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Hikaye Ekle

Altın Konu C++ Metin2 Range Wait (Source - Tam kod eksiksiz)

[CODE lang="cpp" title="memory"]#include <windows.h>


uintptr_t client = (uintptr_t)GetModuleHandleA(NULL);
struct MoveToDest
{
float x, y, z;
};

struct D3DVECTOR3
{
float x, y, z;
};

class Vector2
{
public:
Vector2() : x(0.f), y(0.f) {}
Vector2(float _x, float _y) : x(_x), y(_y) {}
~Vector2() {}

float x;
float y;

inline float Dot(Vector2 v)
{
return x * v.x + y * v.y;
}

inline float Distance(Vector2 v)
{
return sqrtf(powf(v.x - x, 2.0f) + powf(v.y - y, 2.0f));
}

Vector2 operator+(Vector2 v)
{
return Vector2(x + v.x, y + v.y);
}

Vector2 operator-(Vector2 v)
{
return Vector2(x - v.x, y - v.y);
}

Vector2 operator+(const Vector2& v) const
{
return Vector2(x + v.x, y + v.y);
}

Vector2 Cnv(float offsetX, float offsetY) const {
return *this + Vector2(offsetX, offsetY);
}
};

class Vector3
{
public:
Vector3() : x(0.f), y(0.f), z(0.f) {}
Vector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
~Vector3() {}
float x;
float y;
float z;
inline float Dot(Vector3 v)
{
return x * v.x + y * v.y + z * v.z;
}
inline float Distance(Vector3 v)
{
return sqrtf(powf(v.x - x, 2.0f) + powf(v.y - y, 2.0f) + powf(v.z - z, 2.0f));
}
Vector3 operator+(Vector3 v)
{
return Vector3(x + v.x, y + v.y, z + v.z);
}
Vector3 operator-(Vector3 v)
{
return Vector3(x - v.x, y - v.y, z - v.z);
}
Vector3 operator+(const Vector3& v) const
{
return Vector3(x + v.x, y + v.y, z + v.z);
}
Vector3 Cnv(float offsetX, float offsetY, float offsetZ) const {
return *this + Vector3(offsetX, offsetY, offsetZ);
}
};


std::string WideToUtf8(const wchar_t* wideStr)
{
if (!wideStr) return "";

int size_needed = WideCharToMultiByte(CP_UTF8, 0, wideStr, -1, nullptr, 0, nullptr, nullptr);
std::string strTo(size_needed, 0);
WideCharToMultiByte(CP_UTF8, 0, wideStr, -1, &strTo[0], size_needed, nullptr, nullptr);
return strTo;
}

struct c_entity
{
int Type;
float x;
float y;
float z;
float GetPixelPositionX;
float GetPixelPositionY;
float GetPixelPositionZ;
int levels;
float Rotation;
int IsDead;
int IsChar;
int NoKnockBack;
char Name[100];
DWORD VID;
} c_entity[355];

struct c_players
{
float x;
float y;
float z;
float GetPixelPositionX;
float GetPixelPositionY;
float GetPixelPositionZ;
float Rotation;
int IsDead;
char Name[100];
int IsChar;
int levels;
int NoKnockBack;
DWORD VID;
DWORD SkillHacks;
} c_players;


enum NPC
{
OBJECT_NPC = 1,
OBJECT_PLAYER = 6,
OBJECT_ENTİTY = 0,
OBJECT_STONE = 2,
};

namespace data
{
inline bool IsType(int ID, NPC type) {
return c_entity[ID].Type == type;
}
}


enum
{
POINT_NONE = 0,
POINT_LEVEL = 1,
POINT_VOICE = 2,
POINT_EXP = 3,
POINT_NEXT_EXP = 4,
POINT_HP = 5,
POINT_MAX_HP = 6,
POINT_SP = 7,
POINT_MAX_SP = 8,
POINT_STAMINA = 9,
POINT_MAX_STAMINA = 10,
};

enum class LycanArmor : int
{
Gokruzgari = 21009,
BoraPlaka = 21019,
MalahitPlaka = 21029,
KasirgaPlaka = 21039,
BronzPlaka = 21049,
KoboldPlaka = 21059,
ZodyakPlaka = 21069,
Gecegolgesi = 21079,
Ormanci = 21089,
Baskomutan = 21099,
Zodyak = 21209,
GolgeSavasi = 20809,
AkikPlaka = 20859,
AyTasiPlaka = 20909,
OniksPlaka = 20959,
Kyanit = 12099
};

