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- 8 Şub 2022
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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
Kod 1 
kod 2
kod 3 
final kod
ImGui Projenize Eklemeyi Unutmayınız 

C++:
struct c_entity
{
int type;
float x;
float y;
float z;
int IsDead;
DWORD VIDS;
}c_entity[355];
struct c_players
{
float x;
float y;
float z;
DWORD SkillHacks;
}c_players;
bool entity_render = true;
bool local_render = true;
DWORD WINAPI ProcessMemory(HMODULE hModule)
{
if (!PointModule)// ugrasmamak icin direk null olarak tanımlıyorum
{
metin2client = (DWORD)GetModuleHandleA(NULL);
PointModule = TRUE;
}
while (true)
{
if (ServerSelector == 1) //Seishin Online
{
try
{
if (entity_render)
{ // entitylist den x y z read lıyorum
for (int i = 0; i < 331; i += 4) {
for (int i = 0; i < 231; i += 4) {
// X
DWORD m_iName = metin2client + Client->SeishinOnline->ent_entitylist;
DWORD OFF1, OFF2;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName), &OFF1, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF1 + i), &OFF2, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF2 + Client->SeishinOnline->ent_x), &c_entity[i].x, 4, NULL);
// Y
DWORD m_iName1 = metin2client + Client->SeishinOnline->ent_entitylist;
DWORD OFF3, OFF4;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName1), &OFF3, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF3 + i), &OFF4, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF4 + Client->SeishinOnline->ent_y), &c_entity[i].y, 4, NULL);
// Z
DWORD m_iName2 = metin2client + Client->SeishinOnline->ent_entitylist;
DWORD OFF5, OFF6;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName2), &OFF5, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF5 + i), &OFF6, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF6 + Client->SeishinOnline->ent_z), &c_entity[i].z, 4, NULL);
}
}
}
if (entity_render)
{
for (int i = 0; i < 331; i += 4) {
DWORD m_iName = metin2client + Client->SeishinOnline->ent_entitylist;
DWORD OFF1, OFF2;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName), &OFF1, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF1 + i), &OFF2, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF2 + Client->SeishinOnline->ent_type), &c_entity[i].type, 4, NULL);
}
}
if (entity_render)
{
for (int i = 0; i < 231; i += 4) {
DWORD m_iName = metin2client + Client->SeishinOnline->ent_entitylist;
DWORD OFF1, OFF2;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName), &OFF1, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF1 + i), &OFF2, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF2 + Client->SeishinOnline->ent_VIDS), &c_entity[i].VIDS, 4, NULL);
}
}
// IsDead
if (entity_render)
{
for (int i = 0; i < 231; i += 4) {
DWORD m_iName = metin2client + Client->SeishinOnline->ent_entitylist;
DWORD OFF1, OFF2;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName), &OFF1, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF1 + i), &OFF2, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF2 + Client->SeishinOnline->ent_IsDead), &c_entity[i].IsDead, 4, NULL);
}
}
if (local_render)
{
for (int i = 0; i < 331; i += 4) {
DWORD m_iName = metin2client + Client->SeishinOnline->ent_localplayer;
DWORD OFF1, OFF2;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName), &OFF1, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF1 + Client->SeishinOnline->ent_globalptr), &OFF2, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF2 + Client->SeishinOnline->ent_x), &c_players.x, 4, NULL);
DWORD m_iName1 = metin2client + Client->SeishinOnline->ent_localplayer;
