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Hi,
I have build the Aura-System.
Problem is, that i got a core down.
When gm do /reload q and a player login in this moment and clicks the aura-ui, then the core go down with this bt:
(lldb) bt
* thread #1, name = 'game', stop reason = signal SIGSEGV
* frame #0: 0x080c6e05 Reiche_Ch1`CItem::Lock(this=0x402c0000, f=false) at item.h:248
frame #1: 0x080f0fcb Reiche_Ch1`CHARACTER::GelistirmePaneliniAc(this=0x3bbfa800) at char_kygnaura.cpp:557
frame #2: 0x083d1af1 Reiche_Ch1`quest:
c_aura_panel_gelistir(L=0x297a4260) at questlua_pc.cpp:1683
frame #3: 0x085e324a Reiche_Ch1`luaD_precall(L=0x297a4260, func=0x29bc48a4) at ldo.c:260
frame #4: 0x085eb016 Reiche_Ch1`luaV_execute(L=0x297a4260) at lvm.c:627
frame #5: 0x085e353d Reiche_Ch1`resume(L=0x297a4260, ud=0xffff9f9c) at ldo.c:344
frame #6: 0x085e2ecb Reiche_Ch1`luaD_rawrunprotected(L=0x297a4260, f=(Reiche_Ch1`resume at ldo.c:320), ud=0xffff9f9c) at ldo.c:88
frame #7: 0x085e306b Reiche_Ch1`lua_resume(L=0x297a4260, nargs=1) at ldo.c:371
frame #8: 0x0839d103 Reiche_Ch1`quest::CQuestManager::RunState(this=0xffffa990, qs=0x29982454) at questlua.cpp:836
frame #9: 0x083e48c5 Reiche_Ch1`quest::CQuestManager::Select(this=0xffffa990, pc=73, selection=0) at questmanager.cpp:282
frame #10: 0x082c2fba Reiche_Ch1`CInputMain::ScriptAnswer(this=0x29b99178, ch=0x3bbfa800, c_pData=0x3b9ba2c8) at input_main.cpp:2405
frame #11: 0x082c86c6 Reiche_Ch1`CInputMain::Analyze(this=0x29b99178, d=0x29b99100, bHeader='\x1d', c_pData="\x1d") at input_main.cpp:3795
frame #12: 0x0829be1a Reiche_Ch1`CInputProcessor:
rocess(this=0x29b99178, lpDesc=0x29b99100, c_pvOrig=0x3b9ba2c8, iBytes=8, r_iBytesProceed=0xffffa6e8) at input.cpp:96
frame #13: 0x0820fa97 Reiche_Ch1`DESC:
rocessInput(this=0x29b99100) at desc.cpp:323
frame #14: 0x08324ed0 Reiche_Ch1`io_loop(fdw=0x28f54820) at main.cpp:876
frame #15: 0x0832496b Reiche_Ch1`idle(void) at main.cpp:773
frame #16: 0x0832320d Reiche_Ch1`main(argc=2, argv=0xffffdbd4) at main.cpp:466
frame #17: 0x080481dd Reiche_Ch1`_start1 + 125
frame #18: 0x08048158 Reiche_Ch1`_start + 24
I tried this, but did not help
void Lock(bool f) {assert(m_isLocked); m_isLocked = f; }
bool isLocked() const { assert(m_isLocked); return m_isLocked; }
Maybe someone know, why core is going down, when just do this simple things.
Thanks
I have build the Aura-System.
Problem is, that i got a core down.
When gm do /reload q and a player login in this moment and clicks the aura-ui, then the core go down with this bt:
(lldb) bt
* thread #1, name = 'game', stop reason = signal SIGSEGV
* frame #0: 0x080c6e05 Reiche_Ch1`CItem::Lock(this=0x402c0000, f=false) at item.h:248
frame #1: 0x080f0fcb Reiche_Ch1`CHARACTER::GelistirmePaneliniAc(this=0x3bbfa800) at char_kygnaura.cpp:557
frame #2: 0x083d1af1 Reiche_Ch1`quest:
c_aura_panel_gelistir(L=0x297a4260) at questlua_pc.cpp:1683frame #3: 0x085e324a Reiche_Ch1`luaD_precall(L=0x297a4260, func=0x29bc48a4) at ldo.c:260
frame #4: 0x085eb016 Reiche_Ch1`luaV_execute(L=0x297a4260) at lvm.c:627
frame #5: 0x085e353d Reiche_Ch1`resume(L=0x297a4260, ud=0xffff9f9c) at ldo.c:344
frame #6: 0x085e2ecb Reiche_Ch1`luaD_rawrunprotected(L=0x297a4260, f=(Reiche_Ch1`resume at ldo.c:320), ud=0xffff9f9c) at ldo.c:88
frame #7: 0x085e306b Reiche_Ch1`lua_resume(L=0x297a4260, nargs=1) at ldo.c:371
frame #8: 0x0839d103 Reiche_Ch1`quest::CQuestManager::RunState(this=0xffffa990, qs=0x29982454) at questlua.cpp:836
frame #9: 0x083e48c5 Reiche_Ch1`quest::CQuestManager::Select(this=0xffffa990, pc=73, selection=0) at questmanager.cpp:282
frame #10: 0x082c2fba Reiche_Ch1`CInputMain::ScriptAnswer(this=0x29b99178, ch=0x3bbfa800, c_pData=0x3b9ba2c8) at input_main.cpp:2405
frame #11: 0x082c86c6 Reiche_Ch1`CInputMain::Analyze(this=0x29b99178, d=0x29b99100, bHeader='\x1d', c_pData="\x1d") at input_main.cpp:3795
frame #12: 0x0829be1a Reiche_Ch1`CInputProcessor:
rocess(this=0x29b99178, lpDesc=0x29b99100, c_pvOrig=0x3b9ba2c8, iBytes=8, r_iBytesProceed=0xffffa6e8) at input.cpp:96frame #13: 0x0820fa97 Reiche_Ch1`DESC:
rocessInput(this=0x29b99100) at desc.cpp:323frame #14: 0x08324ed0 Reiche_Ch1`io_loop(fdw=0x28f54820) at main.cpp:876
frame #15: 0x0832496b Reiche_Ch1`idle(void) at main.cpp:773
frame #16: 0x0832320d Reiche_Ch1`main(argc=2, argv=0xffffdbd4) at main.cpp:466
frame #17: 0x080481dd Reiche_Ch1`_start1 + 125
frame #18: 0x08048158 Reiche_Ch1`_start + 24
I tried this, but did not help
void Lock(bool f) {assert(m_isLocked); m_isLocked = f; }
bool isLocked() const { assert(m_isLocked); return m_isLocked; }
Maybe someone know, why core is going down, when just do this simple things.
Thanks
