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Bu rehber Metin2 client'inde dokuların (tekstürlerin) yüklenme şeklini CPU / GPU veya RAM tüketiminde gözle görülür bir fark olmadan maksimum kalitede olacak biçimde nasıl değiştireceğinizi gösterir.
Pratikte texture bias low memory ve format downgrade ile ilgili eski kısıtlamalar kaldırılır böylece dokular mümkün olan en iyi kalitede yüklenir.
Pratikte texture bias low memory ve format downgrade ile ilgili eski kısıtlamalar kaldırılır böylece dokular mümkün olan en iyi kalitede yüklenir.
GrpImageTexture.cpp dosyasında bu kodu ara:
Kod:
bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level)
Bu Kod ile değiştir:
Kod:
#include "StdAfx.h"
#include "../eterBase/MappedFile.h"
#include "../eterPack/EterPackManager.h"
#include "GrpImageTexture.h"
bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level)
{
D3DLOCKED_RECT lockedRect;
if (FAILED(m_lpd3dTexture->LockRect(level, &lockedRect, nullptr, 0)))
return false;
*pRetPitch = lockedRect.Pitch;
*ppRetPixels = static_cast<void*>(lockedRect.pBits);
return true;
}
void CGraphicImageTexture::Unlock(int level)
{
if (m_lpd3dTexture) [[likely]]
m_lpd3dTexture->UnlockRect(level);
}
void CGraphicImageTexture::Initialize()
{
CGraphicTexture::Initialize();
m_stFileName = "";
m_d3dFmt = D3DFMT_UNKNOWN;
m_dwFilter = 0;
}
void CGraphicImageTexture::Destroy()
{
CGraphicTexture::Destroy();
Initialize();
}
bool CGraphicImageTexture::CreateDeviceObjects()
{
assert(ms_lpd3dDevice != nullptr);
assert(m_lpd3dTexture == nullptr);
if (m_stFileName.empty())
{
if (FAILED(ms_lpd3dDevice->CreateTexture(m_width, m_height, 1, 0, m_d3dFmt, D3DPOOL_MANAGED, &m_lpd3dTexture)))
return false;
}
else
{
CMappedFile mappedFile;
LPCVOID c_pvMap;
if (!CEterPackManager::Instance().Get(mappedFile, m_stFileName.c_str(), &c_pvMap))
return false;
if (!CreateFromMemoryFile(mappedFile.Size(), c_pvMap, m_d3dFmt, m_dwFilter))
{
TraceError("CGraphicImageTexture::CreateDeviceObjects: texture not found(%s)", m_stFileName.c_str());
return false;
}
return true;
}
m_bEmpty = false;
return true;
}
bool CGraphicImageTexture::Create(UINT width, UINT height, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != nullptr);
Destroy();
m_width = width;
m_height = height;
m_d3dFmt = d3dFmt;
m_dwFilter = dwFilter;
return CreateDeviceObjects();
}
void CGraphicImageTexture::CreateFromTexturePointer(const CGraphicTexture* c_pSrcTexture)
{
if (m_lpd3dTexture)
m_lpd3dTexture->Release();
m_width = c_pSrcTexture->GetWidth();
m_height = c_pSrcTexture->GetHeight();
m_lpd3dTexture = c_pSrcTexture->GetD3DTexture();
if (m_lpd3dTexture)
m_lpd3dTexture->AddRef();
m_bEmpty = false;
}
bool CGraphicImageTexture::CreateDDSTexture(CDXTCImage& image, const BYTE* /*c_pbBuf*/)
{
int mipmapCount = image.m_dwMipMapCount == 0 ? 1 : image.m_dwMipMapCount;
D3DFORMAT format;
if (image.m_CompFormat == PF_DXT5)
format = D3DFMT_DXT5;
else if (image.m_CompFormat == PF_DXT3)
format = D3DFMT_DXT3;
else
format = D3DFMT_DXT1;
LPDIRECT3DTEXTURE8 lpd3dTexture;
if (FAILED(D3DXCreateTexture(ms_lpd3dDevice, image.m_nWidth, image.m_nHeight, mipmapCount, 0, format, D3DPOOL_MANAGED, &lpd3dTexture)))
{
TraceError("CreateDDSTexture: Cannot create texture");
return false;
}
for (DWORD i = 0; i < static_cast<DWORD>(mipmapCount); ++i)
{
D3DLOCKED_RECT lockedRect;
if (SUCCEEDED(lpd3dTexture->LockRect(i, &lockedRect, nullptr, 0)))
{
image.Copy(i, reinterpret_cast<BYTE*>(lockedRect.pBits), lockedRect.Pitch);
lpd3dTexture->UnlockRect(i);
}
}
m_lpd3dTexture = lpd3dTexture;
m_width = image.m_nWidth;
m_height = image.m_nHeight;
m_bEmpty = false;
return true;
}
bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != nullptr);
