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._zer0. dc den ulaşabilirsinizsuan aktıf global2 hackı var mı
Son düzenleme:
merhaba luna dumper7 ile dumpladığım classları nasıl okuyabilirim okursam neler yapabilirim veya bu ofsetleri nasıl güncelleriz hangi program ileEkli dosyayı görüntüle 110694[CODE lang="cpp" title="p2s"]enum class EMovementMode
{
MOVE_None = 0,
MOVE_Walking = 1,
MOVE_NavWalking = 2,
MOVE_Falling = 3,
MOVE_Swimming = 4,
MOVE_Flying = 5,
MOVE_Custom = 6,
MOVE_MAX = 7,
};
enum class ETeleportType
{
None = 0,
TeleportPhysics = 1,
ResetPhysics = 2,
ETeleportType_MAX = 3,
};
enum U_World
{
UWorld = 0x427D288,
UName = 0x40FDE00,
Loader = 0x8530,
// ===== Extra ===== //
AcknowledgedPawn = 0x2A8,
CharacterMovement = 0x290,
CapsuleComponent = 0x298,
RootComponent = 0x138,
Character = 0x268,
Anim = 0x678,
// ===== Extra ===== //
NetworkManager = 0x60,
CharacterMovement = 0x290,
PlayerState = 0x248,
};
enum U_Acttor
{
CameraManager = 0x2C0,
ULevel = 0x38,
AActorCount = 0xA8,
AActors = 0xA0,
CAActor = 0x8,
};
enum U_Instance
{
OwningGameInstance = 0x188,
LocalPlayers = 0x50,
PlayerController = 0x38,
Pawn = 0x258,
};
enum U_NK
{
BadPacketLossThreshold = 0x228,
SeverePacketLossThreshold = 0x22C,
BadPingThreshold = 0x230,
SeverePingThreshold = 0x234,
AdjustedNetSpeed = 0x238,
LastNetSpeedUpdateTime = 0x23C,
TotalNetBandwidth = 0x240,
MinDynamicBandwidth = 0x244,
MaxDynamicBandwidth = 0x248,
bHasStandbyCheatTriggered = 0x24C,
bIsStandbyCheckingEnabled = 0x24C,
StandbyRxCheatTime = 0x250,
StandbyTxCheatTime = 0x254,
PercentMissingForRxStandby = 0x258,
PercentMissingForTxStandby = 0x25C,
PercentForBadPing = 0x260,
JoinInProgressStandbyWaitTime = 0x264,
MoveRepSize = 0x268,
MAXPOSITIONERRORSQUARED = 0x26C,
MAXNEARZEROVELOCITYSQUARED = 0x270,
CLIENTADJUSTUPDATECOST = 0x274,
MAXCLIENTUPDATEINTERVAL = 0x278,
MaxClientForcedUpdateDuration = 0x27C,
ServerForcedUpdateHitchThreshold = 0x280,
ServerForcedUpdateHitchCooldown = 0x284,
MaxMoveDeltaTime = 0x288,
MaxClientSmoothingDeltaTime = 0x28C,
ClientNetSendMoveDeltaTime = 0x290,
ClientNetSendMoveDeltaTimeThrottled = 0x294,
ClientNetSendMoveDeltaTimeStationary = 0x298,
ClientNetSendMoveThrottleAtNetSpeed = 0x29C,
ClientNetSendMoveThrottleOverPlayerCount = 0x2A0,
ClientAuthorativePosition = 0x2A4,
ClientErrorUpdateRateLimit = 0x2A8,
ClientNetCamUpdateDeltaTime = 0x2AC,
ClientNetCamUpdatePositionLimit = 0x2B0,
bMovementTimeDiscrepancyDetection = 0x2B4,
bMovementTimeDiscrepancyResolution = 0x2B5,
MovementTimeDiscrepancyMaxTimeMargin = 0x2B8,
MovementTimeDiscrepancyMinTimeMargin = 0x2BC,
MovementTimeDiscrepancyResolutionRate = 0x2C0,
MovementTimeDiscrepancyDriftAllowance = 0x2C4,
bMovementTimeDiscrepancyForceCorrectionsDuringResolution = 0x2C8,
bUseDistanceBasedRelevancy = 0x2C9,
};
enum U_Pawn
{
playerLowSpeed = 0x75C,
turnSpeed = 0x744,
cameraZoomSpeed = 0x740,
