float brightness[4] = {1.45f, 1.45f, 1.45f, 1.0f};
ms_lpd3dDevice->SetPixelShaderConstant(0, brightness, 1);
float offset[4] = {0.10f, 0.10f, 0.10f, 0.0f};
ms_lpd3dDevice->SetPixelShaderConstant(1, offset, 1);
float tone[4] = {1.0f, 0.8f, 0.8f, 1.0f}; // hafif kırmızı ton
ms_lpd3dDevice->SetPixelShaderConstant(2, tone, 1);
float fogColor[4] = {0.5f, 0.5f, 0.6f, 1.0f};
ms_lpd3dDevice->SetPixelShaderConstant(3, fogColor, 1);
float fogFactor[4] = {0.3f, 0.3f, 0.3f, 0.0f};
ms_lpd3dDevice->SetPixelShaderConstant(4, fogFactor, 1);
float specular[4] = {0.2f, 0.2f, 0.2f, 0.0f};
ms_lpd3dDevice->SetPixelShaderConstant(5, specular, 1);