enum class WarriorArmor : int
{
Kesisk = 11209,
Demir = 11219,
Kaplan = 11229,
Aslan = 11239,
Olumcul = 11249,
Ejderha = 11259,
MaviTas = 11269,
AltinTas = 11279,
EjderhaTanrisi = 11289,
SiyahCelik = 11299,
MaviCelik = 12019,
SeytanBoynuzu = 20009,
Zodyak = 19299,
KutupIsigi = 20769,
MagmaKoru = 20819,
BalinaKemigi = 20869,
KulYagmuru = 20919,
Kyanit = 12059
};

enum class NinjaArmor : int
{
GokMavisi = 11409,
Fildisi = 11419,
KoyuKirmizi = 11429,
KirmiziKarinca = 11439,
KarincaAslan = 11449,
Ninja = 11459,
GencEjderha = 11469,
OldurucuRuzgar = 11479,
Kupecicegi = 11489,
SiyahRuzgar = 11499,
MaviEjderha = 12029,
EjderSsuvari = 20259,
Zodyak = 19499,
Suikast = 20779,
KanliAy = 20829,
Donusum = 20879,
OlumGecesi = 20929,
Kyanit = 12069
};

enum class SuraArmor : int
{
Agit = 11609,
Buyucu = 11619,
KotuSans = 11629,
Hayalet = 11639,
YinYang = 11649,
Mistik = 11659,
Belirsiz = 11669,
HayaletSurat = 11679,
Ruh = 11689,
KaraBuyu = 11699,
AuraTas = 12039,
KemikPlaka = 20509,
Zodyak = 19699,
SeytanPencesi = 20789,
CehennemKosucu = 20839,
YaniticiIsik = 20889,
KaraAtes = 20939,
Kyanit = 12079
};

enum class ShamanArmor : int
{
GokMavisi = 11809,
Turkuaz = 11819,
Pembe = 11829,
Sevgi = 11839,
Sema = 11849,
Gunes = 11859,
Manevi = 11869,
TuruncuKedi = 11879,
SoyluKadin = 11889,
Siyah = 11899,
Ejderha = 12049,
Altin = 20759,
Zodyak = 19899,
Inanc = 20799,
Ates = 20849,
Ahenk = 20899,
Ay = 20949,
Kyanit = 12089
};


namespace Effects
{
int EFFECT_FIRE[] = { 1, 26, -1 };
int EFFECT_GM[] = { 1, 0, -1 };
int EFFECT_AIR_SOWRD[] = { -1,15,1 };
int EFFECT_MEGIC_SWORD[] = { -1,19,1 };
int EFFECT_HORROR[] = { -1,20,1 };
int EFFECT_MEGİCAL_ARMOR[] = { -1,21,1 };
int EFFECT_BLLASSING[] = { -1,22,1 };
int EFFECT_DRAGON_HELP[] = { -1,29,1 };
int EFFECT_PROJECTION[] = { -1,23,1 };
int EFFECT_HIGH_ATTACK[] = { -1,30,1 };
int EFFECT_STRONG_BODY[] = { -1,16,1 };

}



#p#p#pragmanceHANDLE MEMORY = OpenProcess(PROCESS_ALL_ACCESS, 0, GetCurrentProcessId());
DWORD GetModules;
BOOL PointModule = FALSE;

uintptr_t Ez_game_base = (uintptr_t)GetModuleHandleA(NULL);
namespace Ez_memory
{
uintptr_t Adres(uintptr_t pointer, std::vector<unsigned int> adres)
{
uintptr_t adres_c = pointer;
for (unsigned int i = 0; i < adres.size(); ++i)
{
if (adres_c == 0 || IsBadReadPtr((void*)adres_c, sizeof(uintptr_t))) {
return 0;
}
adres_c = *(uintptr_t*)adres_c;
if (adres_c == 0 || IsBadReadPtr((void*)adres_c, sizeof(uintptr_t))) {
return 0;
}
adres_c += adres;
}
return adres_c;
}
}
template <typename T>
T ReadMemory(DWORD_PTR address, T* value = nullptr, bool isWrite = false) {
if (isWrite) {
if (!IsBadWritePtr(reinterpret_cast<void*>(address), sizeof(T))) {
*(T*)address = *value;
return *value;
}
}
else {
if (!IsBadReadPtr(reinterpret_cast<void*>(address), sizeof(T))) {
return *(T*)address;
}
}
T def{};
return def;
}