CustomTimeDilation = 0xA0,
attackTurnSpeed = 0x748,
cameraZoomSpeed = 0x740,
bCanBeDamaged = 0x62,
MovementModeChangedDelegate = 0x378,
OnCharacterMovementUpdated = 0x388,
Alpha = 0x780,
isGM = 0x8C0,
// ===== Liste ===== //
goTargetSkillNpc = 0x5A0,
goTargetSkillId = 0x5A8,
goTargetSkill = 0x59D,
goTarget = 0x59C,
nowUseSkill = 0x878,
goTargetSkillDistance = 0x5AC,
goTargetPos_X = 0x5B0,
goTargetPos_Y = 0x5B4,
goTargetPos_Z = 0x5B8,
};
enum U_CapsuleComponent
{
BodyInstanceObjectType = 0x2F6,
BodyInstanceCollisionEnabled = 0x2F8,
};
enum U_RootComponent
{
HitResultTraceDistance = 0x45C,
PlayerCoordsY = 0x1E8,
PlayerCoordsX = 0x1E4,
PlayerCoordsZ = 0x1E0,
RelativeScale3DX = 0x13C,
RelativeScale3DY = 0x140,
RelativeScale3DZ = 0x144,
};
enum U_PlayerController
{
HitResultTraceDistance = 0x45C,
PlayerCameraManager = 0x2C0,
PlayerCameraManagerClass = 0x2C8,
};
enum U_Loaders
{
getCreateShop = 0x609,
getCreateShopPriemium = 0x60A,
getTakeShopItems = 0x60B,
doReSpawn = 0x5E0,
closeTrade = 0x661,
closeShop = 0x72C,
groupDelete = 0x5A8,
// ===== Extra ===== //
charData_MovementSpeed = 0x7CC,
charData_AttackSpeed = 0x808,
charData_HP = 0x7BC,
charData_EXP = 0x7F8,
charData_Level = 0x818,
charData_Sp = 0x7C4,
canFish = 0x2DA,
};
enum U_OwningGameInstance
{
serverSettings_updated = 0x78E8,
serverSettings_isNight = 0x78E9,
serverSettings_isNightRain = 0x78EA,
serverSettings_isSnow = 0x78EB,
droppingItem = 0x8788,
serverAuthReady = 0x1B1,
isEs2 = 0x1CA,
isMobile = 0x1CB,
IsEditor = 0x1CC,
firstInit = 0x1CD,
loadingMap = 0x1CE,
uiPress = 0x1CF,
uiHover = 0x1D0,
dc = 0x1D1,
removeThis = 0x1D2,
instanceInitOk = 0x1D3,
firstConOk = 0x1D4,
reConnectStarted = 0x1D5,
canReCon = 0x1D6,
enteredGame = 0x1D7,
canCamMove = 0x1D8,
connectedServer = 0x77C8,
noInternet = 0x77C9,
serverShutDown = 0x77CA,
versionOld = 0x77CB,
androidLink = 0x77D0,
IOSLink = 0x77E0,
mapLoginOk = 0x77F0,
resetGame = 0x77F1,
goingLogin = 0x77F2,
wmenus = 0x77F8,
doMapper = 0x7838,
authLogin = 0x7870,
mobs = 0x7948,
npcListSets = 0x7998,
npcList = 0x79E8,
warriorArmorData = 0x7A98,
warriorHairData = 0x7AE8,
localeGame = 0x8268,
localeInter = 0x82B8,
hitSlot = 0x8618,
draggingItemID = 0x8640,
draggingSlot = 0x8630,
shopWindow = 0x87C0,
slotCount = 0x87AC,
playerInvCount = 0x87F8,
maxStackableCount = 0x88AC,
draggingSkill = 0x88BA,
charSelect = 0x88F8,
rPlayer = 0x8900,
otoPots = 0x8908,
okeygame = 0x8920,
ItemShop = 0x8928,
ItemShopCamera = 0x8930,
Channel = 0x8944,
costumeAttr = 0x8948,
locTemp = 0x8950,
ItemShopPay = 0x8988,
isCinematicMode = 0x8998,
unfocus = 0x89C8,
ItemShopOpenCatId = 0x89D8,
chatHistoryWindow = 0x89F8,
bIsVisible = 0x1FC,
};
enum U_Animation
{
haveMount = 0x311,
DropCharacter = 0x33A,
dropAnimSpeed = 0x33C,
damge = 0x339,
};
enum U_Character
{
cm = 0x688,
MaxWalkSpeed = 0x19C,
BaseEyeHeight = 0x234,
JumpMaxCount = 0x344,
