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Minimap'de Metinleri Gösterme

  • Konuyu başlatan Konuyu başlatan orman1
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  • Cevaplar Cevaplar 14
  • Görüntüleme Görüntüleme 7K

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

UserInterface/InstanceBase.h

bul
Kod:
			NAMECOLOR_WAYPOINT,

ekle

Kod:
			NAMECOLOR_METIN,

44e6c42494.png


UserInterface/PythonCharacterManagerModule.cpp

bul

Kod:
	PyModule_AddIntConstant(poModule, "NAMECOLOR_MOB", CInstanceBase::NAMECOLOR_NORMAL_MOB);

ekle

Kod:
	PyModule_AddIntConstant(poModule, "NAMECOLOR_METIN", CInstanceBase::NAMECOLOR_METIN);

0a47377989.png


UserInterface/InstanceBaseEffect.cpp

bul

Kod:
	else if (IsPoly())
	{
		return NAMECOLOR_MOB;
	}

ekle

Kod:
	else if (IsStone())
	{
		return NAMECOLOR_METIN;
	}

1076e830b1.png


UserInterface/PythonMiniMap.cpp

bul

Kod:
	m_NPCPositionVector.clear();

ekle

Kod:
	m_MetinPositionVector.clear();


d08919d084.png


bul

Kod:
		else if (pkInstEach->IsNPC())
		{
			aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX;
			aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY;

			m_NPCPositionVector.push_back(aMarkPosition);
		}

ekle

Kod:
		else if (pkInstEach->IsStone())
		{
			aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX;
			aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY;

			m_MetinPositionVector.push_back(aMarkPosition);
		}

f39fa095e2.png


bul

Kod:
	// NPC
	STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_NPC));
	aIterator = m_NPCPositionVector.begin();
	while (aIterator != m_NPCPositionVector.end())
	{
		TMarkPosition & rPosition = *aIterator;
		m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY);
		m_WhiteMark.Render();
		++aIterator;
	}

ekle

Kod:
	// Metin
	STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_METIN));
	aIterator = m_MetinPositionVector.begin();
	while (aIterator != m_MetinPositionVector.end())
	{
		TMarkPosition & rPosition = *aIterator;
		m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY);
		m_WhiteMark.Render();
		++aIterator;
	}

44a7fa46f8.png


UserInterface/PythonMiniMap.h

bul

Kod:
		TInstanceMarkPositionVector		m_NPCPositionVector;

ekle

Kod:
		TInstanceMarkPositionVector		m_MetinPositionVector;

f1d38ff30e.png


root/colorinfo.py

bul

Kod:
CHR_NAME_RGB_WARP = (136, 218, 241)

ekle

Kod:
CHR_NAME_RGB_METIN = (240, 255, 255)



84f60e93ba.png


root/introloading.py

bul

Kod:
			chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,

ekle

Kod:
			chrmgr.NAMECOLOR_METIN : colorInfo.CHR_NAME_RGB_METIN,

e200633f41.png


Oyundan görüntü

UFIGpU6.png
 
Son düzenleme:
UserInterface/InstanceBase.h

bul
Kod:
            NAMECOLOR_WAYPOINT,

ekle

Kod:
            NAMECOLOR_METIN,

44e6c42494.png


UserInterface/PythonCharacterManagerModule.cpp

bul

Kod:
    PyModule_AddIntConstant(poModule, "NAMECOLOR_MOB", CInstanceBase::NAMECOLOR_NORMAL_MOB);

ekle

Kod:
    PyModule_AddIntConstant(poModule, "NAMECOLOR_METIN", CInstanceBase::NAMECOLOR_METIN);

0a47377989.png


UserInterface/InstanceBaseEffect.cpp

bul

Kod:
    else if (IsPoly())
    {
        return NAMECOLOR_MOB;
    }

ekle

Kod:
    else if (IsStone())
    {
        return NAMECOLOR_METIN;
    }

1076e830b1.png


UserInterface/PythonMiniMap.cpp

bul

Kod:
    m_NPCPositionVector.clear();

ekle

Kod:
    m_MetinPositionVector.clear();


d08919d084.png


bul

Kod:
        else if (pkInstEach->IsNPC())
        {
            aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX;
            aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY;

            m_NPCPositionVector.push_back(aMarkPosition);
        }

ekle

Kod:
        else if (pkInstEach->IsStone())
        {
            aMarkPosition.m_fX = ( m_fWidth - (float)m_WhiteMark.GetWidth() ) / 2.0f + fDistanceFromCenterX + m_fScreenX;
            aMarkPosition.m_fY = ( m_fHeight - (float)m_WhiteMark.GetHeight() ) / 2.0f + fDistanceFromCenterY + m_fScreenY;

            m_MetinPositionVector.push_back(aMarkPosition);
        }

f39fa095e2.png


bul

Kod:
    // NPC
    STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_NPC));
    aIterator = m_NPCPositionVector.begin();
    while (aIterator != m_NPCPositionVector.end())
    {
        TMarkPosition & rPosition = *aIterator;
        m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY);
        m_WhiteMark.Render();
        ++aIterator;
    }

ekle

Kod:
    // Metin
    STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, CInstanceBase::GetIndexedNameColor(CInstanceBase::NAMECOLOR_METIN));
    aIterator = m_MetinPositionVector.begin();
    while (aIterator != m_MetinPositionVector.end())
    {
        TMarkPosition & rPosition = *aIterator;
        m_WhiteMark.SetPosition(rPosition.m_fX, rPosition.m_fY);
        m_WhiteMark.Render();
        ++aIterator;
    }

44a7fa46f8.png



root/colorinfo.py

bul

Kod:
CHR_NAME_RGB_WARP = (136, 218, 241)

ekle

Kod:
CHR_NAME_RGB_METIN = (240, 255, 255)



84f60e93ba.png


root/introloading.py

bul

Kod:
            chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT,

ekle

Kod:
            chrmgr.NAMECOLOR_METIN : colorInfo.CHR_NAME_RGB_METIN,

e200633f41.png


Oyundan görüntü

UFIGpU6.png


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