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Hikaye Ekle

kaze-dev systems profesional c++/python for your server

  • Konuyu başlatan Konuyu başlatan Kaze-Dev
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HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

All systems are for sale.Official website where you can purchase: https://shogun-work.dev/

I can make any system on request, the price is negotiable depending on complexity.

Premium System: League Arena - Advanced PvP Matchmaking price: 300e

The League Arena system is a fully automated competitive ecosystem, designed to improve the PvP experience, running on multiple cores, offering an eSports experience directly in-game.

Note: I highly recommend watching the presentation video and images to see the interface (UI) and the fluidity of the system in action! (Everything presented is included in the package).


1. Total Flexibility: Search vs. Direct DeclarationThe system does not limit you to just a random queue. Players have total freedom of choice:

  • [ ]Opponent Search and Quick Start: The player enters the queue, and the server finds them an opponent. When the rival is confirmed, the fight starts directly by moving the characters.[ ]Direct Declaration (Challenge): Do you want to fight someone specific? You can directly declare a duel (valid for both 1v1 and Party vs Party). Moreover, for 5v5 declarations, you can directly choose the battle map: Mount Sohan, Desert, or Custom Arena!

2. Game Modes and Team Formation

Solo 1v1 with Filters and Restrictions:
  • [ ]Does not require a party.[ ]You can force the fight against a specific race (eg, Ninja Only) or open class (ALL).
  • Anti-Abuse: Restrictions are automatically applied blocking the use of certain items (eg, potions, elixirs) to ensure a 100% fair duel.

Duo (2v2) & Full Party (5v5) - Advanced Ally System:
  • [ ]You can enter the queue with a Custom party (already formed by you and your friends).[ ]Ally Search System: If you don't have a team, simply use the interface to search for allies. The system automatically creates the party (2v2 or 5v5) and, as soon as the team is complete, directly enters you into the match queue.[ ]Duo Waiting Area Mechanic: The first player to die is moved to the sidelines, leaving an epic 1v2 duel. If you manage to beat one of them, you will have a final 1v1 with the remaining player.[ ]Party 5v5 Deathmatch Mechanic: Instead of static rounds, teams fight until one reaches 25 kills. When you reach 25 points, you win the round. It uses Instant Respawn with calculated offsets to prevent characters from getting stuck on the same coordinates upon revival.

3. Dedicated Statistics
  • [ ]Leaderboards (Stats by Category): The system separately saves statistics (Wins / Losses / Draws / Kills / KD) for each individual game mode: 1v1, 2v2, and 5v5. Players can prove their supremacy in each category.[ ]Smart Reconnect System (Crash-Proof): If a player's internet drops in the middle of a match, the fight is paused. The system gives them a timer (5, 15, or 30 mins, depending on the mode) to reconnect directly into the arena. Upon time expiration, a Win by Forfeit is applied only if the remaining player's score is higher. If the remaining player's score is lower, the match is canceled.[ ]Flawless Arena Freeze: At the start of each round, players are teleported and frozen. Buffs/debuffs are applied (-9999 movement/attack speed) to force the client to stand still. The classic bug where the player gets visually stuck if they hit before the start no longer exists![ ]Duel Types (Normal / Tactical / German): The system automatically applies special duel rules you already know. You can use them or disable them directly from the source.

4. Multi-Core & Multi-Arena Technical Architecture
  • [ ]Cross-Core & P2P Ready: A player from CH1 and one from CH2 can start at the same time. The system saves the original coordinates, transfers them to a dedicated Arena Core, and finally sends them back exactly where they came from.[ ]Dynamic Instantiation (Multi-Arena): The base map supports 4 simultaneous arenas. If the 4 arenas are full, the system instantly generates a new, separate instance! Players in Instance 1 cannot see those in Instance 2. When an arena is freed up, empty instances are correctly destroyed, keeping RAM consumption to a minimum, without memory leaks.
  • Stabilized Combat Engine: The code prevents classic crashes (eg, teleporting from POS_DEAD state). HP/SP restoration is done flawlessly.


