const char* RestoreHP_Orjinal1 = "83 c4 ? d8 45 ? d9 5d"; // (ON : 3641198040 OFF: 3641198041) obj300F.tmp+66AB2 - D8 45 08 - fadd dword ptr [ebp+08]
//
// const char* HPBoost_Orjinnal = "74 ? 83 f8 ? 74 ? 83 f8 ? 74 ? 33 c0 5d c3 b8 ? ? ? ? 5d c3 55 8b ec 33 c0 83 7d ? ? 0f 94 ? 5d c3 cc cc 55 8b ec 33 c0"; // je obj38FB.tmp+5B299 (ON : 4169338485 | OFF : 4169338484)
// const char* HPBoost1 = "83 f8 ? 74 ? 83 f8 ? 74 ? 33 c0 5d c3 b8 ? ? ? ? 5d c3 55 8b ec 33 c0 83 7d ? ? 0f 94 ? 5d c3 cc cc 55 8b ec 33 c0"; // je obj38FB.tmp+5B299 (ON : 4169338485 | OFF : 4169338484)
// const char* HPBoost2 = "83 f8 ? 74 ? 83 f8 ? 74 ? 83 f8 ? 74 ? 33 c0 5d c3 b8 ? ? ? ? 5d c3 55 8b ec 33 c0 83 7d ? ? 0f 94 ? 5d c3 cc cc 55 8b ec 33 c0"; // je obj38FB.tmp+5B299 (ON : 4169338485 | OFF : 4169338484)
//
// const char* AntiMapOutKill_Orjinal = "d9 45 ? d9 46 ? d8 d9 df e0 f6 c4 ? 7a ? d9 46 ? de d9 df e0 f6 c4 ? 75 ? d9 45 ? d9 46 ? d8 d9 df e0 f6 c4 ? 7a ? d9 46 ? de d9 df e0 f6 c4 ? 75 ? b8 ? ? ? ? 5e 8b e5 5d c2 ? ? dd d8 33 c0 5e 8b e5 5d c2 ? ? cc cc cc cc cc cc cc cc cc 55"; // fld dword ptr [ebp-08](ON 3656926680 | OFF 3656926681)
// const char* AntiMapOutKill1 = "d9 46 ? d8 d9 df e0 f6 c4 ? 7a ? d9 46 ? de d9 df e0 f6 c4 ? 75 ? d9 45 ? d9 46 ? d8 d9 df e0 f6 c4 ? 7a ? d9 46 ? de d9 df e0 f6 c4 ? 75 ? b8 ? ? ? ? 5e 8b e5 5d c2 ? ? dd d8 33 c0 5e 8b e5 5d c2 ? ? cc cc cc cc cc cc cc cc cc 55"; // fld dword ptr [ebp-08](ON 3656926680 | OFF 3656926681)
// const char* AntiMapOutKill2 = "75 ? d9 45 ? d9 46 ? d8 d9 df e0 f6 c4 ? 7a ? d9 46 ? de d9 df e0 f6 c4 ? 75 ? d9 45 ? d9 46 ? d8 d9 df e0 f6 c4 ? 7a ? d9 46 ? de d9 df e0 f6 c4 ? 75 ? b8 ? ? ? ? 5e 8b e5 5d c2 ? ? dd d8 33 c0 5e 8b e5 5d c2 ? ? cc cc cc cc cc cc cc cc cc 55"; // fld dword ptr [ebp-08](ON 3656926680 | OFF 3656926681)
//}[/CODE]
I've tried it and it actually works in Wolf Team MENA. It seems to me that you provide valuable information and explanations, but I have a question regarding the message "(I am using prohibited programs)" when running the mode Name Esp
 
I've tried it and it actually works in Wolf Team MENA. It seems to me that you provide valuable information and explanations, but I have a question regarding the message "(I am using prohibited programs)" when running the mode Name Esp
 

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