romegames 1
romegames
Bvural41 1
Bvural41
Best Studio 1
Best Studio
BlackFullMoon 1
BlackFullMoon
NovaLst 1
NovaLst
SLyFeLLowTR 1
SLyFeLLowTR
xranzei 1
xranzei
InfernoShade 1
InfernoShade
shrpnl 1
shrpnl
D 1
delimuratt
noisiv 1
noisiv
Manwe Work 1
Manwe Work
Hikaye Ekle
Reklam vermek için turkmmo@gmail.com

sourceden baslangiç level ve item ayarlama

  • Konuyu başlatan Konuyu başlatan apikomt2
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 12
  • Görüntüleme Görüntüleme 2K

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

[CODE title="bozuk kod"]

static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_WOLFMAN_CHARACTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
};

[/CODE]

JOB 0 = Savaşçı
JOB 1 = Ninja
JOB 2 = Sura
JOB 3 = Şaman
JOB 4 = Savaşçı (KADIN)
JOB 5 = Ninja (ERKEK OLMASI GEREK)
JOB 6 = Sura (KADIN)
JOB 7 = Şaman (ERKEK OLMASI GEREK)
JOB 8 = Lycan

Yani Lycan burada Kadın Savaşçı'ya geliyor.

not:item vermede bazı karakterlere item vermiyor çözersem paylaşırım.
erkek ninja erkek şaman wolfman
kadın sura
kadın savaşçıya wolfman itemleri gidiyor


Senin de dediğin gibi.

Şu şekilde bir denesene....

[CODE title="berbat kod"]

static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_W#ifdefTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
#endif[/CODE]
 
[CODE title="bozuk kod"]

static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_WOLFMAN_CHARACTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
};

[/CODE]

JOB 0 = Savaşçı
JOB 1 = Ninja
JOB 2 = Sura
JOB 3 = Şaman
JOB 4 = Savaşçı (KADIN)
JOB 5 = Ninja (ERKEK OLMASI GEREK)
JOB 6 = Sura (KADIN)
JOB 7 = Şaman (ERKEK OLMASI GEREK)
JOB 8 = Lycan

Yani Lycan burada Kadın Savaşçı'ya geliyor.




Senin de dediğin gibi.

Şu şekilde bir denesene....

[CODE title="berbat kod"]

static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_W#ifdefTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
#endif[/CODE]
evet dediğin gibi job4te woflman itemleri var ama kadın savaşçıya geliyor.

bide 5 den fazla eklenmiyor.
casro admini erayın kullandığını atıyorum bunda sorun yok.
hatta giyili item ve taşlı ekleyebiliyorsun


Kod:
void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data)
{
    if (!d)
        return;

    TPacketDGCreateSuccess * pPacketDB = (TPacketDGCreateSuccess *) data;

    if (pPacketDB->bAccountCharacterIndex >= PLAYER_PER_ACCOUNT)
    {
        d->Packet(encode_byte(HEADER_GC_CHARACTER_CREATE_FAILURE), 1);
        return;
    }

    long lIndex = 0;

    #ifdef ENABLE_MOVE_CHANNEL
    if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort, g_bChannel))
    #else
    if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort))
    #endif
    {
        sys_err("InputDB::PlayerCreateSuccess: cannot find server for mapindex %d %d x %d (name %s)",
                lIndex,
                pPacketDB->player.x,
                pPacketDB->player.y,
                pPacketDB->player.szName);
    }

    TAccountTable & r_Tab = d->GetAccountTable();
    r_Tab.players[pPacketDB->bAccountCharacterIndex] = pPacketDB->player;

    TPacketGCPlayerCreateSuccess pack;

    pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
    pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
    pack.player = pPacketDB->player;
#ifdef ENABLE_NEWSTUFF
    if (!g_stProxyIP.empty())
        pack.player.lAddr=inet_addr(g_stProxyIP.c_str());
#endif
    d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
    // 기본 무기와 귀환부를 지급
    TPlayerItem t;
    memset(&t, 0, sizeof(t));

    //baslangic item verme
    t.owner = r_Tab.players[pPacketDB->bAccountCharacterIndex].dwID;

    struct SInitialItem
    {
        BYTE    window;
        BYTE    pos;
        DWORD    count;

        DWORD    dwVnum;

        long    socket0;
        long    socket1;
        long    socket2;
        // long    socket3;
        // long    socket4;
        // long    socket5;
    };

    const int MAX_INITIAL_ITEM = 13;

    static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
    {
        // {window_type, envanterdeki yeri, adeti, item_vnum, socket0, socket1, socket2, socket3, socket4, socket5, socket6}

        {
            // WARRIOR
            {EQUIPMENT,    0,    1,    12019,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12269,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    149,        0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16149,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17109,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13069,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        },