Package Includes:
  • [ ]Game & Client[ ]Python Side (Complete UI)
  • Database structures (logging statistics by categories).
I will do the installation personally on your sources. If there are incompatibilities with your source, I will adapt the code to fit perfectly.

Media Gallery (UI Presentation & Functionalities)

Costume System price: 150e

Wardrobe system. Everything is easily configurable, all details are available in the video.

  • [ ]Categories: You can set as many categories as you want and add any number of items.[ ]Render Preview: Included in the price.[ ]Item Requirements: You can set a separate item requirement for each individual costume.[ ]Set Purchase: Upon purchase, players can buy a complete set (costume, hairstyle, weapon skin) at once, not one. by one You can set them individually if you wish, but the idea is to price the complete set, so they can buy it as a whole. You can also add effects to the set if you want. Everything is configurable from the DB.
  • Instant Update: After adding a new costume, you have the /reload garderoba or /reload g command for instant updates.

Media Gallery

Mount/Horse System price: 100e

About the horse system. I want you to know that the whole system is customizable, meaning you can set how many stages there should be directly from the DB.

  • [ ]Total Customization: You can change the vnum/count for each individual stage, and how many horse levels there should be. Absolutely all functionalities can be configured, including bonuses or item requirements per stage. Likewise, the items for leveling up can be set with whatever vnum/count you want.[ ]Horse Level UP: I set it to require hay/carrot/red ginseng. When you click feed, the progress increases. 0/10 points, when it reaches 10 points it levels up +1.[ ]Bonus System: I made 12 unlockable bonuses from level 19/30. Each bonus has 3 stages and can be upgraded individually. The bonuses stack, but the stage is fixed (eg, stage 1 gives stage 1 bonus, stage 2 gives stage 2 bonus). Progress is saved in the DB.[ ]Stage Evolution: To upgrade the stage it requires a horse medal, enchant item, and yang. For stage 1 I set the success chance to 100%, stage 2 - 75%, stage 3 - 50%. Everything is handy.
  • Applying Bonuses: It gives you the bonuses on both horse and mount when you are riding, not just the horse. It only provides bonuses while you are riding. When the horse or mount is next to you, you do not receive any bonuses.

Media Gallery

Auto Event System price: 50e

It comes packed with the functionalities below. More details can be found in the video.

[ list ]

Media Gallery

Auto OX Quest price: 30e

Fully automated system with multiple configuration options.

  • [ ]Time Scheduling: You can set in how much time the event should start eg 1h, 10 hours, or you can set the exact time it should start.[ ]Prize System: You can set a participation prize. You can set prizes between rounds (eg, give a prize every 2 or 3 rounds).
  • Security and Interface: You can set it with or without IP block. You can set the gate waiting time. Popup on screen when the event starts/ends.

Media Gallery

Dungeon Info With Multi systems price: 200e

Optimized Dungeon info system. I will personally do the installation for you, and if adaptation is needed, I will adapt it so it fits perfectly.

  • [ ]Dungeon Info: Comes packed with personal/global statistics. Whisper notifications (if you check the option). All dungeons are custom written with the re-enter option in case you are kicked out. Cooldown on the respective character, or HWID cooldown (cooldown active on any account after completing the dungeon). The function can be modified directly from the panel (on/off normal/global cooldown). Dungeons can be done both in a party and solo.[ ]World Boss: You can set on how many CHs it spawns, eg, all of them or just CH1. You can set the time interval (eg, at 14:00 every day) or you have the option to respawn every 2 hours, or every 4 hours. Everything is customizable.[ ]Boss Tracking: You can make as many categories as you want (eg, map1/map2/sohan). Just put bosses in the category and it's done, it shows the correct respawn time, whether it's dead or alive depending on the CH, and their individual drops.[ ]Search Drop System: The system is made for players to find exact drops. They just have to write the item's name, and they can instantly see all the bosses/metin stones that drop that item.
  • Search Chest Drop: The same things, except instead of searching text stones/bosses, it searches within chest drops. The player just writes the name and instantly finds out which chest they can get it from.

Media Gallery
 

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