DWORD OFF3, OFF4;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName1), &OFF3, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF3 + Client->SeishinOnline->ent_globalptr), &OFF4, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF4 + Client->SeishinOnline->ent_y), &c_players.y, 4, NULL);
DWORD m_iName2 = metin2client + Client->SeishinOnline->ent_localplayer;
DWORD OFF6, OFF7;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName1), &OFF6, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF3 + Client->SeishinOnline->ent_globalptr), &OFF7, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF4 + Client->SeishinOnline->ent_z), &c_players.z, 4, NULL);
}
}
if (local_render) // Skill Hack
{
DWORD m_iName = metin2client + Client->SeishinOnline->ent_localplayer;
DWORD OFF1, OFF2;
ReadProcessMemory(MEMORY, (LPVOID)(m_iName), &OFF1, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF1 + Client->SeishinOnline->ent_globalptr), &OFF2, 4, NULL);
ReadProcessMemory(MEMORY, (LPVOID)(OFF2 + Client->SeishinOnline->ent_SkillHack), &c_players.SkillHacks, 4, NULL);
}
if (Ezgi->Player->m_iSkillHack)
{
*(DWORD*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->ent_SkillHack) = c_players.SkillHacks;
}
if (Ezgi->Player->m_iAttackSpeed)
{
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->ent_attackspeed) = Ezgi->Player->m_iAttackSpeedValue;
//*(float*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_localplayer, { Client->SeishinOnline->ent_globalptr, Client->SeishinOnline->ent_attackspeed }) = Ezgi->Player->m_iAttackSpeedValue;
}
if (Ezgi->Player->m_iMovementSpeed)
{
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->ent_movementspeed) = Ezgi->Player->m_iMovementSpeedValue;
//*(float*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_localplayer, { Client->SeishinOnline->ent_globalptr, Client->SeishinOnline->ent_movementspeed }) = Ezgi->Player->m_iMovementSpeedValue;
}
if (Ezgi->Player->m_iSwordRange)
{
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->ent_swordrange) = Ezgi->Player->m_iSwordRangeValue;
//*(float*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_localplayer, { Client->SeishinOnline->ent_globalptr, Client->SeishinOnline->ent_swordrange }) = Ezgi->Player->m_iSwordRangeValue;
}
if (Ezgi->Player->m_iQuickAge)
{
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->ent_quickage) = Ezgi->Player->m_iQuickAgeValue;
//*(int*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_localplayer, { Client->SeishinOnline->ent_globalptr, Client->SeishinOnline->ent_quickage }) = Ezgi->Player->m_iQuickAgeValue;
}
if (Ezgi->Player->m_iOneHit)
{
*(BYTE*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->ent_OneHit) = Ezgi->Player->m_iOneHitValue;
//*(int*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_localplayer, { Client->SeishinOnline->ent_globalptr, Client->SeishinOnline->ent_OneHit }) = Ezgi->Player->m_iOneHitValue;
}
if (Ezgi->Player->m_iInfınıteZoom)
{
*(float*)(((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_InfZoom)) = Ezgi->Player->m_iInfınıteZoomValue;
}
if (Ezgi->Player->m_iSkillSpeed)
{
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->ent_SkillSpeed) = Ezgi->Player->m_iSkillSpeedValue;
//*(int*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_localplayer, { Client->SeishinOnline->ent_globalptr, Client->SeishinOnline->ent_SkillSpeed }) = Ezgi->Player->m_iSkillSpeedValue;
}
if (Ezgi->Player->m_iNoClip)
{
*(BYTE*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_localplayer) + Client->SeishinOnline->ent_globalptr) + Client->SeishinOnline->noclip) = Ezgi->Player->m_inoClipValue;
//*(int*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_localplayer, { Client->SeishinOnline->ent_globalptr, Client->SeishinOnline->noclip }) = 1;
}
}
catch (...)
