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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
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C++:/** * @version 5000 Owsap Productions **/ #define VERSION 5023 #define PATCH 23 #define LOCALE_SERVICE_EUROPE #define LOCALE_SERVICE_OWSAP //////////////////////////////////////////////////////////////////////////////// // Currency Related #define ENABLE_CHEQUE_SYSTEM /// < New currency (cheque) #define ENABLE_GEM_SYSTEM /// < Gem market and new curreny (gaya) //////////////////////////////////////////////////////////////////////////////// // Mini Games Related #define ENABLE_MINI_GAME_OKEY /// < Mini game rumi (okey) #define ENABLE_MINI_GAME_CATCH_KING /// < Mini game catch king //////////////////////////////////////////////////////////////////////////////// // Dragon Soul Related #define ENABLE_DRAGON_SOUL_SYSTEM /// < Dragon Soul System #define ENABLE_DS_GRADE_MYTH /// < Dragon soul mythical grade #define ENABLE_DS_SET /// < Dragon soul table handling //#define ENABLE_DSS_ACTIVE_EFFECT_BUTTON /// < Dragon soul active effect button (uiInventory.py) #define ENABLE_DSS_EXTENDED_RECHARGE /// < Dragon soul extended recharge //////////////////////////////////////////////////////////////////////////////// // Costume Related #define ENABLE_COSTUME_SYSTEM /// < Costume System #define ENABLE_MOUNT_COSTUME_SYSTEM /// < Mount costume #define ENABLE_ACCE_COSTUME_SYSTEM /// < Acce costume #define ENABLE_WEAPON_COSTUME_SYSTEM /// < Weapon costume #define ENABLE_COSTUME_ATTR_SYSTEM /// < Costume attributes #define ENABLE_COSTUME_EXTENDED_RECHARGE /// < Costume extended recharge #define ENABLE_HIDE_COSTUME_SYSTEM /// < Hide costume parts #define ENABLE_AURA_SYSTEM /// < Item loadup support (Only) //////////////////////////////////////////////////////////////////////////////// // Inventory & Equipment Related #define ENABLE_NEW_EQUIPMENT_SYSTEM /// < New equipement system (belt) #define ENABLE_EXTEND_INVEN_SYSTEM /// < Extended inventory pages (4) #define ENABLE_QUIVER_SYSTEM /// < Quiver equipement #define ENABLE_PENDANT /// < Talismans of elements #define ENABLE_GLOVE_SYSTEM /// < Glove equipement #define ENABLE_SWAP_SLOT_SYSTEM /// < Swap item slot #ifdef ENABLE_SWAP_SLOT_SYSTEM # define ENABLE_SWAP_SLOT_DIFFUSE_COLOR /// < Swap item slot color on over event #endif #define ENABLE_SPECIAL_INVENTORY_SYSTEM /// < Special inventory //#define ENABLE_SORT_INVENTORY /// < Sort Inventory //////////////////////////////////////////////////////////////////////////////// // Player, Guild, Skills Related #define ENABLE_KEYCHANGE_SYSTEM /* * Title: Keyboard customization window * Description: You can the default keyboard keys * Author: Owsap * Date: YMD.2021.09.19 */ #define WJ_NEW_USER_CARE /// < User care #define ENABLE_PLAYER_PER_ACCOUNT5 /// < Enable 5 players per account #define ENABLE_WOLFMAN_CHARACTER /// < Enable Wolfman character #ifdef ENABLE_WOLFMAN_CHARACTER //# define DISABLE_WOLFMAN_CREATION /// < Disable Wolfman creation #endif #define ENABLE_VIEW_TARGET_DECIMAL_HP /// < View target decimal hp #ifdef ENABLE_VIEW_TARGET_DECIMAL_HP # define ENABLE_VIEW_TARGET_PLAYER_HP /// < View target player's hp #endif #define ENABLE_GENDER_ALIGNMENT /// < Gender alignment (M, F) #define ENABLE_GUILD_LEADER_GRADE_NAME /// < Shows guild leader grade name on text tail #define ENABLE_DETAILS_UI /// < Character details (bonus page) #define ENABLE_678TH_SKILL /// < New 678th skills #define ENABLE_EXPRESSING_EMOTION /// < Special actions #define ENABLE_EMOTION_HIDE_WEAPON /// < Hide weapon while acting emotions //#define ENABLE_SKILL_COLOR_SYSTEM /// < Skill color #ifdef ENABLE_SKILL_COLOR_SYSTEM # define ENABLE_5LAYER_SKILL_COLOR /// < Enable 5 layers for skill color #endif #define ENABLE_IMPROVED_LOGOUT_POINTS /// < Improved logout points which shows the last player status points and parts on intro select #define ENABLE_SKILL_COOLTIME_UPDATE /// < Refresh skill cooldown after death //# define ENABLE_HEART_BEAT_MALL /// < Enable heart beat effect on mall icon according to health points #define ENABLE_QUEST_RENEWAL /// < Quest page renewal #define ENABLE_PLAYER_PIN_SYSTEM /// < Player PIN Code #define ENABLE_WHISPER_MESSENGER_BUTTONS /// < Show messenger (add, block) buttons on whisper dialog //////////////////////////////////////////////////////////////////////////////// // Environment Related #define REMOVE_SAFEZONE_COLLISION /// < Remove npc collision in safe zone #define REMOVE_SHOP_COLLISION /// < Remove shop collision #define REMOVE_HORSE_COLLISION /// < Remove horse collision #define REMOVE_OX_PLAYER_COLLISION /// < Remove player collision in ox event map #define ENABLE_FOG_FIX /// < Fog fix for new environment effect #define ENABLE_ENVIRONMENT_EFFECT_OPTION /// < Environment options #define ENABLE_DISABLE_SOFTWARE_TILING /// < Disable software tiling #define ENABLE_GRAPHIC_ON_OFF /// < System graphic options #define ENABLE_EFFECT_CAMERA_VIEW_FIX /// < Effect camera view fix #define ENABLE_DOG_MODE /// < Dog mode (all monsters with dog model) #define ENABLE_FOV_OPTION /// < Enable extended field of view game option //////////////////////////////////////////////////////////////////////////////// // Application Related #define ENABLE_SELECT_RENEWAL /// < New Select UI #define ENABLE_CREATE_RENEWAL /// < New Create UI #define ENABLE_SERVER_SELECT_RENEWAL /// < Server list renewal #define ENABLE_CHANNEL_LIST /// < Channel list renewal #define LOGIN_COUNT_DOWN_UI_MODIFY /// < Login count down #define WJ_SHOW_MOB_INFO /// < Show monsters level & aggressive flag #define WJ_MULTI_TEXTLINE /// < Multi textline #define ENABLE_TAB_NEXT_TARGET /// < Enable next target on key tab #define ENABLE_IMAGE_SCALE /// < Image box scaling #define ENABLE_TEXT_IMAGE_LINE /// < Image in text line #define ENABLE_HIGH_LIGHT_IMAGE /// < High light image #define ENABLE_IMAGE_CLIP_RECT /// < Enable image clipping for borders #define ENABLE_LOADING_TIP /// < Show loading tip #define ENABLE_ATLAS_MARK_INFO /// < Enable atlas mark info from client #define ENABLE_MAP_LOCATION_APP_NAME /// < Enable map location on the app name #define DISABLE_INDEX_FILE /// < Disable index file from client #define ENABLE_ETER_PACK_OBSCURING /// < Enable EterPack key obscuring (hide heys from binary) #define ENABLE_CONFIG_MODULE /// < Enable configuration module for saving settings #define ENABLE_DISCORD_RPC /// < Enable discord rpc #define ENABLE_OSF_MINIMAP_INFO /// < MiniMap information ( date time, patch ) #define RENDER_TARGET /// < Render target model #define CEF_BROWSER /// < CEF Browser #if !defined(_DEBUG) //# define ENABLE_MD5_FILE_CHECK /// < Enable MD5 file check from client //# define ENABLE_PATCH_CHECK /// < Enable patch check //# define ENABLE_CYTHON /// < Enable CYTHON #endif //////////////////////////////////////////////////////////////////////////////// // Item Related #define ENABLE_ENERGY_SYSTEM /// < Energy System #define ENABLE_NEW_USER_CARE /// < User care #define ENABLE_ITEM_DROP_RENEWAL /// < Renewal of item drops with color effect #define ENABLE_QUICK_PICKUP /// < Fast pickup close items #define WJ_ENABLE_PICKUP_ITEM_EFFECT /// < Pickup item effect #define WJ_ENABLE_TRADABLE_ICON /// < Block un-tradable items #define ENABLE_NEW_DROP_DIALOG /// < New drop dialog with remove item option #define ENABLE_67TH_BONUS /// < 6th and 7th rare bonus (classic) #define ENABLE_SOUL_BIND_SYSTEM /// < Soul bind items #define ENABLE_GACHA /// < ENABLE_BOSS_BOX Gacha boxes (x use time) #define ENABLE_MAGIC_REDUCTION /// < Magic reduction item #define ENABLE_STONE_OF_BLESS /// < Stone of bless (refinement item) #define ENABLE_SOUL_SYSTEM /// < Soul system #define ENABLE_NEW_BLEND_AFFECT /// < New blend affects with icon #define ENABLE_EXTENDED_BLEND_AFFECT /// < Extended blend item affect #define ENABLE_ITEM_SOCKET5 /// < Extend item sockets #define ENABLE_ITEM_APPLY4 /// < Extend item apply types //////////////////////////////////////////////////////////////////////////////// // Game Related #define ENABLE_MAILBOX /* * Description: Mail box * Author: blackdragonx61 / Mali * GitHub: https://github.com/blackdragonx61/Metin2-Official-MailBox */ #define ENABLE_CHATTING_WINDOW_RENEWAL /* * Title: Chatting Window Renewal * Description: Reworked chat window with settings. * Author: Owsap */ #define ENABLE_MESSENGER_GM /// < Messenger gm list #define ENABLE_MESSENGER_BLOCK /// < Messenger block #define ENABLE_MESSENGER_LOCK_FIX /// < Messenger list lock fix #define ENABLE_MOVE_CHANNEL /// < Move game channel #define ENABLE_12ZI /// < 12ZI mission notice (without dungeon) #define ENABLE_GUILD_DRAGONLAIR_SYSTEM #ifdef ENABLE_GUILD_DRAGONLAIR_SYSTEM /// < Guild dragon lair #define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM /// < Guild dragon lair party # define GUILD_DRAGONLAIR_STONE 6118 /// < Guild dragon lair statue vnum #endif #define ENABLE_SKILLBOOK_COMB_SYSTEM /// < Skill book combination #define ENABLE_PRIVATESHOP_SEARCH_SYSTEM /* * Title: Private Shop Search * Author: blackdragonx61 / Mali * GitHub: https://github.com/blackdragonx61/Metin2-Private-Shop-Search */ #define ENABLE_SHOPEX_RENEWAL /// < ShopEX renewal #ifdef ENABLE_SHOPEX_RENEWAL # define ENABLE_SHOPEX_TAB4 /// < ShopEx 4 tabs #endif #define ENABLE_CHANGE_LOOK_SYSTEM /// < Change look of item #if defined(ENABLE_CHANGE_LOOK_SYSTEM) # define ENABLE_MOUNT_CHANGE_LOOK /// < Change look of mount #endif #define ENABLE_CAPTCHA_SYSTEM /// < Captcha input #define ENABLE_DICE_SYSTEM /// < New dice system ( party ) #define ENABLE_SEND_TARGET_INFO /// < Monsters information #define ENABLE_ELEMENT_ADD /// < Monsters element #define ENABLE_DUNGEON_INFO_SYSTEM /// < Dungeon informations #define ENABLE_AUTO_REFINE /// < Auto refinement option #define ENABLE_REFINE_FAIL_TYPE /// < Extended refine fail message #define ENABLE_CHANNEL_STATUS_UPDATE /// < Channel player count #define ENABLE_CONQUEROR_LEVEL /// < Conqueror level #define WJ_SHOW_PARTY_ON_MINIMAP /// < Show party member on atlas #define ENABLE_MYSHOP_DECO /// < Private shop decoration #define ENABLE_EVENT_BANNER_FLAG /// < Game event banner flags ////////////////////////////////////////////////////////////////////////// // Network Related #define DISABLE_SEND_SEQUENCE /// < Disable send sequence #define ENABLE_RTT_STATISTICS/* * Description: Round Trip Time (RTT) Ping Statistics * Author: Owsap * Date: YMD.2021.07.24 */ #define ENABLE_NOVA_ENCRIPTACION #define __INDEX_FROM_SOURCE__ #if defined(ENABLE_RTT_STATISTICS) //# define _DEBUG_RTT // Enable RTT logs in debug mode. #endif
C++:#ifndef __INC_COMMON_SERVICE_H__ #define __INC_COMMON_SERVICE_H__ /** * @version 5000 Owsap Productions **/ #define __SERVICE_OWSAP__ //////////////////////////////////////////////////////////////////////////////// // Currency Related #define __CHEQUE_SYSTEM__ /// < Cheque currency (Won) #define __GEM_SYSTEM__ /// < Gem curreny (Gaya) #if defined(__GEM_SYSTEM__) # define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya) #endif //////////////////////////////////////////////////////////////////////////////// // Mini Games Related #define __MINI_GAME_OKEY__ /// < Mini game rumi (Okey) #define __MINI_GAME_CATCH_KING__ /// < Mini game catch king //////////////////////////////////////////////////////////////////////////////// // Dragon Soul Related #define __DS_GRADE_MYTH__ /// < Dragon soul mythical grade #define __DS_SET__ /// < Dragon soul