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error gm affect

Psycho93

Level 2
Üye
Katılım
8 Ara 2020
Konular
11
Mesajlar
79
Online süresi
29g 18783s
Reaksiyon Skoru
8
Altın Konu
0
Başarım Puanı
63
Yaş
32
TM Yaşı
5 Yıl 4 Ay 14 Gün
MmoLira
5,253
DevLira
3

Metin2 EP, Valorant VP dahil tüm oyun ürünlerini en uygun fiyatlarla bulabilir, Item ve Karakterlerinizi hızlıca satabilirsiniz. HEMEN TIKLA!

void CHARACTER::SetEmpire(BYTE bEmpire)
{
m_bEmpire = bEmpire;
}

#define ENABLE_GM_FLAG_IF_TEST_SERVER
#define ENABLE_GM_FLAG_FOR_LOW_WIZARD
void CHARACTER::SetPlayerProto(const TPlayerTable * t)
{
if (!GetDesc() || !*GetDesc()->GetHostName())
sys_err("cannot get desc or hostname");
else
SetGMLevel();

m_bCharType = CHAR_TYPE_PC;

m_dwPlayerID = t->id;

m_iAlignment = t->lAlignment;
m_iRealAlignment = t->lAlignment;

m_points.voice = t->voice;

m_points.skill_group = t->skill_group;

m_pointsInstant.bBasePart = t->part_base;
SetPart(PART_HAIR, t->parts[PART_HAIR]);
#ifdef ENABLE_ACCE_SYSTEM
SetPart(PART_ACCE, t->parts[PART_ACCE]);
#endif
m_points.iRandomHP = t->sRandomHP;
m_points.iRandomSP = t->sRandomSP;

// REMOVE_REAL_SKILL_LEVLES
if (m_pSkillLevels)
M2_DELETE_ARRAY(m_pSkillLevels);

m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
// END_OF_REMOVE_REAL_SKILL_LEVLES

if (t->lMapIndex >= 10000)
{
m_posWarp.x = t->lExitX;
m_posWarp.y = t->lExitY;
m_lWarpMapIndex = t->lExitMapIndex;
}

SetRealPoint(POINT_PLAYTIME, t->playtime);
m_dwLoginPlayTime = t->playtime;
SetRealPoint(POINT_ST, t->st);
SetRealPoint(POINT_HT, t->ht);
SetRealPoint(POINT_DX, t->dx);
SetRealPoint(POINT_IQ, t->iq);

SetPoint(POINT_ST, t->st);
SetPoint(POINT_HT, t->ht);
SetPoint(POINT_DX, t->dx);
SetPoint(POINT_IQ, t->iq);

SetPoint(POINT_STAT, t->stat_point);
SetPoint(POINT_SKILL, t->skill_point);
SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);

SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);

SetPoint(POINT_LEVEL_STEP, t->level_step);
SetRealPoint(POINT_LEVEL_STEP, t->level_step);

SetRace(t->job);

SetLevel(t->level);
SetExp(t->exp);
SetGold(t->gold);
#ifdef ENABLE_CHEQUE_SYSTEM
SetCheque(t->cheque);
#endif

SetMapIndex(t->lMapIndex);
SetXYZ(t->x, t->y, t->z);

ComputePoints();

SetHP(t->hp);
SetSP(t->sp);
SetStamina(t->stamina);

#ifndef ENABLE_GM_FLAG_IF_TEST_SERVER
if (!test_server)
#endif
{
#ifdef ENABLE_GM_AFFECTS
if (GetGMLevel() == GM_IMPLEMENTOR)
{
m_afAffectFlag.Set(AFF_YMIR_SA);
m_bPKMode = PK_MODE_PROTECT;
}
else if (GetGMLevel() == GM_HIGH_WIZARD)
{
m_afAffectFlag.Set(AFF_YMIR_SGM);
m_bPKMode = PK_MODE_PROTECT;
}
else if (GetGMLevel() == GM_GOD)
{
m_afAffectFlag.Set(AFF_YMIR_TGM);
m_bPKMode = PK_MODE_PROTECT;
}
else if (GetGMLevel() == GM_LOW_WIZARD)
{
m_afAffectFlag.Set(AFF_YMIR_MOD);
m_bPKMode = PK_MODE_PROTECT;
}
#else
#ifdef ENABLE_GM_FLAG_FOR_LOW_WIZARD
if (GetGMLevel() > GM_PLAYER)
#else
if (GetGMLevel() > GM_LOW_WIZARD)
#endif
{
m_afAffectFlag.Set(AFF_YMIR);
m_bPKMode = PK_MODE_PROTECT;
}
#endif
}

if (GetLevel() < PK_PROTECT_LEVEL)
m_bPKMode = PK_MODE_PROTECT;

m_stMobile = t->szMobile;

SetHorseData(t->horse);

if (GetHorseLevel() > 0)
UpdateHorseDataByLogoff(t->logoff_interval);

thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));

m_dwLogOffInterval = t->logoff_interval;

sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);

if (GetGMLevel() != GM_PLAYER)
{
LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
}

#ifdef __PET_SYSTEM__
if (m_petSystem)
{
m_petSystem->Destroy();
delete m_petSystem;
}

m_petSystem = M2_NEW CPetSystem(this);
#endif
}



Does anyone know why I don't see the effects?
 

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