{
}
}
kod 2

C++:
static ImVec2 pRadar;
#define DegreeToRadian( Degree ) ( ( Degree ) * ( M_PI / 180.0f ) )
D3DXVECTOR2 WorldToRadar(Vector localposs, Vector Entity, float yaw, float radarX, float radarY, float size)
{
auto cosYaw = cos(DegreeToRadian(-yaw));
auto sinYaw = sin(DegreeToRadian(-yaw));
auto deltaX = localposs.x - Entity.x; // Player VecOrigin
auto deltaY = localposs.y - Entity.y; // Player VecOrigin
auto locationX = (float)(deltaY * cosYaw + deltaX * sinYaw) / 75.f;
auto locationY = (float)(deltaX * cosYaw - deltaY * sinYaw) / 75.f;
if (locationX > (size - 2.f))
locationX = (size - 2.f);
else if (locationX < -(size - 2.f))
locationX = -(size - 2.f);
if (locationY > (size - 6.f))
locationY = (size - 6.f);
else if (locationY < -(size - 6.f))
locationY = -(size - 6.f);
return D3DXVECTOR2((int)(locationX + radarX), (int)(locationY + radarY));
}
void DrawRadar(Vector localposs, Vector Entity, float yaw, int size, ImColor EntityColor)
{
auto radar_posX = pRadar.x + 135;
auto radar_posY = pRadar.y + 135;
auto Radar2D = WorldToRadar(localposs, Entity, yaw, radar_posX, radar_posY, 135.f);// Radar,
DrawCircleFilled(Radar2D.x, Radar2D.y, size, EntityColor,50);
}

C++:
static void DrawCircleFilled(int x, int y, int radius, ImColor color, int segments)
{
//ImGui::GetOverlayDrawList()->AddCircleFilled(ImVec2(x, y), radius, color, segments);
ImGui::GetOverlayDrawList()->AddCircleFilled(ImVec2(x, y), radius, color, segments);
ImGui::GetOverlayDrawList()->AddCircle(ImVec2(x, y), radius, ImColor(255,255,255), segments);
}
static void Draw_RadarText(float x, float y, const char* txt, ImColor Colors)
{
ImGui::GetOverlayDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize(), ImVec2(x, y), Colors, Convert(txt), 0, 0.00f, 0);
}
static void DrawLine(int x1, int y1, int x2, int y2, ImColor color, int thickness)
{
ImGui::GetOverlayDrawList()->AddLine(ImVec2(x1, y1), ImVec2(x2, y2), color, thickness);
}
// Overlay
static void Overlay(int x, int y, float fov, float round, ImColor color)
{
ImGui::GetOverlayDrawList()->AddCircle(ImVec2(x, y), fov, color, round);
}
static void Overlayv2(int x, int y, float fov, float round, ImColor color)
{
ImGui::GetOverlayDrawList()->AddCircleFilled(ImVec2(x, y), fov, color, round);
}
final kod

C++:
if (Ezgi->Radar->m_iminimap)
{
ImVec4 silverwhitee = ImVec4(ImColor(64, 64, 64));
Vector silverwhitee_ = Vector(255 * silverwhitee.x, 255 * silverwhitee.y, 255 * silverwhitee.z);
static ImVec2 radarPosition = ImVec2(pRadar.x, pRadar.y);
if (ImGui::IsMouseDragging(0))
{
ImVec2 delta = ImGui::GetIO().MouseDelta;
radarPosition.x += delta.x;
radarPosition.y += delta.y;
}
pRadar.x = radarPosition.x;
pRadar.y = radarPosition.y;
ImGui::GetOverlayDrawList()->AddRectFilled(ImVec2(pRadar.x, pRadar.y), ImVec2(pRadar.x + 270, pRadar.y + 270), ImGui::ColorConvertFloat4ToU32(ImVec4(0.00f, 0.00f, 0.00f, 0.70f)),5);
ImGui::GetOverlayDrawList()->AddRect(ImVec2(pRadar.x, pRadar.y), ImVec2(pRadar.x + 272, pRadar.y + 272), ImGui::ColorConvertFloat4ToU32(ImVec4(ImColor(125,125,125))), 5);
auto radar_posX = pRadar.x + 135;
