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Reklam vermek için turkmmo@gmail.com
Kaynak ikonu

Rubinum Envanter 1

indirmek için izniniz yok
5.00 yıldız(lar) 1 Değerlendirme Değerlendirenler
Paylaşım için teşekkürler

Kanıt:


Merhabalar yüzük slotlarına eklediğin yüzüklerin indexlerini atma imkanın var mı? Bende manuyu hem 2.envantere hemde 3.envantere takmakta.
 
1643403339298.png


bu hatayı alıyorum yardımcı olucak varmıdır Razuning v5 filesi kullanıyorum
 
Öncelikle bunu yazan rubinumculara, sonra yabancı forumda paylaşan Dex adlı arkadaşa ve en önemliside bu kaynağı bana atan @H4ZEJ 'e çok teşekkür ederim.






arat

[CODE title="uiinventory"]def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "InventoryWindow.py")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.LoadObject")
try:
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")[/CODE]

altına ekle

Kod:
            wndCostume = self.GetChild("CostumeSlot")
            wndSecondary = self.GetChild("SecondarySlot")
            wndTalisman = self.GetChild("TalismanSlot")
            wndEffect = self.GetChild("EffectSlot")

arat

Kod:
self.DSSButton = self.GetChild2("DSSButton")

altına ekle

Kod:
            mask1 = self.GetChild("Equipment_Base")
            mask2 = self.GetChild("Costume_Base")
            mask3 = self.GetChild("Secondary_Base")
            mask4 = self.GetChild("Talisman_Base")
            mask5 = self.GetChild("Effect_Base")

arat

Kod:
            self.equipmentTab = []
            self.equipmentTab.append(self.GetChild("Equipment_Tab_01"))
            self.equipmentTab.append(self.GetChild("Equipment_Tab_02"))

altına ekle

Kod:
            self.costumeTab = []
            self.costumeTab.append(self.GetChild("Costume_Tab_01"))
            self.costumeTab.append(self.GetChild("Costume_Tab_02"))
            self.costumeTab.append(self.GetChild("Costume_Tab_03"))
            self.costumeTab.append(self.GetChild("Costume_Tab_04"))
            self.costumeTab.append(self.GetChild("Costume_Tab_05"))

arat

Kod:
            wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
            wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
            wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
            wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
            wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

altına ekle

Kod:
        ## New EQUIPMENT
        ## Costume
        wndCostume.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndCostume.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndCostume.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndCostume.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndCostume.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndCostume.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## Secondary
        wndSecondary.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndSecondary.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndSecondary.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndSecondary.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndSecondary.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndSecondary.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## Talisman
        wndTalisman.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndTalisman.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndTalisman.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndTalisman.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndTalisman.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndTalisman.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## Effect
        wndEffect.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
        wndEffect.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
        wndEffect.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndEffect.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
        wndEffect.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
        wndEffect.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
        ## New EQUIPMENT

arat

Kod:
        self.equipmentTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
        self.equipmentTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
        self.equipmentTab[0].Down()
        self.equipmentTab[0].Hide()
        self.equipmentTab[1].Hide()

altına ekle

Kod:
        self.costumeTab[0].SetEvent(lambda arg=0: self.SetEquipmentPage(arg))
        self.costumeTab[1].SetEvent(lambda arg=1: self.SetEquipmentPage(arg))
        self.costumeTab[2].SetEvent(lambda arg=2: self.SetEquipmentPage(arg))
        self.costumeTab[3].SetEvent(lambda arg=3: self.SetEquipmentPage(arg))
        self.costumeTab[4].SetEvent(lambda arg=4: self.SetEquipmentPage(arg))
        self.costumeTab[0].Down()
        self.costumePageIndex = 0
        ## New EQUIPMENT

arat

Kod:
        self.wndItem = wndItem
        self.wndEquip = wndEquip

altına ekle

Kod:
        self.wndCostume = wndCostume
        self.wndSecondary = wndSecondary
        self.wndTalisman = wndTalisman
        self.wndEffect = wndEffect
        self.mask1 = mask1
        self.mask2 = mask2
        self.mask3 = mask3
        self.mask4 = mask4
        self.mask5 = mask5
        ## New EQUIPMENT

arat

Kod:
        self.tooltipItem = None
        self.wndItem = 0
        self.wndEquip = 0

