emirhanHCL 1
emirhanHCL
farkmt2official 1
farkmt2official
mannaxxx 1
mannaxxx
kralhakan2009 1
kralhakan2009
Vahsi Uzman 1
Vahsi Uzman
Best Studio 1
Best Studio
TuZaKK 1
TuZaKK
Mt2Hizmet 1
Mt2Hizmet
Hikaye Ekle

.dds optimizer

  • Konuyu başlatan Konuyu başlatan apikomt2
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 0
  • Görüntüleme Görüntüleme 164

Türkiye'de ilk Mobil & PC Aynı Anda Metin2 Oyna. Triarchonline kalıcı ve uzun ömürlü yapısı ile 24 Temmuz'da açılıyor. | 1-99 Mobil Metin2 Triarch HEMEN TIKLA!

Âşık der inci tenden,
İncinme incitenden,
Kemâlde noksân imiş,
İncinen incitenden...
Lûtfî (Alvarlı Efe)


"Bu projenin büyük bir kısmı Gemini'nin yardımıyla geliştirilmiştir."

"Diyelim ki zemin dokusunu 2K HD DDS dosyasıyla değiştirdiniz ancak bu optimizasyonları atladınız. Şu sorunlarla karşılaşacaksınız:

Zemin, resimde gösterildiği gibi bozuk görünecektir.

CPU, GPU veya RAM kullanımı (veya hepsi) aşırı derecede artacaktır."


kod list
Kod:
texconv.exe -help
ERROR: did you mean `--help` (with two dashes)?

C:\dds converted>texconv.exe --help
Microsoft (R) DirectX Texture Converter [DirectXTex] Version 211 (library)
Copyright (C) Microsoft Corp.

Usage: texconv <options> [--] <files>

   -r                  wildcard filename search is recursive
     -r:flatten        flatten the directory structure (default)
     -r:keep           keep the directory structure
   -flist <filename>, --file-list <filename>
                       use text file with a list of input files (one per line)

   -w <n>, --width <n>                     width for output
   -h <n>, --height <n>                    height for output
   -m <n>, --mip-levels <n>                miplevels for output
   -f <format>, --format <format>          pixel format for output

   -if <filter>, --image-filter <filter>   image filtering
   -srgb{i|o}, --srgb-in, --srgb-out       sRGB {input, output}

   -px <string>, --prefix <string>         name prefix
   -sx <string>, --suffix <string>         name suffix
   -o <directory>                          output directory
   -l, --to-lowercase                      force output filename to lower case
   -y, --overwrite                         overwrite existing output file (if any)
   -ft <filetype>, --file-type <filetype>  output file type

   -hflip, --horizontal-flip               horizonal flip of source image
   -vflip, --vertical-flip                 vertical flip of source image

   -sepalpha, --separate-alpha   resize/generate mips alpha channel separately from color channels
   --keep-coverage <ref>         Preserve alpha coverage in mips for alpha test ref

   -nowic                             Force non-WIC filtering
   -wrap, -mirror                     texture addressing mode (wrap, mirror, or clamp)
   -pmalpha, --premultiplied-alpha    convert final texture to use premultiplied alpha
   -alpha                             convert premultiplied alpha to straight alpha
   -at <threshold>, --alpha-threshold <threshold>
                                      Alpha threshold used for BC1, RGBA5551, and WIC
                                      (defaults to 0.5)

   -fl <feature-level>, --feature-level <feature-level>
                       Set maximum feature level target (defaults to 11.0)
   -pow2, --fit-power-of-2
                       resize to fit a power-of-2, respecting aspect ratio

   -nmap <options>, --normal-map <options>
                       converts height-map to normal-map
                       options must be one or more of
                          r, g, b, a, l, m, u, v, i, o
   -nmapamp <weight>, --normal-map-amplitude <weight>
                       normal map amplitude (defaults to 1.0)

                                  (DDS input only)
   -tu, --typeless-unorm          TYPELESS format is treated as UNORM
   -tf, --typeless-float          TYPELESS format is treated as FLOAT
   -dword, --dword-alignment      Use DWORD instead of BYTE alignment
   --bad-tails                    Fix for older DXTn with bad mipchain tails
   --permissive                   Allow some DX9 variants with unusual header values
   --ignore-mips                  Reads just the top-level mip which reads some invalid files
   --fix-bc-4x4                   Fix for odd-sized BC files that Direct3D can't load
   -xlum, --expand-luminance      Expand legacy L8, L16, and A8P8 formats

                       (DDS output only)
   -dx10               Force use of 'DX10' extended header
   -dx9                Force use of legacy DX9 header

                       (PNG, JPG, TIF, TGA input only)
   --ignore-srgb       Ignores any gamma setting in the metadata

                       (TGA input only)
   --tga-zero-alpha    Allow all zero alpha channel files to be loaded 'as is'

                       (TGA output only)
   -tga20              Write file including TGA 2.0 extension area

