HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!
# Referral System
Modern and stable Referral system that rewards players and includes a leaderboard.
Players can redeem a promotional code and automatically receive rewards at Lv30 / Lv75 / Lv105.
Each code has separate statistics, and the system displays the Top10 most used codes.
**Database structure:**
- **player_referrals:** stores the player's code and which level-based rewards were claimed.
- **referral_codes:** contains the codes, rewards (up to 4 items/level), completion stats, and the owner ID.
Rewards and codes can be edited directly in the database.
---
# Teleport System
Stable teleport panel.
- Categorized UI (cities/dungeons, etc.), pagination.
- Config from JSON: name, map, X/Y, min/max level, Yang fee.
- Smart warp: instant move on the same map, WarpSet to another map.
- Protection: level check, fee deduction, error handling, cooldown.
- Drop-in integration: client UI + server
---
# Legendary Metin System
Players kill regular Metin stones; after a defined number of kills, they have a chance for a Legendary Metin to spawn right next to them.
The spawn probability and the required kill-count are fully adjustable.
The system does not activate in dungeons to prevent abuse.
**Easy configuration:**
- Per-map configurable minimum–maximum player level.
- Threshold and chance settings (after how many identical Metin kills and with what probability a Legendary may spawn).
- Pairing rules: which base Metin should transform into which Legendary variant.
- Flexible scaling: different rules for different maps.
---
# Horse Renewal
A dedicated panel lets you upgrade the horse level by level.
The player sees the current level, the next level, the success chance, and the required Yang/items.
On success, the horse levels up; at the cap, the panel clearly indicates the max level.
**Easy configuration (JSON):**
- max_level: the upper level limit of the horse.
- levels: per-level settings:
- items: arbitrary item list (vnum + amount),
- success_rate: success chance %,
- yangCost: required Yang.
---
# Cap Damage
- Map–mob based limits: different values for regular maps and bosses.
- Soft cap curve: the part above the limit is smoothly dampened – no hard “wall” feeling.
- Skill/auto attack split: separate thresholds for skills and normal hits.
- Exceptions: fine-grained whitelist for special PvM cases.
- Single place to configure profiles (map, mob, skill/auto, soft cap intensity).
---
# Biolog System
Three branches (PVM / PVP / ELEMENT) with level-gated questlines.
The player submits specific items; each submission uses chance-based success to advance.
Configurable waiting time between attempts, with skip/boost options.
**Configuration (brief):**
- Per category: level requirement, item and amount to submit, time between attempts, base success chance.
- Bonuses: up to 3 per quest, fixed or player-selectable.
- Add-ons: time skip (cooldown skip) and success-boosting elixirs with per-quest percentage effects.
- Transparent data storage: player states, submissions, and selected bonuses are saved.
Interested? Contact me on Discord: zeros99.
For any additional details please message me privately.
I provide support for systems purchased directly from me; support applies only to the original base code.
Issues from post-delivery edits or updates aren’t covered.
The list of available systems will be expanded in the future.
Modern and stable Referral system that rewards players and includes a leaderboard.
Players can redeem a promotional code and automatically receive rewards at Lv30 / Lv75 / Lv105.
Each code has separate statistics, and the system displays the Top10 most used codes.
**Database structure:**
- **player_referrals:** stores the player's code and which level-based rewards were claimed.
- **referral_codes:** contains the codes, rewards (up to 4 items/level), completion stats, and the owner ID.
Rewards and codes can be edited directly in the database.
---
# Teleport System
Stable teleport panel.
- Categorized UI (cities/dungeons, etc.), pagination.
- Config from JSON: name, map, X/Y, min/max level, Yang fee.
- Smart warp: instant move on the same map, WarpSet to another map.
- Protection: level check, fee deduction, error handling, cooldown.
- Drop-in integration: client UI + server
---
# Legendary Metin System
Players kill regular Metin stones; after a defined number of kills, they have a chance for a Legendary Metin to spawn right next to them.
The spawn probability and the required kill-count are fully adjustable.
The system does not activate in dungeons to prevent abuse.
**Easy configuration:**
- Per-map configurable minimum–maximum player level.
- Threshold and chance settings (after how many identical Metin kills and with what probability a Legendary may spawn).
- Pairing rules: which base Metin should transform into which Legendary variant.
- Flexible scaling: different rules for different maps.
---
# Horse Renewal
A dedicated panel lets you upgrade the horse level by level.
The player sees the current level, the next level, the success chance, and the required Yang/items.
On success, the horse levels up; at the cap, the panel clearly indicates the max level.
**Easy configuration (JSON):**
- max_level: the upper level limit of the horse.
- levels: per-level settings:
- items: arbitrary item list (vnum + amount),
- success_rate: success chance %,
- yangCost: required Yang.
---
# Cap Damage
- Map–mob based limits: different values for regular maps and bosses.
- Soft cap curve: the part above the limit is smoothly dampened – no hard “wall” feeling.
- Skill/auto attack split: separate thresholds for skills and normal hits.
- Exceptions: fine-grained whitelist for special PvM cases.
- Single place to configure profiles (map, mob, skill/auto, soft cap intensity).
---
# Biolog System
Three branches (PVM / PVP / ELEMENT) with level-gated questlines.
The player submits specific items; each submission uses chance-based success to advance.
Configurable waiting time between attempts, with skip/boost options.
**Configuration (brief):**
- Per category: level requirement, item and amount to submit, time between attempts, base success chance.
- Bonuses: up to 3 per quest, fixed or player-selectable.
- Add-ons: time skip (cooldown skip) and success-boosting elixirs with per-quest percentage effects.
- Transparent data storage: player states, submissions, and selected bonuses are saved.
Interested? Contact me on Discord: zeros99.
For any additional details please message me privately.
I provide support for systems purchased directly from me; support applies only to the original base code.
Issues from post-delivery edits or updates aren’t covered.
The list of available systems will be expanded in the future.
As i said in the previous post, i bought the legendary metin system, works fine since would recommend. I'm thinking of buying the referal and teleport one too, i'll let you guys know about the experience later.
Önceki gönderimde de söylediğim gibi, efsanevi metin sistemini satın aldım, gayet iyi çalışıyor, tavsiye ederim. Referans ve ışınlanma sistemlerini de satın almayı düşünüyorum, deneyimlerimi daha sonra sizlerle paylaşacağım.
Önceki gönderimde de söylediğim gibi, efsanevi metin sistemini satın aldım, gayet iyi çalışıyor, tavsiye ederim. Referans ve ışınlanma sistemlerini de satın almayı düşünüyorum, deneyimlerimi daha sonra sizlerle paylaşacağım.
(teleport)
(referral)
To be fair i'm not that smart but with the tut it was easy to install, i had to ask for help tho. But it's easy to modify them.
I hope youtube won't delete it xd
(referral)
To be fair i'm not that smart but with the tut it was easy to install, i had to ask for help tho. But it's easy to modify them.
I hope youtube won't delete it xd
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