Test5410 1
Test5410
TuZaKK 1
TuZaKK
Hikaye Ekle

Cevaplandı skill syser most recent call last -- RefreshSkill

  • Konuyu başlatan Konuyu başlatan trabzon11997
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 12
  • Görüntüleme Görüntüleme 202
0309 01:38:44593 :: Traceback (most recent call last):

0309 01:38:44593 :: File "game.py", line 878, in RefreshSkill

0309 01:38:44593 :: File "interfaceModule.py", line 1126, in RefreshSkill

0309 01:38:44593 :: File "uiCharacter.py", line 1116, in RefreshSkill

0309 01:38:44593 :: File "uiCharacter.py", line 1092, in __RefreshSkillPage

0309 01:38:44594 :: RuntimeError
0309 01:38:44594 :: :
0309 01:38:44594 :: skill.GetSkillType - Failed to find skill by 115
0309 01:38:44594 ::

0309 01:42:33247 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/background/tent_s_lamp.mse) Error
0309 01:42:33247 :: CArea::SetEffect effect register error d:/ymir work/effect/background/tent_s_lamp.mse

0309 01:42:34126 ::
game.py(line:299) Open
game.py(line:841) StartGame
game.py(line:1019) RefreshCharacter
interfaceModule.py(line:1146) RefreshCharacter
uiCharacter.py(line:1380) RefreshCharacter
uiCharacter.py(line:1427) __SetSkillSlotData
uiCharacter.py(line:1116) RefreshSkill
uiCharacter.py(line:1092) __RefreshSkillPage

GameWindow.Open - <type 'exceptions.RuntimeError'>:skill.GetSkillType - Failed to find skill by 115

0309 01:42:34126 :: ============================================================================================================
0309 01:42:34126 :: Abort!!!!

böyle bir syserim var bilgisi olan yardımcı olabilecek biri varsa iletişim kursun herkese kolay gelsin.
 
or
BLOCK_SUPPORT_SKILL_LIST = [114, 115, 116, 117, 118, 119]

global SHOW_LIMIT_SUPPORT_SKILL_LIST
global BLOCK_SUPPORT_SKILL_LIST

if "ACTIVE" == name:
if self.PAGE_HORSE==self.curSelectedSkillGroup:
startSlotIndex+=slotCount

self.RefreshNormalSkillCoolTime(skillPage, slotCount)

getSkillType=skill.GetSkillType

getSkillIndex=player.GetSkillIndex
getSkillGrade=player.GetSkillGrade
getSkillLevel=player.GetSkillLevel

for i in xrange(slotCount+1):
slotIndex= i + startSlotIndex
skillIndex= getSkillIndex(slotIndex)

for j in xrange(skill.SKILL_GRADE_COUNT):
realSlotIndex = self.__GetRealSkillSlot(j, i)
skillPage.ClearSlot(realSlotIndex)

if 0 == skillIndex:
continue

if skillIndex in BLOCK_SUPPORT_SKILL_LIST:
continue

def __RefreshSkillPage(self, name, slotCount):
global SHOW_LIMIT_SUPPORT_SKILL_LIST
global BLOCK_SUPPORT_SKILL_LIST

getSkillType = skill.GetSkillType
getSkillIndex = player.GetSkillIndex
getSkillGrade = player.GetSkillGrade
getSkillLevel = player.GetSkillLevel
getSkillLevelUpPoint = skill.GetSkillLevelUpPoint
getSkillMaxLevel = skill.GetSkillMaxLevel

for i in xrange(slotCount + 1):
slotIndex = i + startSlotIndex
skillIndex = getSkillIndex(slotIndex)

for j in xrange(skill.SKILL_GRADE_COUNT):
skillPage.ClearSlot(self.__GetRealSkillSlot(j, i))

if 0 == skillIndex:
continue

if skillIndex in BLOCK_SUPPORT_SKILL_LIST:
continue
 

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