uintptr_t GetModuleBaseAddress(const char* moduleName) {
HMODULE hModule = GetModuleHandle(moduleName);
if (!hModule) {
MessageBox(NULL, "Modül bulunamadı!", "Hata", MB_OK);
return 0;
}
return (uintptr_t)hModule;
}

namespace driver
{
template <typename T>
bool ReadMemory(DWORD moduleHandle, DWORD baseClient, DWORD addr, DWORD offsets, T& value)
{
DWORD off1, off2;
if (!ReadProcessMemory(MEMORY, (LPCVOID)(moduleHandle + baseClient), &off1, sizeof(DWORD), NULL))
return false;
if (!ReadProcessMemory(MEMORY, (LPCVOID)(off1 + addr), &off2, sizeof(DWORD), NULL))
return false;
if (!ReadProcessMemory(MEMORY, (LPCVOID)(off2 + offsets), &value, sizeof(T), NULL))
return false;

return true;
}
void WriteAssembly(uintptr_t address, int newValue) {
DWORD oldProtect;
if (VirtualProtect((LPVOID)address, sizeof(int), PAGE_EXECUTE_READWRITE, &oldProtect)) {
memcpy((void*)address, &newValue, sizeof(int));

VirtualProtect((LPVOID)address, sizeof(int), oldProtect, &oldProtect);
}
else {
MessageBox(NULL, "Bellek koruma ayarı değiştirilemedi!", "Hata", MB_OK);
}
}
}


#pragma#pragmainclud#include"

bool local = true;
bool entity = true;
bool Writes = true;
DWORD WINAPI MemoryManager(LPVOID param) {
if (!PointModule)
{
GetModules = (DWORD)GetModuleHandleA(NULL);
PointModule = TRUE;
}
while (true)
{
try
{
for (int i = 0; i < 331; i += 4) {
// ======================================== LocalPlayer ========================================//
if (local)
{
driver::ReadMemory<float>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_CoordX, c_players.x);
driver::ReadMemory<float>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_CoordY, c_players.y);
driver::ReadMemory<float>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_CoordZ, c_players.z);
}
if (local)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_IsDead, c_players.IsDead);
}
if (local)
{
driver::ReadMemory<float>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_IsRotation, c_players.Rotation);
}
if (local)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_IsCharacterType, c_players.IsChar);
}
if (local)
{
driver::ReadMemory<DWORD>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_IsVID, c_players.VID);
}
if (local)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_Lvl, c_players.levels);
}
if (local)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_NoKnockBack, c_players.NoKnockBack);
}
if (local)
{
char local_names[100] = { 0 };
driver::ReadMemory<char[100]>(GetModules, metin2client::CPythonCharacterManager, metin2client::Instance, metin2client::C_Name, local_names);
strcpy_s(c_players.Name, sizeof(c_players.Name), local_names);

}
// ======================================== Entitylist ========================================//
if (entity)
{
driver::ReadMemory<float>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_CoordX, c_entity.x);
driver::ReadMemory<float>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_CoordY, c_entity.y);
driver::ReadMemory<float>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_CoordZ, c_entity.z);
}
if (entity)
{
driver::ReadMemory<float>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_GetPixelPositionX, c_entity.GetPixelPositionX);
driver::ReadMemory<float>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_GetPixelPositionY, c_entity.GetPixelPositionY);
driver::ReadMemory<float>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_GetPixelPositionZ, c_entity.GetPixelPositionZ);
}
if (entity)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_IsDead, c_entity.IsDead);
}
if (entity)
{
driver::ReadMemory<DWORD>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_IsVID, c_entity.VID);
}
if (entity)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_IsRadarType, c_entity.Type);
}
if (entity)
{
driver::ReadMemory<float>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_IsRotation, c_entity.Rotation);
}
if (entity)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_IsCharacterType, c_entity.IsChar);
}
if (entity)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_Lvl, c_entity.levels);
}
if (entity)
{
driver::ReadMemory<int>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_NoKnockBack, c_entity.NoKnockBack);
}
if (entity)
{
char entites_name[100] = { 0 };
driver::ReadMemory<char[100]>(GetModules, metin2client::CPythonInstanceManager, i, metin2client::C_Name, entites_name);
strcpy_s(c_entity.Name, sizeof(c_entity.Name), entites_name);
}
}
Sleep(1);
}
catch (...)
{

