void CInputLogin::Entergame(LPDESC d, const char * data)
{
LPCHARACTER ch;
if (!(ch = d->GetCharacter()))
{
d->SetPhase(PHASE_CLOSE);
return;
}
#ifdef ENABLE_PRIMEAC
if (strncmp(d->GetAccountTable().status, "OK", 2) != 0)
{
d->SetPhase(PHASE_CLOSE);
return;
}
#endif