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Mt2Hizmet
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melankolıa18
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romegames
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Mobile2 Global (UE4-Pointer)

Son düzenleme:
Ekli dosyayı görüntüle 110694[CODE lang="cpp" title="p2s"]enum class EMovementMode
{
MOVE_None = 0,
MOVE_Walking = 1,
MOVE_NavWalking = 2,
MOVE_Falling = 3,
MOVE_Swimming = 4,
MOVE_Flying = 5,
MOVE_Custom = 6,
MOVE_MAX = 7,
};
enum class ETeleportType
{
None = 0,
TeleportPhysics = 1,
ResetPhysics = 2,
ETeleportType_MAX = 3,
};
enum U_World
{
UWorld = 0x427D288,
UName = 0x40FDE00,
Loader = 0x8530,
// ===== Extra ===== //
AcknowledgedPawn = 0x2A8,
CharacterMovement = 0x290,
CapsuleComponent = 0x298,
RootComponent = 0x138,
Character = 0x268,
Anim = 0x678,
// ===== Extra ===== //
NetworkManager = 0x60,
CharacterMovement = 0x290,
PlayerState = 0x248,
};
enum U_Acttor
{
CameraManager = 0x2C0,
ULevel = 0x38,
AActorCount = 0xA8,
AActors = 0xA0,
CAActor = 0x8,
};
enum U_Instance
{
OwningGameInstance = 0x188,
LocalPlayers = 0x50,
PlayerController = 0x38,
Pawn = 0x258,
};
enum U_NK
{
BadPacketLossThreshold = 0x228,
SeverePacketLossThreshold = 0x22C,
BadPingThreshold = 0x230,
SeverePingThreshold = 0x234,
AdjustedNetSpeed = 0x238,
LastNetSpeedUpdateTime = 0x23C,
TotalNetBandwidth = 0x240,
MinDynamicBandwidth = 0x244,
MaxDynamicBandwidth = 0x248,
bHasStandbyCheatTriggered = 0x24C,
bIsStandbyCheckingEnabled = 0x24C,
StandbyRxCheatTime = 0x250,
StandbyTxCheatTime = 0x254,
PercentMissingForRxStandby = 0x258,
PercentMissingForTxStandby = 0x25C,
PercentForBadPing = 0x260,
JoinInProgressStandbyWaitTime = 0x264,
MoveRepSize = 0x268,
MAXPOSITIONERRORSQUARED = 0x26C,
MAXNEARZEROVELOCITYSQUARED = 0x270,
CLIENTADJUSTUPDATECOST = 0x274,
MAXCLIENTUPDATEINTERVAL = 0x278,
MaxClientForcedUpdateDuration = 0x27C,
ServerForcedUpdateHitchThreshold = 0x280,
ServerForcedUpdateHitchCooldown = 0x284,
MaxMoveDeltaTime = 0x288,
MaxClientSmoothingDeltaTime = 0x28C,
ClientNetSendMoveDeltaTime = 0x290,
ClientNetSendMoveDeltaTimeThrottled = 0x294,
ClientNetSendMoveDeltaTimeStationary = 0x298,
ClientNetSendMoveThrottleAtNetSpeed = 0x29C,
ClientNetSendMoveThrottleOverPlayerCount = 0x2A0,
ClientAuthorativePosition = 0x2A4,
ClientErrorUpdateRateLimit = 0x2A8,
ClientNetCamUpdateDeltaTime = 0x2AC,
ClientNetCamUpdatePositionLimit = 0x2B0,
bMovementTimeDiscrepancyDetection = 0x2B4,
bMovementTimeDiscrepancyResolution = 0x2B5,
MovementTimeDiscrepancyMaxTimeMargin = 0x2B8,
MovementTimeDiscrepancyMinTimeMargin = 0x2BC,
MovementTimeDiscrepancyResolutionRate = 0x2C0,
MovementTimeDiscrepancyDriftAllowance = 0x2C4,
bMovementTimeDiscrepancyForceCorrectionsDuringResolution = 0x2C8,
bUseDistanceBasedRelevancy = 0x2C9,
};
enum U_Pawn
{
playerLowSpeed = 0x75C,
turnSpeed = 0x744,
cameraZoomSpeed = 0x740,
CustomTimeDilation = 0xA0,
attackTurnSpeed = 0x748,
cameraZoomSpeed = 0x740,
bCanBeDamaged = 0x62,
MovementModeChangedDelegate = 0x378,
OnCharacterMovementUpdated = 0x388,
Alpha = 0x780,
isGM = 0x8C0,
// ===== Liste ===== //
goTargetSkillNpc = 0x5A0,
goTargetSkillId = 0x5A8,
goTargetSkill = 0x59D,
goTarget = 0x59C,
nowUseSkill = 0x878,
goTargetSkillDistance = 0x5AC,
goTargetPos_X = 0x5B0,
goTargetPos_Y = 0x5B4,
goTargetPos_Z = 0x5B8,
};