}
}
}[/CODE]

[CODE lang="cpp" title="range wait source tam source"]namespace metin2client
{
// Localplayer
DWORD CPythonCharacterManager = 0x2F9180; // Yapıldı!!
DWORD CPythonInstanceManager = 0x2F93AC; // Yapıldı!!
DWORD CPythonChatManager = 0x2F9220;

DWORD SetAccountConnector = 0x2F56B0;

DWORD GetName = 0x84;
DWORD GetPassword = 0x9D;

DWORD CPythonPlayer = 0x2F9198; // Yapıldı!!
DWORD CPythonNetworkStream = 0x2F56AC; // Yapıldı!!
// local addr xd
DWORD Instance = 0x14; // Yapıldı
DWORD Mng = 0x4; // Yapıldı!!

// Pointers
DWORD C_NoClip = 0x828;
DWORD C_IsVID = 0x820;

// Character
DWORD C_AttackSpeed = 0x760;
DWORD C_MovementSpeed = 0x75C;
DWORD C_SwordRange = 0x758;
DWORD C_NoKnockBack = 0x6F4;

DWORD C_CoordX = 0x72C;
DWORD C_CoordY = 0x730;
DWORD C_CoordZ = 0x734;

DWORD C_GetPixelPositionX = 0x4EC;
DWORD C_GetPixelPositionY = 0x4F0;
DWORD C_GetPixelPositionZ = 0x4F4;

DWORD C_ModelX = 0x1F0;
DWORD C_ModelY = 0x1F4;
DWORD C_ModelZ = 0x1F8;

DWORD C_OneHit = 0x6BC;


DWORD C_Fixing = 0x81C; // Byte
DWORD C_DamageFix = 0x714; // byte 0

DWORD C_Name = 0x10;
DWORD C_Lvl = 0x44;

DWORD C_IsDead = 0x708;
DWORD C_IsRotation = 0x77C;
DWORD C_IsRadarType = 0x6C0;
DWORD C_IsCharacterType = 0x6C4;

// Game Packed
DWORD MoveToDestPosition = 0x4BA50;// Yapıldı!
DWORD GetStatus = 0x95890; // Yapıldı!!
DWORD SetStatus = 0x95730; // Yapıldı!!
DWORD SetAffect = 0x5FB60; // Yapıldı
DWORD Refresh = 0x5D0D0; // yapıldı!!
DWORD PickCloseItem = 0x99840; // Yapıldı!!
DWORD GetMainCharacterPosition = 0x95000; // Yapıldı!!
DWORD SetAttackKeyState = 0x9A910; // Yapıldı!!
DWORD SendChatPacket = 0x880D0; // Yapıldı!!
DWORD SendItemUsePacket = 0x90D30;// Yapıldı!!
DWORD GetTargetVID = 0x998D0; // Yapıldı!!
DWORD SendBattlePacked = 0x8A830; // Yapıldı!!
DWORD SendEmoticon = 0x80FB0; // Yapıldı!!
DWORD SendShootPacket = 0x8ABB0; // Yapıldı!!
DWORD GetPixelPosition = 0x4BDD0;// Yapıldı!!
DWORD SetArmor = 0x43CA0;// Yapıldı!!
DWORD SendCharacterStatePacket = 0x87EF0; // Yapıldı!!
DWORD SendAddFlyTargeting = 0x8AC00; // Yapıldı!!
DWORD ClickSkillSlot = 0xA0530; // Yapıldı!!
DWORD SendItemPickUpPacket = 0x91250;
}

class Addresses
{
public:
static DWORD* GetMainActorPtr()
{
DWORD* CPythonCharacterManager = *(DWORD**)(client + metin2client::CPythonCharacterManager);
if (!CPythonCharacterManager)return nullptr;
DWORD* Instance = *(DWORD**)((DWORD)CPythonCharacterManager + metin2client::Instance);
if (!Instance)return nullptr;
return Instance;
}


template<typename T>
static void Write(DWORD offset, T value)
{
DWORD* pActor = GetMainActorPtr();
if (!pActor)
return;

