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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
its the same thing just a rewritten code for items.
No bug party, no bug guild.
Thank you for video bro
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Proof
Kod:cmd.cpp ACMD(do_grzyb_ovh); { "muchomorantyexp", do_grzyb_ovh, 0, POS_DEAD, GM_PLAYER }, cmd_general.cpp Version 1 - With PulseManager: ACMD(do_grzyb_ovh) { if (!ch) return; if (ch->IsDead() || ch->IsObserverMode()) return; if (!PulseManager::Instance().IncreaseClock(ch->GetPlayerID(), ePulse::Alchemia, std::chrono::milliseconds(10000))) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Musisz odczekac: %.2f sekund."), PULSEMANAGER_CLOCK_TO_SEC2(ch->GetPlayerID(), ePulse::Alchemia)); return; } if (ch->GetQuestFlag("muchomor.antyexp") == 0) { ch->SetQuestFlag("muchomor.antyexp", 1); ch->ChatPacket(CHAT_TYPE_INFO, "|cffffc700AntyExp - Został Włączony.|r"); } else { ch->SetQuestFlag("muchomor.antyexp", 0); ch->ChatPacket(CHAT_TYPE_INFO, "AntyExp - Został Wyłączony."); } } Version 2 with normal cooldown with questflag: ACMD(do_grzyb_ovh) { if (!ch) return; if (ch->IsDead() || ch->IsObserverMode()) return; int cooltime = ch->GetQuestFlag("muchomor.cooltime"); if (cooltime > get_global_time()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Odczekaj 5 sekund.")); return; } if (ch->GetQuestFlag("muchomor.antyexp") == 0) { ch->SetQuestFlag("muchomor.antyexp", 1); ch->ChatPacket(CHAT_TYPE_INFO, "|cffffc700AntyExp - Został Włączony.|r"); } else { ch->SetQuestFlag("muchomor.antyexp", 0); ch->ChatPacket(CHAT_TYPE_INFO, "AntyExp - Został Wyłączony."); } ch->SetQuestFlag("muchomor.cooltime", get_global_time() + 5); } char_battle.cpp Find: to->PointChange(POINT_EXP, iExp, true); from->CreateFly(FLY_EXP, to); and change: if (to->GetQuestFlag("muchomor.antyexp") == 0) { to->PointChange(POINT_EXP, iExp, true); from->CreateFly(FLY_EXP, to); } Ok! How to use in client? Just use net import net def YourDef(self): net.SendChatPacket("/muchomorantyexp") Done! You can easily edit this code for an assumed item or anything else, the code is simple, takes little code, no new packets, no bugs with guild or other problems, full fixed
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