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Altın Konu Anka2 Project SF | 2025

4.97 yıldız(lar) 35 Değerlendirme Değerlendirenler

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

Hi, sorry to bother you, but I replaced locale_game and locale_interface.
I took the Turkish version and dropped it into the French language folder, and now there are no more icons.
When I use the sword aura, you can’t even see the animations anymore.
If anyone has a fix for this, I’m interested. The game was mainly programmed in Turkish, which ends up breaking the whole multi-language system, because it’s the Emerald/Ameria game base — and It does not present any problems by default.
up plz
 

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Bro, multi-language support isn't active, you can only use it in Turkish, okay?
Not (EN):
The Turkish (TR) language system is currently working stably in the game.
Other languages’ locale_game.txt and locale_interface.txt files have not been fixed yet.

Please check and correct the parts where you encounter errors by referring to
locale > tr > locale_game.txt and locale_interface.txt.




Yet I did it, man, so please calm down.
Up until now it worked — I managed to fix it on v1, v2, and v3, but on v4 something has changed.

And we’re here to report bugs, and I’m specifically pointing out that the best_production reference is no longer valid, because this goes further than just locale_interface and locale_game issues.
 
Binek geri atma sorunu yaşan olursa Fixi;

ARAT
[CODE lang="cpp" title=" input_main.cpp"]if (((false == ch->IsRiding() && fDist > 25) || fDist > 40) && OXEVENT_MAP_INDEX != ch->GetMapIndex())[/CODE]

DEĞİŞTİR
C++:
if (((false == ch->IsRiding() && fDist > 750) || fDist > 999) && OXEVENT_MAP_INDEX != ch->GetMapIndex())

İdeal Olanı (Tavsiye Edilen) :

C++:
if (((false == ch->IsRiding() && fDist > 30) || fDist > 60) && OXEVENT_MAP_INDEX != ch->GetMapIndex())
 

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