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[C++ / Python] Global Story System (Co-op)

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

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[EN]

[C++ / Python] Global Story System (Co-op)

Contact Discord : zedu

[>] How does it work?

[🟢] Chapters & global objectives There are Chapters - Each chapter has a Global Target (ex: 5,000 dogs) and a time (ex: 24h)

[🟢] Any mob beaten by any player is added to the target. The progress bar is global, it updates in real time.

[🟢] If they succeed in time: The server instantly moves to the next chapter and everyone gets their reward.

[🟢] If you are a new player and chapter 1 and 2 have been completed, you can collect the reward, but only if you are level 30+

[🟢] If they don’t succeed (time expires): The system wipes the current chapter. The progress is reset to 0 and they start over.

[🟢] Config & extensibility

- Config-based system, easy to edit (chapters, target, time, rewards, etc.).
- It can be adapted for other types of progress: item upgrade, fishing, craft, dungeon, etc.

[🟢] Update
  • The system has been split into 2 categories
  • Global = The whole server must contribute to complete the target
  • Solo = The solo category replaces classic quests; the target is individual and offers a much more enjoyable gameplay experience
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[🟠] Upcoming Updates
  • Ranking system for the global category (1st place, 2nd place, 3rd place) with live display, and those top 3 spots receive extra items/buffs
  • Animation when you open/close the book + your server’s logo on the cover


 
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