auto radar_posY = pRadar.y + 135;
DrawLine(radar_posX, radar_posY, radar_posX, radar_posY + 135, ImColor(125, 125, 125), 1);
DrawLine(radar_posX, radar_posY, radar_posX, radar_posY - 135, ImColor(125, 125, 125), 1);
DrawLine(radar_posX, radar_posY, radar_posX + 95, radar_posY - 135, ImColor(125, 125, 125), 1);
DrawLine(radar_posX, radar_posY, radar_posX - 90, radar_posY - 135, ImColor(125, 125, 125), 1);
DrawLine(radar_posX, radar_posY, radar_posX + 135, radar_posY, ImColor(125, 125, 125), 1);
DrawLine(radar_posX, radar_posY, radar_posX - 135, radar_posY, ImColor(125, 125, 125), 1);
Overlay(radar_posX, radar_posY, Ezgi->Radar->m_iAreaSize, Ezgi->Radar->m_iAreaSize, ImColor(255, 255, 255));
Vector Localpos;
Localpos.x = c_players.x;
Localpos.y = c_players.y;
Vector EntityOrigin;
for (int i = 0; i < 200; i += 4)
{
EntityOrigin.x = c_entity[i].x;
EntityOrigin.y = c_entity[i].y;
float MinimapDistance = (Distance2D(c_entity[i].x, c_entity[i].y, c_players.x, c_players.y));
float new_distance;
if (MinimapDistance < Ezgi->Radar->new_fov)
{
// Players
if (Ezgi->Radar->m_iPlayers)
{
animate();
RGBA ESPColor = { espWave.R ,espWave.G, espWave.B, espWave.A };
if (c_entity[i].type == 6)
{
if (c_entity[i].IsDead > 0 || c_entity[i].IsDead < 1) {
DrawRadar(Localpos, EntityOrigin, 360.0f, Ezgi->Radar->m_iPlayerSize, ImColor{ ESPColor.R,ESPColor.G,ESPColor.B ,ESPColor.A });
}
}
}
// Npc
if (Ezgi->Radar->m_iNPC) {
if (c_entity[i].type == 1)
{
DrawRadar(Localpos, EntityOrigin, 360.0f, Ezgi->Radar->m_iNPCSize, FLOAT4TOD3DCOLOR(Colors::NPC));
}
}
// Entity
if (Ezgi->Radar->m_iEnemy)
{
if (c_entity[i].type == 0)
{
DrawRadar(Localpos, EntityOrigin, 360.0f, Ezgi->Radar->m_iEnemySize, FLOAT4TOD3DCOLOR(Colors::Entıty));
if (ServerSelector == 1) //Seishin Online
{
if (Ezgi->Player->m_iMobber) {
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_entitylist) + i) + Client->SeishinOnline->ent_x) = c_players.x;
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_entitylist) + i) + Client->SeishinOnline->ent_y) = c_players.y;
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->SeishinOnline->ent_entitylist) + i) + Client->SeishinOnline->ent_z) = c_players.z;
}
// ==================== FarmBot ====================//
if (Ezgi->Player->m_iFarmBot)
{
if (Ezgi->Player->walk_mob)
{
*(DWORD*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_Walk, { Client->SeishinOnline->ent_walk_ptr }) = c_entity[i].VIDS;
}
}
}
// ========================================= Sagroth2 =========================================
if (ServerSelector == 3) //Sagroth2
{
if (Ezgi->Player->m_iMobber) {
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->Sagroth2->ent_entitylist) + i) + Client->Sagroth2->ent_x) = c_players.x;
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->Sagroth2->ent_entitylist) + i) + Client->Sagroth2->ent_y) = c_players.y;
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->Sagroth2->ent_entitylist) + i) + Client->Sagroth2->ent_z) = c_players.z;
}
// ==================== FarmBot ====================//
if (Ezgi->Player->m_iFarmBot)
{
if (Ezgi->Player->walk_mob)