JumpCurrentCount = 0x348,
JumpCurrentCountPreJump = 0x34C,
weaponSpecular = 0x840,
weapon2Specular = 0x848,
wsId = 0x838,
effects = 0x850,
Playerid = 0x168,
NavDataChunks = 0x108,
};
enum U_AcknowledgedPawn
{
NPC = 0x5D0,
// ===== Liste ===== //
bHidden = 0x60,
bCanBeDamaged = 0x62,
bBlockInput = 0x62,
CustomTimeDilation = 0xA0,
SpawnCollisionHandlingMethod = 0xFA,
TargetLocationX = 0x308,
TargetLocationY = 0x30C,
TargetLocationZ = 0x310,
thismobBATTLE_TYPE = 0x370,
thismobLevel = 0x374,
thismobonClick = 0x3D0,
thismobst = 0x3D4,
thismobdx = 0x3D8,
thismobht = 0x3DC,
thismobiq = 0x3E0,
thismobdamge_min = 0x3E4,
thismobdamge_max = 0x3E8,
thismobmaxhp = 0x3EC,
thismobREGEN_CYCLE = 0x3F0,
thismobREGEN_PERCENT = 0x3F4,
thismobGOLD_MIN = 0x3F8,
thismobGOLD_MAX = 0x3FC,
thismobExp = 0x400,
thismobdef = 0x404,
thismobATTACK_SPEED = 0x408,
thismobMOVE_SPEED = 0x40C,
thismobAGGRESSIVE_HP_PCT = 0x410,
thismobAGGRESSIVE_SIGHT = 0x414,
thismobATTACK_RANGE = 0x418,
thismobDROP_ITEM = 0x41C,
thismobRESURRECTION_VNUM = 0x420,
thismobENCHANT_CURSE = 0x424,
thismobENCHANT_SLOW = 0x428,
thismobENCHANT_POISON = 0x42C,
thismobENCHANT_STUN = 0x430,
thismobENCHANT_CRITICAL = 0x434,
thismobENCHANT_PENETRATE = 0x438,
thismobRESIST_SWORD = 0x43C,
thismobRESIST_TWOHAND = 0x440,
thismobRESIST_DAGGER = 0x444,
thismobRESIST_BELL = 0x448,
thismobRESIST_FAN = 0x44C,
thismobRESIST_BOW = 0x450,
thismobRESIST_FIRE = 0x454,
thismobRESIST_ELECT = 0x458,
thismobRESIST_MAGIC = 0x45C,
thismobRESIST_WIND = 0x460,
thismobRESIST_POISON = 0x464,
thismobDAM_MULTIPLY = 0x468,
thismobSummon = 0x46C,
thismobDRAIN_SP = 0x470,
thismobMOB_COLOR = 0x474,
thismobPOLYMORPH_ITEM = 0x478,
thismobSKILL_LEVEL0 = 0x47C,
thismobSKILL_VNUM0 = 0x480,
thismobSKILL_LEVEL1 = 0x484,
thismobSKILL_VNUM1 = 0x488,
thismobSKILL_LEVEL2 = 0x48C,
thismobSKILL_VNUM2 = 0x490,
thismobSKILL_LEVEL3 = 0x494,
thismobSKILL_VNUM3 = 0x498,
thismobSKILL_LEVEL4 = 0x49C,
thismobSKILL_VNUM4 = 0x4A0,
thismobSP_BERSERK = 0x4A4,
thismobSP_STONESKIN = 0x4A8,
thismobSP_GODSPEED = 0x4AC,
thismobSP_DEATHBLOW = 0x4B0,
thismobSP_REVIVE = 0x4B4,
thismobHeight = 0x4B8,
Remove = 0x4EA,
spawned = 0x4EE,
dead = 0x4F4,
ID = 0x534,
// extra
thismobName = 0x340,
name = 0x0,
};[/CODE]
p2s lere uygundur iyi kullanımlar dilerim
isteyen olursa ss'i bırakırım kırmam p2s lerimi![]()
Son düzenleme:
hic bilmiyorum hic class kullanmadım çünkü ue4 lerde hep r/wmerhaba luna dumper7 ile dumpladığım classları nasıl okuyabilirim okursam neler yapabilirim veya bu ofsetleri nasıl güncelleriz hangi program ile
read write fakat bu ofsetleri veya bambaşka ofsetleri nasıl bulacağız birde bu ofsetler nasıl dumplanıyor acaba. Ben dumper7 ile dumpladığımda böyle değildi. Cevapladıgınız için teşekkür ederimhic bilmiyorum hic class kullanmadım çünkü ue4 lerde hep r/w
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