enum U_CapsuleComponent
{
BodyInstanceObjectType = 0x2F6,
BodyInstanceCollisionEnabled = 0x2F8,
};
enum U_RootComponent
{
HitResultTraceDistance = 0x45C,
PlayerCoordsY = 0x1E8,
PlayerCoordsX = 0x1E4,
PlayerCoordsZ = 0x1E0,
RelativeScale3DX = 0x13C,
RelativeScale3DY = 0x140,
RelativeScale3DZ = 0x144,
};
enum U_PlayerController
{
HitResultTraceDistance = 0x45C,
PlayerCameraManager = 0x2C0,
PlayerCameraManagerClass = 0x2C8,
};
enum U_Loaders
{
getCreateShop = 0x609,
getCreateShopPriemium = 0x60A,
getTakeShopItems = 0x60B,
doReSpawn = 0x5E0,
closeTrade = 0x661,
closeShop = 0x72C,
groupDelete = 0x5A8,
// ===== Extra ===== //
charData_MovementSpeed = 0x7CC,
charData_AttackSpeed = 0x808,
charData_HP = 0x7BC,
charData_EXP = 0x7F8,
charData_Level = 0x818,
charData_Sp = 0x7C4,
canFish = 0x2DA,
};
enum U_OwningGameInstance
{
serverSettings_updated = 0x78E8,
serverSettings_isNight = 0x78E9,
serverSettings_isNightRain = 0x78EA,
serverSettings_isSnow = 0x78EB,
droppingItem = 0x8788,
serverAuthReady = 0x1B1,
isEs2 = 0x1CA,
isMobile = 0x1CB,
IsEditor = 0x1CC,
firstInit = 0x1CD,
loadingMap = 0x1CE,
uiPress = 0x1CF,
uiHover = 0x1D0,
dc = 0x1D1,
removeThis = 0x1D2,
instanceInitOk = 0x1D3,
firstConOk = 0x1D4,
reConnectStarted = 0x1D5,
canReCon = 0x1D6,
enteredGame = 0x1D7,
canCamMove = 0x1D8,
connectedServer = 0x77C8,
noInternet = 0x77C9,
serverShutDown = 0x77CA,
versionOld = 0x77CB,
androidLink = 0x77D0,
IOSLink = 0x77E0,
mapLoginOk = 0x77F0,
resetGame = 0x77F1,
goingLogin = 0x77F2,
wmenus = 0x77F8,
doMapper = 0x7838,
authLogin = 0x7870,
mobs = 0x7948,
npcListSets = 0x7998,
npcList = 0x79E8,
warriorArmorData = 0x7A98,
warriorHairData = 0x7AE8,
localeGame = 0x8268,
localeInter = 0x82B8,
hitSlot = 0x8618,
draggingItemID = 0x8640,
draggingSlot = 0x8630,
shopWindow = 0x87C0,
slotCount = 0x87AC,
playerInvCount = 0x87F8,
maxStackableCount = 0x88AC,
draggingSkill = 0x88BA,
charSelect = 0x88F8,
rPlayer = 0x8900,
otoPots = 0x8908,
okeygame = 0x8920,
ItemShop = 0x8928,
ItemShopCamera = 0x8930,
Channel = 0x8944,
costumeAttr = 0x8948,
locTemp = 0x8950,
ItemShopPay = 0x8988,
isCinematicMode = 0x8998,
unfocus = 0x89C8,
ItemShopOpenCatId = 0x89D8,
chatHistoryWindow = 0x89F8,
bIsVisible = 0x1FC,
};
enum U_Animation
{
haveMount = 0x311,
DropCharacter = 0x33A,
dropAnimSpeed = 0x33C,
damge = 0x339,
};
enum U_Character
{
cm = 0x688,
MaxWalkSpeed = 0x19C,
BaseEyeHeight = 0x234,
JumpMaxCount = 0x344,
JumpCurrentCount = 0x348,
JumpCurrentCountPreJump = 0x34C,
weaponSpecular = 0x840,
weapon2Specular = 0x848,
wsId = 0x838,
effects = 0x850,
Playerid = 0x168,
NavDataChunks = 0x108,
};
enum U_AcknowledgedPawn
{
NPC = 0x5D0,
// ===== Liste ===== //
bHidden = 0x60,
bCanBeDamaged = 0x62,
bBlockInput = 0x62,
