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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
Files Dosyaları:>
Giriş ve Derleme için:>FreeBSD
Linkleri görebilmek için Turkmmo Forumuna ÜYE olmanız gerekmektedir.
Giriş ve Derleme için:>FreeBSD
Emoji Sistemi
Hızlı Statü
999KT Yang Limiti
sistemleri eklenmiştir
makefile'den gcc 12'den gcc10'a çekilmiştir
Hızlı Statü
999KT Yang Limiti
sistemleri eklenmiştir
makefile'den gcc 12'den gcc10'a çekilmiştir
#pragma on#pragma///////////////////////////////////////////////////////////////////
// ### Defaul###mir Macros ###
#defin###O#definCE_EUROPE
#define EN#defineE_SYSTEM
#define EN#define_SYSTEM
#define EN#define_SOUL_SYSTEM
#define EN#defineUIPMENT_SYSTEM
// ### Defaul###mir Macros ###
//////###/////////////////////////////////////////////////////////////////
// it shows emojis in the textlines
#define EN#defineSYSTEM // Emoji Sistemi
#define EN#defineAT_RENEWAL // Hızlı Statü Sistemi
#define ENABL#defineIT_SYSTEM // 999KT Yang Limiti
////////////////////////////////////////////////////////////////////////
// ### New From ###aleInc ######aleIncE###L#define_CHECK
#define ENABL#defineDDENTHING_FOR_GM
#define ENABL#defineUCT_AUTODETECT
#define ENABL#defineER_ACCOUNT5
#define ENABL#define_TRADE
#define ENABL#defineTEM
#define ENABL#defineNVEN_SYSTEM
#define ENABL#defineRMOR_EFFECT
#define ENABL#defineDOW_EX
#define ENABL#defineEL_REFRESH
#define ENABL#defineUME_ATTR
#define ENABL#defineRPC
#define ENABL#defineEM_EX
#define ENABL#defineX
#define ENABL#defineUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABL#defineSYSTEM
#define ENABL#defineSTEM
#define ENABL#defineNNEL
#define ENABL#defineYSTEM
#define ENABL#defineSKILL_DESC
#define WJ_SH#defineO
#ifdef WJ_SHO#ifdefFO
#define ENABL#defineAIFLAG
#define ENABL#defineLEVEL
#endif
// ####endifm ######endifrom####aleInc/###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### From Game### ###
#define E###L#defineCHARACTER
#ifdef ENABLE#ifdef_CHARACTER
// #define DISAB#define_ON_CREATE
#endif
// #de#endifBL4#de#endifNABL#define_REDUCTION_SYSTEML#defineSTUME_SYSTEM
#define ENABL#defineOSTUME_SYSTEM
// ### From Game### ###
/////////###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New Syste###efines - Extended Version ###
// if is###fine ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABL#defineTUME_SYSTEM
#define ENABL#defineLING
// #define USE_A#define_WITH_NO_NEGATIVE_BONUS
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABL#defineEL_EVENT
//if you want to see highlighted a new item when dropped or when exchanged
#define ENABL#defineT_NEW_ITEM
// effects while hidden won't show up
#define __ENA#defineH_FIX__
// circle dots in minimap instead of squares
#define ENABL#defineWHITEMARK_CIRCLE
// for debug: print received packets
// #define ENABL#defineCV_PACKET_DEBUG
// ### New Syste###efines - Extended Version ###
/////////###//////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74
// ### Defaul###mir Macros ###
#defin###O#definCE_EUROPE
#define EN#defineE_SYSTEM
#define EN#define_SYSTEM
#define EN#define_SOUL_SYSTEM
#define EN#defineUIPMENT_SYSTEM
// ### Defaul###mir Macros ###
//////###/////////////////////////////////////////////////////////////////
// it shows emojis in the textlines
#define EN#defineSYSTEM // Emoji Sistemi
#define EN#defineAT_RENEWAL // Hızlı Statü Sistemi
#define ENABL#defineIT_SYSTEM // 999KT Yang Limiti
////////////////////////////////////////////////////////////////////////
// ### New From ###aleInc ######aleIncE###L#define_CHECK
#define ENABL#defineDDENTHING_FOR_GM
#define ENABL#defineUCT_AUTODETECT
#define ENABL#defineER_ACCOUNT5
#define ENABL#define_TRADE
#define ENABL#defineTEM
#define ENABL#defineNVEN_SYSTEM
#define ENABL#defineRMOR_EFFECT
#define ENABL#defineDOW_EX
#define ENABL#defineEL_REFRESH
#define ENABL#defineUME_ATTR
#define ENABL#defineRPC
#define ENABL#defineEM_EX
#define ENABL#defineX
#define ENABL#defineUALIFICATION
//#define ENABLE_NO_SELL_PRICE_DIVIDED_BY_5
#define ENABL#defineSYSTEM
#define ENABL#defineSTEM
#define ENABL#defineNNEL
#define ENABL#defineYSTEM
#define ENABL#defineSKILL_DESC
#define WJ_SH#defineO
#ifdef WJ_SHO#ifdefFO
#define ENABL#defineAIFLAG
