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EDIT: It seems that i can perfectly attack in other places except the pyungmoo city. Please help someone!
Comment this section and try again please
C++:#ifdef NEW_ICEDAMAGE_SYSTEM if (!battle_is_icedamage(ch, victim)) return false; #endif
I've seen that you implemented a new system called new_ice_damage_system but check the conditions probably this function is returning false somewhere in the second if statement.
pAttacker && pAttacker-IsPC()) these conditions are true so we continue race=? warrior race probably 1 or 2 depending on the gender not sure what you did in the rest since there were no commentsbut If you want to apply this ice damage only to MOBS(npcs) change your statement in battle_is_attackable to if(victim->IsNPC()) //do stuff
C++:#ifdef NEW_ICEDAMAGE_SYSTEM bool battle_is_icedamage(LPCHARACTER pAttacker, LPCHARACTER pVictim) { if (pAttacker && pAttacker->IsPC()) { DWORD race = pAttacker->GetRaceNum(); const DWORD tmp_dwNDRFlag = pVictim->GetNoDamageRaceFlag(); if (tmp_dwNDRFlag && (race < MAIN_RACE_MAX_NUM) && (IS_SET(tmp_dwNDRFlag, 1<<race)) ) { return false; } const std::set<DWORD> & tmp_setNDAFlag = pVictim->GetNoDamageAffectFlag(); if (tmp_setNDAFlag.size()) { for (std::set<DWORD>::iterator it = tmp_setNDAFlag.begin(); it != tmp_setNDAFlag.end(); ++it) { if (!pAttacker->IsAffectFlag(*it)) { return false; } } } } return true; } #endif
#ifdef NEW_ICEDAMAGE_SYSTEM
if (!battle_is_icedamage(ch, victim))
return false;
#endif
comment this section
*/
#ifdef NEW_ICEDAMAGE_SYSTEM
if (!battle_is_icedamage(ch, victim))
return false;
#endif
*/
and rebuild your game
I’m telling you to comment out this code not asking if you’ve wrote this code or not just comment it and try againI don´t know who wrote this code.
I don´t know what this system doing.
I’m telling you to comment out this code not asking if you’ve wrote this code or not just comment it and try again
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