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Reklam vermek için turkmmo@gmail.com

changed hard

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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

added

very annoying, images why are not visible
 
 

Ekli dosyayı görüntüle 178146

Now, the mob_drop_item system now utilizes the build time; when mob_drop_item_hardcoded is compiled, this process is performed automatically.

The build process takes approximately 1–4 minutes, but don't worry—this is a hardcoded system. You can disable it via stdafx.h file using it.
why would you compile game with static mob drops
 
I havent done yet completely,

Kod:
0529 00:10:00668 :: [DX12] Config: UseDX12=1 (config.cfg [Options])
0529 00:10:00904 :: [DX12] RenderDeviceDX12::Initialize OK (1360x768)
0529 00:10:00904 :: [DX12] Backend initialized — rendering via DX12.
0529 00:10:00904 :: [DX12] Resolution: 1360x768 windowed=1

but you can see on picture;

1780003231609.png


1780003644441.png


So, it’s not just the setting being enabled — the engine actually initialized the DX12 backend and is actively using it!

And also obj and fbx supporting feature ported.

If you want to help, feel free to send me a DM. I’d really appreciate your support and I’d be grateful to share the progress with you. Once everything is completed, I’d love to share all feature for you.

Links will be
 
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