Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!
Merhaba arkadaşlar pete tıkladıgımda yanıma geliyor bir sorunu yok fakat slotuna girmiyor nereye gittiği belli değil kodun bir kısmını gametype.h de yapayzekayla ekledim şüpheleniyorum anlayan arkadaşlar bakabilirse sevinirim
[CODE title="Söktüğüm Files"]#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + CItemData::WEAR_COSTUME_BODY;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + CItemData::COSTUME_BODY;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + CItemData::COSTUME_HAIR;
#ifdef ENABLE_MOU#ifdefTUME_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + CItemData::COSTUME_MOUNT;
#endif
#ifdef ENA#endifC#ifdefEM
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
#ifdef ENA#endifA#ifdefSTUME_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Equipment_Start + CItemData::WEAR_COSTUME_WEAPON; // c_Costume_Slot_End + 1;
#endif
#ifdef ENA#endifT#ifdef const DWORD c_Costume_Slot_Pet = c_Costume_Slot_Start + CItemData::COSTUME_PET;
#endif
#ifdef ENA#endifR#ifdefEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + CItemData::COSTUME_AURA;
#endif
#ifdef ENA#endifN#ifdef
const DWORD c_Costume_Slot_Wing = c_Costume_Slot_Start + CItemData::COSTUME_WING;
#endif
#if define#endifL#ifEAPON_COSTUME_SYSTEM) || defined(ENABLE_ACCE_SYSTEM)
const DWORD c_Costume_Slot_Count = 8;
#elif defined(ENA#elifOUNT_COSTUME_SYSTEM)
const DWORD c_Costume_Slot_Count = 3;
#else
const D#elsec_Costume_Slot_Count = 2;
#endif
const#endif c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
const DWO#endifear_Max = 96;
const DWORD c_DragonSoul_Equip_Start = c_ItemSlot_Count + c_Wear_Max;
const DWORD c_DragonSoul_Equip_Slot_Max = 6;
const DWORD c_DragonSoul_Equip_End = c_DragonSoul_Equip_Start + c_DragonSoul_Equip_Slot_Max * DS_DECK_MAX_NUM;[/CODE]
[CODE title="Söktüğüm Files"]#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + CItemData::WEAR_COSTUME_BODY;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + CItemData::COSTUME_BODY;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + CItemData::COSTUME_HAIR;
#ifdef ENABLE_MOU#ifdefTUME_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + CItemData::COSTUME_MOUNT;
#endif
#ifdef ENA#endifC#ifdefEM
const DWORD c_Costume_Slot_Acce = c_Costume_Slot_Start + CItemData::COSTUME_ACCE;
#endif
#ifdef ENA#endifA#ifdefSTUME_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Equipment_Start + CItemData::WEAR_COSTUME_WEAPON; // c_Costume_Slot_End + 1;
#endif
#ifdef ENA#endifT#ifdef const DWORD c_Costume_Slot_Pet = c_Costume_Slot_Start + CItemData::COSTUME_PET;
#endif
#ifdef ENA#endifR#ifdefEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + CItemData::COSTUME_AURA;
#endif
#ifdef ENA#endifN#ifdef
const DWORD c_Costume_Slot_Wing = c_Costume_Slot_Start + CItemData::COSTUME_WING;
#endif
#if define#endifL#ifEAPON_COSTUME_SYSTEM) || defined(ENABLE_ACCE_SYSTEM)
const DWORD c_Costume_Slot_Count = 8;
#elif defined(ENA#elifOUNT_COSTUME_SYSTEM)
const DWORD c_Costume_Slot_Count = 3;
#else
const D#elsec_Costume_Slot_Count = 2;
#endif
const#endif c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
const DWO#endifear_Max = 96;
const DWORD c_DragonSoul_Equip_Start = c_ItemSlot_Count + c_Wear_Max;
const DWORD c_DragonSoul_Equip_Slot_Max = 6;
const DWORD c_DragonSoul_Equip_End = c_DragonSoul_Equip_Start + c_DragonSoul_Equip_Slot_Max * DS_DECK_MAX_NUM;[/CODE]
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