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kralhakan2009 1
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Hikaye Ekle

Lonca Çit Sistemi Full SRC

  • Konuyu başlatan Konuyu başlatan therasmus
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 38
  • Görüntüleme Görüntüleme 8K
5.00 yıldız(lar) 1 Değerlendirme Değerlendirenler

Türkiye'de ilk Mobil & PC Aynı Anda Metin2 Oyna. Triarchonline kalıcı ve uzun ömürlü yapısı ile 24 Temmuz'da açılıyor. | 1-99 Mobil Metin2 Triarch HEMEN TIKLA!

shaman karakteri çite çan ile düz atak vurarak çitten geçiyor bunun için bir düzeltme veya fix varmı ?

bunu dener misin?
içinden geçilmemesini sağlamak içinde

mob protodan vnum bulup KING DOOR yaparak geçişleri engellersiniz

konuda da bi kaç öneri vardı onları da deneyebilirsin. harici bir fikrim yok
 
çit ve kordinatları ayarladım bu şekilde kullanmak isteyenler için gönderiyorum


[CODE title="warp_map.cpp"] CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 130 * 100 + 32000, 99 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 129 * 100 + 32000, 100 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 128 * 100 + 32000, 101 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 127 * 100 + 32000, 102 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 126 * 100 + 32000, 103 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 125 * 100 + 32000, 104 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 124 * 100 + 32000, 105 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 123 * 100 + 32000, 106 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 122 * 100 + 32000, 107 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 121 * 100 + 32000, 108 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 120 * 100 + 32000, 109 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 119 * 100 + 32000, 110 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 118 * 100 + 32000, 111 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 117 * 100 + 32000, 112 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 116 * 100 + 32000, 113 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 115 * 100 + 32000, 114 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 114 * 100 + 32000, 115 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 113 * 100 + 32000, 116 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 112 * 100 + 32000, 117 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 111 * 100 + 32000, 118 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 110 * 100 + 32000, 119 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 109 * 100 + 32000, 120 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 108 * 100 + 32000, 121 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 107 * 100 + 32000, 122 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 106 * 100 + 32000, 123 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 105 * 100 + 32000, 124 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 104 * 100 + 32000, 125 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 103 * 100 + 32000, 126 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 102 * 100 + 32000, 127 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 101 * 100 + 32000, 128 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 100 * 100 + 32000, 129 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 99 * 100 + 32000, 130 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 98 * 100 + 32000, 131 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 97 * 100 + 32000, 132 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 96 * 100 + 32000, 133 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 95 * 100 + 32000, 134 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 94 * 100 + 32000, 135 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 159 * 100 + 32000, 126 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 158 * 100 + 32000, 127 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 157 * 100 + 32000, 128 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 156 * 100 + 32000, 129 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 155 * 100 + 32000, 130 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 154 * 100 + 32000, 131 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 153 * 100 + 32000, 132 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 152 * 100 + 32000, 133 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 151 * 100 + 32000, 134 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 150 * 100 + 32000, 135 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 149 * 100 + 32000, 136 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 148 * 100 + 32000, 137 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 147 * 100 + 32000, 138 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 146 * 100 + 32000, 139 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 145 * 100 + 32000, 140 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 144 * 100 + 32000, 141 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 143 * 100 + 32000, 142 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 142 * 100 + 32000, 143 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 141 * 100 + 32000, 144 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 140 * 100 + 32000, 145 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 139 * 100 + 32000, 146 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 138 * 100 + 32000, 147 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 137 * 100 + 32000, 148 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 136 * 100 + 32000, 149 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 135 * 100 + 32000, 150 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 134 * 100 + 32000, 151 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 133 * 100 + 32000, 152 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 132 * 100 + 32000, 153 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 131 * 100 + 32000, 154 * 100 + 0, 2, false, 225, true);
CHARACTER_MANAGER::instance().SpawnMob(20375, GetMapIndex(), 130 * 100 + 32000, 155 * 100 + 0, 2, false, 225, true);[/CODE]
 

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