{
*(DWORD*)Ez_memory::Adres(Ez_game_base + Client->Sagroth2->ent_Walk, { Client->Sagroth2->ent_walk_ptr }) = c_entity[i].VIDS;
}
}
}
// ========================================= Thor2 =========================================
if (ServerSelector == 4) //Thor2
{
if (Ezgi->Player->m_iMobber) {
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->Thor2->ent_entitylist) + i) + Client->Thor2->ent_x) = c_players.x;
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->Thor2->ent_entitylist) + i) + Client->Thor2->ent_y) = c_players.y;
*(float*)(*(DWORD*)(*(DWORD*)((DWORD)GetModuleHandleA(NULL) + Client->Thor2->ent_entitylist) + i) + Client->Thor2->ent_z) = c_players.z;
}
// ==================== FarmBot ====================//
if (Ezgi->Player->m_iFarmBot)
{
if (Ezgi->Player->walk_mob)
{
*(DWORD*)Ez_memory::Adres(Ez_game_base + Client->Thor2->ent_Walk, { Client->Thor2->ent_walk_ptr }) = c_entity[i].VIDS;
}
}
}
}
}
// Stone
if (Ezgi->Radar->m_iStone) {
if (c_entity[i].type == 2)
{
DrawRadar(Localpos, EntityOrigin, 360.0f, Ezgi->Radar->m_iStoneSize, FLOAT4TOD3DCOLOR(Colors::Stone));
// ==================== FarmBot ====================//
if (ServerSelector == 1) //Seishin Online
{
if (Ezgi->Player->m_iFarmBot)
{
if (Ezgi->Player->walk_stone)
{
*(DWORD*)Ez_memory::Adres(Ez_game_base + Client->SeishinOnline->ent_Walk, { Client->SeishinOnline->ent_walk_ptr }) = c_entity[i].VIDS;
}
}
}
// ========================================= Sagroth2 =========================================
if (ServerSelector == 3) //Sagroth2
{
if (Ezgi->Player->walk_stone)
{
*(DWORD*)Ez_memory::Adres(Ez_game_base + Client->Sagroth2->ent_Walk, { Client->Sagroth2->ent_walk_ptr }) = c_entity[i].VIDS;
}
}
// ========================================= Thor2 =========================================
if (ServerSelector == 4) //Thor2
{
if (Ezgi->Player->walk_stone)
{
*(DWORD*)Ez_memory::Adres(Ez_game_base + Client->Thor2->ent_Walk, { Client->Thor2->ent_walk_ptr }) = c_entity[i].VIDS;
}
}
}
}
// Teleport
if (Ezgi->Radar->m_iPortal) {
if (c_entity[i].type == 3)
{
DrawRadar(Localpos, EntityOrigin, 360.0f, Ezgi->Radar->m_iPortalSize, FLOAT4TOD3DCOLOR(Colors::Teleport));
}
}
}
if (GetAsyncKeyState(VK_SHIFT)) {
}
}
//ImGui::End();
}

- Katılım
- 29 Haz 2019
- Konular
- 20
- Mesajlar
- 359
- Çözüm
- 1
- Online süresi
- 3mo 11d
- Reaksiyon Skoru
- 237
- Altın Konu
- 6
- Başarım Puanı
- 98
- MmoLira
- 4,674
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- 0
Radar ile ilgili olmayan bölümleri silerseniz insanların anlaması daha kolay olur.
Paylaşım için teşekkürler.
Paylaşım için teşekkürler.
- Katılım
- 16 Mar 2014
- Konular
- 137
- Mesajlar
- 1,385
- Çözüm
- 18
- Online süresi
- 2mo 8d
- Reaksiyon Skoru
- 876
- Altın Konu
- 40
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- 246
- Yaş
- 28
- MmoLira
- 31,738
- DevLira
- 15
Paylaşım yapmış olduğunuz kod bloklarının ne anlamlara geldiğini ve bu Radar'ın ne işe yaradığı detaylı bir şekilde anlatırsanız konu daha iyi olur diye düşünüyorum. Paylaşım için teşekkürler
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