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Cevaplanmadı kostüm gizleme sistemi build hata

  • Konuyu başlatan Konuyu başlatan classone45
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 37
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classone45

Lesivo
TM Üye
Üye
Katılım
29 Tem 2022
Konular
30
Mesajlar
130
Online süresi
28d 3h
Reaksiyon Skoru
4
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0
TM Yaşı
3 Yıl 10 Ay 10 Gün
Başarım Puanı
70
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3,175
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0
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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!


bu konudaki sistemi eklemeye çalışıyorum şöyle bir hata alıyorum

gdfgfdg.PNG



[CODE title="char.cpp"]#include "stdafx.h"

#includ#include/common/teen_packet.h"
#includ#include/common/VnumHelper.h"
#includ#include/common/CommonDefines.h"

#includ#includeh"

#includ#includeg.h"
#includ#include.h"
#includ#include.h"
#includ#includemanager.h"
#includ#includeclient.h"
#includ#includemanager.h"
#includ#includer_manager.h"
#includ#includemanager.h"
#includ#includen.h"
#includ#includer.h"
#includ#includet.h"
#includ#include"
#includ#includeng.h"
#includ#includenge.h"
#includ#includee.h"
#includ#includet.h"
#includ#includeh"
#includ#includemanager.h"
#includ#includeox.h"
#includ#include.h"
#includ#include"
#includ#include.h"
#includ#include_position.h"
#includ#includemanager.h"
#includ#include"
#includ#include"
#includ#include.h"
#includ#include_manager.h"
#includ#includeon.h"
#includ#includenger_manager.h"
#includ#includee_item.h"
#includ#includemanager.h"
#includ#includeap.h"
#includ#includeevent.h"
#includ#includerd.h"
#includ#includet.h"
#includ#includeng.h"
#includ#includeanager.h"
#includ#includeg.h"
#includ#includech.h"
#includ#includee.h"
#includ#include.h"
#includ#includeog.h"
#includ#includename_manager.h"
#includ#includeg.h"
#includ#include
#includ#includeocation.h"
#includ#includeragon_Binder.h"
#includ#includehield.h"
#includ#include_power.h"
#includ#includeManager.h"
#includ#includeon_attributes.h"
#includ#includent.h"
#ifdef #ifdef_MOUNT_COSTUME_SYSTEM
#includ#includeSystem.h"
#endif
#endif #ifdef_RONARK_SYSTEM
#includ#includek_map.h"
#endif
#endiff #ifdefLE_NEW_OFFLINESHOP__
#includ#includefflineshop.h"
#includ#includefflineshop_manager.h"
#endif
#endiff #ifdefSYSTEM__
#includ#includestem.h"
#endif
#endifd#includenSoul.h"
#includ#include/common/CommonDefines.h"

#ifdef #ifdef_TARGET_INFORMATION_SYSTEM
#includ#includeithm>
#includ#includetor>
using namespace std;
#endif
#endifn const BYTE g_aBuffOnAttrPoints;
extern bool RaceToJob(unsigned race, unsigned* ret_job);

extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);

bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
{
switch (map_index)
{
case 301:
case 302:
case 303:
case 304:
if (ch->GetLevel() < 90)
return false;
}
return true;
}

#ifdef #ifdefEDAMAGE_SYSTEM
const DWORD CHARACTER::GetNoDamageRaceFlag()
{
return m_dwNDRFlag;
}

void CHARACTER::SetNoDamageRaceFlag(DWORD dwRaceFlag)
{
if (dwRaceFlag >= MAIN_RACE_MAX_NUM) return;
if (IS_SET(m_dwNDRFlag, 1 << dwRaceFlag)) return;
SET_BIT(m_dwNDRFlag, 1 << dwRaceFlag);
}

void CHARACTER::UnsetNoDamageRaceFlag(DWORD dwRaceFlag)
{
if (dwRaceFlag >= MAIN_RACE_MAX_NUM) return;
if (!IS_SET(m_dwNDRFlag, 1 << dwRaceFlag)) return;
REMOVE_BIT(m_dwNDRFlag, 1 << dwRaceFlag);
}

void CHARACTER::ResetNoDamageRaceFlag()
{
m_dwNDRFlag = 0;
}

const std::set<DWORD>& CHARACTER::GetNoDamageAffectFlag()
{
return m_setNDAFlag;
}

void CHARACTER::SetNoDamageAffectFlag(DWORD dwAffectFlag)
{
m_setNDAFlag.insert(dwAffectFlag);
}

void CHARACTER::UnsetNoDamageAffectFlag(DWORD dwAffectFlag)
{
m_setNDAFlag.erase(dwAffectFlag);
}

void CHARACTER::ResetNoDamageAffectFlag()
{
m_setNDAFlag.clear();
}
#endif
#endifactor> DynamicCharacterPtr member function definitions

LPCHARACTER DynamicCharacterPtr::Get() const {
LPCHARACTER p = NULL;
if (is_pc) {
p = CHARACTER_MANAGER::instance().FindByPID(id);
}
else {
p = CHARACTER_MANAGER::instance().Find(id);
}
return p;
}

DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
if (character == NULL) {
Reset();
return *this;
}
if (character->IsPC()) {
is_pc = true;
id = character->GetPlayerID();
}
else {
is_pc = false;
id = character->GetVID();
}
return *this;
}

CHARACTER::CHARACTER()
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);

Initialize();
}

CHARACTER::~CHARACTER()
{
Destroy();
}

void CHARACTER::Initialize()
{
CEntity::Initialize(ENTITY_CHARACTER);

m_bNoOpenedShop = true;

m_bOpeningSafebox = false;

m_fSyncTime = get_float_time() - 3;
m_dwPlayerID = 0;
m_dwKillerPID = 0;

m_iMoveCount = 0;

m_pkRegen = NULL;
regen_id_ = 0;
m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
m_posStart.x = m_posStart.y = 0;
m_posDest.x = m_posDest.y = 0;
m_fRegenAngle = 0.0f;
m_protection_Time.clear();

m_pkMobData = NULL;
m_pkMobInst = NULL;

m_pkShop = NULL;
m_pkChrShopOwner = NULL;
m_pkMyShop = NULL;
m_pkExchange = NULL;
m_pkParty = NULL;
m_pkPartyRequestEvent = NULL;

m_pGuild = NULL;

m_pkChrTarget = NULL;

m_pkMuyeongEvent = NULL;

m_pkWarpNPCEvent = NULL;
m_pkDeadEvent = NULL;
m_pkStunEvent = NULL;
m_pkSaveEvent = NULL;
m_pkRecoveryEvent = NULL;
m_pkTimedEvent = NULL;
m_pkFishingEvent = NULL;
m_pkWarpEvent = NULL;

// MINING
m_pkMiningEvent = NULL;
// END_OF_MINING

#ifdef #ifdef_COLOR_NAME
for (int i = 0; i < 3; ++i)
m_bColorName = 0;
#endif
#endifpkPoisonEvent = NULL;
#ifdef #ifdef_WOLFMAN_CHARACTER
m_pkBleedingEvent = NULL;
#endif
#endifpkFireEvent = NULL;
m_pkCheckSpeedHackEvent = NULL;
m_speed_hack_count = 0;

m_pkAffectEvent = NULL;
m_afAffectFlag = TAffectFlag(0, 0);

m_pkDestroyWhenIdleEvent = NULL;

m_pkChrSyncOwner = NULL;

m_points = {};
m_pointsInstant = {};
memset(&m_quickslot, 0, sizeof(m_quickslot));
#ifdef #ifdef_KILL_STATISTICS
memset(&m_killstatistics, 0, sizeof(m_killstatistics));
#endif
#endifbCharType = CHAR_TYPE_MONSTER;

SetPosition(POS_STANDING);

m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();

GotoState(m_stateIdle);
m_dwStateDuration = 1;

m_dwLastAttackTime = get_dword_time() - 20000;

m_bAddChrState = 0;

m_pkChrStone = NULL;

m_pkSafebox = NULL;
m_iSafeboxSize = -1;
m_iSafeboxLoadTime = 0;

m_pkMall = NULL;
m_iMallLoadTime = 0;

m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
m_lWarpMapIndex = 0;

m_posExit.x = m_posExit.y = m_posExit.z = 0;
m_lExitMapIndex = 0;

m_pSkillLevels = NULL;

m_dwMoveStartTime = 0;
m_dwMoveDuration = 0;

m_dwFlyTargetID = 0;

m_dwNextStatePulse = 0;

m_dwLastDeadTime = get_dword_time() - 180000;

m_bSkipSave = false;

m_bItemLoaded = false;

m_bHasPoisoned = false;
#ifdef #ifdef_WOLFMAN_CHARACTER
m_bHasBled = false;
#endif
#endifpkDungeon = NULL;
m_iEventAttr = 0;

m_kAttackLog.dwVID = 0;
m_kAttackLog.dwTime = 0;

m_bNowWalking = m_bWalking = false;
ResetChangeAttackPositionTime();

m_bDetailLog = false;
m_bMonsterLog = false;

m_bDisableCooltime = false;
m_iWarKillCount = 0;
m_iWarDeadCount = 0;

m_iAlignment = 0;
m_iRealAlignment = 0;

m_iKillerModePulse = 0;
m_bPKMode = PK_MODE_PEACE;

m_dwQuestNPCVID = 0;
m_dwQuestByVnum = 0;
m_pQuestItem = NULL;

m_szMobileAuth[0] = '\0';

m_dwUnderGuildWarInfoMessageTime = get_dword_time() - 60000;

m_bUnderRefine = false;

// REFINE_NPC
m_dwRefineNPCVID = 0;
// END_OF_REFINE_NPC

m_dwPolymorphRace = 0;

m_bStaminaConsume = false;

#ifdef #ifdef_LONCA_AKTIF_LIDER_SYSTEM
m_dwLonAktifLastTime = 0;
#endif
#endifesetChainLightningIndex();

m_dwMountVnum = 0;
m_chHorse = NULL;
m_chRider = NULL;

#ifdef #ifdefLE_NEW_OFFLINESHOP__
m_pkOfflineShop = NULL;
m_pkShopSafebox = NULL;
m_pkAuction = NULL;
m_pkAuctionGuest = NULL;
//offlineshop-updated 03/08/19
m_pkOfflineShopGuest = NULL;

//offlineshop-updated 05/08/19
m_bIsLookingOfflineshopOfferList = false;
#endif
#endif_pWarMap = NULL;
m_pWeddingMap = NULL;
m_bChatCounter = 0;

ResetStopTime();

m_dwLastVictimSetTime = get_dword_time() - 3000;
m_iMaxAggro = -100;

m_bSendHorseLevel = 0;
m_bSendHorseHealthGrade = 0;
m_bSendHorseStaminaGrade = 0;

m_dwLoginPlayTime = 0;

m_pkChrMarried = NULL;

m_posSafeboxOpen.x = -1000;
m_posSafeboxOpen.y = -1000;

// EQUIP_LAST_SKILL_DELAY
m_dwLastSkillTime = get_dword_time();
// END_OF_EQUIP_LAST_SKILL_DELAY

// MOB_SKILL_COOLTIME
memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
// END_OF_MOB_SKILL_COOLTIME

m_isinPCBang = false;

// ARENA
m_pArena = NULL;
m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
// END_ARENA

//PREVENT_TRADE_WINDOW
m_isOpenSafebox = 0;
//END_PREVENT_TRADE_WINDOW

//PREVENT_REFINE_HACK
m_iRefineTime = 0;
//END_PREVENT_REFINE_HACK

//RESTRICT_USE_SEED_OR_MOONBOTTLE
m_iSeedTime = 0;
//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
//PREVENT_PORTAL_AFTER_EXCHANGE
m_iExchangeTime = 0;
//END_PREVENT_PORTAL_AFTER_EXCHANGE
//
m_iSafeboxLoadTime = 0;

m_iMyShopTime = 0;

InitMC();

m_deposit_pulse = 0;

SET_OVER_TIME(this, OT_NONE);

m_strNewName = "";

m_known_guild.clear();

m_dwLogOffInterval = 0;

m_bComboSequence = 0;
m_dwLastComboTime = 0;
m_bComboIndex = 0;
m_iComboHackCount = 0;
m_dwSkipComboAttackByTime = 0;
#ifdef #ifdef_LOTTERY_SYSTEM
bIndexLotteryReward = -1;
#endif
#endif_dwMountTime = 0;

m_dwLastGoldDropTime = 0;
#ifdef #ifdef_NEWSTUFF
m_dwLastItemDropTime = 0;
m_dwLastBoxUseTime = 0;
m_dwLastBuySellTime = 0;
#endif
#endif_HackShieldCheckEvent = NULL;
m_HackShieldCheckMode = false;

m_bIsLoadedAffect = false;
cannot_dead = false;

#ifdef #ifdefSYSTEM__
m_petSystem = 0;
m_bIsPet = false;
#endif
#endif #ifdefEDAMAGE_SYSTEM
m_dwNDRFlag = 0;
m_setNDAFlag.clear();
#endif
#endif_fAttMul = 1.0f;
m_fDamMul = 1.0f;

m_pointsInstant.iDragonSoulActiveDeck = -1;
#ifdef #ifdef_ANTI_CMD_FLOOD
m_dwCmdAntiFloodCount = 0;
m_dwCmdAntiFloodPulse = 0;
#endif
#endifmset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
m_iSyncHackCount = 0;
#ifdef #ifdef_COSTUME_SYSTEM__
m_bHideBodyCostume = false;
m_bHideHairCostume = false;
m_bHideAcceCostume = false;
m_bHideWeaponCostume = false;
#endif
#endif #ifdef_SKILL_COLOR_SYSTEM
memset(&m_dwSkillColor, 0, sizeof(m_dwSkillColor));
#endif
#endif #ifdef_ACCE_SYSTEM
m_bAcceCombination = false;
m_bAcceAbsorption = false;
#endif
#endiff #ifdef_TARGET_INFORMATION_SYSTEM
dwLastTargetInfoPulse = 0;
#endif
#endiff #ifdef_SYSTEM__
m_bAuraRefineWindowType = AURA_WINDOW_TYPE_MAX;
m_bAuraRefineWindowOpen = false;
for (BYTE i = AURA_SLOT_MAIN; i < AURA_SLOT_MAX; i++)
m_pAuraRefineWindowItemSlot = NPOS;

memset(&m_bAuraRefineInfo, 0, AURA_REFINE_INFO_SLOT_MAX * sizeof(TAuraRefineInfo));
#endif
#endiff #ifdef_MOUNT_COSTUME_SYSTEM
m_mountSystem = 0;
m_bIsMount = false;
m_bMountCounter = 0;
#endif
#endiff #ifdef_TIME_CONTROL
m_iDsLoadTime = 0;
m_iEquipLoadTime = 0;
#endif
#endif #ifdef_RENAME_ALIGNMENT_SYSTEM
m_stTitle = "";
memset(m_bTitleColor, 0, sizeof(m_bTitleColor));
#endif
#endifd CHARACTER::Create(const char* c_pszName, DWORD vid, bool isPC)
{
static int s_crc = 172814;

char crc_string[128 + 1];
snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));

if (isPC)
m_stName = c_pszName;
}

void CHARACTER::Destroy()
{
CloseMyShop();

if (m_pkRegen)
{
if (m_pkDungeon) {
// Dungeon regen may not be valid at this point
if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
--m_pkRegen->count;
}
}
else {
// Is this really safe?
--m_pkRegen->count;
}
m_pkRegen = NULL;
}

#ifdef #ifdef_MOUNT_COSTUME_SYSTEM
if (m_mountSystem)
{
m_mountSystem->Destroy();
delete m_mountSystem;
m_mountSystem = 0;
}
if (GetMountVnum())
{
RemoveAffect(AFFECT_MOUNT);
RemoveAffect(AFFECT_MOUNT_BONUS);
}
HorseSummon(false);
#endif
#endiff (m_pkDungeon)
{
SetDungeon(NULL);
}

#ifdef #ifdefSYSTEM__
if (m_petSystem)
{
m_petSystem->Destroy();
delete m_petSystem;

m_petSystem = 0;
}
#endif
#endiforseSummon(false);

if (GetRider())
GetRider()->ClearHorseInfo();

if (IsPC())
{
if (isHackShieldEnable)
{
CHackShieldManager::instance().DeleteClientHandle(GetPlayerID());
}
}

if (GetDesc())
{
GetDesc()->BindCharacter(NULL);
// BindDesc(NULL);
}

if (m_pkExchange)
m_pkExchange->Cancel();

SetVictim(NULL);

if (GetShop())
{
GetShop()->RemoveGuest(this);
SetShop(NULL);
}

ClearStone();
ClearSync();
ClearTarget();

if (NULL == m_pkMobData)
{
DragonSoul_CleanUp();
ClearItem();
}

// <Factor> m_pkParty becomes NULL after CParty destructor call!
LPPARTY party = m_pkParty;
if (party)
{
if (party->GetLeaderPID() == GetVID() && !IsPC())
{
M2_DELETE(party);
}
else
{
party->Unlink(this);

if (!IsPC())
party->Quit(GetVID());
}

SetParty(NULL);
}

if (m_pkMobInst)
{
M2_DELETE(m_pkMobInst);
m_pkMobInst = NULL;
}

m_pkMobData = NULL;

if (m_pkSafebox)
{
M2_DELETE(m_pkSafebox);
m_pkSafebox = NULL;
}

if (m_pkMall)
{
M2_DELETE(m_pkMall);
m_pkMall = NULL;
}

for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
{
if (NULL != it->second)
{
M2_DELETE(it->second);
}
}
m_map_buff_on_attrs.clear();

m_set_pkChrSpawnedBy.clear();

StopMuyeongEvent();
event_cancel(&m_pkWarpNPCEvent);
event_cancel(&m_pkRecoveryEvent);
event_cancel(&m_pkDeadEvent);
event_cancel(&m_pkSaveEvent);
event_cancel(&m_pkTimedEvent);
event_cancel(&m_pkStunEvent);
event_cancel(&m_pkFishingEvent);
event_cancel(&m_pkPoisonEvent);
#ifdef #ifdef_WOLFMAN_CHARACTER
event_cancel(&m_pkBleedingEvent);
#endif
#endifent_cancel(&m_pkFireEvent);
event_cancel(&m_pkPartyRequestEvent);
//DELAYED_WARP
event_cancel(&m_pkWarpEvent);
event_cancel(&m_pkCheckSpeedHackEvent);
//END_DELAYED_WARP

// RECALL_DELAY
//event_cancel(&m_pkRecallEvent);
// END_OF_RECALL_DELAY

// MINING
event_cancel(&m_pkMiningEvent);
// END_OF_MINING

StopHackShieldCheckCycle();

for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
{
LPEVENT pkEvent = it->second;
event_cancel(&pkEvent);
}
m_mapMobSkillEvent.clear();

//event_cancel(&m_pkAffectEvent);
ClearAffect();

event_cancel(&m_pkDestroyWhenIdleEvent);

if (m_pSkillLevels)
{
M2_DELETE_ARRAY(m_pSkillLevels);
m_pSkillLevels = NULL;
}

CEntity::Destroy();

if (GetSectree())
GetSectree()->RemoveEntity(this);

if (m_bMonsterLog)
CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
}

const char* CHARACTER::GetName() const
{
return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
}

void CHARACTER::OpenMyShop(const char* c_pszSign, TShopItemTable* pTable, BYTE bItemCount)
{
if (!CanHandleItem()) // @fixme149
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
return;
}

#ifndef ENABLE_OPEN_SHOP_WITH_ARMOR
if (GetPart(PART_MA#ifndef)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
return;
}
#endif

if (GetMyShop())
{
CloseMyShop();
return;
}


quest::#endifC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());


if (pPC->IsRunning())
return;

if (bItemCount == 0)
return;

int64_t nTotalMoney = 0;

for (int n = 0; n < bItemCount; ++n)
{
nTotalMoney += static_cast<int64_t>((pTable + n)->price);
}

nTotalMoney += static_cast<int64_t>(GetGold());

if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억 냥을 초과하여 상점을 열수가 없습니다"));
return;
}

char szSign[SHOP_SIGN_MAX_LEN + 1];
strlcpy(szSign, c_pszSign, sizeof(szSign));

m_stShopSign = szSign;

if (m_stShopSign.length() == 0)
return;

if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("비속어나 은어가 포함된 상점 이름으로 상점을 열 수 없습니다."));
return;
}

// MYSHOP_PRICE_LIST
std::map<DWORD, DWORD> itemkind;
// END_OF_MYSHOP_PRICE_LIST

std::set<TItemPos> cont;
for (BYTE i = 0; i < bItemCount; ++i)
{
if (cont.find((pTable + i)->pos) != cont.end())
{
sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
return;
}

// ANTI_GIVE, ANTI_MYSHOP check
LPITEM pkItem = GetItem((pTable + i)->pos);

if (pkItem)
{
const TItemTable* item_table = pkItem->GetProto();

if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("유료화 아이템은 개인상점에서 판매할 수 없습니다."));
return;
}

if (pkItem->IsEquipped() == true)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장비중인 아이템은 개인상점에서 판매할 수 없습니다."));
return;
}

if (true == pkItem->isLocked())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용중인 아이템은 개인상점에서 판매할 수 없습니다."));
return;
}

// MYSHOP_PRICE_LIST
itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
// END_OF_MYSHOP_PRICE_LIST
}

cont.insert((pTable + i)->pos);
}

// MYSHOP_PRICE_LIST

if (CountSpecifyItem(71049)) {

// @fixme403 BEGIN
TItemPriceListTable header;
memset(&header, 0, sizeof(TItemPriceListTable));

header.dwOwnerID = GetPlayerID();
header.byCount = itemkind.size();

size_t idx = 0;
for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
{
header.aPriceInfo[idx].dwVnum = it->first;
header.aPriceInfo[idx].dwPrice = it->second;
idx++;
}

db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, GetDesc()->GetHandle(), &header, sizeof(TItemPriceListTable));
// @fixme403 END
}
// END_OF_MYSHOP_PRICE_LIST
else if (CountSpecifyItem(50200))
RemoveSpecifyItem(50200, 1);
else
return;

if (m_pkExchange)
m_pkExchange->Cancel();

TPacketGCShopSign p;

p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
strlcpy(p.szSign, c_pszSign, sizeof(p.szSign));

PacketAround(&p, sizeof(TPacketGCShopSign));

m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);

if (IsPolymorphed() == true)
{
RemoveAffect(AFFECT_POLYMORPH);
}

if (GetHorse())
{
HorseSummon(false, true);
}
else if (GetMountVnum())
{
RemoveAffect(AFFECT_MOUNT);
RemoveAffect(AFFECT_MOUNT_BONUS);
}

SetPolymorph(30000, true);

}

void CHARACTER::CloseMyShop()
{
if (GetMyShop())
{
m_stShopSign.clear();
CShopManager::instance().DestroyPCShop(this);
m_pkMyShop = NULL;

TPacketGCShopSign p;

p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
p.szSign[0] = '\0';

PacketAround(&p, sizeof(p));
#ifdef ENABLE_WOLFMAN_CHARACTER
SetPolymorph(m_points.job, true);
// SetPolymorph(0, true);
#else
SetPolymorph(GetJob(), true);
#endif
}
}

void EncodeMovePacket(TPacketGCMove& pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)#ifdef pack.bHeader = HEADER_GC_MOVE;
pack.bFunc = bFunc;
pack.bArg = bArg;
pack.dwVID = dwVID;
#elseack.dwTime = dwTime ? dwTime : get_dwor#endif();
pack.bRot = bRot;
pack.lX = x;
pack.lY = y;
pack.dwDuration = dwDuration;
}

void CHARACTER::RestartAtSamePos()
{
if (m_bIsObserver)
return;

EncodeRemovePacket(this);
EncodeInsertPacket(this);

ENTITY_MAP::iterator it = m_map_view.begin();

while (it != m_map_view.end())
{
LPENTITY entity = (it++)->first;

EncodeRemovePacket(entity);
if (!m_bIsObserver)
EncodeInsertPacket(entity);

if (entity->IsType(ENTITY_CHARACTER))
{
LPCHARACTER lpChar = (LPCHARACTER)entity;
if (lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster())
{
if (!entity->IsObserverMode())
entity->EncodeInsertPacket(this);
}
}
else
{
if (!entity->IsObserverMode())
{
entity->EncodeInsertPacket(this);
}
}
}
}

// #define ENABLE_SHOWNPCLEVEL
void CHARACTER::EncodeInsertPacket(LPENTITY entity)
{

LPDESC d;

if (!(d = entity->GetDesc()))
return;

LPCHARACTER ch = (LPCHARACTER)entity;
ch->SendGuildName(GetGuild());

TPacketGCCharacterAdd pack;

pack.header = HEADER_GC_CHARACTER_ADD;
#defineVID = m_vid;
pack.bType = GetCharType();
pack.angle = GetRotation();
pack.x = GetX();
pack.y = GetY();
pack.z = GetZ();
pack.wRaceNum = GetRaceNum();
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
if (IsPet() || IsMount())
#else
if (IsPet())
#endif
{
pack.bMovingSpeed = 150;
}
else
{
pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
}
pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
pack.dwAffectFlag[0] = m_a#ifdeftFlag.bits[0];
pack.dwAffectFlag[1] = m_afAffectFlag.bi#else;

pack.bState#endif m_bAddChrState;

int iDur = 0;

if (m_posDest.x != pack.x || m_posDest.y != pack.y)
{
iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();

if (iDur <= 0)
{
pack.x = m_posDest.x;
pack.y = m_posDest.y;
}
}

d->Packet(&pack, sizeof(pack));

if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
{
TPacketGCCharacterAdditionalInfo addPacket;
memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));

addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
addPacket.dwVID = m_vid;

addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
#ifdef ENABLE_EFFECT_SYSTEM
addPacket.awPart[CHR_BODY_EFFECT] = GetPart(BODY_EFFECT);
addPacket.awPart[CHR_WEAPON_RIGHT_EFFECT] = GetPart(WEAPON_RIGHT_EFFECT);
addPacket.awPart[CHR_WEAPON_LEFT_EFFECT] = GetPart(WEAPON_LEFT_EFFECT);
#endif
#ifdef ENABLE_ACCE_SYSTEM
addPacket.#ifdef[CHR_EQUIPPART_ACCE] = GetPart(PART_ACCE);
#endif
#ifdef __AURA_SYSTEM__
addPacket.awPart[CHR_EQUIPPART_AURA] = GetPart(PART_AURA);
#endif
addPacket.bPKMode = m_bPKMode;
addPacket.dwMountVnum = GetMountVnum();
addPacke#endifi#ifdef_bEmpire;
#ifdef ENABLE_SKILL_COLOR_SYSTEM
memcpy(addPacket.dwSkillColor, GetSk#endifo#ifdefizeof(addPacket.dwSkillColor));
#endif

#ifdef ENABLE_SHOWNPCLEVEL
if (1)
#e#endif if (IsPC() == true)
#endif
{
addPacket.dwLevel = GetLevel();
#ifdef ENABLE_RENAME_ALIGNMENT_SYSTEM
#ifdef strlcpy(addPacket.title.szName, GetRenameAlignment(), sizeof(addPacket.title.szName));
memcpy(addPac#endiftl#ifdefours, GetAlignmentColors(), sizeof(a#elseket.title.bColours));
#endif
#endif }
else
{
addPacket.dwLeve#ifdef
}

if (false)
{
LPCHARACTER ch = (LPCHARACTER)entity;

if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
{
#endifshow_all_info;
}
else
{
memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
addPacket.dwGuildID = 0;
#ifdef ENABLE_GUILD_LEADER_GRADE_NAME
addPacket.bGuildLeaderGrade = 0;
#endif
addPacket.sAlignment = 0;
#ifdef ENABLE_PLAYTIME_ICON
addPacket.dwPlayTime = 0;
#endif
}
}
else
{
show_all_info:
strlcpy(addP#ifdefname, GetName(), sizeof(addPacket.name));

