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Reklam vermek için turkmmo@gmail.com

Arazel - Systems Showcase

xarazel

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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

Hello, TurkMMO.

I'm doing some systems for sale, but besides that, I do custom systems for different clients that I cannot show due to Privacy Policies.

Showcase Systems:
gdzj3W8.png

Hi, if you are looking to measure your server using different promoters and you want to keep track of each one's content, this system fight be what you need.

  • Description:
    In the process of creating an account on the website, there should be a field that needs the user /promoter to insert the unique code.
    These codes can be seen in the ranking window.

    In order to encourage the players to insert their referrer's code, they will be awarded with different items, based on the progress on the server.
    Note: You can choose the rewards in the Database.
    FaxnjDq.png

    Until now we have a short exploration of the unique codes, and how the players will engage with the system. (they love being rewarded)

    Let's express the Stages:
    Stage 1 - Players with level between 35 and 50
    Stage 2 - Players with level Between 50 and 75
    Stage 3 - Players with level equal or higher than 75

    Note: You can customize these ranges based on your choices.

    Ranking applied:
    KJAfuhr.png

    You can see that each Promoter has St.1 number of players, St.2 number of players and St.3 number of players.

    Clearly, the Promoter that has made the biggest contest should be No.1.
    That means that they should have done as many referers that found Lv. 75 or higher. For example, we will focus on the one that has 50 players, Lv. 75 or higher, not on the one thing engaged on the server with 200 players that managed Lv. 15 maximum!

    Note: In case of encountering equality between 2 promoters that have the same number of Lv.75 or higher referers (Stage 3), the one with more Lv.50 - Lv.75 will be advised a better contributor.

    Some additional information:
    • The ranking list is being refereshed every 10 minutes.
    • Each interaction with the system is being updated in-game.
    • Even if a player uses the system at Lv. 99, they will receive all the rewards!
qQekzoN.png


At first sight, we can see that there are 15 rewards that can be collected as a regular player, but there are 15 more rewards that can be claimed if you have the premium status.
You can become a premium user by using a Battle Pass (Premium).

You can unlock rewards by completing functions and gain the essential experience to level up.
You can also gain experience by using a Battle Pass Boost.

Comes with a built-in Notification System which ensures that players are always informed about important updates in the Battle Pass.
This system triggers notifications at specific events to keep players engaged and informal.
There are 3 main types of notifications:

0Llulg2.png
- Mission Completed Notification, this notification occurs when the player competently completes a mission.
p9O0guL.png
- New Questions Notification, this notification can be seen at midnight when the player receives new missions.
xpNA6ae.png
- New Battle Pass Notification, this notification occurs at the beginning of the next month when the player's progress results and new rewards topics them.

Below is the Missions Page where you can see all of your functions that can be done in order to gain experience:

TezIhJG.png
- Features a filter button to hide all the completed missions.

You can see 3 types of functions:

SMjiVo3.png
- These visions has been completed.
KefAq6v.png
- These visions are unknown because another Miner mission is currently in progress.
jz6u7Dm.png
- This is a current mission, if you look carefully, you can gain either 375 Exp or 250 Exp.

This offers if you finish the visions in the next 7 days or uns the end of the current battle pass.
For example today is 15/02/2025 00:00, 2 new visions are available, the short term of completing these feelings will be 22/02/2025, within the next 7 days.

There are 2 Battle Pass specific items:
CvmKeqf.png
- Battle Pass (Premium), this will enable the Premium Status.
cGzNLLR.png
- Battle Pass Boost, this will give you a 500 Experience Boost.


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Easy to manager categories, you just need to add it just like this:

Python:
option_data = [
    {
        "category": "Performance", #AdvancedGameOptions_0.py
        "subcategories": []
    },
    {
        "category": "Interface", #AdvancedGameOptions_1.py
        "subcategories": []
    },
    {
        "category": "Game", #AdvancedGameOptions_2.py
        "subcategories": []
    },
    {
        "category": "Environment", #AdvancedGameOptions_3.py
        "subcategories": []
    },
    {
        "category": "Sound", #AdvancedGameOptions_4.py
        "subcategories": []
    }
]

After that, you just create a py file in uiscript/advanced_game_options and name it advancedgameoptions_<category index>.py
The last step would be be to add an icon for the category in ui/game/advanced_game_options/category_icons/

The subcategories are automatically generated from the category UIScript file.

Easy as that
Dynamic Table System

This is a new class added in ui.py that can provide all the elementary functions to create a table.
The system is designed to create a table-like structure with customizable heads, rods, and evaluation of content.
Here's an overview of the key components and their functionality:

UI Design and Layout:
Header:

The table toper is created based on the provided heads. Each header element can have properties such as width, text alignment (left, right, center), and color. Headers are placed in a container with the specified attributes.

Rows:
Rows representative of a set of cells where each cell can contain either text or UI elements (like images). Each row ⁇ height is dynamically calculated based on the content inside it.
A bottom line is accepted after each row for visual separation.
The cells' content can be alternated to the left, right, or center based on the settings defined in the header.

Borders and Lines:
The system automatically generates lines around the table, including:
Top and bottom borders to separate the header from the rods.
Left and right borders to enclose the table.

Customization Options:
Header Customization: You can customized the table header text, color, width, and alignment. These events are flexible, allowing you to set a dynamic and readable header for the table.
Row Customization: Rows can hold text and images, with customizable alignments and content sizes.
auto-resizing: The table automatically adjusts column widths based on the content's size, incuring that everything fits nextly.
Dynamic Elements: The system supports adding dynamic elements like images (e.g., item icons) inside table cells, allowing you to embed more complex UI elements into the table.

Examples:
u56trUw.png

HNQcn5j.png

hXAJ3t4.png

UsuX4vn.png

LhanUeP.png

For prices and any additional information, contact me on Discord (xarazel)
Due to leak concerns, In case that you want to buy any system from me, I will need an evidence that you are working on your own project.
 

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