Sorununuzun çözülememesi çok normal, çünkü mevcut dosyada ejderha öldükten sonra özel bir ışınlama fonksiyonu hiç yazılmamış. Yani bir hata yapmamışsınız, sadece özellik eksik.bu özelliği ekledim ve tam olarak sana veriyorum. dragon_lair_access.quest dosyanızı sonra aç ve şunu yapmalısın sadece.
12345 ve 67890 olarak yazan koordinatlar temsilidir. GM karakterinizle 2. katta Sura Ruhu'nun yanına gidip oradaki tam koordinatları almalı ve bu sayılarla mutlaka değiştirmelisiniz.
dragon_lair_access.quest
[CODE title="Lua"]quest dragon_lair_access begin
state start begin
function get_settings()
local settings = {}
settings.cooldown_time = 3600 -- when can the dragon be killed again?
settings.group_time = 300 -- how long can players enter after the first one is in the dragon's lair?
settings.access_item = 30179 -- "Dragon God Symbols"
settings.dragon_vnum = 2430
settings.spawn = {}
settings.spawn.x = 181
settings.spawn.y = 173
settings.warp_in = {}
settings.warp_in.first = {}
settings.warp_in.last = {}
settings.warp_in.first.x = 843677
settings.warp_in.first.y = 1066206
settings.warp_in.last.x = 844027
settings.warp_in.last.y = 1067599
settings.warp_out = {}
settings.warp_out.first = {}
settings.warp_out.last = {}
settings.warp_out.first.x = 9200
settings.warp_out.first.y = 1206400
settings.warp_out.last.x = 10900
settings.warp_out.last.y = 1209100
settings.room_area = {}
settings.room_area.first = {}
settings.room_area.last = {}
settings.room_area.first.x = 833000
settings.room_area.first.y = 1062500
settings.room_area.last.x = 844100
settings.room_area.last.y = 1071500
settings.access_item_amount = game.get_event_flag("dragon_lair_amount")
if (settings.access_item_amount == 0) then
settings.access_item_amount = 3 -- default value when event flag is not set
elseif (settings.access_item_amount == -1) then
settings.access_item_amount = 0 -- no dragon marks needed when event flag -1 (special case)
end
return settings
end
function get_random_point(area_coordinates)
return math.random(area_coordinates.first.x, area_coordinates.last.x), math.random(area_coordinates.first.y, area_coordinates.last.y)
end
function warp_to_lair()
local settings = dragon_lair_access.get_settings()
local x, y = dragon_lair_access.get_random_point(settings.warp_in)
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPTOLAIR: x:'.. x ..', y:' .. y)
pc.warp(x,y)
end
function warp_from_lair()
local settings = dragon_lair_access.get_settings()
local x, y = dragon_lair_access.get_random_point(settings.warp_out)
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPFROMLAIR: x:'.. x ..', y:' .. y)
pc.warp(x,y)
end
function warp_all_from_lair()
local settings = dragon_lair_access.get_settings()
warp_all_in_area_to_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y, settings.warp_out.first.x, settings.warp_out.first.y, settings.warp_out.last.x, settings.warp_out.last.y)
game.set_event_flag("dragon_lair_alive", 0) -- dragon is dead
char_log(0, 'LAIR', 'WARP ALL')
end
function get_time_remaining()
local settings = dragon_lair_access.get_settings()
return (game.get_event_flag("dragon_lair_time") + settings.cooldown_time - get_global_time())
end
function give_item_to_ghost()
local settings = dragon_lair_access.get_settings()
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._130_say)
say(settings.access_item_amount.."x: ")
say_item_vnum(settings.access_item)
local give_item = select(gameforge.dragon_lair_access._140_select, gameforge.locale.cancel)
if give_item == 1 then
pc.remove_item(settings.access_item, settings.access_item_amount)
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' GIVE ITEM')
return true
else
return false
end
end
function show_time_remaining(time_remaining)
q.set_title(gameforge.dragon_lair_access._165_sendLetter)
send_letter(gameforge.dragon_lair_access._165_sendLetter)
q.set_clock(gameforge.locale.monkey_dungeon.quest_rest_time, time_remaining)
timer("dragon_lair_timer", time_remaining)
notice_multiline(string.format(gameforge.dragon_lair_access._170_notice, time_remaining / 60), notice)
q.start()
end
when enter or login begin
pc.setqf("is_leader", 0)
q.done()
if pc.get_map_index() == 208 and not pc.is_gm() then
dragon_lair_access.warp_from_lair()
end
end
when blue_dragon_timer.server_timer begin
game.set_event_flag("dragon_lair_timer_used", 0)
if game.get_event_flag("dragon_lair_alive") == 1 then
notice_multiline(gameforge.dragon_lair_access._150_notice, notice_all)
else
notice_multiline(gameforge.dragon_lair_access._160_notice, notice_all)
end
dragon_lair_access.warp_all_from_lair()
end
when 30121.chat.gameforge.dragon_lair_access._010_npcChat with pc.get_map_index() != 208 begin