CustomTimeDilation = 0xA0,
SpawnCollisionHandlingMethod = 0xFA,
TargetLocationX = 0x308,
TargetLocationY = 0x30C,
TargetLocationZ = 0x310,
thismobBATTLE_TYPE = 0x370,
thismobLevel = 0x374,
thismobonClick = 0x3D0,
thismobst = 0x3D4,
thismobdx = 0x3D8,
thismobht = 0x3DC,
thismobiq = 0x3E0,
thismobdamge_min = 0x3E4,
thismobdamge_max = 0x3E8,
thismobmaxhp = 0x3EC,
thismobREGEN_CYCLE = 0x3F0,
thismobREGEN_PERCENT = 0x3F4,
thismobGOLD_MIN = 0x3F8,
thismobGOLD_MAX = 0x3FC,
thismobExp = 0x400,
thismobdef = 0x404,
thismobATTACK_SPEED = 0x408,
thismobMOVE_SPEED = 0x40C,
thismobAGGRESSIVE_HP_PCT = 0x410,
thismobAGGRESSIVE_SIGHT = 0x414,
thismobATTACK_RANGE = 0x418,
thismobDROP_ITEM = 0x41C,
thismobRESURRECTION_VNUM = 0x420,
thismobENCHANT_CURSE = 0x424,
thismobENCHANT_SLOW = 0x428,
thismobENCHANT_POISON = 0x42C,
thismobENCHANT_STUN = 0x430,
thismobENCHANT_CRITICAL = 0x434,
thismobENCHANT_PENETRATE = 0x438,
thismobRESIST_SWORD = 0x43C,
thismobRESIST_TWOHAND = 0x440,
thismobRESIST_DAGGER = 0x444,
thismobRESIST_BELL = 0x448,
thismobRESIST_FAN = 0x44C,
thismobRESIST_BOW = 0x450,
thismobRESIST_FIRE = 0x454,
thismobRESIST_ELECT = 0x458,
thismobRESIST_MAGIC = 0x45C,
thismobRESIST_WIND = 0x460,
thismobRESIST_POISON = 0x464,
thismobDAM_MULTIPLY = 0x468,
thismobSummon = 0x46C,
thismobDRAIN_SP = 0x470,
thismobMOB_COLOR = 0x474,
thismobPOLYMORPH_ITEM = 0x478,
thismobSKILL_LEVEL0 = 0x47C,
thismobSKILL_VNUM0 = 0x480,
thismobSKILL_LEVEL1 = 0x484,
thismobSKILL_VNUM1 = 0x488,
thismobSKILL_LEVEL2 = 0x48C,
thismobSKILL_VNUM2 = 0x490,
thismobSKILL_LEVEL3 = 0x494,
thismobSKILL_VNUM3 = 0x498,
thismobSKILL_LEVEL4 = 0x49C,
thismobSKILL_VNUM4 = 0x4A0,
thismobSP_BERSERK = 0x4A4,
thismobSP_STONESKIN = 0x4A8,
thismobSP_GODSPEED = 0x4AC,
thismobSP_DEATHBLOW = 0x4B0,
thismobSP_REVIVE = 0x4B4,
thismobHeight = 0x4B8,
Remove = 0x4EA,
spawned = 0x4EE,
dead = 0x4F4,
ID = 0x534,
// extra
thismobName = 0x340,
name = 0x0,
};[/CODE]

p2s lere uygundur iyi kullanımlar dilerim
isteyen olursa ss'i bırakırım kırmam p2s lerimi :)
merhaba luna dumper7 ile dumpladığım classları nasıl okuyabilirim okursam neler yapabilirim veya bu ofsetleri nasıl güncelleriz hangi program ile
 
Son düzenleme:
merhaba luna dumper7 ile dumpladığım classları nasıl okuyabilirim okursam neler yapabilirim veya bu ofsetleri nasıl güncelleriz hangi program ile
hic bilmiyorum hic class kullanmadım çünkü ue4 lerde hep r/w
 
hic bilmiyorum hic class kullanmadım çünkü ue4 lerde hep r/w
read write fakat bu ofsetleri veya bambaşka ofsetleri nasıl bulacağız birde bu ofsetler nasıl dumplanıyor acaba. Ben dumper7 ile dumpladığımda böyle değildi. Cevapladıgınız için teşekkür ederim
 

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