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Hikaye Ekle

New Systems for sale

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

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[C++ / Python] · [Full config] · [Ongoing support]
Discord: zedu

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[>] How does it work?


[🟢] Chapters & global objectives There are Chapters - Each chapter has a Global Target (ex: 5,000 dogs) and a time (ex: 24h)

[🟢] Any mob beaten by any player is added to the target. The progress bar is global, it updates in real time.

[🟢] If they succeed in time: The server instantly moves to the next chapter and everyone gets their reward.

[🟢] If you are a new player and chapter 1 and 2 have been completed, you can collect the reward, but only if you are level 30+

[🟢] If they don’t succeed (time expires): The system wipes the current chapter. The progress is reset to 0 and they start over.


[🟢] Config & extensibility

- Config-based system, easy to edit (chapters, target, time, rewards, etc.).

- It can be adapted for other types of progress: item upgrade, fishing, craft, dungeon, etc.


[🟢] Update

The system has been split into 2 categories

Global = The whole server must contribute to complete the target

Solo = The solo category replaces classic quests; the target is individual and offers a much more enjoyable gameplay experience

[🟢] Upcoming Updates - Updated

Ranking system for the global category (1st place, 2nd place, 3rd place) with live display, and those top 3 spots receive extra items/buffs

Animation when you open/close the book + your server’s logo on the cover

[>] How does it work?


[🟢] Intuitive Interface (Drag & Drop) - The system allows players to extend the duration of temporary items (Experience Rings, Thief’s Gloves, Item-Shop items, etc.) by simply dragging a special extension item over the target one.


[🟢] Universal Compatibility - You can configure the system for any object that has an expiration timer (Socket0 / REAL_TIME_FIRST_USE). It works perfectly for "toggle" items or those with a fixed duration.


[🟢] Limits - You can set a maximum time cap in the configuration file (e.g., an item can never exceed a total of 30 days, regardless of how many extensions are used).


[🟢] Item Validation - The system automatically checks if the item has already expired or if it is an eligible object for extension, preventing bugs or the accidental loss of upgrade materials.


[🟢] Config & Extensibility - Everything is fully configurable. You can add new items in item_proto and define their values (e.g: +2 hours, +24 hours, +7 days)


[>] How does it work?


[🟢] Weapon Validation -> The item can only be used on weapons that already have Average Damage or Skill Damage as a built-in bonus. Applying it on a normal weapon will display an error message and the item will not be consumed.


[🟢] Full Reroll -> Upon successful use, all normal attribute slots (1–5) on the weapon are completely re-randomized, just like the standard Change Attribute item The result is a fully fresh set of bonuses every time.


[🟢] Guaranteed Bonus -> After the reroll, the target bonus (Average Damage or Skill Damage) is forcefully set to a guaranteed random value within the item's specific range, regardless of what the reroll produced.


[🟢] True Randomness — Each use re-seeds the random number generator using a combination of the weapon's VID, the player's PID and the current millisecond timestamp. This prevents predictable sequences even if the item is used repeatedly in rapid succession.


[>] Item variants & ranges

[🔵] Forta Fermecata (A) → Sets Average Damage randomly between 35% and 40%.

[🔵] Forta Fermecata (A+) → Sets Average Damage randomly between 40% and 50%.

[🟣] Forta Fermecata (S) → Sets Skill Damage randomly between 15% and 20%.

[🟣] Forta Fermecata (S+) → Sets Skill Damage randomly between 20% and 25%.


[>] How does it work?


[🟢] AFK Fisher System → Fish automatically, even while offline!



[🟢] Smart Automation → The system creates a perfect clone of your character that fishes automatically for a set duration (30 minutes or 1 hour). The clone remains active and continues fishing even if you log out or go completely offline.


[🟢] Fully Customizable → The system is highly configurable, you can tailor the fishing behavior to your liking. Additionally, you can filter and select specific unique items to be caught alongside the standard fish.


[🟢] Anti-Abuse Protection → To prevent abuse and griefing, the clone cannot be attacked, killed, or traded with. However, other players can still send messages to the clone, which are automatically redirected to the main character.


[🟢] Real-Time Tracking → A dynamic gauge bar displays the exact remaining duration of your clone in real time, giving you precise control over your fishing session.


[🟢] Automatic Reward Delivery → All accumulated rewards are safely dispatched at the exact moment the fishing duration expires.


[⚠️] Note: Rewards are sent directly to the item_award table. If the player's warehouse is completely full, the rewards cannot be processed and will not be granted.


Available Variants:

[🔵] AFK Fisher → Basic Activates the fishing clone for a duration of 30 minutes.

[🟣] AFK Fisher → Premium Activates the fishing clone for a duration of 1 hour.



[>] How does it work?


Renewal Split Items → Split your stacks fast and efficiently!


[🟢] Flexible Splitting → Select exactly how many pieces you want to extract from a stack, giving you full control over the quantity, no limits, no hassle.

[🟢] Suggested Variants Page → The system includes a dedicated page with pre-calculated split options, making the process as fast and intuitive as possible. No manual calculations needed, everything is ready for you.


[🟢] Precise Auto-Calculation The suggested variants list is automatically and accurately calculated, displaying the number of stacks, quantity per stack, and total, so you can always pick the optimal split at a glance.

[>] How does it work?


Renewal Refine Payback Items Recover materials on every failed refinement!


[🟢] Fully Configurable → The recovery percentage can be freely adjusted directly in the refine_proto table, under the <span>refund_percent</span> column. Want 50%, 60%, 70% or any other value? It's entirely up to you, on a per-item basis.


[🟢] Automatic Fallback for Simple Refinements → If an item uses only a single material during refinement, the system automatically applies a fallback of 20% money recovery, ensuring no failure goes completely unrewarded.


[🟢] Total Flexibility → Each item can have its own payback percentage, providing a fully customized experience for both players and administrators.


[⚠️] Requirements



Field Table Description

refund_percent refine_proto Recovery % per item



 

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