assert(m_lpd3dTexture == nullptr);
static CDXTCImage image;
if (image.LoadHeaderFromMemory(static_cast<const BYTE*>(c_pvBuf)))
{
return CreateDDSTexture(image, static_cast<const BYTE*>(c_pvBuf));
}
else
{
D3DXIMAGE_INFO imageInfo;
if (FAILED(D3DXCreateTextureFromFileInMemoryEx(
ms_lpd3dDevice,
c_pvBuf,
bufSize,
D3DX_DEFAULT,
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
d3dFmt,
D3DPOOL_MANAGED,
D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER,
D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER,
0,
&imageInfo,
nullptr,
&m_lpd3dTexture)))
{
TraceError("CreateFromMemoryFile: Cannot create texture from memory");
return false;
}
m_width = imageInfo.Width;
m_height = imageInfo.Height;
}
m_bEmpty = false;
return true;
}
void CGraphicImageTexture::SetFileName(const char* c_szFileName)
{
m_stFileName = c_szFileName;
}
bool CGraphicImageTexture::CreateFromDiskFile(const char* c_szFileName, D3DFORMAT d3dFmt, DWORD dwFilter)
{
Destroy();
SetFileName(c_szFileName);
m_d3dFmt = d3dFmt;
m_dwFilter = dwFilter;
return CreateDeviceObjects();
}
CGraphicImageTexture::CGraphicImageTexture()
{
Initialize();
}
CGraphicImageTexture::~CGraphicImageTexture()
{
Destroy();
}
Kısa açıklama:
low texture memory (düşük doku belleği) ile ilgili kısıtlamalar kaldırılır
doku, orijinal boyutunda korunur
mevcut tüm mipmap'ler yüklenir
yükleme sırasında daha iyi bir filtreleme kullanılır
kaliteyi düşüren eski format dönüşümleri kaldırılır
Tam olarak neyi değiştiriyor:
D3DX_DEFAULT → görüntünün orijinal boyutunu korur
D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER → daha iyi bir yeniden örnekleme (resample) kullanır
artık A8R8G8B8 -> A4R4G4B4 gibi otomatik kalite düşürme (downgrade) yapılmaz
DDS dosyaları doğrudan kendi gerçek formatlarıyla oluşturulur
Yukarıdaki Kod DirectX 8 optimizasyonu için aşağıya DirectX 9 optimizasyonunu da bırakıyorum.
Kod:
#include "StdAfx.h"
#include "../eterBase/MappedFile.h"
#include "../eterPack/EterPackManager.h"
#include "GrpImageTexture.h"
bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level)
{
D3DLOCKED_RECT lockedRect;
if (FAILED(m_lpd3dTexture->LockRect(level, &lockedRect, NULL, 0)))
return false;
*pRetPitch = lockedRect.Pitch;
*ppRetPixels = (void*)lockedRect.pBits;
return true;
}
void CGraphicImageTexture::Unlock(int level)
{
if (m_lpd3dTexture)
m_lpd3dTexture->UnlockRect(level);
}
void CGraphicImageTexture::Initialize()
{
CGraphicTexture::Initialize();
m_stFileName = "";
m_d3dFmt = D3DFMT_UNKNOWN;
m_dwFilter = 0;
}
void CGraphicImageTexture::Destroy()
{
CGraphicTexture::Destroy();
Initialize();
}
bool CGraphicImageTexture::CreateDeviceObjects()
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL);
if (m_stFileName.empty())
{
if (FAILED(ms_lpd3dDevice->CreateTexture(m_width, m_height, 1, 0, m_d3dFmt, D3DPOOL_MANAGED, &m_lpd3dTexture, NULL)))
return false;
}
else
{
CMappedFile mappedFile;
LPCVOID c_pvMap;
if (!CEterPackManager::Instance().Get(mappedFile, m_stFileName.c_str(), &c_pvMap))
return false;
if (!CreateFromMemoryFile(mappedFile.Size(), c_pvMap, m_d3dFmt, m_dwFilter))
{
TraceError("CGraphicImageTexture::CreateDeviceObjects: CreateFromMemoryFile: texture not found(%s)", m_stFileName.c_str());
return false;
}
return true;
}
m_bEmpty = false;
return true;
}
bool CGraphicImageTexture::Create(UINT width, UINT height, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != NULL);
Destroy();
m_width = width;
m_height = height;
m_d3dFmt = d3dFmt;
m_dwFilter = dwFilter;
return CreateDeviceObjects();
}
void CGraphicImageTexture::CreateFromTexturePointer(const CGraphicTexture * c_pSrcTexture)
{
if (m_lpd3dTexture)
m_lpd3dTexture->Release();
