HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!
Selamün Aleyküm
Bir hata var fakat anlayabilmiş değilim. Durduk yerde core verip köylerdeki oyuncuları atıyor.
[CODE title="Game Core"]#0 CHARACTER::UpdatePacket (this=0x202c7865) at char.cpp:1309
#1 0x08194952 in CItem::RemoveFromCharacter (this=0x49fb6b20) at item.cpp:431
#2 0x080b9a50 in CHARACTER::ClearItem (this=0x46d296c0) at char_item.cpp:578
#3 0x080987c4 in CHARACTER:
estroy (this=0x46d296c0) at char.cpp:664
#4 0x08098850 in CHARACTER::~CHARACTER (this=0x46d296c0,
__in_chrg=<optimized out>) at char.cpp:158
#5 0x08098fb9 in CHARACTER::~CHARACTER (this=0x46d296c0,
__in_chrg=<optimized out>) at char.cpp:159
#6 0x080d813d in CHARACTER_MANAGER:
estroyCharacter (this=0xffffc054,
ch=0x46d296c0) at char_manager.cpp:169
#7 0x0808845d in CHARACTER:
isconnect (this=0x46d296c0,
c_pszReason=0x8430b70 "DESC::~DESC") at char.cpp:1833
#8 0x08135799 in DESC:
estroy (this=0x2b5fb000) at desc.cpp:130
#9 0x0813b1af in DESC_MANAGER:
estroyDesc (this=this@entry=0xffffafd4,
d=0x2b5fb000, bEraseFromSet=false) at desc_manager.cpp:255
#10 0x0813bc3e in DESC_MANAGER:
estroyClosed (this=0xffffafd4)
at desc_manager.cpp:284
#11 0x082e9bb1 in io_loop (fdw=0x2a24aa20) at main.cpp:983
#12 0x082e9f59 in idle () at main.cpp:930
#13 0x08056fb9 in main (argc=1, argv=0xffffde38) at main.cpp:574
[/CODE]
Core İçeriği böyle
EDİT: 2.Coreyide Buraya Bırakıyorum.
[CODE title="Game Core"]#0 0x0819b467 in ITEM_MANAGER:
estroyItem (this=0xffffac1c, item=0x4a48f840)
at item_manager.cpp:612
#1 0x080b9a5e in CHARACTER::ClearItem (this=0x49ca1a80) at char_item.cpp:579
#2 0x080987c4 in CHARACTER:
estroy (this=0x49ca1a80) at char.cpp:664
#3 0x08098850 in CHARACTER::~CHARACTER (this=0x49ca1a80,
__in_chrg=<optimized out>) at char.cpp:158
#4 0x08098fb9 in CHARACTER::~CHARACTER (this=0x49ca1a80,
__in_chrg=<optimized out>) at char.cpp:159
#5 0x080d817d in CHARACTER_MANAGER:
estroyCharacter (this=0xffffc054,
ch=0x49ca1a80) at char_manager.cpp:169
#6 0x0808845d in CHARACTER:
isconnect (this=0x49ca1a80,
c_pszReason=0x8427f50 "timed_event - SCMD_PHASE_SELECT") at char.cpp:1833
#7 0x080f70bf in timed_event (event=..., processing_time=25)
at cmd_general.cpp:2144
#8 0x0814b413 in event_process (pulse=14868) at event.cpp:140
#9 0x082e88ea in heartbeat (ht=0x293d1e90, pulse=14868) at main.cpp:259
#10 0x082e9f2c in idle () at main.cpp:918
#11 0x08056fb9 in main (argc=1, argv=0xffffde38) at main.cpp:574
[/CODE]
Bir hata var fakat anlayabilmiş değilim. Durduk yerde core verip köylerdeki oyuncuları atıyor.
[CODE title="Game Core"]#0 CHARACTER::UpdatePacket (this=0x202c7865) at char.cpp:1309
#1 0x08194952 in CItem::RemoveFromCharacter (this=0x49fb6b20) at item.cpp:431
#2 0x080b9a50 in CHARACTER::ClearItem (this=0x46d296c0) at char_item.cpp:578
#3 0x080987c4 in CHARACTER:
estroy (this=0x46d296c0) at char.cpp:664#4 0x08098850 in CHARACTER::~CHARACTER (this=0x46d296c0,
__in_chrg=<optimized out>) at char.cpp:158
#5 0x08098fb9 in CHARACTER::~CHARACTER (this=0x46d296c0,
__in_chrg=<optimized out>) at char.cpp:159
#6 0x080d813d in CHARACTER_MANAGER:
estroyCharacter (this=0xffffc054,ch=0x46d296c0) at char_manager.cpp:169
#7 0x0808845d in CHARACTER:
isconnect (this=0x46d296c0,c_pszReason=0x8430b70 "DESC::~DESC") at char.cpp:1833
#8 0x08135799 in DESC:
estroy (this=0x2b5fb000) at desc.cpp:130#9 0x0813b1af in DESC_MANAGER:
estroyDesc (this=this@entry=0xffffafd4,d=0x2b5fb000, bEraseFromSet=false) at desc_manager.cpp:255
#10 0x0813bc3e in DESC_MANAGER:
estroyClosed (this=0xffffafd4)at desc_manager.cpp:284
#11 0x082e9bb1 in io_loop (fdw=0x2a24aa20) at main.cpp:983
#12 0x082e9f59 in idle () at main.cpp:930
#13 0x08056fb9 in main (argc=1, argv=0xffffde38) at main.cpp:574
[/CODE]
Core İçeriği böyle
EDİT: 2.Coreyide Buraya Bırakıyorum.
[CODE title="Game Core"]#0 0x0819b467 in ITEM_MANAGER:
estroyItem (this=0xffffac1c, item=0x4a48f840)at item_manager.cpp:612
#1 0x080b9a5e in CHARACTER::ClearItem (this=0x49ca1a80) at char_item.cpp:579
#2 0x080987c4 in CHARACTER:
estroy (this=0x49ca1a80) at char.cpp:664#3 0x08098850 in CHARACTER::~CHARACTER (this=0x49ca1a80,
__in_chrg=<optimized out>) at char.cpp:158
#4 0x08098fb9 in CHARACTER::~CHARACTER (this=0x49ca1a80,
__in_chrg=<optimized out>) at char.cpp:159
#5 0x080d817d in CHARACTER_MANAGER:
estroyCharacter (this=0xffffc054,ch=0x49ca1a80) at char_manager.cpp:169
#6 0x0808845d in CHARACTER:
isconnect (this=0x49ca1a80,c_pszReason=0x8427f50 "timed_event - SCMD_PHASE_SELECT") at char.cpp:1833
#7 0x080f70bf in timed_event (event=..., processing_time=25)
at cmd_general.cpp:2144
#8 0x0814b413 in event_process (pulse=14868) at event.cpp:140
#9 0x082e88ea in heartbeat (ht=0x293d1e90, pulse=14868) at main.cpp:259
#10 0x082e9f2c in idle () at main.cpp:918
#11 0x08056fb9 in main (argc=1, argv=0xffffde38) at main.cpp:574
[/CODE]
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