table bonus handling #define __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge //////////////////////////////////////////////////////////////////////////////// // Costume Related #define __COSTUME_SYSTEM__ /// < Costume System #define __MOUNT_COSTUME_SYSTEM__ /// < Mount costume #define __ACCE_COSTUME_SYSTEM__ /// < Acce costume #define __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume #define __COSTUME_ATTR_SYSTEM__ /// < Costume attributes #define __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge #define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts //////////////////////////////////////////////////////////////////////////////// // Inventory & Equipment Related #define __INVENTORY_4PAGES__ /// < Extended inventory pages (4) #define __QUIVER_SYSTEM__ /// < Quiver equipement #define __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots #define __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory //#define __SORT_INVENTORY_ITEMS__ /// < Sorts all inventory items //////////////////////////////////////////////////////////////////////////////// // Player, Guild, Skills Related #define __WJ_NEW_USER_CARE__ /// < User care #define __PLAYER_PER_ACCOUNT5__ /// < 5 players per account #define __WOLFMAN_CHARACTER__ /// < Wolfman character #if defined(__WOLFMAN_CHARACTER__) //# define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation #endif #define __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp #if defined(__VIEW_TARGET_DECIMAL_HP__) # define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp #endif #define __GENDER_ALIGNMENT__ /// < Gender alignment (M, F) #define __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail #define __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills #define __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff #define __EXPRESSING_EMOTIONS__ /// < Special actions //#define __SKILL_COLOR_SYSTEM__ /// < Skill color #define __IMPROVED_LOGOUT_POINTS__ /// < Improved update packet on logout #define __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death #define __QUEST_RENEWAL__ /// < Quest page renewal #define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code #if defined(__PLAYER_PIN_SYSTEM__) //# define __DISABLE_PIN_SYSTEM__ #endif #define __RANDOM_STATUS_PER_LEVEL__ /// < Random status per level (classic) //////////////////////////////////////////////////////////////////////////////// // Item Related #define __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect #define __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect #define __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option #define __SOUL_BIND_SYSTEM__ /// < Soul bind items #define __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time) #define __MAGIC_REDUCTION__ /// < Magic reduction item #define __STONE_OF_BLESS__ /// < Stone of bless (refinement item) #define __SOUL_SYSTEM__ /// < Soul items #define __BLEND_AFFECT__ /// < New blend affects with icon #define __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect #define __ITEM_SOCKET5__ /// < Extend item sockets #define __ANTI_EXP_RING__ /// < Anti experience ring #define __ITEM_APPLY4__ /// < Extend item apply //////////////////////////////////////////////////////////////////////////////// // Game Related #define __MAILBOX__ /* * Description: Mail box system * Author: Blackdragonx61 / Mali * GitHub: https://github.com/blackdragonx61/Metin2-Official-MailBox */ #define __CHATTING_WINDOW_RENEWAL__ /* * Title: Chatting Window Renewal * Description: Reworked chat window with settings. * Author: Owsap */ #define __MESSENGER_GM__ /// < Messenger gm list #define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block #define __MOVE_CHANNEL__ /// < Move game channel #define __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice) #define __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag #define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party #if defined(__GUILD_DRAGONLAIR_PARTY_SYSTEM__) # define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon # if defined(__GUILD_DRAGONLAIR__) # define GUILD_DRAGONLAIR_DESTROY_STATUE_GM # define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP # define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP # endif #endif #define __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon #define __EREBUS_DUNGEON__ /// < Erebus dungeon #define __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination #define __PET_SYSTEM__ /// < Pet system #define __PRIVATESHOP_SEARCH_SYSTEM__ /* * Title: Private Shop Search * Author: blackdragonx61 / Mali * GitHub: https://github.com/blackdragonx61/Metin2-Private-Shop-Search */ #define __SHOPEX_RENEWAL__ /// < ShopEX renewal #if defined(__SHOPEX_RENEWAL__) # define __SHOPEX_TAB4__ /// < ShopEx 4 tabs #endif #define __CHANGE_LOOK_SYSTEM__ /// < Change look of item #if defined(__CHANGE_LOOK_SYSTEM__) # define __MOUNT_CHANGE_LOOK__ /// < Change look of mount #endif #define __DICE_SYSTEM__ /// < New dice system #define __SEND_TARGET_INFO__ /// < Monster target information #define __SEND_TARGET_ELEMENT__ /// < Target element #define __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants #define __PENDANT_SYSTEM__ /// < Talismans of elements #define __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations #define __EXTENDED_ITEM_AWARD__ /// < Extended item award #define __MULTI_LANGUAGE_SYSTEM__ /// < Multi language #define __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details #define __REFINE_FAIL_TYPE__ /// < Extended refine fail message #define __CHANNEL_STATUS_UPDATE__ /// < Channel player count #define __9TH_SKILL__ /// < Conqueror of Yohara #define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Show party member on atlas #define __BINARY_ATLAS_MARK_INFO__ /// < Enable atlas mark info from client #define __PARTY_PROFICY__ /// < Party proficy passive skill #define __PVP_COUNTDOWN__ /// < PvP duel countdown #define __EVENT_BANNER_FLAG__ /// < Game event banner flags #define __ENVIRONMENT__ /// < System environment #define __MYSHOP_DECO__ /// < Private shop decoration #define __GLOVE_SYSTEM__ /// < Glove equipement #define __EXTENDED_RELOAD__ /// < Extended GM reload commands (for drops) ////////////////////////////////////////////////////////////////////////// // Network Related #define __IMPROVED_PACKET_ENCRYPTION__ // ÆĞŶ ¾ÏÈ£È °³¼± #define __UDP_BLOCK__ /// < UDP Block #define __DISABLE_SEND_SEQUENCE__ /// < Disable sequence //#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API #define __HWID_DETAILS__ /// < HWID #endif // __INC_COMMON_SERVICE_H__
Öğeyi görmek için üye olmalısınız. buna göz atın isterseniz derlenmiş fixli halideneyen varmı ?
Hello can you update some links thanks.Dnd
Öğeyi görmek için üye olmalısınız.
ovsap 5.0
Öğeyi görmek için üye olmalısınız.
Öğeyi görmek için üye olmalısınız.
VT TARAMASI
Öğeyi görmek için üye olmalısınız.
- Katılım
- 11 Ocak 2021
- Konular
- 18
- Mesajlar
- 262
- Online süresi
- 1mo 5d
- Reaksiyon Skoru
- 158
- Altın Konu
- 0
- TM Yaşı
- 5 Yıl 4 Ay 29 Gün
- Başarım Puanı
- 76
- MmoLira
- 595
- DevLira
- 30
Paylaşım için teşekkürler
- Katılım
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- 932
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- 1
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- 206
- MmoLira
- 12,663
- DevLira
- 6
Bune iki ekmek arası ekmek mi ? 

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- 0
- TM Yaşı
- 9 Yıl 4 Ay 15 Gün
- Başarım Puanı
- 171
- MmoLira
- 2,083
- DevLira
- 135
up.
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