m_width = c_pSrcTexture->GetWidth();
m_height = c_pSrcTexture->GetHeight();
m_lpd3dTexture = c_pSrcTexture->GetD3DTexture();
if (m_lpd3dTexture)
m_lpd3dTexture->AddRef();
m_bEmpty = false;
}
bool CGraphicImageTexture::CreateDDSTexture(CDXTCImage & image, const BYTE * /*c_pbBuf*/)
{
int mipmapCount = image.m_dwMipMapCount == 0 ? 1 : image.m_dwMipMapCount;
D3DFORMAT format;
LPDIRECT3DTEXTURE9 lpd3dTexture;
if(image.m_CompFormat == PF_DXT5)
format = D3DFMT_DXT5;
else if(image.m_CompFormat == PF_DXT3)
format = D3DFMT_DXT3;
else
format = D3DFMT_DXT1;
// S-a eliminat coborarea calitatii texturilor (uTexBias) pentru performanta maxima vizuala
if (FAILED(D3DXCreateTexture( ms_lpd3dDevice, image.m_nWidth, image.m_nHeight,
mipmapCount, 0, format, D3DPOOL_MANAGED, &lpd3dTexture)))
{
TraceError("CreateDDSTexture: Cannot create texture");
return false;
}
for (DWORD i = 0; i < (DWORD)mipmapCount; ++i)
{
D3DLOCKED_RECT lockedRect;
if (FAILED(lpd3dTexture->LockRect(i, &lockedRect, NULL, 0)))
{
TraceError("CreateDDSTexture: Cannot lock texture");
}
else
{
image.Copy(i, (BYTE*)lockedRect.pBits, lockedRect.Pitch);
lpd3dTexture->UnlockRect(i);
}
}
m_lpd3dTexture = lpd3dTexture;
m_width = image.m_nWidth;
m_height = image.m_nHeight;
m_bEmpty = false;
return true;
}
bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL);
static CDXTCImage image;
if (image.LoadHeaderFromMemory((const BYTE *) c_pvBuf))
{
return (CreateDDSTexture(image, (const BYTE *) c_pvBuf));
}
else
{
D3DXIMAGE_INFO imageInfo;
if (FAILED(D3DXCreateTextureFromFileInMemoryEx(
ms_lpd3dDevice,
c_pvBuf,
bufSize,
D3DX_DEFAULT,
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
d3dFmt,
D3DPOOL_MANAGED,
D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER, // Optimizare Calitate: Filtrare avansata
D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER,
0xffff00ff,
&imageInfo,
NULL,
&m_lpd3dTexture)))
{
TraceError("CreateFromMemoryFile: Cannot create texture");
return false;
}
m_width = imageInfo.Width;
m_height = imageInfo.Height;
// S-a eliminat coborarea calitatii texturilor la 16 bit si reducerea dimensiunii
}
m_bEmpty = false;
return true;
}
bool CGraphicImageTexture::CreateTextureFromByteVector(const std::vector<BYTE>& byteVector, D3DFORMAT format, DWORD filter)
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL);
D3DXIMAGE_INFO imageInfo;
HRESULT hr = D3DXCreateTextureFromFileInMemoryEx(
ms_lpd3dDevice, // Direct3D device
byteVector.data(), // Pointer to image data
static_cast<UINT>(byteVector.size()), // Size of the image data
D3DX_DEFAULT, // Texture width (default: image width)
D3DX_DEFAULT, // Texture height (default: image height)
D3DX_DEFAULT, // Mip levels (default: full chain)
0, // Usage flags
format, // Desired texture format
D3DPOOL_MANAGED, // Memory pool (managed for efficiency)
D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER, // Fortare calitate
D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER,
0, // Color key (transparent color)
&imageInfo, // Image info output
NULL, // Palette (optional)
&m_lpd3dTexture // Output texture
);
if (FAILED(hr)) {
return false;
}
m_width = imageInfo.Width;
m_height = imageInfo.Height;
m_bEmpty = false;
return true;
}
void CGraphicImageTexture::SetFileName(const char * c_szFileName)
{
m_stFileName=c_szFileName;
}
bool CGraphicImageTexture::CreateFromDiskFile(const char * c_szFileName, D3DFORMAT d3dFmt, DWORD dwFilter)
{
Destroy();
SetFileName(c_szFileName);
m_d3dFmt = d3dFmt;
m_dwFilter = dwFilter;
return CreateDeviceObjects();
}
CGraphicImageTexture::CGraphicImageTexture()
{
Initialize();
}
CGraphicImageTexture::~CGraphicImageTexture()
{
Destroy();
}
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