#ifdef ENABLE_COLOR_NAME
for (#endif= 0; i < 3; ++i)
addPacket.bCol#ifdef = GetColorName(i);
#endif
if (GetGuild() != NULL#endif {
addPacket.dwGuildID = GetGuild()->GetID();
#ifdef ENABLE_GUILD_LEADER_GRADE_NAME
CGuild* pGuild = this#ifdefuild();
if (pGuild->GetMasterPID() == GetPlayerID())
addPacket.bGuildLeade#endif = 3;
else if (pGuild->GetGeneralPID(GetPlayerID()) == true)
addPacket.bGu#ifdefderGrade = 2;
else
addPacket.bGuildLeaderGrade = 1;
#endif
}
else
{
addPacket.dwGuildID = 0;
#ifdef ENABLE_GUILD_LEADER_GRADE_NAME
addPacket.bGuildLeaderGrade = 0;
#endif
}

addPacket.sAlignment = m_iAlignment / 10;
#ifdef ENABLE_PLAYTIME_ICON
addPacket.d#endifime = GetRealPoint(POINT_PLAYTIME);
#endif
}

d->Packet(&addPacket, siz#ifdefacketGCCharacterAdditionalInfo));
}

if (iDur)
{
TPacketGCMov#endif;
EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, #ifdefest.y, iDur, 0, (BYTE)(GetRotation() / 5));
d->Packet(&pack, sizeof(pack));

#endifTPacketGCWalkMode p;
p.vid = GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;

d->Packet(&p, sizeof(p));
}

if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
{
LPCHARACTER ch = (LPCHARACTER)entity;
if (ch->IsWalking())
{
TPacketGCWalkMode p;
p.vid = ch->GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
GetDesc()->Packet(&p, sizeof(p));
}
}

if (GetMyShop())
{
TPacketGCShopSign p;

p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
strlcpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));

d->Packet(&p, sizeof(TPacketGCShopSign));
}

if (entity->IsType(ENTITY_CHARACTER))
{
sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
}
}

void CHARACTER::EncodeRemovePacket(LPENTITY entity)
{
if (entity->GetType() != ENTITY_CHARACTER)
return;

LPDESC d;

if (!(d = entity->GetDesc()))
return;

TPacketGCCharacterDelete pack;

pack.header = HEADER_GC_CHARACTER_DEL;
pack.id = m_vid;

d->Packet(&pack, sizeof(TPacketGCCharacterDelete));

if (entity->IsType(ENTITY_CHARACTER))
sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD)m_vid, ((LPCHARACTER)entity)->GetName());
}

void CHARACTER::UpdatePacket()
{
if (GetSectree() == NULL) return;
if(IsPC()&&(!GetDesc()||!GetDesc()->GetCharacter()))return;//@fixme190
TPacketGCCharacterUpdate pack;
TPacketGCCharacterUpdate pack2;

pack.header = HEADER_GC_CHARACTER_UPDATE;
pack.dwVID = m_vid;

pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
#ifdef ENABLE_EFFECT_SYSTEM
pack.awPart[CHR_BODY_EFFECT] = GetPart(BODY_EFFECT);
pack.awPart[CHR_WEAPON_RIGHT_EFFECT] = GetPart(WEAPON_RIGHT_EFFECT);
pack.awPart[CHR_WEAPON_LEFT_EFFECT] = GetPart(WEAPON_LEFT_EFFECT);
#endif
#ifdef ENABLE_ACCE_SYSTEM
pack.awPart[CHR_EQUIPPART_ACCE] = GetPart#ifdefACCE);
#endif
#ifdef __AURA_SYSTEM__
pack.awPart[CHR_EQUIPPART_AURA] = GetPart(PART_AURA);
#endif
#ifdef ENABLE_SKILL_COLOR_SYSTEM
memcpy(pack.dwSkillColor, GetSkillColor(), sizeof(pack.dwSkillColor));
#endif
pa#endifv#ifdefed = GetLimitPoint(POINT_MOV_SPEED);
pack.bAttackSpeed = GetLimitPoint(POI#endif_#ifdef;
pack.bStateFlag = m_bAddChrState;
pack.dwAffectFlag[0] = m_afAffe#endif.#ifdef];
pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
pack.dwGuildID = 0;
pack.sAlignment = m_#endifment / 10;
#ifdef ENABLE_PLAYTIME_ICON
pack.dwPlayTime = GetRealPoint(POINT_PLAYTIME);
#endif
pack.bPKMode = m_bPKMode;

if (GetGuild())
pack.dwGuildID = GetGuild()->GetID();

pack.dwMountVnum = GetMountVnum();
#ifdef ENABLE_COLOR_NAME
for (int i = 0; i < 3; ++i)
pack.bColorName#ifdefGetColorName(i);
#endif
pack2 = pack;
pack2.dwGuildID = 0;
pack2.#endifment = 0;
#ifdef ENABLE_PLAYTIME_ICON
pack2.dwPlayTime = 0;
#endif

#ifdef ENABLE_GUILD_LEADER_GRADE_NAME
CGuild* pGuild = this->G#ifdefd();
if (pGuild)
{
if (pGuild->GetMasterPID() == GetPlayerID())
pack.#endifLeaderGrade = 3;
else if (pGuild->GetGeneralPID(GetPlayerID())#ifdefue)
pack.bGuildLeaderGrade = 2;
#endifse#ifdef pack.bGuildLeaderGrade = 1;
}
else
{
pack.bGuildLeaderGrade = 0;
}
#endif

if (false)
{
if (m_bIsObserver != true)
{
for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
{
LPENTITY pEntity = iter->first;

if (pEntity != NULL)
{
#endif (pEntity->IsType(ENTITY_CHARACTER) == true)
{
if (pEntity->GetDesc() != NULL)
{
LPCHARACTER pChar = (LPCHARACTER)pEntity;

if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
{
pEntity->GetDesc()->Packet(&pack, sizeof(pack));
}
else
{
pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
}
}
}
else
{
if (pEntity->GetDesc() != NULL)
{
pEntity->GetDesc()->Packet(&pack, sizeof(pack));
}
}
}
}
}

if (GetDesc() != NULL)
{
GetDesc()->Packet(&pack, sizeof(pack));
}
}
else
{
PacketAround(&pack, sizeof(pack));
}
}

LPCHARACTER CHARACTER::FindCharacterInView(const char* c_pszName, bool bFindPCOnly)
{
ENTITY_MAP::iterator it = m_map_view.begin();

for (; it != m_map_view.end(); ++it)
{
if (!it->first->IsType(ENTITY_CHARACTER))
continue;

LPCHARACTER tch = (LPCHARACTER)it->first;

if (bFindPCOnly && tch->IsNPC())
continue;

if (!strcasecmp(tch->GetName(), c_pszName))
return (tch);
}

return NULL;
}

void CHARACTER::SetPosition(int pos)
{
if (pos == POS_STANDING)
{
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);

event_cancel(&m_pkDeadEvent);
event_cancel(&m_pkStunEvent);
}
else if (pos == POS_DEAD)
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);

if (!IsStone())
{
switch (pos)
{
case POS_FIGHTING:
if (!IsState(m_stateBattle))
MonsterLog("[BATTLE] 싸우는 상태");

GotoState(m_stateBattle);
break;

default:
if (!IsState(m_stateIdle))
MonsterLog("[IDLE] 쉬는 상태");

GotoState(m_stateIdle);
break;
}
}

m_pointsInstant.position = pos;
}

void CHARACTER::Save()
{
if (!m_bSkipSave)
CHARACTER_MANAGER::instance().DelayedSave(this);
}

void CHARACTER::CreatePlayerProto(TPlayerTable& tab)
{
memset(&tab, 0, sizeof(TPlayerTable));

if (GetNewName().empty())
{
strlcpy(tab.name, GetName(), sizeof(tab.name));
}
else
{
strlcpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
}

strlcpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));

tab.id = m_dwPlayerID;
tab.voice = GetPoint(POINT_VOICE);
tab.level = GetLevel();
tab.level_step = GetPoint(POINT_LEVEL_STEP);
tab.exp = GetExp();
tab.gold = GetGold();
#ifdef ENABLE_COLOR_NAME
for (int i = 0; i < 3; ++i)
tab.bColorName = m_bColorName;
#endif
tab.job = m_points.job;
tab.part_base = m_pointsInstant.bBasePart;
tab.skill_group = m_points.skill_group;

DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);

if (dwPlayedTime > 60000)
#ifdef if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
{
#endiff (GetRealAlignment() < 0)
{
if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
UpdateAlignment(120 * (dwPlayedTime / 60000));
else
UpdateAlignment(60 * (dwPlayedTime / 60000));
}
else
UpdateAlignment(5 * (dwPlayedTime / 60000));
}

SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
ResetPlayTime(dwPlayedTime % 60000);
}

tab.playtime = GetRealPoint(POINT_PLAYTIME);
tab.lAlignment = m_iRealAlignment;

if (m_posWarp.x != 0 || m_posWarp.y != 0)
{
tab.x = m_posWarp.x;
tab.y = m_posWarp.y;
tab.z = 0;
tab.lMapIndex = m_lWarpMapIndex;
}
else
{
tab.x = GetX();
tab.y = GetY();
tab.z = GetZ();
tab.lMapIndex = GetMapIndex();
}

if (m_lExitMapIndex == 0)
{
tab.lExitMapIndex = tab.lMapIndex;
tab.lExitX = tab.x;
tab.lExitY = tab.y;
}
else
{
tab.lExitMapIndex = m_lExitMapIndex;
tab.lExitX = m_posExit.x;
tab.lExitY = m_posExit.y;
}

sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);

tab.st = GetRealPoint(POINT_ST);
tab.ht = GetRealPoint(POINT_HT);
tab.dx = GetRealPoint(POINT_DX);
tab.iq = GetRealPoint(POINT_IQ);

tab.stat_point = GetPoint(POINT_STAT);
tab.skill_point = GetPoint(POINT_SKILL);
tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);

tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);

tab.hp = GetHP();
tab.sp = GetSP();

tab.stamina = GetStamina();

tab.sRandomHP = m_points.iRandomHP;
tab.sRandomSP = m_points.iRandomSP;

#ifdef ENABLE_KILL_STATISTICS
tab.iJinnoKills = GetJinnoKills();
tab.iShinsooKills = GetShinsooKills();
tab.iChunjoKills = GetChunjoKills();
tab.iTotalKills = GetTotalKills();
tab.iTotalDeaths = GetTotalDeaths();
tab.iDuelsWon = GetDuelsWon();
tab.iDuelsLost = GetDuelsLost();
tab.iBossesKills#ifdefBossesKills();
tab.iStonesKills = GetStonesKills();
tab.iMobsKills = GetMobsKills();
tab.top_damage = GetTopDamage();
#endif

for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
tab.quickslot = m_quickslot;

if (m_stMobile.length() && !*m_szMobileAuth)
strlcpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));

thecore_memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));

// REMOVE_REAL_SKILL_LEV#endif thecore_memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
// END_OF_REMOVE_REAL_SKILL_LEVLES

tab.horse = GetHorseData();
#ifdef ENABLE_RENAME_ALIGNMENT_SYSTEM
strlcpy(tab.title.szName, GetRenameAlignment(), sizeof(tab.title.szName));
memcpy(tab.title.bColours, GetAlignmentColors(), sizeof(tab.title.bColours));
#endif
}


void CHARACTER::SaveReal()
{
if (m_bSkipSave)
return;

if (!GetDesc())
{
sys_err("Chara#ifdefSave : no descriptor when saving (name: %s)", GetName());
return;
}

TPlayerTable table;
CreatePlayerProto(table);

db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDes#endifetHandle(), &table, sizeof(TPlayerTable));

quest::PC* pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());

if (!pkQuestPC)
sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
else
{
pkQuestPC->Save();
}

marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
if (pMarriage)
pMarriage->Save();
}

void CHARACTER::FlushDelayedSaveItem()
{
LPITEM item;

for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
if ((item = GetInventoryItem(i)))
ITEM_MANAGER::instance().FlushDelayedSave(item);
}

void CHARACTER::Disconnect(const char* c_pszReason)
{
assert(GetDesc() != NULL);

sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset");

if (GetShop())
{
GetShop()->RemoveGuest(this);
SetShop(NULL);
}

if (GetArena() != NULL)
{
GetArena()->OnDisconnect(GetPlayerID());
}

if (GetParty() != NULL)
{
GetParty()->UpdateOfflineState(GetPlayerID());
}

marriage::CManager::instance().Logout(this);

// P2P Logout
TPacketGGLogout p;
p.bHeader = HEADER_GG_LOGOUT;
strlcpy(p.szName, GetName(), sizeof(p.szName));
P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
LogManager::instance().CharLog(this, 0, "LOGOUT", "");

#ifdef ENABLE_PCBANG_FEATURE // @warme006
{
long playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);

if (0)
CPCBangManager::instance().Log(GetDesc()->GetHo#ifdef(), GetPlayerID(), playTime);
}
#endif

if (m_pWarMap)
SetWarMap(NULL);
#ifdef ENABLE_RONARK_SYSTEM
if (CRonarkMapManager::instance().IsRonarkMap(GetMapIndex()))
{
CRonarkMapManager::instance().DecMember(this);
}
#endif

if (m_pWeddingMap)
{
SetWeddingMap(NULL);
}

#ifdef __ENABLE_NEW_OFFLINESHOP__
o#endifshop::GetManager().RemoveSafeboxFromCache(GetP#ifdefD());
offlineshop::GetManager().RemoveGuestFromShops(this);

if (m_pkAuctionGuest)
m_pkAuctionGuest->RemoveGuest(this);

if (GetOffline#endif)
SetOfflineShop(NULL);

SetShopSafebox(NULL);

m_p#ifdefon = NULL;
m_pkAuctionGuest = NULL;

//offlineshop-updated 05/08/19
m_bIsLookingOfflineshopOfferList = false;
#endif

if (GetGuild())
GetGuild()->LogoutMember(this);

quest::CQuestManager::instance().LogoutPC(this);

if (GetParty())
GetParty()->Unlink(this);

if (IsStun() || IsDead())
{
DeathPenalty(0);
PointChange(POINT_HP, 50 - GetHP());
}


if (!CHARACTER_MANAGER::insta#endifFlushDelayedSave(this))
{
SaveReal();
}

FlushDelayedSaveItem();

SaveAffect();
m_bIsLoadedAffect = false;

m_bSkipSave = true;

quest::CQuestManager::instance().DisconnectPC(this);

CloseSafebox();

CloseMall();

#ifdef __AURA_SYSTEM__
if (IsAuraRefineWindowOpen())
AuraRefineWindowClose();
#endif

CPVPManager::instance().Disconnect(this);

CTargetManager::instance().Logout(GetPlayerID());

MessengerManager::instance().Logout(GetName());

if (g_TeenDesc)
{
int offset = 0;
char #ifdef45] = { 0 };

buf[0] = HEADER_GT_LOGOUT;
offset += 1;

memse#endif+ offset, 0x00, 2);
offset += 2;

TAccountTable& acc_table = GetDesc()->GetAccountTable();
memcpy(buf + offset, &acc_table.id, 4);
offset += 4;

g_TeenDesc->Packet(buf, offset);
}

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
if (GetMountVnum())
{
RemoveAffect(AFFECT_MOUNT);
RemoveAffect(AFFECT_MOUNT_BONUS);
}
#endif

if (GetDesc())
{
GetDesc()->BindCharacter(NULL);
// BindDesc(NULL);
}

CXTrapManager::instance().DestroyClientSession(this);

#ifdefSTROY_CHARACTER(this);
}

bool CHARACTER::Show(long lMapIndex, long x, long y, long z, bool bShowSpawnMotion/* = false */)
{
LPSECTREE sect#endifSECTREE_MANAGER::instance().Get(lMapIndex, x, y);

if (!sectree)
{
sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
return false;
}

SetMapIndex(lMapIndex);

bool bChangeTree = false;

if (!GetSectree() || GetSectree() != sectree)
bChangeTree = true;

if (bChangeTree)
{
if (GetSectree())
GetSectree()->RemoveEntity(this);
#ifdef ENABLE_GOTO_LAG_FIX
ViewCleanup(IsPC());
#else
ViewCleanup();
#endif
}

if (!IsNPC())
{
sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
if (GetStamina() < GetMaxStamina())
StartAffectEvent();
}
else if (m_pkMobData)
{
m_pkMobInst->m_posL#ifdefacked.x = x;
m_pkMobInst->m_posLastAttacke#else y;
m_pkMobInst-#endifLastAttacked.z = z;
}

#ifdef STONE_AND_MOB_OPTIMISATION//Close its code
// if (bShowSpawnMotion)
// {
// SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
// m_afAffectFlag.Set(AFF_SPAWN);
// }
#endif

SetXYZ(x, y, z);

m_posDest.x = x;
m_posDest.y = y;
m_posDest.z = z;

m_posStart.x = x;
m_p#ifdeft.y = y;
m_posStart.z = z;

if (bChangeTree)
{
EncodeInsertPacket(this);
sectree->InsertEntity(this);

UpdateSectree();
}
else
{
ViewReencod#endif sys_log(0, " in same sectree");
}

REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);

SetValidComboInterval(0);
return true;
}

// BGM_INFO
struct BGMInfo
{
std::string name;
float vol;
};

typedef std::map<unsigned, BGMInfo> BGMInfoMap;

static BGMInfoMap gs_bgmInfoMap;
static bool gs_bgmVolEnable = false;

void CHARACTER_SetBGMVolumeEnable()
{
gs_bgmVolEnable = true;
sys_log(0, "bgm_info.set_bgm_volume_enable");
}

void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
{
BGMInfo newInfo;
newInfo.name = name;
newInfo.vol = vol;

gs_bgmInfoMap[mapIndex] = newInfo;

sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
}

const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
{
BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
if (gs_bgmInfoMap.end() == f)
{
static BGMInfo s_empty = { "", 0.0f };
return s_empty;
}
return f->second;
}

bool CHARACTER_IsBGMVolumeEnable()
{
return gs_bgmVolEnable;
}
// END_OF_BGM_INFO

void CHARACTER::MainCharacterPacket()
{
const unsigned mapIndex = GetMapIndex();
const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);

// SUPPORT_BGM
if (!bgmInfo.name.empty())
{
if (CHARACTER_IsBGMVolumeEnable())
{
sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
mainChrPacket.dwVID = m_vid;
mainChrPacket.wRaceNum = GetRaceNum();
mainChrPacket.lx = GetX();
mainChrPacket.ly = GetY();
mainChrPacket.lz = GetZ();
mainChrPacket.empire = GetDesc()->GetEmpire();
mainChrPacket.skill_group = GetSkillGroup();
strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));

mainChrPacket.fBGMVol = bgmInfo.vol;
strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
}
else
{
sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
TPacketGCMainCharacter3_BGM mainChrPacket;
mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
mainChrPacket.dwVID = m_vid;
mainChrPacket.wRaceNum = GetRaceNum();
mainChrPacket.lx = GetX();
mainChrPacket.ly = GetY();
mainChrPacket.lz = GetZ();
mainChrPacket.empire = GetDesc()->GetEmpire();
mainChrPacket.skill_group = GetSkillGroup();
strlcpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
strlcpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
}
//if (m_stMobile.length())
// ChatPacket(CHAT_TYPE_COMMAND, "sms");
}
// END_OF_SUPPORT_BGM
else
{
sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);

TPacketGCMainCharacter pack;
pack.header = HEADER_GC_MAIN_CHARACTER;
pack.dwVID = m_vid;
pack.wRaceNum = GetRaceNum();
pack.lx = GetX();
pack.ly = GetY();
pack.lz = GetZ();
pack.empire = GetDesc()->GetEmpire();
pack.skill_group = GetSkillGroup();
strlcpy(pack.szName, GetName(), sizeof(pack.szName));
GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));

if (m_stMobile.length())
ChatPacket(CHAT_TYPE_COMMAND, "sms");
}
}

void CHARACTER::PointsPacket()
{
if (!GetDesc())
return;

TPacketGCPoints pack;

pack.header = HEADER_GC_CHARACTER_POINTS;

pack.points[POINT_LEVEL] = GetLevel();
pack.points[POINT_EXP] = GetExp();
pack.points[POINT_NEXT_EXP] = GetNextExp();
pack.points[POINT_HP] = GetHP();
pack.points[POINT_MAX_HP] = GetMaxHP();
pack.points[POINT_SP] = GetSP();
pack.points[POINT_MAX_SP] = GetMaxSP();
pack.points[POINT_GOLD] = GetGold();
#ifdef ENABLE_COINS_SYSTEM
pack.points[POINT_COINS] = GetCoins();
#endif
pack.points[POINT_STAMINA] = GetStamina();
pack.points[POINT_MAX_STAMINA] = GetMaxStamina();

for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
pack.points = GetPoint(i);

GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
}#ifdef CHARACTER::ChangeSex()
{
if (GetWear(WEAR_COSTUME_BODY) || #endifr(WEAR_COSTUME_HAIR))// @fixme191
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Kostum varken bu islemi gerceklestiremezsin"));
return false;
}
int src_race = GetRaceNum();

switch (src_race)
{
case MAIN_RACE_WARRIOR_M:
m_points.job = MAIN_RACE_WARRIOR_W;
break;

case MAIN_RACE_WARRIOR_W:
m_points.job = MAIN_RACE_WARRIOR_M;
break;

case MAIN_RACE_ASSASSIN_M:
m_points.job = MAIN_RACE_ASSASSIN_W;
break;

case MAIN_RACE_ASSASSIN_W:
m_points.job = MAIN_RACE_ASSASSIN_M;
break;

case MAIN_RACE_SURA_M:
m_points.job = MAIN_RACE_SURA_W;
break;

case MAIN_RACE_SURA_W:
m_points.job = MAIN_RACE_SURA_M;
break;

case MAIN_RACE_SHAMAN_M:
m_points.job = MAIN_RACE_SHAMAN_W;
break;

case MAIN_RACE_SHAMAN_W:
m_points.job = MAIN_RACE_SHAMAN_M;
break;
#ifdef ENABLE_WOLFMAN_CHARACTER
case MAIN_RACE_WOLFMAN_M:
m_points.job = MAIN_RACE_WOLFMAN_M;
break;
#endif
default:
sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
return false;
}

sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
#ifdefn true;
}

WORD CHARACTER::GetRaceNum() const
{
if (m_dwPolymorphRace)
return m_dwPolymorphRace;

i#endifkMobData)
return m_pkMobData->m_table.dwVnum;

return m_points.job;
}

void CHARACTER::SetRace(BYTE race)
{
if (race >= MAIN_RACE_MAX_NUM)
{
sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
return;
}

m_points.job = race;
}

BYTE CHARACTER::GetJob() const
{
unsigned race = m_points.job;
unsigned job;

if (RaceToJob(race, &job))
return job;

sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
return JOB_WARRIOR;
}

void CHARACTER::SetLevel(BYTE level)
{
m_points.level = level;

if (IsPC())
{
if (level < PK_PROTECT_LEVEL)
SetPKMode(PK_MODE_PROTECT);
else if (GetGMLevel() != GM_PLAYER)
SetPKMode(PK_MODE_PROTECT);
else if (m_bPKMode == PK_MODE_PROTECT)
SetPKMode(PK_MODE_PEACE);
}
}

void CHARACTER::SetEmpire(BYTE bEmpire)
{
m_bEmpire = bEmpire;
}

#ifdef ENABLE_COINS_SYSTEM
long CHARACTER::GetEp() const
{
std::unique_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = '%d';", GetDesc()->GetAccountTable().id));
if (pMsg->Get()->uiNumRows == 0)
return 0;

MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->p#ifdefult);
DWORD ep = 0;
str_to_number(ep, row[0]);
return ep;
}

void CHARACTER::SetCoins(long coins)
{
DBManager::instance().DirectQuery("UPDATE account.account SET coins = '%d' WHERE id = '%d';", coins, GetDesc()->GetAccountTable().id);
m_coins = coins;
}

void CHARACTER::SetEp(long coins)
{
m_coins = coins;
SetPoint(POINT_COINS, coins);
}
#endif

#define ENABLE_GM_FLAG_IF_TEST_SERVER
#define ENABLE_GM_FLAG_FOR_LOW_WIZARD
void CHARACTER::SetPlayerProto(const TPlayerTable* t)
{
if (!GetDesc() || !*GetDesc()->GetHostName())
sys_err("cannot get desc or hostname");
else
SetGMLevel();

m_bCharType = CHAR_TYPE_PC;

m_dwPlayerID = t->#endiffd#defineLE_RENAME_ALIGNMENT_SYSTEM
#definele = t->title.szName;
memcpy(m_bTitleColor, t->title.bColours, sizeof(m_bTitleColor));
#endif
m_iAlignment = t->lAlignment;
m_iRealAlignment = t->lAlignment;

m_points.voice = t->voice;

m_points.skill_group = t->skill_group;

m_pointsInstant.bBasePart#ifdefpart_base;
SetPart(PART_HAIR, t->parts[PART_HAIR]);
#ifdef ENABLE_ACCE_SYSTEM
SetPart(PART_ACCE, t->parts[PART_ACCE]);
#endif
#endif __AURA_SYSTEM__
SetPart(PART_AURA, t->parts[PART_AURA]);
#endif
m_points.iRandomHP = t->sRandomHP;
m_points.iRandomSP = t->sRandomSP;

#ifdef ENABLE_KILL_STATISTICS
m_killstatistics.iJinnoKills = t->iJinnoKills;
m_killst#ifdefcs.iShinsooKills = t->iShinsooKills;
m_killstatistics.iChunjo#endif=#ifdefhunjoKills;
m_killstatistics.iTotalKills = t->iTotalKills;#endif_killstatistics.iTotalDeaths = t->iTotalDeaths;
m_killstatistics.iDuelsWon =#ifdefuelsWon;
m_killstatistics.iDuelsLost = t->iDuelsLost;
m_killstatistics.iBossesKills = t->iBossesKills;
m_killstatistics.iStonesKills = t->iStonesKills;
m_killstatistics.iMobsKills = t->iMobsKills;
m_killstatistics.top_damage = t->top_damage;
#endif

// REMOVE_REAL_SKILL_LEVLES
if (m_pSkillLevels)
M2_DELETE_ARRAY(m_pSkillLevels);

m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
thecore_memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
// END_OF_REMOVE_REAL_SKILL_LEVLES

if (t->lMapIndex >= 10000)
{
#endif m_posWarp.x = t->lExitX;
m_posWarp.y = t->lExitY;
m_lWarpMapIndex = t->lExitMapIndex;
}

SetRealPoint(POINT_PLAYTIME, t->playtime);
m_dwLoginPlayTime = t->playtime;
SetRealPoint(POINT_ST, t->st);
SetRealPoint(POINT_HT, t->ht);
SetRealPoint(POINT_DX, t->dx);
SetRealPoint(POINT_IQ, t->iq);

SetPoint(POINT_ST, t->st);
SetPoint(POINT_HT, t->ht);
SetPoint(POINT_DX, t->dx);
SetPoint(POINT_IQ, t->iq);

SetPoint(POINT_STAT, t->stat_point);
SetPoint(POINT_SKILL, t->skill_point);
SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);

SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);

SetPoint(POINT_LEVEL_STEP, t->level_step);
SetRealPoint(POINT_LEVEL_STEP, t->level_step);

SetRace(t->job);

SetLevel(t->level);
SetExp(t->exp);
SetGold(t->gold);
#ifdef ENABLE_COLOR_NAME
for (int i = 0; i < 3; ++i)
SetColorName(i, t->bColorName);
#endif
SetMapIndex(t->lMapIndex);
SetXYZ(t->x, t->y, t->z);

ComputePoints();

SetHP(t->hp);
SetSP(t->sp);
SetStamina(t->stamina);

#ifndef ENABLE_GM_FLAG_IF_TEST_SERVER
if (!test_server)
#endif
#ifdeffdef ENABLE_GM_FLAG_FOR_LOW_WIZARD
if (GetGMLevel() > GM_PLAYER)
#else
if (Get#endifl() > GM_LOW_WIZARD)
#endif
{
m_afAffectFlag.Set(AFF_YMIR);
m_bPKMode = PK_MODE_PROTECT;
}
}

if (GetL#ifndef< PK_PROTECT_LEVEL)
m_bPKMode = PK_MODE_PROTE#endif m_st#ifdef = t->szMobile;

SetHorseData(t->horse);

if (GetHorseLevel()#else
UpdateHorseDataByLogoff(t->logoff_#endifal);

thecore_memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));

m_dwLogOffInterval = t->logoff_interval;

sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);

if (GetGMLevel() != GM_PLAYER)
{
LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
}

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
if (m_mountSystem)
{
m_mountSystem->Destroy();
delete m_mountSystem;
}
m_mountSystem = M2_NEW CMountSystem(this);
#endif

#ifdef __PET_SYSTEM__
if (m_petSystem)
{
m_petSystem->Destroy();
delete m_petSystem;
}

m_petSystem = M2#ifdefPetSystem(this);
#endif
}

EVENTFUNC(kill_ore_load_event)
{
char_event_info* info = dynamic_cast<char_event_info*>(event->info);
if (info == NULL)
{
sys_er#endifl_#ifdefad_even> <Factor> Null pointer");
return 0;
}

LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}

#endif>m_pkMiningEvent = NULL;
M2_DESTROY_CHARACTER(ch);
return 0;
}

void CHARACTER::SetProto(const CMob* pkMob)
{
if (m_pkMobInst)
M2_DELETE(m_pkMobInst);

m_pkMobData = pkMob;
m_pkMobInst = M2_NEW CMobInstance;

m_bPKMode = PK_MODE_FREE;

const TMobTable* t = &m_pkMobData->m_table;

m_bCharType = t->bType;

SetLevel(t->bLevel);
SetEmpire(t->bEmpire);

SetExp(t->dwExp);
SetRealPoint(POINT_ST, t->bStr);
SetRealPoint(POINT_DX, t->bDex);
SetRealPoint(POINT_HT, t->bCon);
SetRealPoint(POINT_IQ, t->bInt);

ComputePoints();

SetHP(GetMaxHP());
SetSP(GetMaxSP());

////////////////////
m_pointsInstant.dwAIFlag = t->dwAIFlag;
SetImmuneFlag(t->dwImmuneFlag);

AssignTriggers(t);

ApplyMobAttribute(t);

if (IsStone())
{
DetermineDropMetinStone();
}

if (IsWarp() || IsGoto())
{
StartWarpNPCEvent();
}
// @fixme216 BEGIN
try
{
CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
}
catch (...)
{
sys_err("Catched exception on RegisterRaceNumMap %s %d", this->GetName(), this->GetRaceNum());
}
// @fixme216 END
if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
{
SetPoint(POINT_ATT_GRADE_BONUS, 10);
SetPoint(POINT_DEF_GRADE_BONUS, 6);

//m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
m_dwPlayStartTime = get_dword_time() + 30 * 1000;
if (test_server)
m_dwPlayStartTime = get_dword_time() + 30 * 1000;
}

// XXX CTF GuildWar hardcoding
if (warmap::IsWarFlag(GetRaceNum()))
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
}

if (warmap::IsWarFlagBase(GetRaceNum()))
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
}

if (m_bCharType == CHAR_TYPE_HORSE ||
GetRaceNum() == 20101 ||
GetRaceNum() == 20102 ||
GetRaceNum() == 20103 ||
GetRaceNum() == 20104 ||
GetRaceNum() == 20105 ||
GetRaceNum() == 20106 ||
GetRaceNum() == 20107 ||
GetRaceNum() == 20108 ||
GetRaceNum() == 20109
)
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
}

// MINING
if (mining::IsVeinOfOre(GetRaceNum()))
{
char_event_info* info = AllocEventInfo<char_event_info>();

info->ch = this;

m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
}
// END_OF_MINING
}

const TMobTable& CHARACTER::GetMobTable() const
{
return m_pkMobData->m_table;
}

bool CHARACTER::IsRaceFlag(DWORD dwBit) const
{
return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
}

DWORD CHARACTER::GetMobDamageMin() const
{
return m_pkMobData->m_table.dwDamageRange[0];
}

DWORD CHARACTER::GetMobDamageMax() const
{
return m_pkMobData->m_table.dwDamageRange[1];
}

float CHARACTER::GetMobDamageMultiply() const
{
float fDamMultiply = GetMobTable().fDamMultiply;

if (IsBerserk())
fDamMultiply = fDamMultiply * 2.0f;

return fDamMultiply;
}

DWORD CHARACTER::GetMobDropItemVnum() const
{
return m_pkMobData->m_table.dwDropItemVnum;
}

bool CHARACTER::IsSummonMonster() const
{
return GetSummonVnum() != 0;
}

DWORD CHARACTER::GetSummonVnum() const
{
return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
}

DWORD CHARACTER::GetPolymorphItemVnum() const
{
return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
}

DWORD CHARACTER::GetMonsterDrainSPPoint() const
{
return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
}

BYTE CHARACTER::GetMobRank() const
{
if (!m_pkMobData)
return MOB_RANK_KNIGHT;

return m_pkMobData->m_table.bRank;
}

BYTE CHARACTER::GetMobSize() const
{
if (!m_pkMobData)
return MOBSIZE_MEDIUM;

return m_pkMobData->m_table.bSize;
}

WORD CHARACTER::GetMobAttackRange() const
{
switch (GetMobBattleType())
{
case BATTLE_TYPE_RANGE:
case BATTLE_TYPE_MAGIC:
return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
default:
return m_pkMobData->m_table.wAttackRange;
}
}

BYTE CHARACTER::GetMobBattleType() const
{
if (!m_pkMobData)
return BATTLE_TYPE_MELEE;

return (m_pkMobData->m_table.bBattleType);
}

void CHARACTER::ComputeBattlePoints()
{
if (IsPolymorphed())
{
DWORD dwMobVnum = GetPolymorphVnum();
const CMob* pMob = CMobManager::instance().Get(dwMobVnum);
int iAtt = 0;
int iDef = 0;

if (pMob)
{
iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
// lev + con
iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
}

SetPoint(POINT_ATT_GRADE, iAtt);
SetPoint(POINT_DEF_GRADE, iDef);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
}
else if (IsPC())
{
SetPoint(POINT_ATT_GRADE, 0);
SetPoint(POINT_DEF_GRADE, 0);
SetPoint(POINT_CLIENT_DEF_GRADE, 0);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));

//
// ATK = 2lev + 2str
//
int iAtk = GetLevel() * 2;
int iStatAtk = 0;

switch (GetJob())
{
case JOB_WARRIOR:
case JOB_SURA:
iStatAtk = (2 * GetPoint(POINT_ST));
break;

case JOB_ASSASSIN:
iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
break;

case JOB_SHAMAN:
iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
break;
#ifdef ENABLE_WOLFMAN_CHARACTER
case JOB_WOLFMAN:
iStatAtk = (2 * GetPoint(POINT_ST));
break;
#endif
default:
sys_err("invalid job %d", GetJob());
iStatAtk = (2 * GetPoint(POINT_ST));
break;
}

if (GetMountVnum() && iStatAtk < 2 * Ge#ifdef(POINT_ST))
iStatAtk = (2 * GetPoint(POINT_ST));

iAtk += iStatAtk;

if (GetMountVnum())
#endif
if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
{
iAtk += (iAtk * GetHorseLevel()) / 60;
}
else
{
iAtk += (iAtk * GetHorseLevel()) / 30;
}
}

//
// ATK Setting
//
iAtk += GetPoint(POINT_ATT_GRADE_BONUS);

PointChange(POINT_ATT_GRADE, iAtk);

// DEF = LEV + CON + ARMOR
int iShowDef = GetLevel() + GetPoint(POINT_HT);
int iDef = GetLevel() + (int)(GetPoint(POINT_HT) / 1.25); // For Other
int iArmor = 0;

LPITEM pkItem;

for (int i = 0; i < WEAR_MAX_NUM; ++i)
if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
{
if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
{
iArmor += pkItem->GetValue(1);
iArmor += (2 * pkItem->GetValue(5));
}
}

#ifdef __AURA_SYSTEM__
else if (pkItem && pkItem->GetType() == ITEM_COSTUME && pkItem->GetSubType() == COSTUME_AURA)
{
const long c_lLevelSocket = pkItem->GetSocket(ITEM_SOCKET_AURA_CURRENT_LEVEL);
const long c_lDrainSocket = pkItem->GetSocket(ITEM_SOCKET_AURA_DRAIN_IT#ifdefM);
const long c_lBoostSocket = pkItem->GetSocket(ITEM_SOCKET_AURA_BOOST);

BYTE bCurLevel = (c_lLevelSocket / 100000) - 1000;
BYTE bBoostIndex = c_lBoostSocket / 100000000;

TItemTable* pBoosterProto = ITEM_MANAGER::instance().GetTable(ITEM_AURA_BOOST_ITEM_VNUM_BASE + bBoostIndex);
float fAuraDrainPer = (1.0f * bCurLevel / 10.0f) / 100.0f;
if (pBoosterProto)
fAuraDrainPer += 1.0f * pBoosterProto->alValues[ITEM_AURA_BOOST_PERCENT_VALUE] / 100.0f;

TItemTable* pDrainedItem = NULL;
if (c_lDrainSocket != 0)
pDrainedItem = ITEM_MANAGER::instance().GetTable(c_lDrainSocket);
if (pDrainedItem != NULL && pDrainedItem->bType == ITEM_ARMOR && pDrainedItem->bSubType == ARMOR_SHIELD)
{
float fValue = (pDrainedItem->alValues[1] + (2 * pDrainedItem->alValues[5])) * fAuraDrainPer;
iArmor += static_cast<int>((fValue < 1.0f) ? ceilf(fValue) : truncf(fValue));;
}
}
#endif

if (true == IsHorseRiding())
{
if (iArmor < GetHorseArmor())
iArmor = GetHorseArmor();

const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());

if (pHorseName != NULL && strlen(pHorseName))
{
#endif += 20;
}
}

iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);

// INTERNATIONAL_VERSION
PointChange(POINT_DEF_GRADE, iDef + iArmor);
PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
// END_OF_INTERNATIONAL_VERSION

PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
}
else
{
// 2lev + str * 2
int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
// lev + con
int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;

SetPoint(POINT_ATT_GRADE, iAtt);
SetPoint(POINT_DEF_GRADE, iDef);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
}
}

void CHARACTER::ComputePoints()
{
long lStat = GetPoint(POINT_STAT);
long lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
long lSkillActive = GetPoint(POINT_SKILL);
long lSkillSub = GetPoint(POINT_SUB_SKILL);
long lSkillHorse = GetPoint(POINT_HORSE_SKILL);
long lLevelStep = GetPoint(POINT_LEVEL_STEP);

long lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
long lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
long lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
long lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
long lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
long lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);

long lHPRecovery = GetPoint(POINT_HP_RECOVERY);
long lSPRecovery = GetPoint(POINT_SP_RECOVERY);
#ifdef ENABLE_COINS_SYSTEM
long lcoins = GetCoins();
#endif

memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
BuffOnAttr_ClearAll();
m_SkillDamageBonus.clear();

SetPoint(POINT_STAT, lStat);
SetPoint(POINT_SKILL, lSkillActive);
SetPoint(POINT_SUB_SKILL, lSkillSub);
SetPoint(#ifdefHORSE_SKILL, lSkillHorse);
SetPoint(POINT_LEVEL#endif lLevelStep);
SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);

SetPoint(POINT_ST, GetRealPoint(POINT_ST));
SetPoint(POINT_HT, GetRealPoint(POINT_HT));
SetPoint(POINT_DX, GetRealPoint(POINT_DX));
SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));

SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
#ifdef ENABLE_EFFECT_SYSTEM
SetPart(BODY_EFFECT, GetOriginalPart(BODY_EFFECT));
SetPart(WEAPON_RIGHT_EFFECT, GetOriginalPart(WEAPON_RIGHT_EFFECT));
SetPart(WEAPON_LEFT_EFFECT, GetOriginalPart(WEAPON_LEFT_EFFECT));
#endif
#ifdef ENABLE_ACCE_SYSTEM
SetPart(PART_ACCE, GetOriginalPart(PART_ACCE));
#endif
#ifdef #ifdef_SYSTEM__
SetPart(PART_AURA, GetOriginalPart(PART_AURA));
#endif

SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
SetPoint(POINT_PARTY_BUFFER_BONUS,#endife#ifdef);
SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
#endifn#ifdefT_PARTY_HASTE_BONUS, lHasteBonus);
SetPoint(POINT_PARTY_DEFENDER_#endif lDefenderBonus);

SetPoint(POINT_HP_RECOVERY, lHPRecovery);
SetPoint(POINT_SP_RECOVERY, lSPRecovery);
#ifdef ENABLE_COINS_SYSTEM
SetPoint(POINT_COINS, lcoins);
#endif

// PC_BANG_ITEM_ADD
SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
// END_PC_BANG_ITEM_ADD

int iMaxHP, iMaxSP;
int iMaxStamina;

if (IsPC())
{
iMaxHP = JobInitialPoints[GetJob()].max_h#ifdefpoints.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints#endifb()].hp_per_ht;
iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;

{
CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);

if (NULL != pkSk)
{
pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);

iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
}
}

SetPoint(POINT_MOV_SPEED, 100);
SetPoint(POINT_ATT_SPEED, 100);
PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
SetPoint(POINT_CASTING_SPEED, 100);
}
else
{
iMaxHP = m_pkMobData->m_table.dwMaxHP;
iMaxSP = 0;
iMaxStamina = 0;

SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
}

if (IsPC())
{
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
if (GetMountVnum() && !GetWear(WEAR_COSTUME_MOUNT))
#else
if (GetMountVnum())
#endif
{
if (GetHorseST() > GetPoint(POINT_ST))
PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));

if (GetHorseDX() > GetPoint(POINT_DX))
#ifdef PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));

if (GetHor#else) > GetPoint(POINT_HT))
#endif PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));

if (GetHorseIQ() > GetPoint(POINT_IQ))
PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
}

}

ComputeBattlePoints();

if (iMaxHP != GetMaxHP())
{
SetRealPoint(POINT_MAX_HP, iMaxHP);
}

PointChange(POINT_MAX_HP, 0);

if (iMaxSP != GetMaxSP())
{
SetRealPoint(POINT_MAX_SP, iMaxSP);
}

PointChange(POINT_MAX_SP, 0);

SetMaxStamina(iMaxStamina);
// @fixme118 part1
int iCurHP = this->GetHP();
int iCurSP = this->GetSP();

m_pointsInstant.dwImmuneFlag = 0;

for (int i = 0; i < WEAR_MAX_NUM; i++)
{
LPITEM pItem = GetWear(i);
if (pItem)
{
pItem->ModifyPoints(true);
SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
}
}

if (DragonSoul_IsDeckActivated())
{
for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
{
LPITEM pItem = GetWear(i);
if (pItem)
{
if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
pItem->ModifyPoints(true);
}
}
}

if (GetHP() > GetMaxHP())
PointChange(POINT_HP, GetMaxHP() - GetHP());

if (GetSP() > GetMaxSP())
PointChange(POINT_SP, GetMaxSP() - GetSP());

ComputeSkillPoints();

RefreshAffect();

CPetSystem* pPetSystem = GetPetSystem();
if (NULL != pPetSystem)
pPetSystem->RefreshBuff();

// @fixme118 part2 (after petsystem stuff)
if (IsPC())
{
if (this->GetHP() != iCurHP)
this->PointChange(POINT_HP, iCurHP - this->GetHP());
if (this->GetSP() != iCurSP)
this->PointChange(POINT_SP, iCurSP - this->GetSP());
}

UpdatePacket();
}

void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
{
m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
}

const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };

EVENTFUNC(recovery_event)
{
char_event_info* info = dynamic_cast<char_event_info*>(event->info);
if (info == NULL)
{
sys_err("recovery_event> <Factor> Null pointer");
return 0;
}

LPCHARACTER ch = info->ch;

if (ch == NULL) { // <Factor>
return 0;
}

if (!ch->IsPC())
{
if (ch->IsAffectFlag(AFF_POISON))
return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
#ifdef ENABLE_WOLFMAN_CHARACTER
if (ch->IsAffectFlag(AFF_BLEEDING))
return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
#endif
if (2493 == ch->GetMobTable().dwVnum)
{
int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
regenPct += ch->Ge#ifdefble().bRegenPercent;

for (int i = 1; i <= 4; ++i)
{
if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("#endifStone", i, "effect_type"))
{
DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap(ch->GetMapIndex(), dwDragonStoneID);

regenPct += (val * cnt);

break;
}
}

ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
}
else if (!ch->IsDoor())
{
ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
}

if (ch->GetHP() >= ch->GetMaxHP())
{
ch->m_pkRecoveryEvent = NULL;
return 0;
}

if (2493 == ch->GetMobTable().dwVnum)
{
for (int i = 1; i <= 4; ++i)
{
if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
{
DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap(ch->GetMapIndex(), dwDragonStoneID);

return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val * cnt))));
}
}
}

return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
}
else
{
ch->CheckTarget();
//ch->UpdateSectree();
ch->UpdateKillerMode();

if (ch->IsAffectFlag(AFF_POISON) == true)
{
return 3;
}
#ifdef ENABLE_WOLFMAN_CHARACTER
if (ch->IsAffectFlag(AFF_BLEEDING))
return 3;
#endif
int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;

ch->DistributeSP(ch);

if (ch->GetMaxHP() <= ch->GetHP())
return PASSES_PER_SEC(3);

int iPercent = 0;
in#ifdefunt = 0;

{
iPercent = aiRecoveryPercents[MIN(9, iSec)];
iAm#endif 15 + (ch->GetMaxHP() * iPercent) / 100;
}

iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;

sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);

ch->PointChange(POINT_HP, iAmount, false);
return PASSES_PER_SEC(3);
}
}

void CHARACTER::StartRecoveryEvent()
{
if (m_pkRecoveryEvent)
return;

if (IsDead() || IsStun())
return;

if (IsNPC() && GetHP() >= GetMaxHP())
return;

char_event_info* info = AllocEventInfo<char_event_info>();

info->ch = this;

int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
}

void CHARACTER::Standup()
{
struct packet_position pack_position;

if (!IsPosition(POS_SITTING))
return;

SetPosition(POS_STANDING);

sys_log(1, "STANDUP: %s", GetName());

pack_position.header = HEADER_GC_CHARACTER_POSITION;
pack_position.vid = GetVID();
pack_position.position = POSITION_GENERAL;

PacketAround(&pack_position, sizeof(pack_position));
}

void CHARACTER::Sitdown(int is_ground)
{
struct packet_position pack_position;

if (IsPosition(POS_SITTING))
return;

SetPosition(POS_SITTING);
sys_log(1, "SITDOWN: %s", GetName());

pack_position.header = HEADER_GC_CHARACTER_POSITION;
pack_position.vid = GetVID();
pack_position.position = POSITION_SITTING_GROUND;
PacketAround(&pack_position, sizeof(pack_position));
}

void CHARACTER::SetRotation(float fRot)
{
m_pointsInstant.fRot = fRot;
}

void CHARACTER::SetRotationToXY(long x, long y)
{
SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
}

bool CHARACTER::CannotMoveByAffect() const
{
return (IsAffectFlag(AFF_STUN));
}

bool CHARACTER::CanMove() const
{
if (CannotMoveByAffect())
return false;

if (GetMyShop())
return false;

/*
if (get_float_time() - m_fSyncTime < 0.2f)
return false;
*/
return true;
}

bool CHARACTER::Sync(long x, long y)
{
if (!GetSectree())
return false;

if (IsPC() && IsDead())// @fixme192
return false;
LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);

if (!new_tree)
{
if (GetDesc())
{
sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
GetDesc()->SetPhase(PHASE_CLOSE);
}
else
{
sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
Dead();
}

return false;
}

SetRotationToXY(x, y);
SetXYZ(x, y, 0);

if (GetDungeon())
{
int iLastEventAttr = m_iEventAttr;
m_iEventAttr = new_tree->GetEventAttribute(x, y);

if (m_iEventAttr != iLastEventAttr)
{
if (GetParty())
{
quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
}
else
{
quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
}
}
}

if (GetSectree() != new_tree)
{
if (!IsNPC())
{
SECTREEID id = new_tree->GetID();
SECTREEID old_id = GetSectree()->GetID();

const float fDist = DISTANCE_SQRT(id.coord.x - old_id.coord.x, id.coord.y - old_id.coord.y);
sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d dist %.1fm",
GetName(),
id.coord.x,
id.coord.y,
old_id.coord.x,
old_id.coord.y,
fDist);
}

new_tree->InsertEntity(this);
}

return true;
}

void CHARACTER::Stop()
{
if (!IsState(m_stateIdle))
MonsterLog("[IDLE] 정지");

GotoState(m_stateIdle);

m_posDest.x = m_posStart.x = GetX();
m_posDest.y = m_posStart.y = GetY();
}

bool CHARACTER::Goto(long x, long y)
{
if (GetX() == x && GetY() == y)
return false;

if (m_posDest.x == x && m_posDest.y == y)
{
if (!IsState(m_stateMove))
{
m_dwStateDuration = 4;
GotoState(m_stateMove);
}
return false;
}

m_posDest.x = x;
m_posDest.y = y;

CalculateMoveDuration();

m_dwStateDuration = 4;


if (!IsState(m_stateMove))
{
MonsterLog("[MOVE] %s", GetVictim() ? "대상추적" : "그냥이동");

if (GetVictim())
{
//MonsterChat(MONSTER_CHAT_CHASE);
MonsterChat(MONSTER_CHAT_ATTACK);
}
}

GotoState(m_stateMove);

return true;
}


DWORD CHARACTER::GetMotionMode() const
{
DWORD dwMode = MOTION_MODE_GENERAL;

if (IsPolymorphed())
return dwMode;

LPITEM pkItem;

if ((pkItem = GetWear(WEAR_WEAPON)))
{
switch (pkItem->GetProto()->bSubType)
{
case WEAPON_SWORD:
dwMode = MOTION_MODE_ONEHAND_SWORD;
break;

case WEAPON_TWO_HANDED:
dwMode = MOTION_MODE_TWOHAND_SWORD;
break;

case WEAPON_DAGGER:
dwMode = MOTION_MODE_DUALHAND_SWORD;
break;

case WEAPON_BOW:
dwMode = MOTION_MODE_BOW;
break;

case WEAPON_BELL:
dwMode = MOTION_MODE_BELL;
break;

case WEAPON_FAN:
dwMode = MOTION_MODE_FAN;
break;
#ifdef ENABLE_WOLFMAN_CHARACTER
case WEAPON_CLAW:
dwMode = MOTION_MODE_CLAW;
break;
#endif
}
}
return dwMode;
}

float CHARACTER::GetMoveMotionSpeed() const
{
DWORD dwMode = GetMotionMode();

const CMotion* pkMotion = NULL;

if (!GetMountVnum())
pkMotion = CMotionManager::inst#ifdef.GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
els#endif{
pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));

if (!pkMotion)
pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
}

if (pkMotion)
return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
else
{
// sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode); // pc pet mount syser deaktif
return 300.0f;
}
}

float CHARACTER::GetMoveSpeed() const
{
return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
}

void CHARACTER::CalculateMoveDuration()
{
m_posStart.x = GetX();
m_posStart.y = GetY();

float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);

float motionSpeed = GetMoveMotionSpeed();

m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
(int)((fDist / motionSpeed) * 1000.0f));

if (IsNPC())
sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);

m_dwMoveStartTime = get_dword_time();
}

bool CHARACTER::Move(long x, long y)
{
if (GetX() == x && GetY() == y)
return true;

if (test_server)
if (m_bDetailLog)
sys_log(0, "%s position %u %u", GetName(), x, y);

OnMove();
return Sync(x, y);
}

void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
{
TPacketGCMove pack;

if (bFunc == FUNC_WAIT)
{
x = m_posDest.x;
y = m_posDest.y;
dwDuration = m_dwMoveDuration;
}

EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int)GetRotation() / 5 : iRot);
PacketView(&pack, sizeof(TPacketGCMove), this);
}

int CHARACTER::GetRealPoint(BYTE type) const
{
return m_points.points[type];
}

void CHARACTER::SetRealPoint(BYTE type, int val)
{
m_points.points[type] = val;
}

int CHARACTER::GetPolymorphPoint(BYTE type) const
{
if (IsPolymorphed() && !IsPolyMaintainStat())
{
DWORD dwMobVnum = GetPolymorphVnum();
const CMob* pMob = CMobManager::instance().Get(dwMobVnum);
int iPower = GetPolymorphPower();

if (pMob)
{
switch (type)
{
case POINT_ST:
if ((GetJob() == JOB_SHAMAN) || ((GetJob() == JOB_SURA) && (GetSkillGroup() == 2)))
return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);

case POINT_HT:
return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);

case POINT_IQ:
return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);

case POINT_DX:
return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
}
}
}

return GetPoint(type);
}

void CHARACTER::SetProtectTime(const std::string& flagname, int value)
{
itertype(m_protection_Time) it = m_protection_Time.find(flagname);
if (it != m_protection_Time.end())
it->second = value;
else
m_protection_Time.insert(make_pair(flagname, value));
}
int CHARACTER::GetProtectTime(const std::string& flagname) const
{
itertype(m_protection_Time) it = m_protection_Time.find(flagname);
if (it != m_protection_Time.end())
return it->second;
return 0;
}

int CHARACTER::GetPoint(BYTE type) const
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return 0;
}

int val = m_pointsInstant.points[type];
int max_val = INT_MAX;

switch (type)
{
case POINT_STEAL_HP:
case POINT_STEAL_SP:
max_val = 50;
break;
}

if (val > max_val)
//sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), type, val, max_val);//@DsProject15

return (val);
}

int CHARACTER::GetLimitPoint(BYTE type) const
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return 0;
}

int val = m_pointsInstant.points[type];
int max_val = INT_MAX;
int limit = INT_MAX;
int min_limit = -INT_MAX;

switch (type)
{
case POINT_ATT_SPEED:
min_limit = 0;

if (IsPC())
limit = 170;
else
limit = 250;
break;

case POINT_MOV_SPEED:
min_limit = 0;

if (IsPC())
limit = 200;
else
limit = 250;
break;

case POINT_STEAL_HP:
case POINT_STEAL_SP:
limit = 50;
max_val = 50;
break;

case POINT_MALL_ATTBONUS:
case POINT_MALL_DEFBONUS:
limit = 20;
max_val = 50;
break;
}

if (val > max_val)
//sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), type, val, max_val);//@DsProject15

if (val > limit)
val = limit;

if (val < min_limit)
val = min_limit;

return (val);
}

void CHARACTER::SetPoint(BYTE type, int val)
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return;
}

m_pointsInstant.points[type] = val;

if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
{
CalculateMoveDuration();
}
}

