#include <windows.h>
uintptr_t client = (uintptr_t)GetModuleHandleA(NULL);
struct MoveToDest
{
float x, y, z;
};
struct D3DVECTOR3
{
float x, y, z;
};
class Vector2
{
public:
Vector2() : x(0.f), y(0.f) {}
Vector2(float _x, float _y) : x(_x), y(_y) {}
~Vector2() {}...