altına ekle

Kod:
        ## NEW EQUIPMENT
        self.wndCostume = 0
        self.wndSecondary = 0
        self.wndTalisman = 0
        self.wndEffect = 0
        ## NEW EQUIPMENT

arat

Kod:
def SetEquipmentPage(self, page):

değiştir

Kod:
def SetEquipmentPage(self, page):
        self.costumeTab[self.costumePageIndex].SetUp()
        self.costumePageIndex = page
        self.costumeTab[self.costumePageIndex].Down()
        self.mask1.Hide()
        self.mask2.Hide()
        self.mask3.Hide()
        self.mask4.Hide()
        self.mask5.Hide()
        if page == 0:
            self.mask1.Show()
        elif page == 1:
            self.mask3.Show()
        elif page == 2:
            self.mask2.Show()
        elif page == 3:
            self.mask4.Show()
        elif page == 4:
            self.mask5.Show()
        else:
            self.mask1.Hide()
            self.mask2.Hide()
            self.mask3.Hide()
            self.mask4.Hide()
            self.mask5.Hide()
        self.RefreshEquipSlotWindow()
    def OnRunMouseWheel(self, nLen):
        if nLen > 0:
            if self.equipmentPageIndex < 4:
                self.SetEquipmentPage(self.equipmentPageIndex + 1)
        else:
            if self.equipmentPageIndex > 0:
                self.SetEquipmentPage(self.equipmentPageIndex - 1)

arat

Kod:
def RefreshEquipSlotWindow(self):

değiştir

Kod:
def RefreshEquipSlotWindow(self):
        getItemVNum=player.GetItemIndex
        getItemCount=player.GetItemCount
        setItemVNum=self.wndEquip.SetItemSlot
        for i in xrange(player.EQUIPMENT_PAGE_COUNT):
            slotNumber = player.EQUIPMENT_SLOT_START)
            setItemVNum(slotNumber, getItemVNum(slotNumber), itemCount)
        for i in xrange(item.COSTUME_SLOT_COUNT):
            slotNumber = item.COSTUME_SLOT_START + i
            self.wndCostume.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            self.wndEquip.SetItemSlot(slotNumber, getItemVNum(slotNumber), 0)
            if app.ENABLE_WEAPON_COSTUME_SYSTEM:
                self.wndEquip.SetItemSlot(item.COSTUME_SLOT_WEAPON, getItemVNum(item.COSTUME_SLOT_WEAPON), 0)
        if app.ENABLE_NEW_EQUIPMENT_SYSTEM:
            for i in xrange(player.NEW_EQUIPMENT_SLOT_COUNT):
                slotNumber = player.NEW_EQUIPMENT_SLOT_START + i
                itemCount = getItemCount(slotNumber)
                if itemCount <= 1:
                    itemCount = 0
                self.wndSecondary.SetItemSlot(slotNumber, getItemVNum(slotNumber), itemCount)
                print "ENABLE_NEW_EQUIPMENT_SYSTEM", slotNumber, itemCount, getItemVNum(slotNumber)


        self.wndEquip.RefreshSlot()

[CODE title="locale-uicscript/inventorywindow.py"]"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},[/CODE]