INT CHARACTER::GetAllowedGold() const
{
if (GetLevel() <= 10)
return 100000;
else if (GetLevel() <= 20)
return 500000;
else
return 50000000;
}

void CHARACTER::CheckMaximumPoints()
{
if (GetMaxHP() < GetHP())
PointChange(POINT_HP, GetMaxHP() - GetHP());

if (GetMaxSP() < GetSP())
PointChange(POINT_SP, GetMaxSP() - GetSP());
}

void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
{
int val = 0;

//sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());

switch (type)
{
case POINT_NONE:
return;

case POINT_LEVEL:
if ((GetLevel() + amount) > gPlayerMaxLevel)
return;

SetLevel(GetLevel() + amount);
val = GetLevel();

sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
#ifdef ENABLE_WOLFMAN_CHARACTER
if (GetJob() == JOB_WOLFMAN)
{
if ((5 <= val) && (GetSkillGroup() != 1))
{
ClearSkill();
// set skill group
SetSkillGroup(1);
// set skill points
SetRealPoint(POINT_SKILL, GetLevel() - 1);
#ifdef SetPoint(POINT_SKILL, GetRealPoint(POINT_SKILL));
PointChange(POINT_SKILL, 0);
// update points (not required)
// ComputePoints();
// PointsPacket();
}
}
#endif
PointChange(POINT_NEXT_EXP, GetNextExp(), false);

if (amount)
{
quest::CQuestManager::instance().LevelUp(GetPlayerID());

LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);

if (GetGuild())
{
#endif GetGuild()->LevelChange(GetPlayerID(), GetLevel());
}

if (GetParty())
{
GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
}
}
break;

case POINT_NEXT_EXP:
val = GetNextExp();
bAmount = false;
break;

case POINT_EXP:
{
DWORD exp = GetExp();
DWORD next_exp = GetNextExp();

if (g_bChinaIntoxicationCheck)
{
if (IsOverTime(OT_NONE))
{
dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
}
else if (IsOverTime(OT_3HOUR))
{
amount = (amount / 2);
dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
}
else if (IsOverTime(OT_5HOUR))
{
amount = 0;
dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
}
}

if ((amount < 0) && (exp < (DWORD)(-amount)))
{
sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
amount = -exp;

SetExp(exp + amount);
val = GetExp();
}
else
{
if (gPlayerMaxLevel <= GetLevel())
return;

if (test_server)
ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);

DWORD iExpBalance = 0;

if (exp + amount >= next_exp)
{
iExpBalance = (exp + amount) - next_exp;
amount = next_exp - exp;

SetExp(0);
exp = next_exp;
}
else
{
SetExp(exp + amount);
exp = GetExp();
}

DWORD q = DWORD(next_exp / 4.0f);
int iLevStep = GetRealPoint(POINT_LEVEL_STEP);

if (iLevStep >= 4)
{
sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
iLevStep = 4;
}

if (exp >= next_exp && iLevStep < 4)
{
for (int i = 0; i < 4 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q * 3 && iLevStep < 3)
{
for (int i = 0; i < 3 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q * 2 && iLevStep < 2)
{
for (int i = 0; i < 2 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q && iLevStep < 1)
PointChange(POINT_LEVEL_STEP, 1);

if (iExpBalance)
{
PointChange(POINT_EXP, iExpBalance);
}

val = GetExp();
}
}
break;

case POINT_LEVEL_STEP:
if (amount > 0)
{
val = GetPoint(POINT_LEVEL_STEP) + amount;

switch (val)
{
case 1:
case 2:
case 3:
if ((GetLevel() <= g_iStatusPointGetLevelLimit) &&
(GetLevel() <= gPlayerMaxLevel)) // @fixme104
PointChange(POINT_STAT, 1);
break;

case 4:
{
int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);

m_points.iRandomHP += iHP;
m_points.iRandomSP += iSP;

if (GetSkillGroup())
{
if (GetLevel() >= 5)
PointChange(POINT_SKILL, 1);

if (GetLevel() >= 9)
PointChange(POINT_SUB_SKILL, 1);
}

PointChange(POINT_MAX_HP, iHP);
PointChange(POINT_MAX_SP, iSP);
PointChange(POINT_LEVEL, 1, false, true);

val = 0;
}
break;
}

//@DsProject29
//if (GetLevel() <= 10)
// AutoGiveItem(27001, 2);
//else if (GetLevel() <= 30)
// AutoGiveItem(27002, 2);
//else
//{
// AutoGiveItem(27002, 2);
// AutoGiveItem(27003, 2);
//}

PointChange(POINT_HP, GetMaxHP() - GetHP());
PointChange(POINT_SP, GetMaxSP() - GetSP());
PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());

SetPoint(POINT_LEVEL_STEP, val);
SetRealPoint(POINT_LEVEL_STEP, val);

Save();
}
else
val = GetPoint(POINT_LEVEL_STEP);

break;

case POINT_HP:
{
if (IsDead() || IsStun())
return;

int prev_hp = GetHP();

amount = MIN(GetMaxHP() - GetHP(), amount);
SetHP(GetHP() + amount);
val = GetHP();

BroadcastTargetPacket();

if (GetParty() && IsPC() && val != prev_hp)
GetParty()->SendPartyInfoOneToAll(this);
}
break;

case POINT_SP:
{
if (IsDead() || IsStun())
return;

amount = MIN(GetMaxSP() - GetSP(), amount);
SetSP(GetSP() + amount);
val = GetSP();
}
break;

case POINT_STAMINA:
{
if (IsDead() || IsStun())
return;

int prev_val = GetStamina();
amount = MIN(GetMaxStamina() - GetStamina(), amount);
SetStamina(GetStamina() + amount);
val = GetStamina();

if (val == 0)
{
// Stamina
SetNowWalking(true);
}
else if (prev_val == 0)
{
ResetWalking();
}

if (amount < 0 && val != 0)
return;
}
break;

case POINT_MAX_HP:
{
SetPoint(type, GetPoint(type) + amount);

//SetMaxHP(GetMaxHP() + amount);
int hp = GetRealPoint(POINT_MAX_HP);
int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
add_hp += GetPoint(POINT_MAX_HP);
add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);

SetMaxHP(hp + add_hp);

val = GetMaxHP();
}
break;

case POINT_MAX_SP:
{
SetPoint(type, GetPoint(type) + amount);

//SetMaxSP(GetMaxSP() + amount);
int sp = GetRealPoint(POINT_MAX_SP);
int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
add_sp += GetPoint(POINT_MAX_SP);
add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);

SetMaxSP(sp + add_sp);

val = GetMaxSP();
}
break;

case POINT_MAX_HP_PCT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);

PointChange(POINT_MAX_HP, 0);
break;

case POINT_MAX_SP_PCT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);

PointChange(POINT_MAX_SP, 0);
break;

case POINT_MAX_STAMINA:
SetMaxStamina(GetMaxStamina() + amount);
val = GetMaxStamina();
break;

case POINT_GOLD:
{
const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);

if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
return;
}

if (g_bChinaIntoxicationCheck && amount > 0)
{
if (IsOverTime(OT_NONE))
{
dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
}
else if (IsOverTime(OT_3HOUR))
{
amount = (amount / 2);
dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
}
else if (IsOverTime(OT_5HOUR))
{
amount = 0;
dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
}
}

SetGold(GetGold() + amount);
val = GetGold();
}
break;

#ifdef ENABLE_COINS_SYSTEM
case POINT_COINS:
{
SetCoins(GetCoins() + amount);
val = GetCoins();
}
break;
#endif

case POINT_SKILL:
case POINT_STAT:
case POINT_SUB_SKILL:
case POINT_STAT_RESET_COUNT:
case POINT_HORSE_SKILL:
SetPoint(t#ifdefetPoint(type) + amount);
val = GetPoint(type);

SetRealPoint(type, val);
break;

case POINT_DEF_GRADE:
SetPoint(type, GetPoint(type) + amount);
#endifal = GetPoint(type);

PointChange(POINT_CLIENT_DEF_GRADE, amount);
break;

case POINT_CLIENT_DEF_GRADE:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;

case POINT_ST:
case POINT_HT:
case POINT_DX:
case POINT_IQ:
case POINT_HP_REGEN:
case POINT_SP_REGEN:
case POINT_ATT_SPEED:
case POINT_ATT_GRADE:
case POINT_MOV_SPEED:
case POINT_CASTING_SPEED:
case POINT_MAGIC_ATT_GRADE:
case POINT_MAGIC_DEF_GRADE:
case POINT_BOW_DISTANCE:
case POINT_HP_RECOVERY:
case POINT_SP_RECOVERY:

case POINT_ATTBONUS_HUMAN: // 42
case POINT_ATTBONUS_ANIMAL: // 43
case POINT_ATTBONUS_ORC: // 44
case POINT_ATTBONUS_MILGYO: // 45
case POINT_ATTBONUS_UNDEAD: // 46
case POINT_ATTBONUS_DEVIL: // 47

case POINT_ATTBONUS_MONSTER:
case POINT_ATTBONUS_SURA:
case POINT_ATTBONUS_ASSASSIN:
case POINT_ATTBONUS_WARRIOR:
case POINT_ATTBONUS_SHAMAN:
#ifdef ENABLE_WOLFMAN_CHARACTER
case POINT_ATTBONUS_WOLFMAN:
#endif

case POINT_POISON_PCT:
#ifdef ENABLE_WOLFMAN_CHARACTER
case POINT_BLEEDING_PCT:
#endif
case POINT_STUN_PCT:
case POINT_SLOW_PCT:

case POINT_BLOCK:
case POINT_DODGE:

case POINT_CRITICAL_PCT:
case POINT_RESIST_CRITICAL:
case POINT_PENET#ifdefCT:
case POINT_RESIST_PENETRATE:
case POINT_CURSE_P#endif case POINT_STEAL_HP: #ifdef8
case POINT_STEAL_SP: // 49

case POINT#endifBURN_PCT: // 50
case POINT_DAMAGE_SP_RECOVER: // 51
case POINT_RESIST_NORMAL_DAMAGE:
case POINT_RESIST_SWORD:
case POINT_RESIST_TWOHAND:
case POINT_RESIST_DAGGER:
case POINT_RESIST_BELL:
case POINT_RESIST_FAN:
case POINT_RESIST_BOW:
#ifdef ENABLE_WOLFMAN_CHARACTER
case POINT_RESIST_CLAW:
#endif
case POINT_RESIST_FIRE:
case POINT_RESIST_ELEC:
case POINT_RESIST_MAGIC:
#ifdef ENABLE_ACCE_SYSTEM
case POINT_ACCEDRAIN_RATE:
#endif
#ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
case POINT_RESIST_MAGIC_REDUCTION:
#endif
#ifdef ENABLE_PENDANT_SYSTEM
case POINT_EN#ifdefFIRE:
case POINT_ENCHANT_ICE:
case POINT_ENCHA#endifTH:
case POINT_ENCHANT_DARK:
case POINT_ENCHANT_WIND:
case POINT_ENCHANT_E#ifdef
case POINT_RESIST_HUMAN:

case POINT_ATTBO#endifO#ifdef case POINT_ATTBONUS_TWOHAND:
case POINT_ATTBONUS_DAGGER:
cas#endifT#ifdefNUS_BELL:
case POINT_ATTBONUS_FAN:
case POINT_ATTBONUS_BOW:
#ifdef ENABLE_WOLFMAN_CHARACTER
case POINT_ATTBONUS_CLAW:
#endif
case POINT_ATTBONUS_CZ:
case POINT_ATTBONUS_DESERT:
case POINT_ATTBONUS_INSECT:
#endif
#ifdef ENABLE_EXTRA_APPLY_BONUS
case POINT_ATTBONUS_STONE:
case POINT_ATTBONUS_BOSS:
case POINT_ATTBONUS_ELEMENTS:
case POINT_ENCHANT_ELEMENTS:
case POINT_AT#ifdef_CHARACTERS:
case POINT_ENCHANT_CHARACTERS:
case#endif_ATTBONUS_RAZADOR:
case POINT_ATTBONUS_NEMERE:
case POINT_ATTBONUS_LUCIFER:
case #endifA#ifdefS_BLUE_DRAGON:
case POINT_ATTBONUS_RED_DRAGON:
case POINT_ATTBONUS_AZRAEL:
#endif
case POINT_RESIST_WIND:
case POINT_RESIST_ICE:
case POINT_RESIST_EARTH:
case POINT_RESIST_DARK:
case POINT_REFLECT_MELEE: // 67
case POINT_REFLECT_CURSE: // 68
case POINT_POISON_REDUCE: // 69
#ifdef ENABLE_WOLFMAN_CHARACTER
case POINT_BLEEDING_REDUCE:
#endif
case POINT_KILL_SP_RECOVER: // #endif case POINT_KILL_HP_RECOVERY: // 75
case POINT_HIT_HP_RECOVERY:
case POINT_HIT_SP_RECOVERY:
case POINT_MANASHIELD:
case POINT_ATT_BONUS:
case POINT_DEF_BONUS:
case POINT_SKILL_DAMAGE_BONUS:
case POIN#ifdefAL_HIT_DAMAGE_BONUS:

// DEPEND_BONUS_ATTRIBUTES
#endife POINT_SKILL_DEFEND_BONUS:
case POINT_NORMAL_HIT_DEFEND_BONUS:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;
// END_OF_DEPEND_BONUS_ATTRIBUTES

case POINT_PARTY_ATTACKER_BONUS:
case POINT_PARTY_TANKER_BONUS:
case POINT_PARTY_BUFFER_BONUS:
case POINT_PARTY_SKILL_MASTER_BONUS:
case POINT_PARTY_HASTE_BONUS:
case POINT_PARTY_DEFENDER_BONUS:

case POINT_RESIST_WARRIOR:
case POINT_RESIST_ASSASSIN:
case POINT_RESIST_SURA:
case POINT_RESIST_SHAMAN:
#ifdef ENABLE_WOLFMAN_CHARACTER
case POINT_RESIST_WOLFMAN:
#endif

SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;

case POINT_MALL_ATTBONUS:
case POINT_MALL_DEFBONUS:
case POINT_MALL_EXPBONUS:
case POINT_MALL_ITEMBONUS:
case POINT_MALL_GOLDBONUS:
case POINT_MELEE_MAGIC_#ifdefNUS_PER:
if (GetPoint(type) + amount > 100)
#endif sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
amount = 100 - GetPoint(type);
}

SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;

// PC_BANG_ITEM_ADD
case POINT_PC_BANG_EXP_BONUS:
case POINT_PC_BANG_DROP_BONUS:
case POINT_RAMADAN_CANDY_BONUS_EXP:
SetPoint(type, amount);
val = GetPoint(type);
break;
// END_PC_BANG_ITEM_ADD

case POINT_EXP_DOUBLE_BONUS: // 71
case POINT_GOLD_DOUBLE_BONUS: // 72
case POINT_ITEM_DROP_BONUS: // 73
case POINT_POTION_BONUS: // 74
if (GetPoint(type) + amount > 100)
{
sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
amount = 100 - GetPoint(type);
}

SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;

case POINT_IMMUNE_STUN: // 76
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
// ChatPacket(CHAT_TYPE_INFO, "IMMUNE_STUN SET_BIT type(%u) amount(%d)", type, amount);
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
}
else
{
// ChatPacket(CHAT_TYPE_INFO, "IMMUNE_STUN REMOVE_BIT type(%u) amount(%d)", type, amount);
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
}
break;

case POINT_IMMUNE_SLOW: // 77
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
}
break;

case POINT_IMMUNE_FALL: // 78
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
}
break;

case POINT_ATT_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_ATT_GRADE, amount);
val = GetPoint(type);
break;

case POINT_DEF_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_DEF_GRADE, amount);
val = GetPoint(type);
break;

case POINT_MAGIC_ATT_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_MAGIC_ATT_GRADE, amount);
val = GetPoint(type);
break;

case POINT_MAGIC_DEF_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_MAGIC_DEF_GRADE, amount);
val = GetPoint(type);
break;

case POINT_VOICE:
case POINT_EMPIRE_POINT:
//sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
val = GetRealPoint(type);
break;

case POINT_POLYMORPH:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
SetPolymorph(val);
break;

case POINT_MOUNT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
MountVnum(val);
break;

case POINT_ENERGY:
case POINT_COSTUME_ATTR_BONUS:
{
int old_val = GetPoint(type);
SetPoint(type, old_val + amount);
val = GetPoint(type);
BuffOnAttr_ValueChange(type, old_val, val);
}
break;

default:
sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
return;
}

switch (type)
{
case POINT_LEVEL:
case POINT_ST:
case POINT_DX:
case POINT_IQ:
case POINT_HT:
ComputeBattlePoints();
break;
case POINT_MAX_HP:
case POINT_MAX_SP:
case POINT_MAX_STAMINA:
break;
}

if (type == POINT_HP && amount == 0)
return;

if (GetDesc())
{
struct packet_point_change pack;

pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
pack.dwVID = m_vid;
pack.type = type;
pack.value = val;

if (bAmount)
pack.amount = amount;
else
pack.amount = 0;

if (!bBroadcast)
GetDesc()->Packet(&pack, sizeof(struct packet_point_change));
else
PacketAround(&pack, sizeof(pack));
}
}

void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
{
switch (bApplyType)
{
case APPLY_NONE: // 0
break;

case APPLY_CON:
PointChange(POINT_HT, iVal);
PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
break;

case APPLY_INT:
PointChange(POINT_IQ, iVal);
PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
break;

case APPLY_SKILL:
// SKILL_DAMAGE_BONUS
{
// 00000000 00000000 00000000 00000000

// vnum ^ add change
BYTE bSkillVnum = (BYTE)(((DWORD)iVal) >> 24);
int iAdd = iVal & 0x00800000;
int iChange = iVal & 0x007fffff;

sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);

if (0 == iAdd)
iChange = -iChange;

boost::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);

if (iter == m_SkillDamageBonus.end())
m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
else
iter->second += iChange;
}
// END_OF_SKILL_DAMAGE_BONUS
break;

case APPLY_MAX_HP:
case APPLY_MAX_HP_PCT:
{
int i = GetMaxHP(); if (i == 0) break;
PointChange(aApplyInfo[bApplyType].bPointType, iVal);
float fRatio = (float)GetMaxHP() / (float)i;
PointChange(POINT_HP, GetHP() * fRatio - GetHP());
}
break;

case APPLY_MAX_SP:
case APPLY_MAX_SP_PCT:
{
int i = GetMaxSP(); if (i == 0) break;
PointChange(aApplyInfo[bApplyType].bPointType, iVal);
float fRatio = (float)GetMaxSP() / (float)i;
PointChange(POINT_SP, GetSP() * fRatio - GetSP());
}
break;

case APPLY_STR:
case APPLY_DEX:
case APPLY_ATT_SPEED:
case APPLY_MOV_SPEED:
case APPLY_CAST_SPEED:
case APPLY_HP_REGEN:
case APPLY_SP_REGEN:
case APPLY_POISON_PCT:
#ifdef ENABLE_WOLFMAN_CHARACTER
case APPLY_BLEEDING_PCT:
#endif
case APPLY_STUN_PCT:
case APPLY_SLOW_PCT:
case APPLY_CRITICAL_PCT:
case APPLY_PENETRATE_PCT:
case APPLY_ATTBONUS_HUMAN:
case APPLY_ATTBONUS_ANIMAL:
case APPLY_ATTBONUS_ORC:
case APPLY_ATTBONUS_MILGYO:
case APPLY_ATTBONUS_UNDEAD:
case APP#ifdefBONUS_DEVIL:
case APPLY_ATTBONUS_WARRIOR: // 59
#endifse APPLY_ATTBONUS_ASSASSIN: // 60
case APPLY_ATTBONUS_SURA: // 61
case APPLY_ATTBONUS_SHAMAN: // 62
#ifdef ENABLE_WOLFMAN_CHARACTER
case APPLY_ATTBONUS_WOLFMAN:
#endif
case APPLY_ATTBONUS_MONSTER: // 63
case APPLY_STEAL_HP:
case APPLY_STEAL_SP:
case APPLY_MANA_BURN_PCT:
case APPLY_DAMAGE_SP_RECOVER:
case APPLY_BLOCK:
case APPLY_DODGE:
case APPLY_RESIST_SWORD:
case APPLY_RESIST_TWOHAND:
case APPL#ifdefST_DAGGER:
case APPLY_RESIST_BELL:
case APPLY_RESIS#endif
case APPLY_RESIST_BOW:
#ifdef ENABLE_WOLFMAN_CHARACTER
case APPLY_RESIST_CLAW:
#endif
case APPLY_RESIST_FIRE:
case APPLY_RESIST_ELEC:
case APPLY_RESIST_MAGIC:
case APPLY_RESIST_WIND:
case APPLY_RESIST_ICE:
case APPLY_RESIST_EARTH:
case APPLY_RESIST_DARK:
case APPLY_REFLECT_MELEE:
case APPLY_REFLECT_CURSE:
case APPLY_ANTI_C#ifdefL_PCT:
case APPLY_ANTI_PENETRATE_PCT:
case APP#endifSON_REDUCE:
#ifdef ENABLE_WOLFMAN_CHARACTER
case APPLY_BLEEDING_REDUCE:
#endif
case APPLY_KILL_SP_RECOVER:
case APPLY_EXP_DOUBLE_BONUS:
case APPLY_GOLD_DOUBLE_BONUS:
case APPLY_ITEM_DROP_BONUS:
case APPLY_POTION_BONUS:
case APPLY_KILL_HP_RECOVER:
case APPLY_IMMUNE_STUN:
case APPLY_IMMUNE_SLOW:
case APPLY_IMMUNE_FALL#ifdefcase APPLY_BOW_DISTANCE:
case APPLY_ATT_GRADE_BONUS:
#endife APPLY_DEF_GRADE_BONUS:
case APPLY_MAGIC_ATT_GRADE:
case APPLY_MAGIC_DEF_GRADE:
case APPLY_CURSE_PCT:
case APPLY_MAX_STAMINA:
case APPLY_MALL_ATTBONUS:
case APPLY_MALL_DEFBONUS:
case APPLY_MALL_EXPBONUS:
case APPLY_MALL_ITEMBONUS:
case APPLY_MALL_GOLDBONUS:
case APPLY_SKILL_DAMAGE_BONUS:
case APPLY_NORMAL_HIT_DAMAGE_BONUS:

// DEPEND_BONUS_ATTRIBUTES
case APPLY_SKILL_DEFEND_BONUS:
case APPLY_NORMAL_HIT_DEFEND_BONUS:
// END_OF_DEPEND_BONUS_ATTRIBUTES

case APPLY_PC_BANG_EXP_BONUS:
case APPLY_PC_BANG_DROP_BONUS:

case APPLY_RESIST_WARRIOR:
case APPLY_RESIST_ASSASSIN:
case APPLY_RESIST_SURA:
case APPLY_RESIST_SHAMAN:
#ifdef ENABLE_WOLFMAN_CHARACTER
case APPLY_RESIST_WOLFMAN:
#endif
case APPLY_ENERGY: // 82
case APPLY_DEF_GRADE: // 83
case APPLY_COSTUME_ATTR_BONUS: // 84
case APPLY_MAGIC_ATTBONUS_PER: // 85
case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86
#ifdef ENABLE_ACCE_SYSTEM
#ifdefse APPLY_ACCEDRAIN_RATE: //97
#endif
#ifdef EN#endifAGIC_REDUCTION_SYSTEM
case APPLY_RESIST_MAGIC_REDUCTION: //98
#endif
#ifdef ENABLE_PENDANT_SYSTEM
case APPLY_ENCHANT_FIRE:
case APPLY_ENCHANT_ICE:
case APPLY_ENCHANT_EARTH:
case APPLY_ENCHANT_DARK:
case APPLY_ENCHANT_WIND:
#ifdefse APPLY_ENCHANT_ELECT:
case APPLY_MOUNT:
case APPLY_RESIST#endif:#ifdefase APPLY_ATTBONUS_SWORD:
case APPLY_ATTBONUS_TWOHAND:
case APPLY_ATTB#endifA#ifdef case APPLY_ATTBONUS_BELL:
case APPLY_ATTBONUS_FAN:
case APPLY_ATTBONUS_BOW:
#ifdef ENABLE_WOLFMAN_CHARACTER
case APPLY_ATTBONUS_CLAW:
#endif
case APPLY_ATTBONUS_CZ:
case APPLY_ATTBONUS_DESERT:
case APPLY_ATTBONUS_INSECT:
#endif
#ifdef ENABLE_EXTRA_APPLY_BONUS
case APPLY_ATTBONUS_STONE:
case APPLY_ATTBONUS_BOSS:
case APPLY_ATTBONUS_ELEMENTS:
case APPLY_ENCHANT_ELEMENTS:
case APPLY_AT#ifdef_CHARACTERS:
case APPLY_ENCHANT_CHARACTERS:
case#endif_ATTBONUS_RAZADOR:
case APPLY_ATTBONUS_NEMERE:
case APPLY_ATTBONUS_LUCIFER:
case #endifA#ifdefS_BLUE_DRAGON:
case APPLY_ATTBONUS_RED_DRAGON:
case APPLY_ATTBONUS_AZRAEL:
#endif
PointChange(aApplyInfo[bApplyType].bPointType, iVal);
break;

default:
sys_err("Unknown apply type %d name %s", bApplyType, GetName());
break;
}
}

void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion* packet)
{
packet->header = HEADER_GC_MOTION;
packet-#endif m_vid;
packet->motion = motion;

if (victim)
packet->victim_vid = victim->GetVID();
else
packet->victim_vid = 0;
}

void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
{
struct packet_motion pack_motion;
MotionPacketEncode(motion, victim, &pack_motion);
PacketAround(&pack_motion, sizeof(struct packet_motion));
}

EVENTFUNC(save_event)
{
char_event_info* info = dynamic_cast<char_event_info*>(event->info);
if (info == NULL)
{
sys_err("save_event> <Factor> Null pointer");
return 0;
}

LPCHARACTER ch = info->ch;

if (ch == NULL) { // <Factor>
return 0;
}
sys_log(1, "SAVE_EVENT: %s", ch->GetName());
ch->Save();
ch->FlushDelayedSaveItem();
return (save_event_second_cycle);
}

void CHARACTER::StartSaveEvent()
{
if (m_pkSaveEvent)
return;

char_event_info* info = AllocEventInfo<char_event_info>();

info->ch = this;
m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
}

void CHARACTER::MonsterLog(const char* format, ...)
{
if (!test_server)
return;

if (IsPC())
return;

char chatbuf[CHAT_MAX_LEN + 1];
int len = snprintf(chatbuf, sizeof(chatbuf), "(%u)", (DWORD)GetVID());// @fixme194

if (len < 0 || len >= (int)sizeof(chatbuf))
len = sizeof(chatbuf) - 1;

va_list args;

va_start(args, format);

int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);

if (len2 < 0 || len2 >= (int)sizeof(chatbuf) - len)
len += (sizeof(chatbuf) - len) - 1;
else
len += len2;

++len;

va_end(args);

TPacketGCChat pack_chat;

pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(TPacketGCChat) + len;
pack_chat.type = CHAT_TYPE_TALKING;
pack_chat.id = (DWORD)GetVID();
pack_chat.bEmpire = 0;

TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(TPacketGCChat));
buf.write(chatbuf, len);

CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
}

void CHARACTER::ChatPacket(BYTE type, const char* format, ...)
{
LPDESC d = GetDesc();

if (!d || !format)
return;

char chatbuf[CHAT_MAX_LEN + 1];
va_list args;

va_start(args, format);
int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
va_end(args);

struct packet_chat pack_chat;

pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(struct packet_chat) + len;
pack_chat.type = type;
pack_chat.id = 0;
pack_chat.bEmpire = d->GetEmpire();

TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(struct packet_chat));
buf.write(chatbuf, len);

d->Packet(buf.read_peek(), buf.size());

if (type == CHAT_TYPE_COMMAND && test_server)
sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
}

// MINING
void CHARACTER::mining_take()
{
m_pkMiningEvent = NULL;
}

void CHARACTER::mining_cancel()
{
if (m_pkMiningEvent)
{
sys_log(0, "XXX MINING CANCEL");
event_cancel(&m_pkMiningEvent);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채광을 중단하였습니다."));
}
}

void CHARACTER::mining(LPCHARACTER chLoad)
{
if (m_pkMiningEvent)
{
mining_cancel();
return;
}

if (!chLoad)
return;

// @fixme128
if (GetMapIndex() != chLoad->GetMapIndex() || DISTANCE_APPROX(GetX() - chLoad->GetX(), GetY() - chLoad->GetY()) > 1000)
return;

if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
return;

LPITEM pick = GetWear(WEAR_WEAPON);

if (!pick || pick->GetType() != ITEM_PICK)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("곡괭이를 장착하세요."));
return;
}

int count = number(5, 15);

TPacketGCDigMotion p;
p.header = HEADER_GC_DIG_MOTION;
p.vid = GetVID();
p.target_vid = chLoad->GetVID();
p.count = count;

PacketAround(&p, sizeof(p));

m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
}
// END_OF_MINING
// @fixme219 BEGIN
bool CHARACTER::IsNearWater() const
{
if (!GetSectree())
return false;

for (int x = -1; x <= 1; ++x)
{
for (int y = -1; y <= 1; ++y)
{
if (IS_SET(GetSectree()->GetAttribute(GetX() + x * 100, GetY() + y * 100), ATTR_WATER))
return true;
}
}

return false;
}
// @fixme219 END

void CHARACTER::fishing()
{
if (m_pkFishingEvent)
{
fishing_take();
return;
}

if (!IsNearWater())// @fixme219
return;
{
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());

int x = GetX();
int y = GetY();

LPSECTREE tree = pkSectreeMap->Find(x, y);
DWORD dwAttr = tree->GetAttribute(x, y);

if (IS_SET(dwAttr, ATTR_BLOCK))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시를 할 수 있는 곳이 아닙니다"));
return;
}
}

LPITEM rod = GetWear(WEAR_WEAPON);

if (!rod || rod->GetType() != ITEM_ROD)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대를 장착 하세요."));
return;
}

if (0 == rod->GetSocket(2))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("미끼를 끼고 던져 주세요."));
return;
}

float fx, fy;
GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);

m_pkFishingEvent = fishing::CreateFishingEvent(this);
}

void CHARACTER::fishing_take()
{
LPITEM rod = GetWear(WEAR_WEAPON);
if (rod && rod->GetType() == ITEM_ROD)
{
using fishing::fishing_event_info;
if (m_pkFishingEvent)
{
struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);

if (info)
fishing::Take(info, this);
}
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대가 아닌 물건으로 낚시를 할 수 없습니다!"));
}

event_cancel(&m_pkFishingEvent);
}

bool CHARACTER::StartStateMachine(int iNextPulse)
{
if (CHARACTER_MANAGER::instance().AddToStateList(this))
{
m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
return true;
}

return false;
}

void CHARACTER::StopStateMachine()
{
CHARACTER_MANAGER::instance().RemoveFromStateList(this);
}

void CHARACTER::UpdateStateMachine(DWORD dwPulse)
{
if (dwPulse < m_dwNextStatePulse)
return;

if (IsDead())
return;

Update();
m_dwNextStatePulse = dwPulse + m_dwStateDuration;
}

void CHARACTER::SetNextStatePulse(int iNextPulse)
{
CHARACTER_MANAGER::instance().AddToStateList(this);
m_dwNextStatePulse = iNextPulse;

if (iNextPulse < 10)
MonsterLog("다음상태로어서가자");
}


void CHARACTER::UpdateCharacter(DWORD dwPulse)
{
CFSM::Update();
}

void CHARACTER::SetShop(LPSHOP pkShop)
{
if ((m_pkShop = pkShop))
SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
else
{
REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
SetShopOwner(NULL);
}
}

void CHARACTER::SetExchange(CExchange* pkExchange)
{
m_pkExchange = pkExchange;
}

void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
{
assert(bPartPos < PART_MAX_NUM);
m_pointsInstant.parts[bPartPos] = wVal;
}

WORD CHARACTER::GetPart(BYTE bPartPos) const
{
assert(bPartPos < PART_MAX_NUM);
#ifdef __HIDE_COSTUME_SYSTEM__
if (bPartPos == PART_MAIN && GetWear(WEAR_COSTUME_BODY) && IsBodyCostumeHidden() == true)
{
if (const LPITEM pArmor = GetWear(WEAR_BODY))
#ifdef __CHANGE_LOOK_SYSTEM__
return pArmor->GetTransmutation() != 0 ? pArmor->GetTransmutation() : pArmor->GetVnum();
#else
return pArmor->GetVnum();
#endif
else
return 0;
}
else if (bPartPos == PART_HAIR && GetWear(WEAR_COSTUME_HAIR) && IsHairCostumeHidden() == tr#ifdef return 0;
else if (bPartPos == PART_ACCE && GetWear(WEAR_COSTUME_ACCE) && IsAcceCostumeHidden() == true)
return 0;
else if (bPartPos == PART_WEAPON && GetWea#ifdef_COSTUME_WEAPON) && IsWeaponCostumeHidden() == true)
{
if (const LPITEM pWeapon = GetWear(WEAR_WEAPON))
#ifdef __#elseE_LOOK_SYSTEM__
return pWea#endifetTransmutation() != 0 ? pWeapon->GetTransmutation() : pWeapon->GetVnum();
#else
return pWeapon->GetVnum();
#endif
else
return 0;
}
#endif
return m_pointsInstant.parts[bPartPos];
}

WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
{
switch (bPartPos)
{
case PART_MAIN:
#ifdef __HIDE_COSTUME_SYSTEM__
if (GetWear(WEAR_COSTUME_BODY) && IsBodyCostumeHidden() == true)
if #ifdef LPITEM pArmor = GetWear(WEAR_BODY))
return pArmor->GetVnum();
#endif
if (!IsPC())
return Ge#else(PART_MAIN);
else
re#endif_pointsInstant.bBasePart;

case PART_H#endififdef __HIDE_COSTUME_SYSTEM__
if (GetWear(WEAR_COSTUME_HAIR) && IsHairCostumeHidden() == true)
return 0;
#endif
return GetP#ifdefRT_HAIR);

#ifdef __ACCE_COSTUME_SYSTEM__
case PART_ACCE:
#ifdef __HIDE_COSTUME_SYSTEM__
if (GetWear(WEAR_COSTUME_ACCE) && IsAcceCostumeHidden() == true)
return 0;
#endif
#endifeturn GetPart(PART_ACCE);
#endif

#ifdef __WEAPON_COSTUME_SYSTEM__
case PART_WEAPON:
#ifdef __HIDE_COSTUME_SYSTEM__
if (GetWear(W#ifdefSTUME_WEAPON) && IsWeaponCostumeHidden() == true)
if (const LPITEM pWeapon = GetWear(WEAR_WEAPON))
#endif return pWeapon->GetVnum();
#endif
#ifdefreturn GetPart(PART_WEAPON);
#endif

defa#ifdef return 0;
}
}
{
switch (bPartPos)
{
case PART_MAIN:
if (!IsPC())
return GetPa#endifT_MAIN);
else
re#endif_p#ifdefnstant.bBasePart;

case PART_HAIR:
re#ifdefetPart(PART_HAIR);

#ifdef ENABLE_ACCE_SYSTEM
case PART_ACCE:
return GetPart(PART_ACCE);
#endif

#ifdef ENABLE_WEAPON_COSTUME_SYSTEM
case PART_WEAPON:
return GetPart(PART_WEAPON);
#e#endififdef ENABLE_EFFECT_SYSTEM
cas#endif_EFFECT:
return GetPart(BODY_EFFECT);
case WEAPON_RIGHT_EFFECT:
return GetPart(WEAPON_RIGHT_EFFECT);
case WEAPON_LEFT_EFFECT:
return GetPart(WEAPON_LEFT_EFFECT);
#endif
default:
return 0;
}
}

BYTE C#ifdefER::GetCharType() const
{
return m_bCharType;
}

bool CHARACTER::SetSyn#endif(L#ifdefCTER ch, bool bRemoveFromList)
{
// TRENT_MONSTER
if (IS_SET(m_pointsInstant.dwAI#endifA#ifdefNOMOVE))
return false;
// END_OF_TRENT_MONSTER

if (ch) // @fixme131
{
if (!battle_is_attackable(ch, this))
{
SendDamagePacket(ch, 0, DAMAGE_BLOCK);
return false;
}
}

if (ch ==#endif
{
sys_err("SetSyncOwner owner == this (%p)", this);
return false;
}

if (!ch)
{
if (bRemoveFromList && m_pkChrSyncOwner)
{
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
}

if (m_pkChrSyncOwner)
sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());

m_pkChrSyncOwner = NULL;
}
else
{
if (!IsSyncOwner(ch))
return false;

if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
{
sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());

if (m_pkChrSyncOwner == ch)
return true;

return false;
}

if (m_pkChrSyncOwner != ch)
{
if (m_pkChrSyncOwner)
{
sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
}

m_pkChrSyncOwner = ch;
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);

static const timeval zero_tv = { 0, 0 };
SetLastSyncTime(zero_tv);

sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
}

#ifdef US_FLY_FIX
m_fSyncTime = get_dword_time();
#endif
}

TPacketGCOwnership pack;

pack.bHeader = HEADER_GC_OWNERSHIP;
pack.dwOwnerVID = ch ? ch->GetVID() : 0;
pack.dwVictimVID = GetVID();

PacketAround(&pack, sizeof(TPacketGCOwnership));
return true;
}

struct FuncClearSync
{
void operator () (LPCHARACTER ch)
{
assert(ch != NULL);
ch->SetSyncOwner(NULL, false);
}
};

void CHARACTER::ClearSync()
{
SetSyncOwner(NULL);

std::f#ifdefh(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwn#endif(), FuncClearSync());
m_kLst_pkChrSyncOwned.clear();
}

bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
{
if (m_pkChrSyncOwner == ch)
return true;

#ifdef US_FLY_FIX
if (get_dword_time() - m_fSyncTime >= 5.0)
return true;
#endif

return false;
}

void CHARACTER::SetParty(LPPARTY pkParty)
{
if (pkParty == m_pkParty)
return;

if (pkParty && m_pkParty)
sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));

sys_log(1, "PARTY set to %p", get_pointer(pkParty));

//if (m_pkDungeon && IsPC())
//SetDungeon(NULL);
m_pkParty#ifdefarty;

if (IsPC())
{
if (m_pkParty)
SET_BIT(m_bAddCh#endif, ADD_CHARACTER_STATE_PARTY);
else
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);

UpdatePacket();
}
}

// PARTY_JOIN_BUG_FIX
EVENTINFO(TPartyJoinEventInfo)
{
DWORD dwGuestPID;
DWORD dwLeaderPID;

TPartyJoinEventInfo()
: dwGuestPID(0)
, dwLeaderPID(0)
{
}
};

EVENTFUNC(party_request_event)
{
TPartyJoinEventInfo* info = dynamic_cast<TPartyJoinEventInfo*>(event->info);

if (info == NULL)
{
sys_err("party_request_event> <Factor> Null pointer");
return 0;
}

LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);

if (ch)
{
sys_log(0, "PartyRequestEvent %s", ch->GetName());
ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
ch->SetPartyRequestEvent(NULL);
}

return 0;
}

bool CHARACTER::RequestToParty(LPCHARACTER leader)
{
if (leader->GetParty())
leader = leader->GetParty()->GetLeaderCharacter();

if (!leader)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티장이 접속 상태가 아니라서 요청을 할 수 없습니다."));
return false;
}

if (m_pkPartyRequestEvent)
return false;

if (!IsPC() || !leader->IsPC())
return false;

if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
return false;

PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);

switch (errcode)
{
case PERR_NONE:
break;

case PERR_SERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return false;

case PERR_DIFFEMPIRE:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
return false;

case PERR_DUNGEON:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
return false;

case PERR_OBSERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
return false;

case PERR_LVBOUNDARY:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
return false;

case PERR_LOWLEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
return false;

case PERR_HILEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
return false;

case PERR_ALREADYJOIN:
return false;

case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
return false;

default:
sys_err("Do not process party join error(%d)", errcode);
return false;
}

TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();

info->dwGuestPID = GetPlayerID();
info->dwLeaderPID = leader->GetPlayerID();

SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));

leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD)GetVID());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님에게 파티가입 신청을 했습니다."), leader->GetName());
return true;
}

void CHARACTER::DenyToParty(LPCHARACTER member)
{
sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));

if (!member->m_pkPartyRequestEvent)
return;

TPartyJoinEventInfo* info = dynamic_cast<TPartyJoinEventInfo*>(member->m_pkPartyRequestEvent->info);

if (!info)
{
sys_err("CHARACTER::DenyToParty> <Factor> Null pointer");
return;
}

if (info->dwGuestPID != member->GetPlayerID())
return;

if (info->dwLeaderPID != GetPlayerID())
return;

event_cancel(&member->m_pkPartyRequestEvent);

member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}

void CHARACTER::AcceptToParty(LPCHARACTER member)
{
sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));

if (!member->m_pkPartyRequestEvent)
return;

TPartyJoinEventInfo* info = dynamic_cast<TPartyJoinEventInfo*>(member->m_pkPartyRequestEvent->info);

if (!info)
{
sys_err("CHARACTER::AcceptToParty> <Factor> Null pointer");
return;
}

if (info->dwGuestPID != member->GetPlayerID())
return;

if (info->dwLeaderPID != GetPlayerID())
return;

event_cancel(&member->m_pkPartyRequestEvent);

if (!GetParty())
member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 파티에 속해있지 않습니다."));
else
{
if (GetPlayerID() != GetParty()->GetLeaderPID())
return;

PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
switch (errcode)
{
case PERR_NONE: member->PartyJoin(this); return;
case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다.")); break;
case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다.")); break;
case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다.")); break;
case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다.")); break;
case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다.")); break;
case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다.")); break;
case PERR_ALREADYJOIN: break;
case PERR_PARTYISFULL: {
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
break;
}
default: sys_err("Do not process party join error(%d)", errcode);
}
}

member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}

EVENTFUNC(party_invite_event)
{
TPartyJoinEventInfo* pInfo = dynamic_cast<TPartyJoinEventInfo*>(event->info);

if (pInfo == NULL)
{
sys_err("party_invite_event> <Factor> Null pointer");
return 0;
}

LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);

if (pchInviter)
{
sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
}

return 0;
}

void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
{
if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
return;
}
else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s 님이 파티 거부 상태입니다."), pchInvitee->GetName());
return;
}

PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);

switch (errcode)
{
case PERR_NONE:
break;

case PERR_SERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return;

case PERR_DIFFEMPIRE:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 제국과 파티를 이룰 수 없습니다."));
return;

case PERR_DUNGEON:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대를 할 수 없습니다."));
return;

case PERR_OBSERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
return;

case PERR_LVBOUNDARY:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
return;

case PERR_LOWLEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
return;

case PERR_HILEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
return;

case PERR_ALREADYJOIN:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 이미 %s님은 파티에 속해 있습니다."), pchInvitee->GetName());
return;

case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
return;

default:
sys_err("Do not process party join error(%d)", errcode);
return;
}

if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
return;

TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();

info->dwGuestPID = pchInvitee->GetPlayerID();
info->dwLeaderPID = GetPlayerID();

m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));


TPacketGCPartyInvite p;
p.header = HEADER_GC_PARTY_INVITE;
p.leader_vid = GetVID();
pchInvitee->GetDesc()->Packet(&p, sizeof(p));
}

void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
{
EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());

if (itFind == m_PartyInviteEventMap.end())
{
sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
return;
}

event_cancel(&itFind->second);
m_PartyInviteEventMap.erase(itFind);

if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 초대할 수 있는 권한이 없습니다."));
return;
}

PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);

switch (errcode)
{
case PERR_NONE:
break;

case PERR_SERVER:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return;

case PERR_DUNGEON:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티 초대에 응할 수 없습니다."));
return;

case PERR_OBSERVER:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 관전 모드에선 파티 초대를 할 수 없습니다."));
return;

case PERR_LVBOUNDARY:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> -30 ~ +30 레벨 이내의 상대방만 초대할 수 있습니다."));
return;

case PERR_LOWLEVEL:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최고 레벨 보다 30레벨이 낮아 초대할 수 없습니다."));
return;

case PERR_HILEVEL:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티내 최저 레벨 보다 30레벨이 높아 초대할 수 없습니다."));
return;

case PERR_ALREADYJOIN:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 초대에 응할 수 없습니다."));
return;

case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 더 이상 파티원을 초대할 수 없습니다."));
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티의 인원제한이 초과하여 파티에 참가할 수 없습니다."));
return;

default:
sys_err("ignore party join error(%d)", errcode);
return;
}


if (GetParty())
pchInvitee->PartyJoin(this);
else
{
LPPARTY pParty = CPartyManager::instance().CreateParty(this);

pParty->Join(pchInvitee->GetPlayerID());
pParty->Link(pchInvitee);
pParty->SendPartyInfoAllToOne(this);
}
}

void CHARACTER::PartyInviteDeny(DWORD dwPID)
{
EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);

if (itFind == m_PartyInviteEventMap.end())
{
sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
return;
}

event_cancel(&itFind->second);
m_PartyInviteEventMap.erase(itFind);

LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
if (pchInvitee)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티 초대를 거절하셨습니다."), pchInvitee->GetName());
}

void CHARACTER::PartyJoin(LPCHARACTER pLeader)
{
pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님이 파티에 참가하셨습니다."), GetName());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> %s님의 파티에 참가하셨습니다."), pLeader->GetName());

pLeader->GetParty()->Join(GetPlayerID());
pLeader->GetParty()->Link(this);
}

CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
return PERR_DIFFEMPIRE;

return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
}

static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
{
int level_limit = 30;
return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
}

CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
if (!CPartyManager::instance().IsEnablePCParty())
return PERR_SERVER;
else if (pchLeader->GetDungeon())
return PERR_DUNGEON;
else if (pchGuest->IsObserverMode())
return PERR_OBSERVER;
else if (false == __party_can_join_by_level(pchLeader, pchGuest))
return PERR_LVBOUNDARY;
else if (pchGuest->GetParty())
return PERR_ALREADYJOIN;
else if (pchLeader->GetParty())
{
if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
return PERR_PARTYISFULL;
}

return PERR_NONE;
}
// END_OF_PARTY_JOIN_BUG_FIX

void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
{
if (pkDungeon && m_pkDungeon)
sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));

if (m_pkDungeon == pkDungeon) {
return;
}

if (m_pkDungeon)
{
if (IsPC())
{
if (GetParty())
m_pkDungeon->DecPartyMember(GetParty(), this);
else
m_pkDungeon->DecMember(this);
}
else if (IsMonster() || IsStone())
{
m_pkDungeon->DecMonster();
}
}

m_pkDungeon = pkDungeon;

if (pkDungeon)
{
sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));

if (IsPC())
{
if (GetParty())
m_pkDungeon->IncPartyMember(GetParty(), this);
else
m_pkDungeon->IncMember(this);
}
else if (IsMonster() || IsStone())
{
m_pkDungeon->IncMonster();
}
}
}

void CHARACTER::SetWarMap(CWarMap* pWarMap)
{
#ifdef __GUILD_WAR_BOARD__
ChatPacket(CHAT_TYPE_COMMAND, "warboard toggle|0");
#endif
if (m_pWarMap)
m_pWarMap->DecMember(this);

m_pWarMap = pWarMap;

if (m_pWarMap)
m_pWarMap->IncMember(this);
}

void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
{
if (m_pWeddingMap)
m_pWeddingMap->DecMember(this);

m_pWeddingMap = pMap;

if (m_pWeddingMap)
m_pWeddingMap->IncMember(this);
}

void CHARACTER::SetRegen(LPREGEN pkRegen)
{
m_pkRegen = pkRegen;
if (pkRegen != NULL) {
regen_id_ = pkRegen->id;
}
m_fRegenAngle = GetRotation();
m_posRegen = GetXYZ();
}

bool CHARACTER::OnIdle()
{
return false;
}

void CHARACTER::OnMove(bool bIsAttack)
{
m_dwLastMoveTime = get_dword_time();

if (bIsAttack)
{
m_dwLastAttackTime = m_dwLastMoveTime;
if (IsAffectFlag(AFFECT_REVIVE_INVISIBLE) || IsAffectFlag(AFF_REVIVE_INVISIBLE))// @fixme195
RemoveAffect(AFFECT_REVIVE_INVISIBLE);

if (IsAffectFlag(AFF_EUNHYUNG))
{
RemoveAffect(SKILL_EUNHYUNG);
SetAffectedEunhyung();
}
else
{
ClearAffectedEunhyung();
}

/*if (IsAffectFlag(AFF_JEONSIN))
RemoveAffect(SKILL_JEONSINBANGEO);*/
}

/*if (IsAffectFlag(AFF_GUNGON))
RemoveAffect(SKILL_GUNGON);*/

// MINING
mining_cancel();
// END_OF_MINING
}

void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
{
if (!pkChrCauser)
{
sys_err("OnClick %s by NULL", GetName());
return;
}

DWORD vid = GetVID();
sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());

{
if (pkChrCauser->GetMyShop() && pkChrCauser != this)
{
sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
return;
}
}

{
if (pkChrCauser->GetExchange())
{
sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
return;
}
}#ifdefif (IsPC())
{
if (!CTargetManager::instance().GetTargetInfo(pkChr#endif->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
{
if (GetMyShop())
{
if (pkChrCauser->IsDead() == true) return;

//PREVENT_TRADE_WINDOW
if (pkChrCauser == this)
{
if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen()
#ifdef __AURA_SYSTEM__
|| IsAuraRefineWindowOpen()
#endif
)
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
return;
}
}
else
{

if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen()
#ifdef __AURA_SYSTEM__
|| pkChrCauser->IsAuraRefineWindowOpen()
#endif
)
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."));
return;
}

//if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()
#ifdef __AURA_SYSTEM__
|| IsAuraRefineWindowOpen()
#endif
))
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 다른 거래를 하고 있는 중입니다."));
return;
}
}
//END_PREVENT_TRADE_WINDOW

if (pkChrCauser->GetShop())
{
pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
pkChrCauser->SetShop(NULL);
}

GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
pkChrCauser->SetShopOwner(this);
return;
}

if (test_server)
sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());

return;
}
}

if (g_bChinaIntoxicationCheck)
{
if (pkChrCauser->IsOverTime(OT_3HOUR))
{
sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
return;
}
else if (pkChrCauser->IsOverTime(OT_5HOUR))
{
#ifdefog(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName()#endif return;
}
}


pkChrCauser->SetQuestNPCID(GetVID());

if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
{
return;
}


if (!IsPC())
{
if (!m_triggerOnClick.pFunc)
{
//sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
// pkChrCauser->GetName(),
// GetName(),
// pkChrCauser->GetPlayerID());
#ifdefturn;
}

m_triggerOnClick.pFunc(this, pkChrCauser);
}

}

BYTE#endifCTER::GetGMLevel() const
{
if (test_server)
return GM_IMPLEMENTOR;
return m_pointsInstant.gm_level;
}

void CHARACTER::SetGMLevel()
{
if (GetDesc())
{
m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
}
else
{
m_pointsInstant.gm_level = GM_PLAYER;
}
}

BOOL CHARACTER::IsGM() const
{
if (m_pointsInst#ifdef_level != GM_PLAYER)
return true;
if (test_server)
#endifrn true;
return false;
}

void CHARACTER::SetStone(LPCHARACTER pkChrStone)
{
m_pkChrStone = pkChrStone;

if (m_pkChrStone)
{
if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
pkChrStone->m_set_pkChrSpawnedBy.insert(this);
}
}

struct FuncDeadSpawnedByStone
{
void operator () (LPCHARACTER ch)
{
ch->Dead(NULL);
ch->SetStone(NULL);
}
};

void CHARACTER::ClearStone()
{
if (!m_set_pkChrSpawnedBy.empty())
{
FuncDeadSpawnedByStone f;
std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
m_set_pkChrSpawnedBy.clear();
}

if (!m_pkChrStone)
return;

m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
m_pkChrStone = NULL;
}

void CHARACTER::ClearTarget()
{
if (m_pkChrTarget)
{
m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
m_pkChrTarget = NULL;
}

TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
p.dwVID = 0;
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
while (it != m_set_pkChrTargetedBy.end())
{
LPCHARACTER pkChr = *(it++);
pkChr->m_pkChrTarget = NULL;

if (!pkChr->GetDesc())
{
sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
abort();
}

pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}

m_set_pkChrTargetedBy.clear();
}

void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
{
if (m_pkChrTarget == pkChrTarget)
return;



if (m_pkChrTarget)
m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);

m_pkChrTarget = pkChrTarget;

TPacketGCTarget p;

p.header = HEADER_GC_TARGET;

if (m_pkChrTarget)
{
m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);

p.dwVID = m_pkChrTarget->GetVID();
#ifdef __VIEW_TARGET_PLAYER_HP__
if ((m_pkChrTarget->GetMaxHP() <= 0))
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
else if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed())
{
uint64_t qwHp = m_pkChrTarget->GetHP();
uint64_t qwMaxHp = m_pkChrTarget->GetMaxHP();
uint64_t qwPerc = (qwHp * 100);
uint64_t bPerc = qwPerc / qwMaxHp;
p.bHPPercent = MINMAX(0, bPerc, 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = m_pkChrTarget->GetHP();
p.iMaxHP = m_pkChrTarget->GetMaxHP();
#endif
#else
if ((m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed()) || (m_pkChrTarget->GetMaxHP() <= 0))
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
#endif
}
else
{
if (m_pkChrTarget->GetRaceNum() == 20101 ||
m_pkChrTarget->GetRaceNum() == 20102 ||
m_pkChrTarget->GetRaceNum() == 20103 ||
m_pkChrTarget->GetRaceNum() == 20104 ||
m_pkChrTarget->GetRaceNum() == 20105 ||
m_pkChrTarget->GetRaceNum() == #ifdef||
m_pkChrTarget->GetRaceNum() == 20107 ||
#endif m_pkChrTarget->GetRaceNum() == 20108 ||
m_pkChrTarget->GetRaceNum() == 20109)
{
LPCHARACTER owner = m_pkChrTarget->GetVictim();

if (owner)
{
int32_t iHorseHealth = owner->GetHorseHealth();
int32_t iHorseMaxHealth = owner->GetHorseMaxHealth();

if (iHorseMaxHealth)
{
p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 100;
p.iMaxHP = 100;
#endif
}
else
{
p.bHPPercent = 100;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 100;
p.iMaxHP = 100;
#endif
#ifdef }
}
else
{
p.bHPPercent = 100;
##ifdef__VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 100;
#endifMaxHP = 100;
#endif
}
}
else
{
if (m_pkChrTarget->GetMaxHP() <= 0)
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
else
#ifdef {
uint64_t qwHp = m_pkChrTarget->GetHP();
uint64_t qwMaxHp = m_pkChrTarget->GetMaxH#endif #else uint64_t qwPerc = (qwHp * 100);
uint64_t bPerc = qwPerc / qwMaxHp;
p.bHPPercent = MINMAX(0, bPer#ifdef);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = m_pkChrTarge#endifH#endif p.iMaxHP = m_pkChrTarget->GetMaxHP();
#endif
}
}
}
}
else
{
p.dwVID = 0;
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}

GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}

void CHARACTER::BroadcastTargetPacket()
{
if (m_set_pkChrTargetedBy.empty())
return;

TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
p.dwVID = GetVID();
if (GetMaxHP() <= 0)
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = 0;
p.iMaxHP = 0;
#endif
}
else
{
#ifdef __VIEW_TARGET_PLAYER_HP__
uint64_t qwHp = GetHP();
uint64_t qwMaxHp = GetMaxHP();
uint64_t qwPerc = (qwHp * 100);
uint64_t bPerc = qwPerc / qwMaxHp;
p.bHPPercent = MINMAX(0, bPerc, 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = GetHP();
p.iMaxHP = GetMaxHP();
#en#ifdeflse
if (IsPC())
{
p.bHPPercent = 0;
#ifdef __VIEW_TARGET_DECIMAL_HP__
#endifinHP = 0;
p.iMaxHP = 0;
#endif
}
else
{
uint64_t qwHp = GetHP();
#ifdef uint64_t qwMaxHp = GetMaxHP();
uint64_t qwPerc = (qwHp * 100);
uint64_t bPerc =#endifc / qwMaxHp;
p.bHPPercent = MINMAX(0, bPerc, 100);
#ifdef __VIEW_TARGET_DECIMAL_HP__
p.iMinHP = #ifdef);
p.iMaxHP = GetMaxHP();
#endif
}
#endif
}

CHARACTER_SET::iterator it #endift_pkChrTargetedBy.begin();
while (it != m_set_pkChrTargetedBy.end())
{
LPCHARACTER pkChr = *it++;
if (!pkChr->GetDesc())
{
sys_e#ifdef %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
abort();
}

#endif pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}
}

void CHARACTER::CheckTarget()
{
if (!m_pkChrTarget)
return;

if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
SetTarget(NULL);
}

void CHARACTER::SetWarpLocation(long lMapIndex, long x, long y)
{
m_posWarp.x = x#ifdef;
m_posWarp.y = y * 100;
m_lWarpMapIndex = lMapIndex;
}

void CHARACTER::SaveExitLocation()
{
m_posExit = GetXYZ();
m_lExitMa#endif = GetMapIndex();
}

void CHARACTER::ExitToSavedLocation()
{
sys_log(0, "ExitToSavedLocation");
WarpSet#ifdefWarp.x, m_posWarp.y, m_lWarpMapIndex);

m_posExit.x = m_posExit.y = #endifxit.z = 0;
m_lExitMapIndex = 0;
}

bool CHARACTER::WarpSet(long x, long y, long lPrivateMapIndex)
{
if (!IsPC())
return false;

long lAddr;
long lMapIndex;
WORD wPort;

if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
{
sys_err("cannot f#ifdefp location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
#endifeturn false;
}

#ifdefnd Supplementary Data Block if new map requires security packages in loading this map
{
long lCurAddr;
long lCurMapIndex = 0;
WORD wCurPort;

CMapLocation::instance().Get(GetX(), GetY(), lCurM#ifdefx, lCurAddr, wCurPort);

//do not send SDB files if char is in the same map
#endiff#elserMapIndex != lMapIndex)
{
const TMapRegio#ifdefpRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
{
#endif DESC_MANAGER::instance().SendClientPackageSDBToLoadMap(GetDesc(), rMapRgn->strMapName.c_str());
}
}
}

if (lPrivateMapIndex >= 10000)
{
if (lPrivateMapIndex / 10000 != lMapIndex)
{
sys_err("I#ifdef map index %d, must be child of %d", lPrivateMapIndex, lMapIndex);
return false;
#endif}

#endifdex = lPrivateMapIndex;
}

Stop();
Save();

if (GetSectree())
{
GetSectree()->RemoveEntity(this);
ViewCleanup();

EncodeRemovePacket(this);
}

m_lWarpMapIndex = lMapIndex;
m_posWarp.x = x;
m_posWarp.y = y;

sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);

TPacketGCWarp p;

p.bHeader = HEADER_GC_WARP;
p.lX = x;
p.lY = y;
p.lAddr = lAddr;
#ifdef ENABLE_NEWSTUFF
if (!g_stProxyIP.empty())
p.lAddr = inet_addr(g_stProxyIP.c_str());
#endif
p.wPort = wPort;

GetDesc()->Packet(&p, sizeof(TPacketGCWarp));

char buf[256];
snprintf(buf, sizeof(buf), "%s MapIdx %ld DestMapIdx%ld DestX%ld DestY%ld Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
LogManager::instance().CharLog(this, 0, "WARP", buf);

return true;
}

#define ENABLE_GOHOME_IF_MAP_NOT_ALLOWED
void CHARACTER::WarpEnd()
{
if (test_server)
sys_log(0, "WarpEnd %s", GetName());

if (m_posWarp.x == 0 && m_posWarp.y == 0)
return;

int index = m_lWarpMapIndex;

if (index > 10000)
index /= 10000;

if (!map_allow_find(index))
{
sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
#ifdef ENABLE_GOHOME_IF_MAP_NOT_ALLOWED
GoHome();
#else
GetDesc()->SetPhase(PHASE_CLOSE);
#endif
return;
}

sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);

Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
Stop();

m_lWarpMapIndex = 0;
m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;

{
// P2P Login
TPacketGGLogin p;

p.bHeader = HEADER_GG_LOGIN;
strlcpy(p.szName, GetName(), sizeof(p.szName));
p.dwPID = GetPlayerID();
p.bEmpire = GetEmpire();
p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
p.bChannel = g_bChannel;

P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
}
}

bool CHARACTER::Return()
{
if (!IsNPC())
return false;

int x, y;
/*
float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
float fx, fy;
GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
x = GetX() + (int) fx;
y = GetY() + (int) fy;
*/
SetVictim(NULL);

x = m_pkMobInst->m_posLastAttacked.x;
y = m_pkMobInst->m_posLastAttacked.y;

SetRotationToXY(x, y);

if (!Goto(x, y))
return false;

SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);

if (test_server)
sys_log(0, "%s %p 포기하고 돌아가자! %d %d", GetName(), this, x, y);

#ifdeftParty())
GetParty()->SendMessage(this, PM_RETURN, x, y);

return true;
}

bool CHARA#endifFollow(LPCHARACTER pkChr, float fMinDistance)
{
if (IsPC())
{
sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
return false;
}

// TRENT_MONSTER
if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
{
if (pkChr->IsPC())
{
// If i'm in a p#define must obey party leader's AI.
if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
{
if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000)
{
if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
if (Return())
#ifdef return true;
}
#else }
}
return false;
}
#endifEND_OF_TRENT_MONSTER

long x = pkChr->GetX();
long y = pkChr->GetY();

if (pkChr->IsPC())
{
// If i'm in a party. I must obey party leader's AI.
if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
{
if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000)
{
if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
if (Return())
return true;
}
}
}

if (IsGuardNPC())
{
if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
if (Return())
return true;
}

if (pkChr->IsState(pkChr->m_stateMove) &&
GetMobBattleType() != BATTLE_TYPE_RANGE &&
GetMobBattleType() != BATTLE_TYPE_MAGIC &&
false == IsPet()
#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
&& false == IsMount()
#endif
)
{
float rot = pkChr->GetRotation();
float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));

float yourSpeed = pkChr->GetMoveSpeed();
float mySpeed = GetMoveSpeed();

float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);

if (fFollowSpeed >= 0.1f)
{
float fMeetTime = fDist / fFollowSpeed;
float fYourMoveEstimateX, fYourMoveEstimateY;

if (fMeetTime * yourSpeed <= 100000.0f)
{
GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);

x += (long)fYourMoveEstimateX;
y += (long)fYourMoveEstimateY;

float fDistNew = sqrt(((double)x - GetX()) * (x - GetX()) + ((double)y - GetY()) * (y - GetY()));
if (fDist < fDistNew)
{
x = (long)(GetX() + (x - GetX()) * fDist / fDistNew);
y = (long)(GetY() + (y - GetY()) * fDist / fDistNew);
}
}
}
}

SetRotationToXY(x, y);

float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());

if (fDist <= fMinDistance)
return false;

float fx, fy;

if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
{
SetChangeAttackPositionTime();

int retry = 16;
int dx, dy;
int rot = (int)GetDegreeFromPositionXY(x, y, GetX(), GetY());

while (--retry)
{
if (fDist < 500.0f)
GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
else
GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);

dx = x + (int)fx;
dy = y + (int)fy;

LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);

if (NULL == tree)
break;

if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
break;
}

if (!Goto(dx, dy))
return false;
#ifdef else
{
float fDistToGo = fDist - fMinDistance;#endif GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);

if (!Goto(GetX() + (int)fx, GetY() + (int)fy))
return false;
}

SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
return true;
}

float CHARACTER::GetDistanceFromSafeboxOpen() const
{
return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
}

void CHARACTER::SetSafeboxOpenPosition()
{
m_posSafeboxOpen = GetXYZ();
}

CSafebox* CHARACTER::GetSafebox() const
{
return m_pkSafebox;
}

void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
{
if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
return;
}
else if (m_pkSafebox)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
return;
}

int iPulse = thecore_pulse();

if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
return;
}
/* @fixme196
else if (GetDistanceFromSafeboxOpen() > 1000)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<A¢°i> °A¸®°¡ ¸O¾i¼ A¢°i¸| ¿ ¼o ¾ø½A´I´U."));
return;
}
*/
else if (m_bOpeningSafebox)
{
sys_log(0, "Overlapped safebox load request from %s", GetName());
return;
}

SetSafeboxLoadTime();
m_bOpeningSafebox = true;

TSafeboxLoadPacket p;
p.dwID = GetDesc()->GetAccountTable().id;
strlcpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
strlcpy(p.szPassword, pszPassword, sizeof(p.szPassword));

db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
}

void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem* pItems)
{
bool bLoaded = false;

//PREVENT_TRADE_WINDOW
SetOpenSafebox(true);
//END_PREVENT_TRADE_WINDOW

if (m_pkSafebox)
bLoaded = true;

if (!m_pkSafebox)
m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
else
m_pkSafebox->ChangeSize(iSize);

m_iSafeboxSize = iSize;

TPacketCGSafeboxSize p;

p.bHeader = HEADER_GC_SAFEBOX_SIZE;
p.bSize = iSize;

GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));

if (!bLoaded)
{
for (int i = 0; i < iItemCount; ++i, ++pItems)
{
if (!m_pkSafebox->IsValidPosition(pItems->pos))
continue;

LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);

if (!item)
{
sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
continue;
}

item->SetSkipSave(true);
item->SetSockets(pItems->alSockets);
item->SetAttributes(pItems->aAttr);

if (!m_pkSafebox->Add(pItems->pos, item))
{
M2_DESTROY_ITEM(item);
}
else
item->SetSkipSave(false);
}
}
}

void CHARACTER::ChangeSafeboxSize(BYTE bSize)
{
//if (!m_pkSafebox)
//return;

TPacketCGSafeboxSize p;

p.bHeader = HEADER_GC_SAFEBOX_SIZE;
p.bSize = bSize;

GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));

if (m_pkSafebox)
m_pkSafebox->ChangeSize(bSize);

m_iSafeboxSize = bSize;
}

void CHARACTER::CloseSafebox()
{
if (!m_pkSafebox)
return;

//PREVENT_TRADE_WINDOW
SetOpenSafebox(false);
//END_PREVENT_TRADE_WINDOW

m_pkSafebox->Save();

M2_DELETE(m_pkSafebox);
m_pkSafebox = NULL;

ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");

SetSafeboxLoadTime();
m_bOpeningSafebox = false;

Save();
}

CSafebox* CHARACTER::GetMall() const
{
return m_pkMall;
}

void CHARACTER::LoadMall(int iItemCount, TPlayerItem* pItems)
{
bool bLoaded = false;

if (m_pkMall)
bLoaded = true;

if (!m_pkMall)
m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
else
m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);

m_pkMall->SetWindowMode(MALL);

TPacketCGSafeboxSize p;

p.bHeader = HEADER_GC_MALL_OPEN;
p.bSize = 3 * SAFEBOX_PAGE_SIZE;

GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));

if (!bLoaded)
{
for (int i = 0; i < iItemCount; ++i, ++pItems)
{
if (!m_pkMall->IsValidPosition(pItems->pos))
continue;

LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);

if (!item)
{
sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
continue;
}

item->SetSkipSave(true);
item->SetSockets(pItems->alSockets);
item->SetAttributes(pItems->aAttr);

if (!m_pkMall->Add(pItems->pos, item))
M2_DESTROY_ITEM(item);
else
item->SetSkipSave(false);
}
}
}

void CHARACTER::CloseMall()
{
if (!m_pkMall)
return;

m_pkMall->Save();

M2_DELETE(m_pkMall);
m_pkMall = NULL;

ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
}

bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate& out)
{
if (!GetParty())
return false;

memset(&out, 0, sizeof(out));

out.header = HEADER_GC_PARTY_UPDATE;
out.pid = GetPlayerID();
if (GetMaxHP() <= 0) // @fixme136
out.percent_hp = 0;
else
out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
out.role = GetParty()->GetRole(GetPlayerID());

sys_log(1, "PARTY %s role is %d", GetName(), out.role);

LPCHARACTER l = GetParty()->GetLeaderCharacter();

if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
{
out.affects[0] = GetParty()->GetPartyBonusExpPercent();
out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
}

return true;
}

int CHARACTER::GetLeadershipSkillLevel() const
{
return GetSkillLevel(SKILL_LEADERSHIP);
}

void CHARACTER::QuerySafeboxSize()
{
if (m_iSafeboxSize == -1)
{
DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
GetPlayerID(),
NULL,
"SELECT size FROM safebox%s WHERE account_id = %u",
get_table_postfix(),
GetDesc()->GetAccountTable().id);
}
}

void CHARACTER::SetSafeboxSize(int iSize)
{
sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
m_iSafeboxSize = iSize;
DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
}

int CHARACTER::GetSafeboxSize() const
{
return m_iSafeboxSize;
}

void CHARACTER::SetNowWalking(bool bWalkFlag)
{
//if (m_bNowWalking != bWalkFlag || IsNPC())
if (m_bNowWalking != bWalkFlag)
{
if (bWalkFlag)
{
m_bNowWalking = true;
m_dwWalkStartTime = get_dword_time();
}
else
{
m_bNowWalking = false;
}

//if (m_bNowWalking)
{
TPacketGCWalkMode p;
p.vid = GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;

PacketView(&p, sizeof(p));
}

if (IsNPC())
{
if (m_bNowWalking)
MonsterLog("걷는다");
else
MonsterLog("뛴다");
}

//sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
}
}

void CHARACTER::StartStaminaConsume()
{
if (m_bStaminaConsume)
return;
PointChange(POINT_STAMINA, 0);
m_bStaminaConsume = true;
//ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
if (IsStaminaHalfConsume())
ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
else
ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
}

void CHARACTER::StopStaminaConsume()
{
if (!m_bStaminaConsume)
return;
PointChange(POINT_STAMINA, 0);
m_bStaminaConsume = false;
ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
}

bool CHARACTER::IsStaminaConsume() const
{
return m_bStaminaConsume;
}

bool CHARACTER::IsStaminaHalfConsume() const
{
return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
}

void CHARACTER::ResetStopTime()
{
m_dwStopTime = get_dword_time();
}

DWORD CHARACTER::GetStopTime() const
{
return m_dwStopTime;
}

void CHARACTER::ResetPoint(int iLv)
{
BYTE bJob = GetJob();

PointChange(POINT_LEVEL, iLv - GetLevel());

SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
SetPoint(POINT_ST, GetRealPoint(POINT_ST));

SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
SetPoint(POINT_HT, GetRealPoint(POINT_HT));

SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
SetPoint(POINT_DX, GetRealPoint(POINT_DX));

SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));

SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));

// @fixme104
PointChange(POINT_STAT, (MINMAX(1, iLv, g_iStatusPointGetLevelLimit) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));

ComputePoints();

PointChange(POINT_HP, GetMaxHP() - GetHP());
PointChange(POINT_SP, GetMaxSP() - GetSP());

PointsPacket();

LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
}

bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
{
if (!IsNPC())
return true;

DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;

if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;

return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
}

void CHARACTER::GiveRandomSkillBook()
{
LPITEM item = AutoGiveItem(50300);

if (NULL != item)
{
extern const DWORD GetRandomSkillVnum(BYTE bJob = JOB_MAX_NUM);
DWORD dwSkillVnum = 0;
// 50% of getting random books or getting one of the same player's race
if (!number(0, 1))
dwSkillVnum = GetRandomSkillVnum(GetJob());
else
dwSkillVnum = GetRandomSkillVnum();
item->SetSocket(0, dwSkillVnum);
}
}

void CHARACTER::ReviveInvisible(int iDur)
{
AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
}

void CHARACTER::ToggleMonsterLog()
{
m_bMonsterLog = !m_bMonsterLog;

if (m_bMonsterLog)
{
CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
}
else
{
CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
}
}

void CHARACTER::SetGuild(CGuild* pGuild)
{
if (m_pGuild != pGuild)
{
m_pGuild = pGuild;
UpdatePacket();
}
}

void CHARACTER::SendGreetMessage()
{
typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();

for (itertype(v) it = v.begin(); it != v.end(); ++it)
{
ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
}
}

void CHARACTER::BeginStateEmpty()
{
MonsterLog("!");
}

void CHARACTER::EffectPacket(int enumEffectType)
{
TPacketGCSpecialEffect p;

p.header = HEADER_GC_SEPCIAL_EFFECT;
p.type = enumEffectType;
p.vid = GetVID();

PacketAround(&p, sizeof(TPacketGCSpecialEffect));
}

void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
{
TPacketGCSpecificEffect p;

p.header = HEADER_GC_SPECIFIC_EFFECT;
p.vid = GetVID();
memcpy(p.effect_file, filename, MAX_EFFECT_FILE_NAME);

PacketAround(&p, sizeof(TPacketGCSpecificEffect));
}

void CHARACTER::MonsterChat(BYTE bMonsterChatType)
{
if (IsPC())
return;

char sbuf[256 + 1];

if (IsMonster())
{
if (number(0, 60))
return;

snprintf(sbuf, sizeof(sbuf),
"(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
GetRaceNum(), GetRaceNum(), bMonsterChatType * 3 + number(1, 3));
}
else
{
if (bMonsterChatType != MONSTER_CHAT_WAIT)
return;

if (IsGuardNPC())
{
if (number(0, 6))
return;
}
else
{
if (number(0, 30))
return;
}

snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
}

std::string text = quest::ScriptToString(sbuf);

if (text.empty())
return;

struct packet_chat pack_chat;

pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
pack_chat.type = CHAT_TYPE_TALKING;
pack_chat.id = GetVID();
pack_chat.bEmpire = 0;

TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(struct packet_chat));
buf.write(text.c_str(), text.size() + 1);

PacketAround(buf.read_peek(), buf.size());
}

void CHARACTER::SetQuestNPCID(DWORD vid)
{
// @fixme197 BEGIN
if (vid && m_dwQuestNPCVID)
{
quest::PC* pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
if (pPC && pPC->IsRunning())
{
sys_err("cannot reset quest npc id - already running quest [%u %s]", GetPlayerID(), GetName());
return;
}
}
// @fixme197 END
m_dwQuestNPCVID = vid;
}

LPCHARACTER CHARACTER::GetQuestNPC() const
{
return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
}

void CHARACTER::SetQuestItemPtr(LPITEM item)
{
m_pQuestItem = item;
}

void CHARACTER::ClearQuestItemPtr()
{
m_pQuestItem = NULL;
}

LPITEM CHARACTER::GetQuestItemPtr() const
{
return m_pQuestItem;
}

LPDUNGEON CHARACTER::GetDungeonForce() const
{
if (m_lWarpMapIndex > 10000)
return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);

return m_pkDungeon;
}

void CHARACTER::SetBlockMode(BYTE bFlag)
{
m_pointsInstant.bBlockMode = bFlag;

ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);

SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
}

void CHARACTER::SetBlockModeForce(BYTE bFlag)
{
m_pointsInstant.bBlockMode = bFlag;
ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
}

bool CHARACTER::IsGuardNPC() const
{
return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}

#ifdef ENABLE_BLACKJACK_GAME
void CHARACTER::AddBJCard(bool isForBot, BYTE cardType, BYTE cardIndex)
{
if (isForBot)
{
#if __cplusplus < 199711L
itertype(botCards) itBot = m_BJBotCards.find(cardType);
#else
auto itBot = m_BJBotCards.find(cardType);
#endif
if (itBot != m_BJBotCards.end())
itBot->second.emplace_back(cardIndex);
else
{
std::vector<BYTE> m_vecCardsVector;
#if __cplusplus < 199711L
m_vecCardsVector.push_back(cardIndex);
m_BJBotCards.insert(std::make_pair(cardType, m_vecCardsVector));
#else
m_vecCardsVector.emplace_back(cardIndex);
m_BJBotCards.emplace(cardType, m_vecCardsVector);
#endif
}
}
else
{
#if __cplusplus < 199711L
itertype(m_BJMyCards) itBot = m_BJMyCards.find(cardType);
#else
auto itBot = m_BJMyCards.find(cardType);
#endif
if (itBot != m_BJMyCards.end())
itBot->second.emplace_back(cardIndex);
else
{
std::vector<BYTE> m_vecCardsVector;
#if __cplusplus < 199711L
m_vecCardsVector.push_back(cardIndex);
m_BJMyCards.insert(std::make_pair(cardType, m_vecCardsVector));
#else
m_vecCardsVector.emplace_back(cardIndex);
m_BJMyCards.emplace(cardType, m_vecCardsVector);
#endif
}
}
}
bool CHARACTER::IsHasBJCard(bool isForBot, BYTE cardType, BYTE cardIndex)
{
if (isForBot)
{
#if __cplusplus < 199711L
const itertype(botCards) botIt = m_BJBotCards.find(cardType);
#else
const auto botIt = m_BJBotCards.find(cardType);
#endif
if (botIt != m_BJBotCards.end())
{
if (botIt->second.end() != std::find(botIt->second.begin(), botIt->second.end(), cardIndex))
return true;
}
return false;
}

#if __cplusplus < 199711L
const itertype(myCards) playerIt = m_BJMyCards.find(cardType);
#else
const auto playerIt = m_BJMyCards.find(cardType);
#endif
if (playerIt != m_BJMyCards.end())
{
if (playerIt->second.end() != std::find(playerIt->second.begin(), playerIt->second.end(), cardIndex))
return true;
}
return false;
}
#endif

int CHARACTER::GetPolymorphPower() const
{
if (test_server)
{
int value = quest::CQuestManager::instance().GetEventFlag("poly");
if (value)
return value;
}
#ifdefrn aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
}

void CHARACTER::SetPolymorph(DWORD dwRaceNu#ifbool bMaintainStat)
{
#ifdef ENABLE_WOLFMAN_CHARACTER
if (dwRaceNum < MAIN_RACE_MAX#else
#else
if (dwRaceNum < JOB_MAX_NUM)
#endif
#endif dwRaceNum = 0;
bMaintainStat = false;
}

if (m_dwPolymorphRace == dwRaceNum)
return;

m_bPolyMaintainStat = bMaintainStat;
m_dwP#ifmorphRace = dwRaceNum;

sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);

if (dwRaceNum != 0)
StopRiding();

SET_BIT(m_b#elserState, ADD_CHARACTER_STATE_SPAWN);
m_afAffectFlag.Set(AFF_SPAWN);

ViewReencode();

REMOVE_BIT(m_bAddChr#endif ADD_CHARACTER_STATE_SPAWN);

#iff (!bMaintainStat)
{
PointChange(POINT_ST, 0);
PointChange(POINT_DX, #else PointChange(POINT_IQ, 0);
PointChan#endifNT_HT, 0);
}

SetValidComboInterval(0);
SetComboSequence(0);

ComputeBattlePoints();
}

int CHARACTER::GetQuestFlag(const std::string& flag) const
#if // @DsProject19 BEGIN
if (!IsPC())
{
sys_err("Trying to get qf %s from non player character", flag.c_str());
return 0;
#else // DWORD pid = GetPlayerID();
// @DsProject19 END

quest::CQuestManager& q = quest::CQuestManager::insta#endif
quest::PC* pPC = q.GetPC(GetPlayerID());

// @DsProject19 BEGIN
if (!pPC)
{
//sys_err("Nullpoi#ifr when trying to access questflag %s for player with pid %u", flag.c_str(), pid);
ret#else;
}
// @DsProject19 END
return pPC->GetFlag(f#endif}

void CHARACTER::SetQuestFlag(const std::string& flag, int value)
{
quest::CQuestManager& q = quest::CQuestManager::instance();
quest::PC* pPC = q.GetPC(GetPlayerID());
// @DsProject19 BEGIN
if (!pPC)
{
#if //sys_err("Nullpointer when trying to set questflag %s for player with pid %u", flag.c_st#elsepid);
return;
}
// @DsProject19 END
#endifSetFlag(flag, value);
}

void CHARACTER::DetermineDropMetinStone()
{
#ifdef ENABLE_NEWSTUFF
if (g_NoDropMetinStone)
{
m_dwDropMetinStone = 0;
return;
}
#endif

static const DW#endifadwMetin[] =
{
#if defined(ENABLE_WOLFMAN_CHARACTER) && defined(USE_WOLFMAN_STONES)
28012,
#endif
28030,
28031,
28032,
28033,
28034,
28035,
28036,
28037,
28038,
28039,
28040,
28041,
28042,
28043,
#if defined(ENABLE_MAGIC_REDUCTI#ifdefTEM) && defined(USE_MAGIC_REDUCTION_STONES)
28044,
#else45,
#endif
};
DWORD stone_#endifGetRaceNum();
int idx = std::lower_bound(aStoneDrop, aStoneDrop + STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
{
m_dwDropMetinStone = 0;
}
else
{
const SStoneDropInfo& info = aStoneDrop[idx];
m_bDropMetinStonePct = info.iDropPct;
{
m_dwDropMetinStone = c_adwMetin[number(0, sizeof(c_adwMetin) / sizeof(DWORD) - 1)];
int iGradePct = number(1, 100);
for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel++)
{
int iLevelGradePortion = info.iLevelPct[iStoneLevel];
if (iGradePct <= iLevelGradePortion)
{
break;
}
else
{
iGradePct -= iLevelGradePortion;
m_dwDropMetinStone += 100;
}
}
}
}
}

void CHARACTER::SendEquipment(LPCHARACTER ch)
{
TPacketViewEquip p;
p.header = HEADER_GC_VIEW_EQUIP;
p.vid = GetVID();
for (int i = 0; i < WEAR_MAX_NUM; i++)
{
LPITEM item = GetWear(i);
if (item)
{
p.equips.vnum = item->GetVnum();
p.equips.count = item->GetCount();

thecore_memcpy(p.equips.alSockets, item->GetSockets(), sizeof(p.equips.alSockets));
thecore_memcpy(p.equips.aAttr, item->GetAttributes(), sizeof(p.equips.aAttr));
}
else
{
p.equips.vnum = 0;
}
}
ch->GetDesc()->Packet(&p, sizeof(p));
}

bool CHARACTER::CanSummon(int iLeaderShip)
{
return ((iLeaderShip >= 20) || ((iLeaderShip >= 12) && ((m_dwLastDeadTime + 180) > get_dword_time())));
}

