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Cevaplandı I need help with effect skill Metin 2 in WorldEditorRemix

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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Hello, I'm having a problem with this effect. I don't know if it's because it's stored on other particles or if I'm setting it up incorrectly. How can I stop this effect from pulsing and become static? Currently, the top and bottom are still pulsating, and the entire effect is bouncing up and down. The three AI models can't seem to get it to work the way I want. Can someone explain what I'm doing wrong? Maybe I'm selecting the wrong MSE effect? It's Sura's gwigeom_4_loop.mse effect. I've attached a screenshot and the code. I'd be very grateful for your response and help. I wish you all the best :)








Promień BoundingSphere 100.000000
BoundingSpherePozycja 0.0000000 0.000000 80.000000

Cząstki grupowe
{
StartTime 0.000000
Czas WydarzeniaPozycja
{
0,000000"MOVING_TYPE_DIRECT" 0,00000000 0,067000 13,220000
}

Group EmitterProperty
{
MaxEmisjaLiczba 10

CycleLength 2.000000
CycleLoopEnable 1
LoopCount 0

EmitterShape 2
EmitterAdvancedType 0
EmisyWielkość 0.000000 0.000000 0.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.010000 0.010000 0.000000

List TimeEventEmittingSize
{
0.000000 0.000000
}
Czas ZdarzeniaEmisjaPrędkość kątowa
{
0.000000 30.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
Czas ZdarzeniaEmisjaKierunekY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 50.000000
}
Czas ZdarzeniaEmisjaPrędkość
{
0.000000 15.463917
}
Czas ListyZdarzenieEmisjaTSekunda
{
0.000000 10.000000
0.365714 72.164948
}
Lista CzasZdarzenieŻycieCzas
{
0.000000 0.154639
}
List TimeEventSizeX
{
0.000000 69.072166
}
Czas WydarzeniaY
{
0.000000 64.000000
}
}

Własność cząstek grupowej
{
SrcBlendType 5
DestBlendType 2
ColorOperationType 4
BillboardType 1
Typ rotacji 1
Prędkość obrotowa 500.000000
RotacjaLosowyStartowaniePoczątek 0
RotacjaLosowyStartingKoniec 800

AttachEnable 1
StretchEnable 1

TexAniType 4
TexAniDelay 0.028000
TexAniRandomStartFrameEnable 0

Czas ListyZdarzeGravitacja
{
}
Czas listyZdarzenieOpór
{
0.000000 0.020619
}
List TimeEventScaleX
{
0.160000 0.000000
0.320000 0.141593
0.948571 0.061947
0.954286 0.194690
}
List TimeEventScaleY
{
0.000000 0.422680
}
List TimeEventColorRed
{
0.000000 0.992157
0.012821 0.901961
0.269231 1.000000
0.653846 1.000000
0.669231 0.992157
0.682051 1.000000
0.953846 0.854902
}
List TimeEventColorGreen
{
0.000000 0.000000
0.012821 0.000000
0.269231 0.000000
0.653846 0.000000
0.669231 0.000000
0.682051 0.000000
0.953846 0.000000
}
List TimeEventColorBlue
{
0.000000 0.000000
0.012821 0.000000
0.269231 0.000000
0.653846 0.000000
0.669231 0.000000
0.682051 0.000000
0.953846 0.000000
}
List TimeEventAlpha
{
0.997436 1.000000
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 800.000000
}
List TextureFiles
{
"yong_gwon_pa copy.dds"
}
}
}
Group Particle
{
StartTime 0.616000
List TimeEventPosition
{
0.104000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 18.459999
0.336000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 121.070107
}

Group EmitterProperty
{
MaxEmissionCount 30

CycleLength 0.400000
CycleLoopEnable 1
LoopCount 0

EmitterShape 2
EmitterAdvancedType 2
EmittingSize 30.000000 30.000000 30.000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.300000 0.300000 0.300000

List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 30.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 -50.000000
}
List TimeEventEmittingVelocity
{
0.000000 1.200000
}
List TimeEventEmissionCountPerSecond
{
0.000000 195.876282
}
List TimeEventLifeTime
{
0.000000 0.154639
}
List TimeEventSizeX
{
0.000000 70.000000
}
List TimeEventSizeY
{
0.000000 70.000000
}
}

Group ParticleProperty
{
SrcBlendType 2
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 500.000000
RotationRandomStartingBegin 360
RotationRandomStartingEnd 0