        {
            // ASSASSIN
            {EQUIPMENT,    0,    1,    12029,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12399,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    1109,    0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16089,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17169,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13089,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        },

        {
            // SURA
            {EQUIPMENT,    0,    1,    12039,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12539,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    159,        0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16129,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17209,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13109,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        },

        {
            // SHAMAN
            {EQUIPMENT,    0,    1,    12049,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12679,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    5109,    0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16129,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17209,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13129,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        }
#ifdef ENABLE_WOLFMAN_CHARACTER
,
        {
            // Wolfman
            {EQUIPMENT,    0,    1,    21089,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    21539,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    6059,    0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16189,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17109,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13169,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        }
#endif
     
    };
 
evet dediğin gibi job4te woflman itemleri var ama akdın savaşçıya geliyor.



Kod:
void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data)
{
    if (!d)
        return;

    TPacketDGCreateSuccess * pPacketDB = (TPacketDGCreateSuccess *) data;

    if (pPacketDB->bAccountCharacterIndex >= PLAYER_PER_ACCOUNT)
    {
        d->Packet(encode_byte(HEADER_GC_CHARACTER_CREATE_FAILURE), 1);
        return;
    }

    long lIndex = 0;

    #ifdef ENABLE_MOVE_CHANNEL
    if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort, g_bChannel))
    #else
    if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort))
    #endif
    {
        sys_err("InputDB::PlayerCreateSuccess: cannot find server for mapindex %d %d x %d (name %s)",
                lIndex,
                pPacketDB->player.x,
                pPacketDB->player.y,
                pPacketDB->player.szName);
    }

    TAccountTable & r_Tab = d->GetAccountTable();
    r_Tab.players[pPacketDB->bAccountCharacterIndex] = pPacketDB->player;

    TPacketGCPlayerCreateSuccess pack;

    pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
    pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
    pack.player = pPacketDB->player;
#ifdef ENABLE_NEWSTUFF
    if (!g_stProxyIP.empty())
        pack.player.lAddr=inet_addr(g_stProxyIP.c_str());
#endif
    d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
    // 기본 무기와 귀환부를 지급
    TPlayerItem t;
    memset(&t, 0, sizeof(t));

    //baslangic item verme
    t.owner = r_Tab.players[pPacketDB->bAccountCharacterIndex].dwID;

    struct SInitialItem
    {
        BYTE    window;
        BYTE    pos;
        DWORD    count;

        DWORD    dwVnum;

        long    socket0;
        long    socket1;
        long    socket2;
        // long    socket3;
        // long    socket4;
        // long    socket5;
    };

    const int MAX_INITIAL_ITEM = 13;

    static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
    {
        // {window_type, envanterdeki yeri, adeti, item_vnum, socket0, socket1, socket2, socket3, socket4, socket5, socket6}

        {
            // WARRIOR
            {EQUIPMENT,    0,    1,    12019,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12269,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    149,        0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16149,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17109,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13069,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        },

        {
            // ASSASSIN
            {EQUIPMENT,    0,    1,    12029,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12399,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    1109,    0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16089,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17169,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13089,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        },

        {
            // SURA
            {EQUIPMENT,    0,    1,    12039,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12539,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    159,        0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16129,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17209,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13109,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        },

        {
            // SHAMAN
            {EQUIPMENT,    0,    1,    12049,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    12679,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    5109,    0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16129,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17209,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13129,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        }
#ifdef ENABLE_WOLFMAN_CHARACTER
,
        {
            // Wolfman
            {EQUIPMENT,    0,    1,    21089,    0,    0,    0},    // Zirh
            {EQUIPMENT,    1,    1,    21539,    0,    0,    0},    // Kafalik
            {EQUIPMENT,    2,    1,    15209,    0,    0,    0}, // Ayakkabi
            {EQUIPMENT,    3,    1,    14209,    0,    0,    0},    // Bilezik
            {EQUIPMENT,    4,    1,    6059,    0,    0,    0},    // Silah
            {EQUIPMENT,    5,    1,    16189,    0,    0,    0}, // Kolye
            {EQUIPMENT,    6,    1,    17109,    0,    0,    0}, // Kupe
            {EQUIPMENT,    10,    1,    13169,    0,    0,    0},    // Kalkan

            {INVENTORY,    1,    1,    71051,    0,    0,    0}, //Kadim Efsun
            {INVENTORY,    2,    1,    72725,    0,    0,    0}, //oto bot hp buyuk extra de?il
            {INVENTORY,    3,    1,    72729,    0,    0,    0}, //oto bot sp buyuk extra de?il
            {INVENTORY,    4,    1,    40002,    0,    0,    0}, //ı?ınlasnma yuzu?u
            {INVENTORY,    5,    1,    50053,    0,    0,    0}, //at kitabı
        }
#endif
     
    };

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