// #define ENABLE_MOUN#ifdefTY_REFRESH
void CHARACTER::MountVnum(DWORD vnum)
{
if (m_dwMountVnum == vnum)
return;
if #endifMountVnum != 0) && (vnum != 0)) //@fixme108 se#ifecursively to 0 for eventuality
MountVnum(0);

m_dwMountVnum = vnum;
#endifdwMountTime = get_dword_time();

if (m_bIsObserver)
return;

m_posDest.x = m_posStart.x = GetX();
m_posDest.y = m_posStart.y = GetY();
#ifdef ENABLE_MOUNT_ENTITY_REFRESH
// EncodeRemovePa#ift(this); // commented, otherwise it may warp you back
#endif
EncodeInsertPacket(this);

ENTITY_MAP::i#endifr it = m_map_view.begin();

while (it != m_map_view.end())
{
LPENTITY entity = (it++)->first;

#ifdef ENABLE_MOUNT_ENTITY_REFRESH
if (entity->IsType(ENTITY_CHARACTER))
{
EncodeRemovePacket(entity);
if (!m_bIsObserver)
EncodeInsertPacket(entity);

if (!entity->IsObserverMode())
entity->EncodeInsertPacket(this);
}
else
EncodeInsertPacket(entity);
#else
EncodeInsertPacket(entity);
#endif
}

SetValidComboInterval(0);
SetComboSequence(0);

ComputePoints();
}

namespace {
class FuncCheckWarp
{
public:
FuncCheckWarp(LPCHARACTER pkWarp)
{
m_lTargetY = 0;
m_lTargetX = 0;

m_lX = pkWarp->GetX();
m_lY = pkWarp->GetY();

m_bInvalid = false;
m_bEmpire = pkWarp->GetEmpire();

char szTmp[64];

if (3 != sscanf(pkWarp->GetName(), " %s %ld %ld ", szTmp, &m_lTargetX, &m_lTargetY))
{
if (number(1, 100) < 5)
sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());

m_bInvalid = true;

return;
}

m_lTargetX *= 100;
m_lTargetY *= 100;

m_bUseWarp = true;

if (pkWarp->IsGoto())
{
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
m_lTargetX += pkSectreeMap->m_setting.iBaseX;
m_lTargetY += pkSectreeMap->m_setting.iBaseY;
m_bUseWarp = false;
}
}

bool Valid()
{
return !m_bInvalid;
}

void operator () (LPENTITY ent#define {
if (!Valid())
return;

if (!ent->IsType(ENTITY_CHARACTER))
return;

LPCHARACTER pkChr = (LPCHARACTER)ent;

if (!pkChr->IsPC())
return;

int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);

if (iDist > 300)
return;

if (m_bEmpire && pkChr->GetEmpi#ifdef& m_bEmpire != pkChr->GetEmpire())
return;

if (pkChr->IsHack())
#endifrn;

if (!pkChr->CanHandleItem(false, true))
return;

if (m_bUseWarp)
pkChr->WarpSet(m_lTargetX, m_lTargetY);
#ifdef else
{
pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
pkChr->Stop();
}
}

bool m_bInvalid;
bool m_bUseWarp;

long m_lX;
long m_lY;
long m_lTargetX;
long m_lTargetY;

BYTE m_bEmpire;
};
}

EVENTFUNC(warp_npc_event)
{
#elsehar_event_info* info = dynamic_cast<c#endifent_info*>(event->info);
if (info == NULL)
{
sys_err("warp_npc_event> <Factor> Null pointer");
return 0;
}

LPCHARACTER ch = info->ch;

if (ch == NULL) { // <Factor>
return 0;
}

if (!ch->GetSectree())
{
ch->m_pkWarpNPCEvent = NULL;
return 0;
}

FuncCheckWarp f(ch);
if (f.Valid())
ch->GetSectree()->ForEachAround(f);

return passes_per_sec / 2;
}


void CHARACTER::StartWarpNPCEvent()
{
if (m_pkWarpNPCEvent)
return;

if (!IsWarp() && !IsGoto())
return;

char_event_info* info = AllocEventInfo<char_event_info>();

info->ch = this;

m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
}

void CHARACTER::SyncPacket()
{
TEMP_BUFFER buf;

TPacketCGSyncPositionElement elem;

elem.dwVID = GetVID();
elem.lX = GetX();
elem.lY = GetY();

TPacketGCSyncPosition pack;

pack.bHeader = HEADER_GC_SYNC_POSITION;
pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);

buf.write(&pack, sizeof(pack));
buf.write(&elem, sizeof(elem));

PacketAround(buf.read_peek(), buf.size());
}

LPCHARACTER CHARACTER::GetMarryPartner() const
{
return m_pkChrMarried;
}

void CHARACTER::SetMarryPartner(LPCHARACTER ch)
{
m_pkChrMarried = ch;
}

int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
{
if (IsNPC())
return 0;

marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());

if (!pMarriage)
return 0;

return pMarriage->GetBonus(dwItemVnum, bSum, this);
}

void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
{
if (!IsPC())
return;

TPacketGCQuestConfirm p;

p.header = HEADER_GC_QUEST_CONFIRM;
p.requestPID = dwRequestPID;
p.timeout = iTimeout;
strlcpy(p.msg, szMsg, sizeof(p.msg));

GetDesc()->Packet(&p, sizeof(p));
}

int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
{
if (bType >= PREMIUM_MAX_NUM)
return 0;

return m_aiPremiumTimes[bType] - get_global_time();
}

bool CHARACTER::WarpToPID(DWORD dwPID)
{
LPCHARACTER victim;
if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
{
int mapIdx = victim->GetMapIndex();
if (IS_SUMMONABLE_ZONE(mapIdx))
{
if (CAN_ENTER_ZONE(this, mapIdx))
{
WarpSet(victim->GetX(), victim->GetY());
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}
}
else
{
CCI* pcci = P2P_MANAGER::instance().FindByPID(dwPID);

if (!pcci)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 온라인 상태가 아닙니다."));
return false;
}

if (pcci->bChannel != g_bChannel)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 %d 채널에 있습니다. (현재 채널 %d)"), pcci->bChannel, g_bChannel);
return false;
}
else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}
else
{
if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 있는 곳으로 워프할 수 없습니다."));
return false;
}

TPacketGGFindPosition p;
p.header = HEADER_GG_FIND_POSITION;
p.dwFromPID = GetPlayerID();
p.dwTargetPID = dwPID;
pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));

if (test_server)
ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
}
}
return true;
}

// ADD_REFINE_BUILDING
CGuild* CHARACTER::GetRefineGuild() const
{
LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);

return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
}

bool CHARACTER::IsRefineThroughGuild() const
{
return GetRefineGuild() != NULL;
}

int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
{
CGuild* pGuild = GetRefineGuild();
if (pGuild)
{
if (pGuild == GetGuild())
return iCost * iMultiply * 9 / 10;

LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
return iCost * iMultiply * 3;

return iCost * iMultiply;
}
else
return iCost;
}

void CHARACTER::PayRefineFee(int iTotalMoney)
{
int iFee = iTotalMoney / 10;
CGuild* pGuild = GetRefineGuild();

int iRemain = iTotalMoney;

if (pGuild)
{
if (pGuild != GetGuild())
{
pGuild->RequestDepositMoney(this, iFee);
iRemain -= iFee;
}
}

PointChange(POINT_GOLD, -iRemain);
}
// END_OF_ADD_REFINE_BUILDING

bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
{
const int iPulse = thecore_pulse();

if (test_server)
bSendMsg = true;

if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 다른곳으로 이동할수 없습니다."), limittime);

if (test_server)
ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
return true;
}

if (bCheckShopOwner)
{
if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()
#ifdef __AURA_SYSTEM__
|| IsAuraRefineWindowOpen()
#endif
)
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));

return true;
}
}
else
{
if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen()
#ifdef __AURA_SYSTEM__
|| IsAuraRefineWindowOpen()
#endif
)
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 다른곳으로 이동,종료 할수 없습니다"));

return true;
}
}

//PREVENT_PORTAL_AFTER_EXCHANGE
if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
return true;
}
//END_PREVENT_PORTAL_AFTER_EXCHANGE

//PREVENT_ITEM_COPY
if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 다른지역으로 이동 할 수 없습니다."), limittime);
return true;
}

if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), limittime);
return true;
}
//END_PREVENT_ITEM_COPY

return false;
}

BOOL CHARACTER::IsMonarch() const
{
//MONARCH_LIMIT
if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
return true;

return false;

//END_MONARCH_LIMIT
}
void CHARACTER::Say(const std::string& s)
{
struct ::packet_script packet_script;

packet_script.header = HEADER_GC_SCRIPT;
packet_script.skin = 1;
packet_script.src_size = s.size();
packet_script.size = packet_script.src_size + sizeof(struct packet_script);

TEMP_BUFFER buf;

buf.write(&packet_script, sizeof(struct packet_script));
buf.write(&s[0], s.size());

if (IsPC())
{
GetDesc()->Packet(buf.read_peek(), buf.size());
}
}

//
// Monarch
//
void CHARACTER::InitMC()
{
for (int n = 0; n < MI_MAX; ++n)
{
m_dwMonarchCooltime[n] = thecore_pulse();
}

m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);

m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_S#ifdefMCL(MI_WARP));
m_dwMonarchCooltime[MI_TRANSFER] -= PA#endifER_SEC(GetMCL(MI_TRANSFER));
m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
}

DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
{
return m_dwMonarchCooltime[e];
}

void CHARACTER::SetMC(enum MONARCH_INDEX e)
{
m_dwMonarchCooltime[e#ifdefecore_pulse();
}

bool CHARACTER::IsMCOK(enum MONARCH_IND#endifconst
{
int iPulse = thecore_pulse();

if ((iPulse - GetMC(e)) < GetMCL(e))
{
if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));

return false;
}

if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));

return true;
}

DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
{
return m_dwMonarchCooltimelimit[e];
}

DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
{
int iPulse = thecore_pulse();

if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));

return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
}

bool CHARACTER::IsSiegeNPC() const
{
return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}

//------------------------------------------------
void CHARACTER::UpdateDepositPulse()
{
m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60 * 5);
}

bool CHARACTER::CanDeposit() const
{
return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
}
//------------------------------------------------

ESex GET_SEX(LPCHARACTER ch)
{
switch (ch->GetRaceNum())
{
case MAIN_RACE_WARRIOR_M:
case MAIN_RACE_SURA_M:
case MAIN_RACE_ASSASSIN_M:
case MAIN_RACE_SHAMAN_M:
#ifdef ENABLE_WOLFMAN_CHARACTER
case MAIN_RACE_WOLFMAN_M:
#endif
return SEX_MALE;

case MAIN_RACE_ASSASSIN_W:
case MAIN_RACE_SHAMAN_W:
case MAIN_RACE_WARRIOR_W:
case MAIN_RACE_SURA_W:
return SEX_FEMALE;
}

/* default sex = male */
return SEX_MALE;
}

int CHARACTER::GetHPPct() const
{
if (GetMaxHP() <= 0) // @fixme136
return 0;
return (GetHP() * 100) / GetMaxHP();
}

bool CHARACTER::IsBerserk() const
{
if (m_pkMobInst != NULL)
return m_pkMobInst->m_IsBerserk;
else
return false;
}

void CHARACTER::SetBerserk(bool mode)
{
if (m_pkMobInst != NULL)
m_pkMobInst->m_IsBerserk = mode;
}

bool CHARACTER::IsGodSpeed() const
{
if (m_pkMobInst != NULL)
{
return m_pkMobInst->m_IsGodSpeed;
}
else
{
return false;
}
}

void CHARACTER::SetGodSpeed(bool mode)
{
if (m_pkMobInst != NULL)
{
m_pkMobInst->m_IsGodSpeed = mode;

if (mode == true)
{
SetPoint(POINT_ATT_SPEED, 250);
}
else
{
SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
}
}
}

bool CHARACTER::IsDeathBlow() const
{
if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
{
return true;
}
else
{
return false;
}
}

struct FFindReviver
{
FFindReviver()
{
pChar = NULL;
HasReviver = false;
}

void operator() (LPCHARACTER ch)
{
if (ch->IsMonster() != true)
{
return;
}

if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
{
if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
{
HasReviver = true;
pChar = ch;
}
}
}

LPCHARACTER pChar;
bool HasReviver;
};

bool CHARACTER::HasReviverInParty() const
{
LPPARTY party = GetParty();

if (party != NULL)
{
if (party->GetMemberCount() == 1) return false;

FFindReviver f;
party->ForEachMemberPtr(f);
return f.HasReviver;
}

return false;
}

bool CHARACTER::IsRevive() const
{
if (m_pkMobInst != NULL)
{
return m_pkMobInst->m_IsRevive;
}

return false;
}

void CHARACTER::SetRevive(bool mode)
{
if (m_pkMobInst != NULL)
{
m_pkMobInst->m_IsRevive = mode;
}
}

#define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)

EVENTFUNC(check_speedhack_event)
{
char_event_info* info = dynamic_cast<char_event_info*>(event->info);
if (info == NULL)
{
sys_err("check_speedhack_event> <Factor> Null pointer");
return 0;
}

LPCHARACTER ch = info->ch;

if (NULL == ch || ch->IsNPC())
return 0;

if (IS_SPEED_HACK_PLAYER(ch))
{
// write hack log
LogManager::instance().SpeedH#ifdef(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_#endifount);

if (g_bEnableSpeedHackCrash)
{
// close connection
LPDESC desc = ch->GetDesc();

if (desc)
{
DESC_MANAGER::instance().DestroyDesc(desc);
return 0;
}
}
}

ch->m_speed_hack_count = 0;

ch->ResetComboHackCount();
return PASSES_PER_SEC(60);
}

void CHARACTER::StartCheckSpeedHackEvent()
{
if (m_pkCheckSpeedHackEvent)
return;

char_event_info* info = AllocEventInfo<char_event_info>();

info->ch = this;

m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60));
}

void CHARACTER::GoHome()
{
WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
}

void CHARACTER::SendGuildName(CGuild* pGuild)
{
if (NULL == pGuild) return;

DESC* desc = GetDesc();

if (NULL == desc) return;
if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;

m_known_guild.insert(pGuild->GetID());

TPacketGCGuildName pack;
memset(&pack, 0x00, sizeof(pack));

pack.header = HEADER_GC_GUILD;
pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
pack.size = sizeof(TPacketGCGuildName);
pack.guildID = pGuild->GetID();
memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);

desc->Packet(&pack, sizeof(pack));
}

void CHARACTER::SendGuildName(DWORD dwGuildID)
{
SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
}

EVENTFUNC(destroy_when_idle_event)
{
char_event_info* info = dynamic_cast<char_event_info*>(event->info);
if (info == NULL)
{
sys_err("destroy_when_idle_event> <Factor> Null pointer");
return 0;
}

LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}

if (ch->GetVictim())
{
return PASSES_PER_SEC(300);
}

sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());

ch->m_pkDestroyWhenIdleEvent = NULL;
M2_DESTROY_CHARACTER(ch);
return 0;
}

void CHARACTER::StartDestroyWhenIdleEvent()
{
if (m_pkDestroyWhenIdleEvent)
return;

char_event_info* info = AllocEventInfo<char_event_info>();

info->ch = this;

m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
}

void CHARACTER::SetComboSequence(BYTE seq)
{
m_bCom#definence = seq;
}

BYTE CHARACTER::GetComboSequence() const
{
return m_bComboSequence;
}

void CHARACTER::SetLastComboTime(DWORD time)
{
m_dwLastComboTime = time;
}

DWORD CHARACTER::GetLastComboTime() const
{
return m_dwLastComboTime;
}

void CHARACTER::SetValidComboInterval(int interval)
{
m_iValidComboInterval = interval;
}

int CHARACTER::GetValidComboInterval() const
{
return m_iValidComboInterval;
}

BYTE CHARACTER::GetComboIndex() const
{
return m_bComboIndex;
}

void CHARACTER::IncreaseComboHackCount(int k)
{
m_iComboHackCount += k;

if (m_iComboHackCount >= 10)
{
if (GetDesc())
if (GetDesc()->DelayedDisconnect(number(2, 7)))
{
sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
LogManager::instance().HackLog("Combo", this);
}
}
}

void CHARACTER::ResetComboHackCount()
{
m_iComboHackCount = 0;
}

void CHARACTER::SkipComboAttackByTime(int interval)
{
m_dwSkipComboAttackByTime = get_dword_time() + interval;
}

DWORD CHARACTER::GetSkipComboAttackByTime() const
{
return m_dwSkipComboAttackByTime;
}

void CHARACTER::ResetChatCounter()
{
m_bChatCounter = 0;
}

BYTE CHARACTER::IncreaseChatCounter()
{
return ++m_bChatCounter;
}

BYTE CHARACTER::GetChatCounter() const
{
return m_bChatCounter;
}

bool CHARACTER::IsRiding() const
{
return IsHorseRiding() || GetMountVnum();
}

bool CHARACTER::CanWarp() const
{
const int iPulse = thecore_pulse();
const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);

if ((iPulse - GetSafeboxLoadTime()) < limit_time)
return false;

if ((iPulse - GetExchangeTime()) < limit_time)
return false;

if ((iPulse - GetMyShopTime()) < limit_time)
return false;

if ((iPulse - GetRefineTime()) < limit_time)
return false;

if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen()
#ifdef __AURA_SYSTEM__
|| IsAuraRefineWindowOpen()
#endif
)
return false;

// patch with warp check
#ifdef __ENABLE_NEW_OFFLINESHOP__
if (iPulse - GetOfflineShopUseTime() < limit_time)
return false;

if (GetOfflineShopGuest() || GetAuctionGuest())
return false;
#endif


return true;
}

DWORD CHARACTER::GetNextExp() const
{
if (PLAYER_MAX_LEVEL_CONST < GetLevel())
return 2500000000u;
else
return exp_table[GetLevel()];
}

int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
{
return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
}


#ifdef __ENABLE_NEW_OFFLINESHOP__
void CHARACTER::SetShopSafebox(offlineshop::CShopSafebox* pk)
{
if (m_pkShopSafebox && pk == NULL)
m_pkShopSafebox->SetOwner(NULL);

else if (m_pkShopSafebox == NULL && pk)
pk->SetOwner(this);

m_pkShopSafebox = pk;
}
#endif

#ifdef ENABLE_ACCE_SYSTEM
std::vector<LPITEM> CHARACTER::GetAcceMaterials()
{
return std::vector<LPITEM>{ITEM_MANAGER::instance().Find(m_pointsInstant.pAcceMaterials[0].id), ITEM_MANAGER::instance().Find(m_pointsInstant.pAcceMaterials[1].id)};
}

const TItemPosEx* CHARACTER::GetAcceMaterialsInfo()
{
return m_pointsInstant.pAcceMaterials;
}

void CHARACTER::SetAcceMaterial(int pos, LPITEM ptr)
{
if (pos < 0 || pos >= ACCE_WINDOW_MAX_MATERIALS)
return;
if (!ptr)
m_pointsInstant.pAcceMaterials[pos] = {};
else
{
m_pointsInstant.pAcceMaterials[pos].id = ptr->GetID();
m_pointsInstant.pAcceMaterials[pos].pos.cell = ptr->GetCell();
m_pointsInstant.pAcceMaterials[pos].pos.window_type = ptr->GetWindow();
}
}

void CHARACTER::OpenAcce(bool bCombination)
{
if (isAcceOpened(bCombination))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("The acce window it's already opened."));
return;
}

if (bCombination)
{
if (m_bAcceAbsorption)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Before you may close the acce absorption window."));
return;
}

m_bAcceCombination = true;
}
else
{
if (m_bAcceCombination)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Before you may close the acce combine window."));
return;
}

m_bAcceAbsorption = true;
}

TItemPos tPos;
tPos.window_type = INVENTORY;
tPos.cell = 0;

TPacketAcce sPacket;
sPacket.header = HEADER_GC_ACCE;
sPacket.subheader = ACCE_SUBHEADER_GC_OPEN;
sPacket.bWindow = bCombination;
sPacket.dwPrice = 0;
sPacket.bPos = 0;
sPacket.tPos = tPos;
sPacket.dwItemVnum = 0;
sPacket.dwMinAbs = 0;
sPacket.dwMaxAbs = 0;
GetDesc()->Packet(&sPacket, sizeof(TPacketAcce));

ClearAcceMaterials();
}

void CHARACTER::CloseAcce()
{
if#ifdefbAcceCombination) && (!m_bAcceAbsorption))
re#endif
bool bWindow = (m_bAcceCombination == true ? true : false)#ifdef TItemPos tPos;
tPos.window_type = INVENTORY;
tPos.cell = 0;

TPacketAcce sPacket;
sPacket.header = HEADER_GC_ACCE;
sPacket.subheader = ACCE_SUBHEADER_GC_CLOSE;#endifPacket.bWindow = bWindow;
sPacket.dwPrice = 0;
sPacket.bPos = 0;
sPacket.tPos = tPos;
sPacket.dwItemVnum = 0;
sPacket.dwMinAbs = 0;
sPacket.dwMaxAbs = 0;
GetDesc()->Packet(&sPacket, sizeof(TPacketAcce));

if (bWindow)
m_bAcceCombination = false;
else
m_bAcceAbsorption = false;

ClearAcceMaterials();
}

void CHARACTER::ClearAcceMateria#ifdef
auto pkItemMaterial = GetAcceMaterials();
for (int i = 0; i < ACCE_WINDOW_MAX_MATERIALS; ++i)
{
if (!pkItemMaterial)
continue;

pkItemMaterial->Lock(false);
pkItemMaterial = NULL;
SetAcceMaterial(i, nullptr);#endif
}#ifdef CHARACTER::AcceIsSameGrade(long lGrade)
{
auto pkItemMaterial = GetAcceMaterials();
if (!pkItemMaterial[0])
return false;

bool bReturn = (pkItemMaterial[0]->GetValue(ACCE_GRADE_VALUE_FIELD) == lGrade ? true : false);
return bReturn;
}

DWORD CHARACTER::GetAcceCombinePrice(long lGrade)
{
DWORD dwPrice = 0;
switch (lGrade)
{
case 2:
{
dwPrice = ACCE_GRADE_2_PRICE;
}
break;
case 3:
{
dwPrice = ACCE_GRADE_3_PRICE;
}
break;
case 4:
{
dwPrice = ACCE_GRADE_4_PRICE;
}
break;
default:
{
dwPrice = ACCE_GRADE_1_PRICE;
}
break;
}

return dwPrice;
}

BYTE CHARACTER::CheckEmptyMaterialSlot()
{
auto pkItemMaterial = GetAcceMaterials();
for (int i = 0; i < ACCE_WINDOW_MAX_MATERIALS; ++i)
{
if (!pkItemMaterial)
return i;
}

return 255;
}

void CHARACTER::GetAcceCombineResult(DWORD& dwItemVnum, DWORD& dwMinAbs, DWORD& dwMaxAbs)
{
auto pkItemMaterial = GetAcceMaterials();

if (m_bAcceCombination)
{
if ((pkItemMaterial[0]) && (pkItemMaterial[1]))
{
long lVal = pkItemMaterial[0]->GetValue(ACCE_GRADE_VALUE_FIELD);
if (lVal == 4)
{
dwItemVnum = pkItemMaterial[0]->GetOriginalVnum();
dwMinAbs = pkItemMaterial[0]->GetSocket(ACCE_ABSORPTION_SOCKET);
DWORD dwMaxAbsCalc = (dwMinAbs + ACCE_GRADE_4_ABS_RANGE > ACCE_GRADE_4_ABS_MAX ? ACCE_GRADE_4_ABS_MAX : (dwMinAbs + ACCE_GRADE_4_ABS_RANGE));
dwMaxAbs = dwMaxAbsCalc;
}
else
{
DWORD dwMaskVnum = pkItemMaterial[0]->GetOriginalVnum();
TItemTable* pTable = ITEM_MANAGER::instance().GetTable(dwMaskVnum + 1);
if (pTable)
dwMaskVnum += 1;

dwItemVnum = dwMaskVnum;
switch (lVal)
{
case 2:
{
dwMinAbs = ACCE_GRADE_3_ABS;
dwMaxAbs = ACCE_GRADE_3_ABS;
}
break;
case 3:
{
dwMinAbs = ACCE_GRADE_4_ABS_MIN;
dwMaxAbs = ACCE_GRADE_4_ABS_MAX_COMB;
}
break;
default:
{
dwMinAbs = ACCE_GRADE_2_ABS;
dwMaxAbs = ACCE_GRADE_2_ABS;
}
break;
}
}
}
else
{
dwItemVnum = 0;
dwMinAbs = 0;
dwMaxAbs = 0;
}
}
else
{
if ((pkItemMaterial[0]) && (pkItemMaterial[1]))
{
dwItemVnum = pkItemMaterial[0]->GetOriginalVnum();
dwMinAbs = pkItemMaterial[0]->GetSocket(ACCE_ABSORPTION_SOCKET);
dwMaxAbs = dwMinAbs;
}
else
{
dwItemVnum = 0;
dwMinAbs = 0;
dwMaxAbs = 0;
}
}
}

void CHARACTER::AddAcceMaterial(TItemPos tPos, BYTE bPos)
{
if (bPos >= ACCE_WINDOW_MAX_MATERIALS)
{
if (bPos == 255)
{
bPos = CheckEmptyMaterialSlot();
if (bPos >= ACCE_WINDOW_MAX_MATERIALS)
return;
}
else
return;
}

LPITEM pkItem = GetItem(tPos);
if (!pkItem)
return;
else if ((pkItem->GetCell() >= INVENTORY_MAX_NUM) || (pkItem->IsEquipped()) || (tPos.IsBeltInventoryPosition()) || (pkItem->IsDragonSoul()))
return;
else if ((pkItem->GetType() != ITEM_COSTUME) && (m_bAcceCombination))
return;
else if ((pkItem->GetType() != ITEM_COSTUME) && (bPos == 0) && (m_bAcceAbsorption))
return;
else if (pkItem->isLocked())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't add locked items."));
return;
}
#ifdef __SOULBINDING_SYSTEM__
else if ((pkItem->IsBind()) || (pkItem->IsUntilBind()))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can't add binded items."));
return;
}
#endif
else if ((m_bAcceCombination) && (bPos == 1) && (!AcceIsSameGrade(pkItem->GetValue(ACCE_GRADE_VALUE_FIELD))))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can combine just accees of same grade."));
return;
}
else if ((m_bAcceCombination) && (pkItem->GetSocket(ACCE_ABSORPTION_SOCKET) >= ACCE_GRADE_4_ABS_MAX))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("This acce got already maximum absorption chance."));
return;
}
else if ((bPos == 1) && (m_bAcceAbsorption))
{
if ((pkItem->GetType() != ITEM_WEAPON) && (pkItem->GetType() != ITEM_ARMOR))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can absorb just the bonuses from armors and weapons."));
return;
}
else if ((pkItem->GetType() == ITEM_ARMOR) && (pkItem->GetSubType() != ARMOR_BODY))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You can absorb just the bonuses from armors and weapons."));
return;
}
}
else if ((pkItem->GetSubType() != COSTUME_ACCE) && (m_bAcceCombination))
return;
else if ((pkItem->GetSubType() != COSTUME_ACCE) && (bPos == 0) && (m_bAcceAbsorption))
return;
else if ((pkItem->GetSocket(ACCE_ABSORBED_SOCKET) > 0) && (bPos == 0) && (m_bAcceAbsorption))
return;

auto pkItemMaterial = GetAcceMaterials();
if ((bPos == 1) && (!pkItemMaterial[0]))
return;

if (pkItemMaterial[bPos])
return;