*(T*)((DWORD)pActor + offset) = value;
}

template<typename T>
static T Read(DWORD offset)
{
DWORD* pActor = GetMainActorPtr();
if (!pActor)
return T();

return *(T*)((DWORD)pActor + offset);
}

static DWORD* iGetConnector()
{
DWORD* CPythonCharacterManager = *(DWORD**)(client + metin2client::SetAccountConnector);
if (!CPythonCharacterManager) return nullptr;
return CPythonCharacterManager;
}



template<typename T>
static T* Server(DWORD offset)
{
DWORD* pActor = iGetConnector();
if (!pActor)
return nullptr;

return reinterpret_cast<T*>((DWORD)pActor + offset);
}

static DWORD* CharacterManager()
{
DWORD* CPythonCharacterManager = *(DWORD**)(client + metin2client::CPythonCharacterManager);
if (!CPythonCharacterManager)return nullptr;
return CPythonCharacterManager;
}

static void* İCPythonCharacterManager()
{
DWORD mgr = *(DWORD*)(client + metin2client::CPythonCharacterManager);
if (!mgr) return nullptr;
return (void*)mgr;
}

static void* iNetworkStreamInstance()
{
DWORD inst = *(DWORD*)(client + metin2client::CPythonNetworkStream);
if (!inst) return nullptr;
return (void*)inst;
}


static void* iPythonInstance()
{
DWORD CPythonPlayer = *(DWORD*)(client + metin2client::CPythonPlayer);
if (!CPythonPlayer) return nullptr;
return (void*)CPythonPlayer;
}


static void* iCPythonPlayerInstance()
{
DWORD CPythonPlayerMgr = *(DWORD*)(client + metin2client::CPythonPlayer);
if (!CPythonPlayerMgr)return nullptr;

void* pInstance = (void*)(CPythonPlayerMgr + metin2client::Mng);
if (!pInstance)return nullptr;

return pInstance;
}

};

static Vector3 InstanceBaseNEW_GetPixelPosition(Vector3* pOut)
{
try
{
typedef void(__thiscall* tCInstanceBaseNEW_GetPixelPosition)(void* thisPtr, Vector3* pOut);
tCInstanceBaseNEW_GetPixelPosition GetPixel = (tCInstanceBaseNEW_GetPixelPosition)(client + metin2client::GetPixelPosition);

void* Instance = Addresses::GetMainActorPtr();
if (!Instance || !GetPixel)
{
if (pOut)
*pOut = Vector3{ 0.f, 0.f, 0.f };
return { 0.f, 0.f, 0.f };
}

Vector3 vector{};
GetPixel(Instance, &vector);

if (pOut)
*pOut = vector;

return vector;
}
catch (...) {
if (pOut)
*pOut = Vector3{ 0.f, 0.f, 0.f };
return Vector3{ 0.f, 0.f, 0.f };
}
}

static bool NetworkStreamSendAttackPacket(UINT dwAttack, DWORD dwVID)
{
try
{
typedef void(__thiscall* tSendBattleAttackPacket)(void* This, UINT dwAttack, DWORD dwVID);
tSendBattleAttackPacket SendPacket = (tSendBattleAttackPacket)(client + metin2client::SendBattlePacked);

void* pNetStream = Addresses::iNetworkStreamInstance();
if (!pNetStream || !SendPacket)
return false;

SendPacket(pNetStream, dwAttack, dwVID);
return true;
}
catch (...)
{
return false;
}
}
static Vector3 NEW_GetPixelPosition(Vector3* pOut, int count)
{
try
{
if (count < 0 || count >= 331)
{
if (pOut)
*pOut = Vector3{ 0.f, 0.f, 0.f };
return { 0.f, 0.f, 0.f };
}