burdan aşağısını envanter butonlarının kodlarına kadar değiştirin

Kod:
## Equipment Slot
                {
                    "name" : "Equipment_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_primary_page.jpg",
                    "children" :
                    (
                        {
                            "name" : "EquipmentSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                        {"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
                                        {"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
                                        {"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
                                        {"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
                                        {"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                ## Costume Equipment Slot
                {
                    "name" : "Costume_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_cosmetics_page_v2.jpg",
                    "children" :
                    (
                        {
                            "name" : "CostumeSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                        {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
                                        {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
                                        {"index":COSTUME_START_INDEX+2, "x":108, "y":23, "width":32, "height":32},#Sash
                                        {"index":COSTUME_START_INDEX+3, "x":108, "y":63, "width":32, "height":32},
                                        {"index":item.COSTUME_SLOT_WEAPON, "x":10, "y":63, "width":32, "height":96},#¹«±â
                                    ),
                        },
                    ),
                },
                ## Secondary Equipment Slot
                {
                    "name" : "Secondary_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_secondary_page_v2.jpg",
                    "children" :
                    (
                        {
                            "name" : "SecondarySlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                    #    {"index":item.EQUIPMENT_RING1, "x":8, "y":2, "width":32, "height":32},
                                        #{"index":item.EQUIPMENT_RING2, "x":44, "y":2, "width":32, "height":32},
                                    #    {"index":item.EQUIPMENT_PET, "x":115, "y":42, "width":32, "height":32},
                                        #{"index":item.EQUIPMENT_MOUNT, "x":115, "y":4, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                ## Talisman Equipment Slot
                {
                    "name" : "Talisman_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_pendant_page.jpg",
                    "children" :
                    (
                        {
                            "name" : "TalismanSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                    #    {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
                                    #    {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
                                    #    {"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                ## Effect Equipment Slot
                {
                    "name" : "Effect_Base",
                    "type" : "expanded_image",
                    "x" : 10,
                    "y" : 33,
                    "image" : "d:/ymir work/ui/inventory_buttons/eq_effect_page_v2.jpg",
                    "children" :
                    (
                        {
                            "name" : "EffectSlot",
                            "type" : "slot",
                            "x" : 3,
                            "y" : 3,
                            "width" : 150,
                            "height" : 182,
                            "slot" : (
                                    #    {"index":COSTUME_START_INDEX+0, "x":61, "y":77, "width":32, "height":64},
                                    #    {"index":COSTUME_START_INDEX+1, "x":61, "y":40, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+2, "x":61, "y":125, "width":32, "height":32},
                                    #    {"index":COSTUME_START_INDEX+3, "x":10, "y":62, "width":32, "height":96},
                                    #    {"index":COSTUME_START_INDEX+4, "x":110, "y":61, "width":32, "height":32},
                                    ),
                        },
                    ),
                },
                {
                    "name" : "Equipment_Tab_01",
                    "type" : "radio_button",

                    "x" : 86,
                    "y" : 161,

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_01_Print",
                            "type" : "text",

                            "x" : 0,
                            "y" : 0,

                            "all_align" : "center",

                            "text" : "I",
                        },
                    ),
                },
                {
                    "name" : "Equipment_Tab_02",
                    "type" : "radio_button",

                    "x" : 86 + 32,
                    "y" : 161,

                    "default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
                    "over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
                    "down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",

                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_02_Print",
                            "type" : "text",

                            "x" : 0,
                            "y" : 0,

                            "all_align" : "center",

                            "text" : "II",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_01",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_01_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "I",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_02",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_02_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "II",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_03",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22*2,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_03_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "III",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_04",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22*3,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_04_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "IV",
                        },
                    ),
                },
                {
                    "name" : "Costume_Tab_05",
                    "type" : "radio_button",
                    "x" : -14,
                    "y" : 33 + 22*4,
                    "default_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "over_image" : "d:/ymir work/ui/inventory_buttons/eqtabclosed.dds",
                    "down_image" : "d:/ymir work/ui/inventory_buttons/eqtabopen.dds",
                    "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_5,
                    "children" :
                    (
                        {
                            "name" : "Equipment_Tab_05_Print",
                            "type" : "text",
                            "x" : 0,
                            "y" : 0,
                            "all_align" : "center",
                            "text" : "V",
                        },
                    ),
                },

arat

Kod:
EQUIPMENT_START_INDEX

altına ekle

Kod:
COSTUME_START_INDEX = item.COSTUME_SLOT_START

07.03.2021 Anlatım ve kanıt güncellendi çalışmayan öğeler düzenlendi.




Hayırlı kullanımlar.

Güncelleme 28.03.2021

uiinventory.py de class inventorywindow içerisinde arat ve sil
Kod:
        # Costume Button
        if self.costumeButton:
            self.costumeButton.SetEvent(ui.__mem_func__(self.ClickCostumeButton))

        self.wndCostume = None

tekrar arat ve sil

Kod:
        if self.wndCostume:
            self.wndCostume.Destroy()
            self.wndCostume = 0

tekrar arat ve sil

Kod:
        if self.wndCostume:
            self.isOpenedCostumeWindowWhenClosingInventory = self.wndCostume.IsShow()            # Àκ¥Å丮 âÀÌ ´İÈú ¶§ ÄÚ½ºÃõÀÌ ¿·Á ÀÖ¾ú´Â°¡?
            self.wndCostume.Close()

Kanıt

herşeyi sorunsuz ekliyorum şu syserrı veriyor
bilen biri yardımcı olabilr mi lütfen ?
uiInventory.py(line:596) __LoadWindow
ui.py(line:3653) GetChild
InventoryWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'ItemSlot'
 
Gayet hojjjjjjjjjjjj
 

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