local starttime = game.get_event_flag("dragon_lair_time")
local current_time = get_global_time()
local settings = dragon_lair_access.get_settings()
local time_remaining = dragon_lair_access.get_time_remaining()
if pc.count_item(settings.access_item) >= settings.access_item_amount then
if starttime + settings.group_time >= current_time then
local password_input;
repeat
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._020_say)
password_input = tonumber(input())
if password_input != game.get_event_flag("dragon_lair_password") then
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._030_say)
local again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
if again == 2 then
return
end
end
until password_input == game.get_event_flag("dragon_lair_password")
if not dragon_lair_access.give_item_to_ghost() then
return
end
-- right password
pc.setqf("time", starttime)
dragon_lair_access.warp_to_lair()
set_state(kill_dragon)
elseif time_remaining < 0 and npc.lock() then -- it is the first player talking with the ghost
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._050_say)
local abort = select(gameforge.dragon_lair_access._060_select, gameforge.locale.cancel)
if abort == 2 then
npc.unlock()
return
end
local password_number;
repeat
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._070_say)
password_number = tonumber(input())
local again;
if type(password_number) != 'number' then
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._080_say)
again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
if again == 2 then
npc.unlock()
return
end
end
until type(password_number) == 'number'
if not dragon_lair_access.give_item_to_ghost() then
npc.unlock()
return
end
if dragon_lair_access.get_time_remaining() > 0 then
pc.give_item2(settings.access_item, settings.access_item_amount)
npc.unlock()
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._120_say)
return
end
pc.setqf("password", password_number)
timer("dragon_lair_warptimer", pc.get_channel_id()*2)
npc.unlock()
else
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._120_say)
return
end
else
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._100_say)
say(gameforge.dragon_lair_access._105_say)
say(settings.access_item_amount.."x: ")
say_item_vnum(settings.access_item)
return
end
end
when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._115_say)
local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
if warp == 1 then
dragon_lair_access.warp_from_lair() -- so that GMs get ported out, too
set_state(start)
end
end
when dragon_lair_warptimer.timer begin
local settings = dragon_lair_access.get_settings()
if dragon_lair_access.get_time_remaining() < 0 then
local starttime = get_global_time()
game.set_event_flag("dragon_lair_time", starttime) -- set start time
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET STARTTIME: ' .. starttime)
pc.setqf("time", starttime)
pc.setqf("is_leader", 1)
game.set_event_flag("dragon_lair_password", pc.getqf("password")) -- set password
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET PASSWORD: '.. pc.getqf("password"))
server_timer("blue_dragon_timer", settings.cooldown_time)
dragon_lair_access.warp_to_lair()
set_state(spawn_dragon)
else
pc.give_item2(settings.access_item, settings.access_item_amount)
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._120_say)
end
pc.setqf("password", 0)
end
end
state spawn_dragon begin
when login begin
local settings = dragon_lair_access.get_settings()
purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
notice_multiline(string.format(gameforge.dragon_lair_access._090_notice, pc.name), notice_all)
-- spawn all mobs needed
regen_in_map(208, "locale/turkey/map/metin2_map_skipia_dungeon_boss/regen.txt")
mob.spawn_group(settings.dragon_vnum, settings.spawn.x, settings.spawn.y, 1, 1, 1) -- spawn the dragon
game.set_event_flag("dragon_lair_alive", 1) -- dragon is alive
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SPAWN DRAGON')
notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
dragon_lair_access.show_time_remaining(settings.cooldown_time)
set_state(kill_dragon)
end
when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._115_say)
local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
if warp == 1 then
dragon_lair_access.warp_from_lair()
set_state(start)
end
end
end
state kill_dragon begin
-- ////// YENİ EKLENEN IŞINLANMA FONKSİYONU //////
when dragon_slain_warp.server_timer begin
-- Bu alandaki oyuncuları 2. kata ışınla
local settings = dragon_lair_access.get_settings()
-- #################### DİKKAT! ####################
-- Buradaki X ve Y koordinatlarını kendi sunucunuzdaki
-- "2. Kat Sura Ruhu"nun yanındaki gerçek koordinatlarla DEĞİŞTİRMENİZ GEREKİR.
