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Ünvan Sistemi / Official Title System [C++/Py] 2026-05-10

indirmek için izniniz yok
5.00 yıldız(lar) 3 Değerlendirme Değerlendirenler

HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

Where should we look to resolve this error? The effects are not visible in the titles window.
Ekli dosyayı görüntüle 175635
You need to search for :
titleImage.LoadImage(self.TITLE_SUB_PATH % titleID)
and replace it :
titleImage.LoadEffect(self.TITLE_SUB_PATH % titleID)
2-search:
self.previewImage.LoadImage(self.TITLE_SUB_PATH % targetID)
replace it :
self.previewImage.LoadEffect(self.TITLE_SUB_PATH % targetID)
 
First, thank you for the system.

I was happy while using it and trying to improve it. I did improve the system and added that each certificate gives special rewards for a limited time. I also added the rest of the official titles. However, I recently discovered a bug that made me delete everything. When I obtain a title and then quickly teleport to another map—for example, if I'm on map A1 and activate a title, then quickly teleport to map C1—the Game.core will appear in the channel due to the title system. This is the content of the Game.core.

Kod:
#0  std::__1::__tree<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::__map_value_compare<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, true>, std::__1::allocator<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int> > >::__root[abi:v160006]() const (this=0x3c) at /usr/include/c++/v1/__tree:1101
1101            {return static_cast<__node_pointer>(__end_node()->__left_);}
[Current thread is 1 (LWP 100173)]
(gdb) bt full
#0  std::__1::__tree<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::__map_value_compare<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, true>, std::__1::allocator<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int> > >::__root[abi:v160006]() const (this=0x3c) at /usr/include/c++/v1/__tree:1101
No locals.
#1  std::__1::__tree<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::__map_value_compare<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, true>, std::__1::allocator<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int> > >::find<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > (
    this=0x3c, __v="title_system.active") at /usr/include/c++/v1/__tree:2478
        __p = <optimized out>
#2  0x006cb6bf in std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, std::__1::less<std::__1::basic_strin--Type <RET> for more, q to quit, c to continue without paging--Quit
(gdb)

I tried to understand the mistake and fix it, but I couldn't, so I had to delete it for now until I can return to it again.
 
paylaşım için teşekkür ederim
 
Ekran Alıntısı.PNG


Sistemi ekledim, Eline sağlık güzel olmuş.
 
Paylaşım için teşekkürler :)
 

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