- Katılım
- 20 May 2026
- Konular
- 7
- Mesajlar
- 11
- Online süresi
- 6h 22m
- Reaksiyon Skoru
- 19
- Altın Konu
- 0
- TM Yaşı
- 16 Gün
- Başarım Puanı
- 3
- MmoLira
- 177
- DevLira
- 9
ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
Discord: m2reference
Stay tuned for more!
==============================================================
ENABLE_SECONDARY_SKILL_TREE
Secondary Skill Tree System unlocks the character’s second skill group at a configurable level, default 90.
Players can upgrade secondary skills through a custom in-game board.
Upgrade costs are fully SQL-based: yang + up to 12 required items per skill level.
Supports Normal, Master, Grand Master and Perfect progression up to level 40.
Secondary skills work with quickslots and stay correct after relog.
The original skill system is fully preserved and macro-protected.
Server-side checks prevent bypass, wrong skills, missing items, missing yang and max-level abuse.
Normal skill resets do not delete secondary skill progress.
Cost tables can be reloaded in-game with /reload s.
Clean, configurable, and production-ready late-game progression system.
Note: I am not responsible for possible issues in free shared systems; not every case may be fully focused/tested, and final checks are the user’s responsibility.
Note: He is not open to bad ideas; if you don't like the idea, you can leave the topic.
Stay tuned for more!
==============================================================
ENABLE_SECONDARY_SKILL_TREE
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
Secondary Skill Tree System unlocks the character’s second skill group at a configurable level, default 90.
Players can upgrade secondary skills through a custom in-game board.
Upgrade costs are fully SQL-based: yang + up to 12 required items per skill level.
Supports Normal, Master, Grand Master and Perfect progression up to level 40.
Secondary skills work with quickslots and stay correct after relog.
The original skill system is fully preserved and macro-protected.
Server-side checks prevent bypass, wrong skills, missing items, missing yang and max-level abuse.
Normal skill resets do not delete secondary skill progress.
Cost tables can be reloaded in-game with /reload s.
Clean, configurable, and production-ready late-game progression system.
Note: I am not responsible for possible issues in free shared systems; not every case may be fully focused/tested, and final checks are the user’s responsibility.
Note: He is not open to bad ideas; if you don't like the idea, you can leave the topic.
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
Ekli dosyalar
- Katılım
- 5 Eki 2015
- Konular
- 136
- Mesajlar
- 2,369
- Çözüm
- 33
- Online süresi
- 1mo 23d
- Reaksiyon Skoru
- 3,811
- Altın Konu
- 3
- Başarım Puanı
- 268
- MmoLira
- 19,830
- DevLira
- 154
Paylaşım için teşekkürler
- Katılım
- 14 May 2026
- Konular
- 6
- Mesajlar
- 28
- Online süresi
- 1d 27m
- Reaksiyon Skoru
- 16
- Altın Konu
- 0
- TM Yaşı
- 22 Gün
- Başarım Puanı
- 4
- MmoLira
- 278
- DevLira
- 9
I think it is actually good idea
I admire your creativity.
I admire your creativity.- Katılım
- 20 Kas 2025
- Konular
- 131
- Mesajlar
- 845
- Çözüm
- 4
- Online süresi
- 14d 15h
- Reaksiyon Skoru
- 882
- Altın Konu
- 19
- Başarım Puanı
- 163
- Yaş
- 32
- MmoLira
- 9,324
- DevLira
- 3
Paylaşım için teşekkürlerDiscord: m2reference
Stay tuned for more!
==============================================================
ENABLE_SECONDARY_SKILL_TREE
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
Secondary Skill Tree System unlocks the character’s second skill group at a configurable level, default 90.
Players can upgrade secondary skills through a custom in-game board.
Upgrade costs are fully SQL-based: yang + up to 12 required items per skill level.
Supports Normal, Master, Grand Master and Perfect progression up to level 40.
Secondary skills work with quickslots and stay correct after relog.
The original skill system is fully preserved and macro-protected.
Server-side checks prevent bypass, wrong skills, missing items, missing yang and max-level abuse.
Normal skill resets do not delete secondary skill progress.
Cost tables can be reloaded in-game with /reload s.
Clean, configurable, and production-ready late-game progression system.
Note: I am not responsible for possible issues in free shared systems; not every case may be fully focused/tested, and final checks are the user’s responsibility.
Note: He is not open to bad ideas; if you don't like the idea, you can leave the topic.
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
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