local warp_x = 12345
local warp_y = 67890
-- ##################################################
warp_all_in_area_to_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y, warp_x, warp_y, warp_x, warp_y)
char_log(0, 'LAIR', 'DRAGON SLAIN - WARP TO 2ND FLOOR')
end
-- ////// YENİ EKLENEN IŞINLANMA FONKSİYONU SONU //////
when dragon_lair_timer.timer begin
set_state(start)
end
when login begin
if pc.getqf("time") != game.get_event_flag("dragon_lair_time") or dragon_lair_access.get_time_remaining() <= 0 then
set_state(start)
else
dragon_lair_access.show_time_remaining(dragon_lair_access.get_time_remaining())
end
end
when button or info begin
notice_multiline(string.format(gameforge.dragon_lair_access._170_notice, dragon_lair_access.get_time_remaining() / 60), notice)
local settings = dragon_lair_access.get_settings()
if (pc.getqf("is_leader") == 1 and settings.cooldown_time-dragon_lair_access.get_time_remaining() < settings.group_time) then
notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
end
end
when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
say_title(gameforge.ghost_story._010_sayTitle)
say(gameforge.dragon_lair_access._115_say)
local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
if warp == 1 then
dragon_lair_access.warp_from_lair()
set_state(start)
end
end
when 20009.chat.gameforge.dragon_lair_access._190_npcChat or 9012.chat.gameforge.dragon_lair_access._190_npcChat or 30121.chat.gameforge.dragon_lair_access._190_npcChat with pc.get_map_index() != 208 begin
if pc.getqf("time") > 0 and pc.getqf("time") == game.get_event_flag("dragon_lair_time") then
dragon_lair_access.warp_to_lair()
else
say_title(gameforge.neutral_warp._20_sayTitle)
say(gameforge.dragon_lair_access._120_say)
set_state(start)
end
end
when kill begin
if npc.get_race() == 2493 and pc.get_map_index() == 208 then
char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' DRAGON KILLED')
game.set_event_flag("dragon_lair_alive", 0) -- dragon is dead
-- ////// YENİ EKLENEN ZAMANLAYICI BAŞLATMA //////
notice_all("Ejderha katledildi! 1 dakika içinde 2. kata geçiş yapılıyor.")
server_timer("dragon_slain_warp", 60) -- 60 saniye (1 dakika) sonra ışınlanma timer'ını başlatır
-- ////// YENİ EKLENEN ZAMANLAYICI BAŞLATMA SONU //////
game.drop_item_with_ownership(71123, 1) -- dropping dragon scale
game.drop_item_with_ownership(71129, 1) -- dropping toe nail
notice_multiline(string.format(gameforge.dragon_lair_access._180_notice, pc.name), notice_all) -- the dragon has been killed by <name>!
local settings = dragon_lair_access.get_settings()
purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
end
end
end
end[/CODE]