Vector3 vector = {
c_entity[count].x,
-c_entity[count].y,
c_entity[count].z
};

if (pOut)
*pOut = vector;

return vector;
}
catch (...)
{
if (pOut)
*pOut = Vector3{ 0.f, 0.f, 0.f };
return Vector3{ 0.f, 0.f, 0.f };
}
}

bool NetworkStreamSendCharacterStatePacket(const Vector3& c_rkPPosDst, float fDstRot, UINT eFunc, UINT uArg)
{
try
{
typedef void(__thiscall* SendCharacterState)(void* pInstance, const Vector3& kPos, float z, UINT eFunc, UINT uArg);
static SendCharacterState Send = (SendCharacterState)(client + 0x87EF0);
void* NetworkStream = *(void**)(client + 0x2F56AC);
Send(NetworkStream, c_rkPPosDst, fDstRot, eFunc, uArg);
return true;
}
catch (...)
{
return false;
}
}


float CalculateRotation(const Vector3& from, const Vector3& to)
{
float dx = to.x - from.x;
float dy = to.y - from.y;
float angle = atan2f(dy, dx);
return angle;
}

std::vector<Vector3> DivideTwoPointsByDistance(float distance, const Vector3& start, const Vector3& end)
{
std::vector<Vector3> path;

float dx = end.x - start.x;
float dy = end.y - start.y;
float dz = end.z - start.z;
float totalDist = sqrtf(dx * dx + dy * dy + dz * dz);

if (totalDist < distance)
{
path.push_back(end);
return path;
}

int steps = static_cast<int>(totalDist / distance);
for (int i = 1; i <= steps; ++i)
{
float t = static_cast<float>(i) / steps;
Vector3 p = {
start.x + dx * t,
start.y + dy * t,
start.z + dz * t
};
path.push_back(p);
}

return path;
}

bool Range = true;
int Yürüme = 1;
DWORD WINAPI swordwait(HMODULE hModule)
{
while (true)
{
for (int i = 0; i < 331; i += 4) {
if (c_entity.Type == 0)
{
DWORD C_VID = c_entity.VID;
if (C_VID != 0)
{
Vector3 oldPosition;
Gamepacked::InstanceBaseNEW_GetPixelPosition(&oldPosition);
Vector3 newPosition;

Gamepacked::InstanceBaseNEW_GetPixelPosition(&oldPosition);
Gamepacked::NEW_GetPixelPosition(&newPosition,i);
if (Range)
{
std::vector< Vector3> distancePoints = DivideTwoPointsByDistance(Yürüme, oldPosition, newPosition);
int i = 0;
for (std::vector<Vector3>::iterator it = distancePoints.begin(); it != distancePoints.end(); ++it)
{
NetworkStreamSendCharacterStatePacket(Vector3{ it->x, it->y, it->z }, 0, 0, 0);
i++;
}
}

Gamepacked::NetworkStreamSendAttackPacket(0, C_VID);

if (Range)
{
std::vector< Vector3> distancePoints = DivideTwoPointsByDistance(Yürüme, oldPosition, newPosition);
int i = 0;
for (std::vector<Vector3>::iterator it = distancePoints.begin(); it != distancePoints.end(); ++it)
{
NetworkStreamSendCharacterStatePacket(Vector3{ it->x, it->y, it->z }, 0, 0, 0);
i++;
}
}
}


Sleep(1);
}
}
}

return 0;
}

extern "C" BOOL APIENTRY DllMain(HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{

if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hModule);
if (Beep(200, 200))
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)swordwait, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ConsoleMain, 0, 0, 0);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)MemoryManager, 0, 0, 0);
}
}
return TRUE;
}
extern "C" __declspec(dllexport) int Nethan2(int code, WPARAM wParam, LPARAM lParam) {
return CallNextHookEx(NULL, code, wParam, lParam);
}
[/CODE]
Metin2 de efsanelesmis ve forumlarda yada baska kaynaklarda bulunmayan wait range source sizlerle simdiden kullanıcak arkadaşlara teşşekürlerimi iletirim :)
unutmayın kimse söylemedigi icin yada kimse birsey ögretmek istemedigi icin paylasımlarımı gerceklestiriyorum :) isterseniz bunun ninja sı da gelir
konularımdan menülerimide indire bilirsiniz
https://forum.turkmmo.com/konu/3918762-c-metin2-internal-imgui-source/https://forum.turkmmo.com/konu/3917903-c-imgui-bot-ui-source/https://forum.turkmmo.com/konu/3916811-hammermt2-eski-basit-ws-lik-hile/https://forum.turkmmo.com/konu/3916809-areaui-eski-basit-farm-bot-source/https://forum.turkmmo.com/konu/3879250-metin2-basit-waithack/

arada dağlar duvarlar olduğu zaman oyundan atıyor. veyahut nehrin karşısındaki moblar vs. bunlar için nasıl çözüm üretebiliriz?
 

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