SetAcceMaterial(bPos, pkItem);
pkItemMaterial[bPos] = pkItem;
pkItemMaterial[bPos]->Lock(true);

DWORD dwItemVnum, dwMinAbs, dwMaxAbs;
GetAcceCombineResult(dwItemVnum, dwMinAbs, dwMaxAbs);

TPacketAcce sPacket;
sPacket.header = HEADER_GC_ACCE;
sPacket.subheader = ACCE_SUBHEADER_GC_ADDED;
sPacket.bWindow = m_bAcceCombination == true ? true : false;
sPacket.dwPrice = GetAcceCombinePrice(pkItem->GetValue(ACCE_GRADE_VALUE_FIELD));
sPacket.bPos = bPos;
sPacket.tPos = tPos;
sPacket.dwItemVnum = dwItemVnum;
sPacket.dwMinAbs = dwMinAbs;
sPacket.dwMaxAbs = dwMaxAbs;
GetDesc()->Packet(&sPacket, sizeof(TPacketAcce));
}

void CHARACTER::RemoveAcceMaterial(BYTE bPos)
{
if (bPos >= ACCE_WINDOW_MAX_MATERIALS)
return;

auto pkItemMaterial = GetAcceMaterials();

DWORD dwPrice = 0;

if (bPos == 1)
{
if (pkItemMaterial[bPos])
{
pkItemMaterial[bPos]->Lock(false);
pkItemMaterial[bPos] = NULL;
SetAcceMaterial(bPos, nullptr);
}

if (pkItemMaterial[0])
dwPrice = GetAcceCombinePrice(pkItemMaterial[0]->GetValue(ACCE_GRADE_VALUE_FIELD));
}
else
ClearAcceMaterials();

TItemPos tPos#ifdeftPos.window_type = INVENTORY;
tPos.cell = 0;

TPacketAcce sPacket;
sPacket.header = HEADER_GC_ACCE;
sPacket.subheader = ACCE_SUBHEADER_GC_REMOVED;
sPacket.bWindow = m_b#endifmbination == true ? true : false;
sPacket.dwPrice = dwPrice;
sPacket.bPos = bPos;
sPacket.tPos = tPos;
sPacket.dwItemVnum = 0;
sPacket.dwMinAbs = 0;
sPacket.dwMaxAbs = 0;
GetDesc()->Packet(&sPacket, sizeof(TPacketAcce));
}

BYTE CHARACTER::CanRefineAcceMaterials()
{
BYTE bReturn = 0;
if (!GetDesc())
return bReturn;

if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
return bReturn;

auto materialInfo = GetAcceMaterialsInfo();
auto pkItemMaterial = GetAcceMaterials();
if (!pkItemMaterial[0] || !pkItemMaterial[1])
{
sys_err("CanRefineAcceMaterials: pkItemMaterial null");
return bReturn;
}
else if (pkItemMaterial[0]->GetOwner() != this || pkItemMaterial[1]->GetOwner() != this)
{
sys_err("CanRefineAcceMaterials: pkItemMaterial different ownership");
return bReturn;
}
else if (pkItemMaterial[0]->IsEquipped() || pkItemMaterial[1]->IsEquipped())
{
sys_err("CanRefineAcceMaterials: pkItemMaterial equipped");
return bReturn;
}
else if (pkItemMaterial[0]->GetWindow() != INVENTORY || pkItemMaterial[1]->GetWindow() != INVENTORY)
{
sys_err("CanRefineAcceMaterials: pkItemMaterial not in INVENTORY");
return bReturn;
}
else if (!materialInfo[0].id || !materialInfo[1].id)
{
sys_err("CanRefineAcceMaterials: materialInfo id 0");
return bReturn;
}
else if (materialInfo[0].pos.cell != pkItemMaterial[0]->GetCell() || materialInfo[1].pos.cell != pkItemMaterial[1]->GetCell())
{
sys_err("CanRefineAcceMaterials: pkItemMaterial wrong cell");
return bReturn;
}
else if (materialInfo[0].pos.window_type != pkItemMaterial[0]->GetWindow() || materialInfo[1].pos.window_type != pkItemMaterial[1]->GetWindow())
{
sys_err("CanRefineAcceMaterials: pkItemMaterial wrong window_type");
return bReturn;
}

if (m_bAcceCombination)
{
for (int i = 0; i < ACCE_WINDOW_MAX_MATERIALS; ++i)
{
if (pkItemMaterial)
{
if ((pkItemMaterial->GetType() == ITEM_COSTUME) && (pkItemMaterial->GetSubType() == COSTUME_ACCE))
bReturn = 1;
else
{
bReturn = 0;
break;
}
}
else
{
bReturn = 0;
break;
}
}
}
else if (m_bAcceAbsorption)
{
if ((pkItemMaterial[0]) && (pkItemMaterial[1]))
{
if ((pkItemMaterial[0]->GetType() == ITEM_COSTUME) && (pkItemMaterial[0]->GetSubType() == COSTUME_ACCE))
bReturn = 2;
else
bReturn = 0;

if ((pkItemMaterial[1]->GetType() == ITEM_WEAPON) || ((pkItemMaterial[1]->GetType() == ITEM_ARMOR) && (pkItemMaterial[1]->GetSubType() == ARMOR_BODY)))
bReturn = 2;
else
bReturn = 0;

if (pkItemMaterial[0]->GetSocket(ACCE_ABSORBED_SOCKET) > 0)
bReturn = 0;
}
else
bReturn = 0;
}

return bReturn;
}

void CHARACTER::RefineAcceMaterials()
{
BYTE bCan = CanRefineAcceMaterials();
if (bCan == 0)
return;

auto pkItemMaterial = GetAcceMaterials();

DWORD dwItemVnum, dwMinAbs, dwMaxAbs;
GetAcceCombineResult(dwItemVnum, dwMinAbs, dwMaxAbs);
DWORD dwPrice = GetAcceCombinePrice(pkItemMaterial[0]->GetValue(ACCE_GRADE_VALUE_FIELD));

if (bCan == 1)
{
int iSuccessChance = 0;
long lVal = pkItemMaterial[0]->GetValue(ACCE_GRADE_VALUE_FIELD);
switch (lVal)
{
case 2:
{
iSuccessChance = ACCE_COMBINE_GRADE_2;
}
break;
case 3:
{
iSuccessChance = ACCE_COMBINE_GRADE_3;
}
break;
case 4:
{
iSuccessChance = ACCE_COMBINE_GRADE_4;
}
break;
default:
{
iSuccessChance = ACCE_COMBINE_GRADE_1;
}
break;
}

if (GetGold() < dwPrice)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You don't have enough Yang."));
return;
}

int iChance = number(1, 100);
bool bSucces = (iChance <= iSuccessChance ? true : false);
if (bSucces)
{
LPITEM pkItem = ITEM_MANAGER::instance().CreateItem(dwItemVnum, 1, 0, false);
if (!pkItem)
{
sys_err("%d can't be created.", dwItemVnum);
return;
}

ITEM_MANAGER::CopyAllAttrTo(pkItemMaterial[0], pkItem);
LogManager::instance().ItemLog(this, pkItem, "COMBINE SUCCESS", pkItem->GetName());
DWORD dwAbs = (dwMinAbs == dwMaxAbs ? dwMinAbs : number(dwMinAbs + 1, dwMaxAbs));
pkItem->SetSocket(ACCE_ABSORPTION_SOCKET, dwAbs);
pkItem->SetSocket(ACCE_ABSORBED_SOCKET, pkItemMaterial[0]->GetSocket(ACCE_ABSORBED_SOCKET));

PointChange(POINT_GOLD, -dwPrice);
DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, pkItemMaterial[0]->GetVnum(), -dwPrice);

WORD wCell = pkItemMaterial[0]->GetCell();
ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[0], "COMBINE (REFINE SUCCESS)");
ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[1], "COMBINE (REFINE SUCCESS)");

pkItem->AddToCharacter(this, TItemPos(INVENTORY, wCell));
ITEM_MANAGER::instance().FlushDelayedSave(pkItem);
pkItem->AttrLog();

if (lVal == 4)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("New absorption rate: %d%"), dwAbs);
else
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Success."));

EffectPacket(SE_EFFECT_ACCE_SUCCEDED);
LogManager::instance().AcceLog(GetPlayerID(), GetX(), GetY(), dwItemVnum, pkItem->GetID(), 1, dwAbs, 1);

ClearAcceMaterials();
}
else
{
PointChange(POINT_GOLD, -dwPrice);
DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, pkItemMaterial[0]->GetVnum(), -dwPrice);

ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[1], "COMBINE (REFINE FAIL)");

if (lVal == 4)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("New absorption rate: %d%"), pkItemMaterial[0]->GetSocket(ACCE_ABSORPTION_SOCKET));
else
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Failed."));

LogManager::instance().AcceLog(GetPlayerID(), GetX(), GetY(), dwItemVnum, 0, 0, 0, 0);

pkItemMaterial[1] = NULL;
}

TItemPos tPos;
tPos.window_type = INVENTORY;
tPos.cell = 0;

TPacketAcce sPacket;
sPacket.header = HEADER_GC_ACCE;
sPacket.subheader = ACCE_SUBHEADER_CG_REFINED;
sPacket.bWindow = m_bAcceCombination == true ? true : false;
sPacket.dwPrice = dwPrice;
sPacket.bPos = 0;
sPacket.tPos = tPos;
sPacket.dwItemVnum = 0;
sPacket.dwMinAbs = 0;
if (bSucces)
sPacket.dwMaxAbs = 100;
else
sPacket.dwMaxAbs = 0;

GetDesc()->Packet(&sPacket, sizeof(TPacketAcce));
}
else
{
pkItemMaterial[1]->CopyAttributeTo(pkItemMaterial[0]);
LogManager::instance().ItemLog(this, pkItemMaterial[0], "ABSORB (REFINE SUCCESS)", pkItemMaterial[0]->GetName());
pkItemMaterial[0]->SetSocket(ACCE_ABSORBED_SOCKET, pkItemMaterial[1]->GetOriginalVnum());
for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; ++i)
{
if (pkItemMaterial[0]->GetAttributeValue(i) < 0)
pkItemMaterial[0]->SetForceAttribute(i, pkItemMaterial[0]->GetAttributeType(i), 0);
}

ITEM_MANAGER::instance().RemoveItem(pkItemMaterial[1], "ABSORBED (REFINE SUCCESS)");

ITEM_MANAGER::instance().FlushDelayedSave(pkItemMaterial[0]);
pkItemMaterial[0]->AttrLog();

ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Success."));

ClearAcceMaterials();

TItemPos tPos;
tPos.window_type = INVENTORY;
tPos.cell = 0;

TPacketAcce sPacket;
sPacket.header = HEADER_GC_ACCE;
sPacket.subheader = ACCE_SUBHEADER_CG_REFINED;
sPacket.bWindow = m_bAcceCombination == true ? true : false;
sPacket.dwPrice = dwPrice;
sPacket.bPos = 255;
sPacket.tPos = tPos;
sPacket.dwItemVnum = 0;
sPacket.dwMinAbs = 0;
sPacket.dwMaxAbs = 1;
GetDesc()->Packet(&sPacket, sizeof(TPacketAcce));
}
}

bool CHARACTER::CleanAcceAttr(LPITEM pkItem, LPITEM pkTarget)
{
if (!CanHandleItem())
return false;
else if ((!pkItem) || (!pkTarget))
return false;
else if ((pkTarget->GetType() != ITEM_COSTUME) && (pkTarget->GetSubType() != COSTUME_ACCE))
return false;

if (pkTarget->GetSocket(ACCE_ABSORBED_SOCKET) <= 0)
return false;

pkTarget->SetSocket(ACCE_ABSORBED_SOCKET, 0);
for (int i = 0; i < ITEM_ATTRIBUTE_MAX_NUM; ++i)
pkTarget->SetForceAttribute(i, 0, 0);

pkItem->SetCount(pkItem->GetCount() - 1);
LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT (CLEAN ATTR)", pkTarget->GetName());
return true;
}
#endif

#ifdef ENABLE_MOUNT_COSTUME_SYSTEM
void CHARACTER::MountSummon(LPITEM mountItem)
{
if (GetMapIndex() == 113)
return;

if (CWarMapManager::instance().IsWarMap(GetMapIndex()))
return;

if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
return;

CMountSystem* mountSystem = GetMountSystem();
DWORD mobVnum = 0;

if (!mountSystem || !mountItem)
return;

if (mountItem->GetValue(4) != 0)
mobVnum = mountItem->GetValue(4);

if (IsHorseRiding())
StopRiding();

if (GetHorse())
HorseSummon(false);

mountSystem->Summon(mobVnum, mountItem, false);
}

#ifdef _ITEM_SHOP_SYSTEM
DWORD CHARACTER::GetDragonCoin()
{
std::unique_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = '%d';", GetDesc()->GetAccountTable().id));
if (pMsg->Get()->uiNumRows == 0)
return 0;

MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
DWORD dc = 0;
str_to_number(dc, row[0]);
return dc;
}

DWORD CHARACTER::GetDragonMark()
{
std::unique_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT coins FROM account.account WHERE id = '%d';", GetDesc()->GetAccountTable().id));
if (pMsg->Get()->uiNumRows == 0)
return 0;

MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
DWORD mark = 0;
str_to_number(mark, row[0]);
return mark;
}

void CHARACTER::SetDragonCoin(DWORD amount)
{
std::unique_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("UPDATE account.account SET coins = '%d' WHERE id = '%d';", amount, GetDesc()->GetAccountTable().id));
RefreshDragonCoin();
}

void CHARACTER::SetDragonMark(DWORD amount)
{
std::unique_ptr<SQLMsg> pMsg(DBManager::instance().DirectQuery("UPDATE account.account SET coins = '%d' WHERE id = '%d';", amount, GetDesc()->GetAccountTable().id));
RefreshDragonCoin();
}

void CHARACTER::RefreshDragonCoin()
{
ChatPacket(CHAT_TYPE_COMMAND, "RefreshDragonCoin %d", GetDragonCoin());
ChatPacket(CHAT_TYPE_COMMAND, "RefreshDragonMark %d", GetDragonMark());
}
#endif

#ifdef ENABLE_SKILL_COLOR_SYSTEM
void CHARACTER::SetSkillColor(DWORD * dwSkillColor)
{
memcpy(m_dwSkillColor, dwSkillColor, sizeof(m_dwSkillColor));
UpdatePacket();
}
#endif

void CHARACTER::MountUnsummon(LPITEM mountItem)
{
CMountSystem* mountSystem = GetMountSystem();
DWORD mobVnum = 0;

if (!mountSystem || !mountItem)
return;

if (mountItem->GetValue(4) != 0)
mobVnum = mountItem->GetValue(4);

if (GetMountVnum() == mobVnum)
mountSystem->Unmount(mobVnum);

mountSystem->Unsummon(mobVnum);
}

void CHARACTER::CheckMount()
{

if (GetMapIndex() == 113)
return;

if (CWarMapManager::instance().IsWarMap(GetMapIndex()))
return;

CMountSystem* mountSystem = GetMountSystem();
LPITEM mountItem = GetWear(WEAR_COSTUM#endifT)#ifdefDWORD mobVnum = 0;

if (!mountSystem || !mountItem)
return;

if (mountItem->GetValue(4) != 0)
mobVnum = mountItem->GetValue(4);

if (mountSystem->CountSummoned() == 0)
{
mountSystem->Summon(mobVnum, mountItem, false);
}
}

bool CHARACTER::IsRidingMount()
{
return (GetWear(WEAR_COSTUME_MOUNT) || FindAffect(AFFECT_MOUNT));
}
#endif

#ifdef ENABLE_CHANNEL_SWITCH_SYSTEM
bool CHARACTER::SwitchChannel(long newAddr, WORD newPort)
{
if (!IsPC() || !GetDesc() || !CanWarp())
return false;

long x = GetX();
long y = GetY();

long lAddr = newAddr;
long lMapIndex = GetMapIndex#ifdef WORD wPort = newPort;

// If we currently are in a dungeon.
if (lMapIndex >= 10000)
{
sys_err("Invalid change channel request from dungeon %d!", lMapIndex);
return false;
}

// If we are on CH99.
if (g_bChannel == 99)
{
sys_err("%s attempted to change channel from CH99, ignoring req.", GetName());
return false;
}

Stop();
Save();

if (GetSectree())
{
GetSectree()->RemoveEntity(this);
ViewCleanup();
EncodeRemovePacket(this);
}

m_lWarpMapIndex = lMapIndex;
m_posWarp.x = x;
m_posWarp.y = y;

// TODO: This log message should mention channel we are changing to instead of port.
sys_log(0, "ChangeChannel %s, %ld %ld map %ld to port %d", GetName(), x, y, GetMapIndex(), wPort);

TPacketGCWarp p;

p.bHeader = HEADER_GC_WARP;
p.lX = x;
p.lY = y;
p.lAddr = lAddr;
p.wPort = wPort;

GetDesc()->Packet(&p, sizeof(p));

char buf[256];
// TODO: This log message should mention channel we are changing to instead of port
snprintf(buf, sizeof(buf), "%s Port%d Map%ld x%ld y%ld", GetName(), wPort, GetMapIndex(), x, y);
LogManager::instance().CharLog(this, 0, "CHANGE_CH", buf);

return true;
}

EVENTINFO(switch_channel_info)
{
DynamicCharacterPtr ch;
int secs;
long newAddr;
WORD newPort;
switch_channel_info()
: ch(),
secs(0),
newAddr(0),
#endif n#ifdef(0)
{
}
};

EVENTFUNC(switch_channel)
{
switch_channel_info* info = dynamic_cast<switch_channel_info*>(event->info);
if (!info)
{
sys_err("No#endifh channel event info!");
return 0;
}

LPCHARACTER ch = info->ch;
if (!ch)
{
sys_err("No char to work on for the switch.");
return 0;
}

if (!ch->GetDesc())
return 0;

if (info->secs > 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Channel switch in %d seconds."), info->secs);
--info->secs;
return PASSES_PER_SEC(1);
}

ch->SwitchChannel(info->newAddr, info->newPort);
ch->m_pkTimedEvent = nullptr;
return 0;
}

bool CHARACTER::StartChannelSwitch(long newAddr, WORD newPort)
{
if (IsHack(false, true, 10))
return false;

switch_channel_info* info = AllocEventInfo<switch_channel_info>();
info->ch = this;
info->secs = CanWarp() && !IsPosition(POS_FIGHTING) ? 3 : 10;
info->newAddr = newAddr;
info->newPort = newPort;

m_pkTimedEvent = event_create(switch_channel, info, 1);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Channel switch starting."));
return true;
}
#endi#endifde#ifdefLE_KILL_STATISTICS
void CHARACTER::SendKillStatisticsPacket()
{
if (!GetDesc())
{
return;
}

TPacketGCKillStatistics KillStatisticsGC;

KillStatisticsGC.bHeader = HEADER_GC_KILL_STATISTICS;
KillStatisticsGC.iJinnoKills = GetJinnoKills();
KillStatisticsGC.iShinsooKills = GetShinsooKills();
KillStatisticsGC.iChunjoKills = GetChunjoKills();
KillStatisticsGC.iTotalKills = GetTotalKills();
KillStatisticsGC.iTotalDeaths = GetTotalDeaths();
KillStatisticsGC.iDuelsWon = GetDuelsWon();
KillStatisticsGC.iDuelsLost = GetDuelsLost();
KillStatisticsGC.iBossesKills = GetBossesKills();
KillStatisticsGC.iStonesKills = GetStonesKills();
KillStatisticsGC.iMobsKills = GetMobsKills();
KillStatisticsGC.top_damage = GetTopDamage();

GetDesc()->Packet(&KillStatisticsGC, sizeof(TPacketGCKillStatistics));
}
#endif

bool CHARACTER::IsBoss()
{
switch (GetRaceNum())
{
case 191:
case 192:
case 193:
case 194:
case 491:
case 492:
case 493:
case 494:
case 533:
case 534:
case 591:
case 691:
case 692:
case 693:
case 791:
case 792:
case 793:
case 794:
case 795:
case 796:
case 993:
case 1091:
case 1092:
case 1093:
case 1094:
case 1095:
case 1191:
case 1192:
case 1304:
case 1306:
case 1307:
case 1901:
case 1902:
case 1903:
case 2091:
case 2092:
case 2093:
case 2094:
case 2095:
case 2191:
case 2192:
case 2206:
case 2207:
case 2291:
case 2306:
case 2491:
case 2492:
case 2493:
case 2494:
case 2495:
case 2597:
case 2598:
case 3090:
case 3091:
case 3190:
case 3191:
case 3290:
case 3291:
case 3390:
case 3391:
case 3490:
case 3491:
case 3590:
case 3591:
case 3595:
case 3596:
case 3690:
case 3691:
case 3790:
case 3791:
case 3890:
case 3891:
case 5161:
case 5162:
case 5163:
case 6091:
case 6191:
// EVENTS
case 6415:
case 6416:
case 6417:
case 6419:
return true;
}

return false;
}

bool CHARACTER::CanTakeInventoryItem(LPITEM item, TItemPos* cell)
{
int iEmpty = -1;
if (item->IsDragonSoul())
{
cell->window_type = DRAGON_SOUL_INVENTORY;
cell->cell = iEmpty = GetEmptyDragonSoulInventory(item);
}

#ifdef ENABLE_SPECIAL_STORAGE
else if (item->IsUpgradeItem())
{
cell->window_type = UPGRADE_INVENTORY;
cell->cell = iEmpty = GetEmptyUpgradeInventory(item);
}
else if (item->IsBook())
{
cell->window_type = BOOK_INVENTORY;
cell->cell = iEmpty = GetEmptyBookInventory(item);
}
else if (item->IsStone())
{
cell->window_type = STONE_INVENTORY;
cell->cell = iEmpty = GetEmptyStoneInventory(ite#endif #ifdefelse if (item->IsChest())
{
cell->window_type = CHEST_INVENTORY;
cell->cell = iEmpty = GetEmptyChestInventory(item);
}
#endif

else
{
cell->window_type = INVENTORY;
cell->cell = iEmpty = GetEmptyInventory(item->GetSize());
}

return iEmpty != -1;
}

#ifdef ENABLE_RENAME_ALIGNMENT_SYSTEM
const char * CHARACTER::GetRenameAlignment()
{
return this->m_stTitle.c_str();
}

void CHARACTER::SetRenameAlignment(const char * title)
{
m_stTitle = title;
}
BYTE* CHARACTER::GetAlignmentColors() const
{
return const_cast<BYTE*>(m_bTitleColor);
}

BYTE CHARACTER::GetAlignmentColor(int index)
{
assert(index < TITLE_COLOR_MAX_NUM);
return m_bTitleColor[index];
}
void CHARACTER::SetAlignmentColor(int index, BYTE val)
{
assert(index < TITLE_COLOR_MAX_NUM);
m_bTitleColor[index] = val;
}

void CHARACTE#endifAlignmentColors(const BYTE* colors)
{
if (!colors)
return;

memcpy(m_bTitleColor, colors, sizeof(m_bTitleColor));
}
void CHARACTER::UpdateRenameAlignment()
{
TPacketGCUpdateTitle pack;
pack.header = HEADER_GC_UPDATE_TITLE;
pack.dwVID = GetVID();
strlcpy(pack.title.szName, GetRenameAlignment(), sizeof(pack.title.szName));
memcpy(pack.title.bColours, m_bTitleColor, sizeof(pack.title.bColours));
PacketAround(&pack, sizeof(pack));
}
#endif

#ifdef ENABLE_COLOR_NAME
void CHARACTER::SetColorName(BYTE i, BYTE bColor)
{
if (i >= 3)
return;

m_bColorName = bColor;
}

BYTE CHARACTER::GetColorName(BYTE i)
{
if (i >= 3)
return 0;

return m_bColorName;
}
#endif

#ifdef ENABLE_GUILD_RANKED_SYSTEM
bool CHARACTER::IsGuildRankedSystem()
{
if (quest::CQuestManager::instance().GetEventFlag("enable_guildranked_system") == 1)
return false;

return true;
}

void CHARACTER::SendGuildRankList()
{
if (!this || !this->GetDesc())
return;

if (IsOpenSafebox() || GetShop() || IsCubeOpen() || IsDead() || GetExchange() || GetMyShop())
return;

if (IsGuildRankedSystem() == false)
return;

std::auto_ptr <SQLMsg> pMsg(DBManager::instance().DirectQuery("SELECT `name`,`master`,`win`,`loss` FROM player.guild ORDER BY `win` DESC LIMIT 10"));

if (pMsg->Get()->uiNumRows == 0)
return;

TPacketGCGuildRankSystem pGuildRankPacket;
pGuildRankPacket.header = HEADER_GC_GUILD_RANK_SYSTEM;

MYSQL_ROW row;
whi#ifdefLL != (row = mysql_fetch_row(pMsg->Get()->pSQLResult)))
{
strlcpy(pGuildRankPacket.guild_name, row[0], sizeof(pGuildRankPacket.guild_name));
str_to_number(pGuildRankPacket.master, row[1]);
str_to_number(pGuildRankPacket.win, row[2]);
str_to_number(pGuildRankPacket.loss, row[3]);
GetDesc()->Packet(&pGuildRankPacket, sizeof(pGuildRankPacket));
}
ChatPacket(CHAT_TYPE_COMMAND, "BINARY_OpenGuildRanking");
}
#endif

#ifdef __HIDE_COSTUME_SYSTEM__
void CHARACTER::SetBodyCostumeHidden(bool hidden)
{
m_bHideBodyCostume = hidden;
ChatPacket(CHAT_TYPE_COMMAND, "Se#endifostumeHidden %d", m_bHideBodyCostume ? 1 : 0);
SetQuestFlag("costume_option.hide_body", m_bHideBodyCostume ? 1 : 0);
}

void CHARACTER::SetHairCostumeHid#ifdefol hidden)
{
m_bHideHairCostume = hidden;
ChatPacket(CHAT_TYPE_COMMAND, "SetHairCostumeHidden %d", m_bHideHairCostume ? 1 : 0);
SetQuestFlag("costume_option.hide_hair", m_bHideHairCostume ? 1 : 0);
}

#ifdef __ACCE_COSTUME_SYSTEM__
void CHARACTER::SetAcceCostumeHidden(bool hidden)
{
m_bHideAcceCostume = hidden;
ChatPacket(CHAT_TYPE_COMMAND, "SetAcceCostumeHidden %d", m_bHideAcceCostume ? 1 : 0);
SetQuestFlag("costume_option.hide_acce", m_bHideAcceCostume ? 1 : 0);
}
#endif

#ifdef __WEAPON_COSTUME_SYSTEM__
void CHARACTER::SetWeaponCostumeHidden(bool hidden)
{
m_bHideWeaponCostume = hidden;
ChatPacket(CHAT_TYPE_COMMAND, "SetWeaponCostumeHidden %d", m_bHideWeaponCostume ? 1 : 0);
SetQuestFlag("costume_option.hide_weapon", m_bHideWeaponCostume ? 1 : 0);
}
#endif
#endif[/CODE]#endif#ifdef#endif#ifdef#endif#ifdef#ifdef#endif#ifdef#endif#endif
 

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