                       (BMP, PNG, JPG, TIF, WDP, and HIEF output only)
   -wicq <quality>, --wic-quality <quality>
                       When writing images with WIC use quality (0.0 to 1.0)
   --wic-lossless      When writing images with WIC use lossless mode
   --wic-uncompressed  When writing images with WIC use uncompressed mode
   --wic-multiframe    When writing images with WIC encode multiframe images

   -nologo             suppress copyright message
   --timing            display elapsed processing time

   --single-proc       Do not use multi-threaded compression
   -gpu <adapter>      Select GPU for DirectCompute-based codecs (0 is default)
   -nogpu              Do not use DirectCompute-based codecs

   -bc <options>, --block-compress <options>
                       Sets options for BC compression
                       options must be one or more of
                          d, u, q, x
   -aw <weight>, --alpha-weight <weight>
                       BC7 GPU compressor weighting for alpha error metric
                       (defaults to 1.0)

   -c <hex-RGB>, --color-key <hex-RGB>    colorkey (a.k.a. chromakey) transparency
   --rotate-color <rot>                   rotates color primaries and/or applies a curve

   -nits <value>, --paper-white-nits <value>
                       paper-white value in nits to use for HDR10 (def: 200.0)
   --tonemap           Apply a tonemap operator based on maximum luminance
   --x2-bias           Enable *2 - 1 conversion cases for unorm/pos-only-float
   --invert-y          Invert Y (i.e. green) channel values
   --reconstruct-z     Rebuild Z (blue) channel assuming X/Y are normals
   --swizzle <rgba>    Swizzle image channels using HLSL-style mask

   '-- ' is needed if any input filepath starts with the '-' or '/' character

   <format>: R32G32B32A32_FLOAT R32G32B32A32_UINT R32G32B32A32_SINT
      R32G32B32_FLOAT R32G32B32_UINT R32G32B32_SINT R16G16B16A16_FLOAT
      R16G16B16A16_UNORM R16G16B16A16_UINT R16G16B16A16_SNORM
      R16G16B16A16_SINT R32G32_FLOAT R32G32_UINT R32G32_SINT
      R10G10B10A2_UNORM R10G10B10A2_UINT R11G11B10_FLOAT R8G8B8A8_UNORM
      R8G8B8A8_UNORM_SRGB R8G8B8A8_UINT R8G8B8A8_SNORM R8G8B8A8_SINT
      R16G16_FLOAT R16G16_UNORM R16G16_UINT R16G16_SNORM R16G16_SINT
      R32_FLOAT R32_UINT R32_SINT R8G8_UNORM R8G8_UINT R8G8_SNORM
      R8G8_SINT R16_FLOAT R16_UNORM R16_UINT R16_SNORM R16_SINT
      R8_UNORM R8_UINT R8_SNORM R8_SINT A8_UNORM R9G9B9E5_SHAREDEXP
      R8G8_B8G8_UNORM G8R8_G8B8_UNORM BC1_UNORM BC1_UNORM_SRGB BC2_UNORM
      BC2_UNORM_SRGB BC3_UNORM BC3_UNORM_SRGB BC4_UNORM BC4_SNORM
      BC5_UNORM BC5_SNORM B5G6R5_UNORM B5G5R5A1_UNORM B8G8R8A8_UNORM
      B8G8R8X8_UNORM R10G10B10_XR_BIAS_A2_UNORM B8G8R8A8_UNORM_SRGB
      B8G8R8X8_UNORM_SRGB BC6H_UF16 BC6H_SF16 BC7_UNORM BC7_UNORM_SRGB
      AYUV Y410 Y416 YUY2 Y210 Y216 B4G4R4A4_UNORM A4B4G4R4_UNORM
      DXT1 DXT2 DXT3 DXT4 DXT5 RGBA BGRA BGR FP16 FP32 BPTC
      BPTC_FLOAT
      BC3n DXT5nm RXGB RGB24

   <filter>: POINT LINEAR CUBIC FANT BOX TRIANGLE POINT_DITHER
      LINEAR_DITHER CUBIC_DITHER FANT_DITHER BOX_DITHER TRIANGLE_DITHER
      POINT_DITHER_DIFFUSION LINEAR_DITHER_DIFFUSION CUBIC_DITHER_DIFFUSION
      FANT_DITHER_DIFFUSION BOX_DITHER_DIFFUSION TRIANGLE_DITHER_DIFFUSION

   <rot>: 709to2020 2020to709 709toHDR10 HDR10to709 P3D65to2020
      P3D65toHDR10 709toP3D65 P3D65to709

   <filetype>: bmp jpg jpeg png dds ddx tga hdr tif tiff wdp hdp
      jxr ppm pfm heif

   <feature-level>: 9.1 9.2 9.3 10.0 10.1 11.0 11.1 12.0 12.1 12.2

   <adapter>:
      0: VID:10DE, PID:1C03 - NVIDIA GeForce GTX 1060 6GB
      1: VID:8086, PID:0412 - Intel(R) HD Graphics 4600
      2: VID:1414, PID:008C - Microsoft Basic Render Driver

source

v5






07-18-2026, 10-21-24.png
 

Şu an konuyu görüntüleyenler (Toplam : 3, Üye: 3, Misafir: 0)

Geri
Üst