#define ENABL#defineLEVEL
#endif
// ####endifm ######endifrom####aleInc/###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### From Game### ###
#define E###L#defineCHARACTER
#ifdef ENABLE#ifdef_CHARACTER
// #define DISAB#define_ON_CREATE
#endif
// #de#endifBL4#de#endifNABL#define_REDUCTION_SYSTEML#defineSTUME_SYSTEM
#define ENABL#defineOSTUME_SYSTEM
// ### From Game### ###
/////////###//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### New Syste###efines - Extended Version ###
// if is###fine ENABLE_ACCE_COSTUME_SYSTEM the players can use shoulder sash
// if you want to use object scaling function you must defined ENABLE_OBJ_SCALLING
#define ENABL#defineTUME_SYSTEM
#define ENABL#defineLING
// #define USE_A#define_WITH_NO_NEGATIVE_BONUS
// if you want use SetMouseWheelScrollEvent or you want use mouse wheel to move the scrollbar
#define ENABL#defineEL_EVENT
//if you want to see highlighted a new item when dropped or when exchanged
#define ENABL#defineT_NEW_ITEM
// effects while hidden won't show up
#define __ENA#defineH_FIX__
// circle dots in minimap instead of squares
#define ENABL#defineWHITEMARK_CIRCLE
// for debug: print received packets
// #define ENABL#defineCV_PACKET_DEBUG
// ### New Syste###efines - Extended Version ###
/////////###//////////////////////////////////////////////////////////////
//martysama0134's 39109a5bb10ccb7aff1313d369804b74
#ifndef __INC#ifndefMMON_DEFINES_H__
#define __INC#defineMMON_DEFINES_H__
#pragma once
#pragma////////////////////////////////////////////////////////////////
// ### Standard ###tures ###
###tures_###R#defineT_ENCRYPTION_
#define __PET#define#define __UDP#define/#define ENABLE_QUEST_CATEGORY
// ### END Stand### Features ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#define_RENEWAL // Hızlı Statü Sistemi
#define ENABLE_Y#defineSYSTEM // 999KT Yang Limiti
//////////////////////////////////////////////////////////////////////////
// ### New Features####
#define ENAB###D#definedefine ENABLE_F#define
#define ENABLE_N#defineefine ENABLE_P#defineTY
#define ENABLE_B#defineORY_EX
#define ENABLE_C#define_DUNGEON
// #define ENABLE_I#defineOSTUME
// #define ENABLE_S#defineSTEM
#define ENABLE_P#defineACCOUNT5
#define ENABLE_D#define
#define ENABLE_E#defineN_SYSTEM
#define ENABLE_M#defineME_SYSTEM
#define ENABLE_W#defineUME_SYSTEM
#define ENABLE_Q#defineVENT
#define ENABLE_Q#defineEVENT
#define ENABLE_Q#defineVENT
#define ENABLE_P#defineEX
#define ENABLE_S#definePARTY
#define ENABLE_N#defineIFICATION
// #define ENABLE_N#defineCE_DIVIDED_BY_5
#define ENABLE_C#definePRICE
#define ENABLE_G#defineX
#define ENABLE_M#defineME_EX_SYSTEM
#define ENABLE_P#defineTEM
#define ENABLE_G#defineM
#define ENABLE_M#defineL
#define ENABLE_Q#defineEM
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_W#defineRACTER
#ifdef ENABLE_WO#ifdefARACTER
// #define DISABLE_#define_CREATE
#define USE_MOB_#defineS_POISON
#define USE_MOB_#defineGGER
// #define USE_ITEM#defineAS_POISON
// #define USE_ITEM#defineAGGER
#define USE_WOLF#define
#define USE_WOLF#define#endif
// #defi#endifE_M9#defi#endifBLE_M#defineDUCTION_SYSTEMA#ifdefCTION_SYSTEM
// #define USE_MAGI#defineN_STONES
#endif
// ### E#endifeat########
////////////###///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineNG_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineME_SYSTEM //fixed version
// #define USE_ACCE#defineITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineNEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineKET_SENT // debug purposes
#define ENABLE_E#defineM_AWARD //slight adjustement
#ifdef ENABLE_EX#ifdefEM_AWARD
// #define USE_ITEM#defineECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif
// ### E#endifeatu#######
////////////###///////////////////////////////////////////////////////////
#endif
//martysa#endifs 39109a5bb10ccb7aff1313d369804b74
#define __INC#defineMMON_DEFINES_H__
#pragma once
#pragma////////////////////////////////////////////////////////////////
// ### Standard ###tures ###
###tures_###R#defineT_ENCRYPTION_
#define __PET#define#define __UDP#define/#define ENABLE_QUEST_CATEGORY
// ### END Stand### Features ###
/////////###//////////////////////////////////////////////////////////////
