HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!
First, I'd like to point out that this system was created and published a while ago. However, someone claiming to be a reverse engineer has taken it and installed it on his own files, which he's displaying here. But as is often the case, he copied it from Dev and claimed it as his own creation. He's a failure; he can't even create a single system himself. But let's publish it here so everyone can benefit.
## Map attribute setup:
Use attribute flag 8 (1 << 3) on every client/server attr.atr tile where private shops should be blocked.
## Private shop map:
The exit command in game/cmd_general.cpp checks map index 392.
If your map index differs, change the line:
if (ch->GetMapIndex() != 392)
The client window checks map name:
metin2_map_privateshop
If your private shop map has another name, update root/uiprivateshop.py too.
## Notes:
The npc positions are auto generated with a python script so the rotation is not accurate, only the position is.
## Map attribute setup:
Use attribute flag 8 (1 << 3) on every client/server attr.atr tile where private shops should be blocked.
## Private shop map:
The exit command in game/cmd_general.cpp checks map index 392.
If your map index differs, change the line:
if (ch->GetMapIndex() != 392)
The client window checks map name:
metin2_map_privateshop
If your private shop map has another name, update root/uiprivateshop.py too.
## Notes:
The npc positions are auto generated with a python script so the rotation is not accurate, only the position is.
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