AttachEnable 1
StretchEnable 0

TexAniType 3
TexAniDelay 0.000000
TexAniRandomStartFrameEnable 0

List TimeEventGravity
{
}
List TimeEventAirResistance
{
}
List TimeEventScaleX
{
0.000000 0.257732
1.000000 0.123711
}
List TimeEventScaleY
{
0.000000 0.257732
1.000000 0.113402
}
Czas listyWydarzenieKolor czerwony
{
0.000000 1.000000
}
Czas WydarzeniaKolorZielony
{
0.000000 1.000000
}
Czas listyWydarzenieKolorNiebieski
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.300000 1.000000
}
Lista CzasZdarzeRotacja
{
0.000000 0.000000
}
Lista TextureFiles
{
"gwi_geom_spark copy.dds"
}
}
}
Cząstki grupowe
{
StartTime 0.000000
Czas WydarzeniaPozycja
{
0.000000"MOVING_TYPE_DIRECT" 0.0000000 0.000000 13.220000
}

Group EmitterProperty
{
MaxEmisjaLiczba 10

CycleLength 2.000000
CycleLoopEnable 1
LoopCount 0

EmitterShape 2
EmitterAdvancedType 0
EmisyWielkość 0,000000 0,000000 0,000000
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.010000 0.010000 0.000000

List TimeEventEmittingSize
{
0.000000 0.000000
}
Czas ZdarzeniaEmisjaPrędkość kątowa
{
0.000000 30.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
Czas ZdarzeniaEmisjaKierunekY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.000000 50.000000
}
Czas ZdarzeniaEmisjaPrędkość
{
0.000000 15.463917
}
Czas ListyZdarzenieEmisjaTSekunda
{
0.000000 10.000000
0.365714 72.164948
}
Lista CzasZdarzenieŻycieCzas
{
0.000000 0.154639
}
List TimeEventSizeX
{
0.000000 69.072166
}
Czas WydarzeniaY
{
0.000000 64.000000
}
}

Własność cząstek grupowej
{
SrcBlendType 2
DestBlendType 2
ColorOperationType 4
BillboardType 1
RotationType 4
RotationSpeed 500.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 800

AttachEnable 1
StretchEnable 0

TexAniType 4
TexAniDelay 0.000000
TexAniRandomStartFrameEnable 0

List TimeEventGravity
{
}
List TimeEventAirResistance
{
0.000000 0.020619
}
List TimeEventScaleX
{
0.000000 0.288660
1.000000 0.154639
}
List TimeEventScaleY
{
0.005714 0.237113
}
List TimeEventColorRed
{
0.000000 0.717647
0.012821 1.000000
0.025641 0.694118
0.038462 0.619608
0.051282 1.000000
0.064103 0.662745
0.076923 0.764706
}
Czas WydarzeniaKolorZielony
{
0.000000 0.000000
0.012821 0.000000
0.025641 0.000000
0.038462 0.000000
0.051282 0.000000
0.064103 0.015686
0.076923 0.054902
}
Czas listyWydarzenieKolorNiebieski
{
0.000000 0.000000
0.012821 0.000000
0.025641 0.000000
0.038462 0.000000
0.051282 0.000000
0.064103 0.015686
0.076923 0.000000
}
List TimeEventAlpha
{
0.000000 1.000000
0.000000 0.000000
}
Lista CzasZdarzeRotacja
{
0.000000 800.000000
}
Lista TextureFiles
{
"elect_1.dds"
"elect_2.dds"
}
}
}

I'm working on the yong_gwon_pa copy.dds texture, but maybe there are some hidden functions in other hidden particles in the world editor remix that prevent me from freezing the effect?
Can we have some other effects editor than WorldEditorRemix for metin 2 skill effects?
 

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Hello, I'm having a problem with this effect. I don't know if it's because it's stored on other particles or if I'm setting it up incorrectly. How can I stop this effect from pulsing and become static? Currently, the top and bottom are still pulsating, and the entire effect is bouncing up and down. The three AI models can't seem to get it to work the way I want. Can someone explain what I'm doing wrong? Maybe I'm selecting the wrong MSE effect? It's Sura's gwigeom_4_loop.mse effect. I've attached a screenshot and the code. I'd be very grateful for your response and help. I wish you all the best :)








Promień BoundingSphere 100.000000
BoundingSpherePozycja 0.0000000 0.000000 80.000000

Cząstki grupowe
{
StartTime...
Thank you for your answer :) I just have to click through it and spend a few days to figure it out, there are a lot of functions and everything, it's not easy to figure out this editor, thank you for the comprehensive answer, have a nice day :)
 
Thank you for your answer :) I just have to click through it and spend a few days to figure it out, there are a lot of functions and everything, it's not easy to figure out this editor, thank you for the comprehensive answer, have a nice day :)
Thank you. You can find answers to the issues you’re facing on our forum. I’d appreciate it if you could mark the post as “resolved” once your issue has been resolved.
 
Thank you. You can find answers to the issues you’re facing on our forum. I’d appreciate it if you could mark the post as “resolved” once your issue has been resolved.
Hey! No problem bro :) But, how i can do this? When i edited post i didnt see this option when i can change status thist, thanks for reply my friend :)
 

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