#define ENABL#define_RENEWAL // Hızlı Statü Sistemi
#define ENABLE_Y#defineSYSTEM // 999KT Yang Limiti
//////////////////////////////////////////////////////////////////////////
// ### New Features####
#define ENAB###D#definedefine ENABLE_F#define
#define ENABLE_N#defineefine ENABLE_P#defineTY
#define ENABLE_B#defineORY_EX
#define ENABLE_C#define_DUNGEON
// #define ENABLE_I#defineOSTUME
// #define ENABLE_S#defineSTEM
#define ENABLE_P#defineACCOUNT5
#define ENABLE_D#define
#define ENABLE_E#defineN_SYSTEM
#define ENABLE_M#defineME_SYSTEM
#define ENABLE_W#defineUME_SYSTEM
#define ENABLE_Q#defineVENT
#define ENABLE_Q#defineEVENT
#define ENABLE_Q#defineVENT
#define ENABLE_P#defineEX
#define ENABLE_S#definePARTY
#define ENABLE_N#defineIFICATION
// #define ENABLE_N#defineCE_DIVIDED_BY_5
#define ENABLE_C#definePRICE
#define ENABLE_G#defineX
#define ENABLE_M#defineME_EX_SYSTEM
#define ENABLE_P#defineTEM
#define ENABLE_G#defineM
#define ENABLE_M#defineL
#define ENABLE_Q#defineEM
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};
#define ENABLE_W#defineRACTER
#ifdef ENABLE_WO#ifdefARACTER
// #define DISABLE_#define_CREATE
#define USE_MOB_#defineS_POISON
#define USE_MOB_#defineGGER
// #define USE_ITEM#defineAS_POISON
// #define USE_ITEM#defineAGGER
#define USE_WOLF#define
#define USE_WOLF#define#endif
// #defi#endifE_M9#defi#endifBLE_M#defineDUCTION_SYSTEMA#ifdefCTION_SYSTEM
// #define USE_MAGI#defineN_STONES
#endif
// ### E#endifeat########
////////////###///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// ### Ex Features ###
#define DISA###_#defineNG_WHEN_DIE // if DISABLE_TOP_RIDING_WHEN_DIE is defined, the player doesn't lose the horse after dying
#define ENABLE_A#defineME_SYSTEM //fixed version
// #define USE_ACCE#defineITH_NO_NEGATIVE_BONUS //enable only positive bonus in acce absorb
#define ENABLE_H#defineNEW_ITEM //if you want to see highlighted a new item when dropped or when exchanged
#define ENABLE_K#define_FIX //if you want to fix the 0 exp problem about the when kill lua event (recommended)
// #define ENABLE_S#defineKET_SENT // debug purposes
#define ENABLE_E#defineM_AWARD //slight adjustement
#ifdef ENABLE_EX#ifdefEM_AWARD
// #define USE_ITEM#defineECK_ATTRIBUTES //it prevents bonuses higher than item_attr lvl1-lvl5 min-max range limit
#endif
// ### E#endifeatu#######
////////////###///////////////////////////////////////////////////////////
#endif
//martysa#endifs 39109a5bb10ccb7aff1313d369804b74
En Çok Reaksiyon Alan Mesajlar
Öğeyi görmek için üye olmalısınız.filesin neden kaldırılmasının gerektiğini anlatan martysama / satış ve paylaşım kural 2 yi uygulayan yöneticiler
Öğeyi görmek için üye olmalısınız.
Soldaki=Rutil. Kımızı=Marty. Tutan= forum kuralı. Sağdaki ise bir olay patlasa da eğlensek diyenler.
Bu adamı seviyorum benim kafadan agaya beleşbut as obedient I say that we leave it because I love everything for free
eklenenleri kaldırıp saf martysamaya ulaşınca ben
Öğeyi görmek için üye olmalısınız.
but as obedient I say that we leave it because I love everything for freefilesin neden kaldırılmasının gerektiğini anlatan martysama / satış ve paylaşım kural 2 yi uygulayan yöneticiler
Öğeyi görmek için üye olmalısınız.
Forumda yok kanka. eksiksiz yang sıfırlama sorunu vs vs yok söküp kullanabilisin.Teşekkürler ,full yang hangisi eklendi link atılabilirmi ?
Aklına gelenleri söyler misin rica etsem bende ilgileniyorum.
packetlerin hepsini değiştirmiş autoya çekmiş ondan çok fazla hata çıkıyor o yüzden 5.8 güncellemesi yapmıştı
5.4 ile winmerge atıp kafana yatan düzeltmeleri almak daha mantıklı geldi bana
Öğeyi görmek için üye olmalısınız.
paylaş kral millet senin pokunu kullansın.
senin pokunu kullanmaya razı bu forum (yemeye)
hahahaha pvp aççam valla test olmuş olur girer denersin
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very good afternoon thanks for sharing can you please update the photos.
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Thanks alex, have a nice day to you too. clear browser cookies photos just added and up to datevery good afternoon thanks for sharing can you please update the photos.
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