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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!
[CODE title="bozuk kod"]
static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_WOLFMAN_CHARACTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
};
[/CODE]
JOB 0 = Savaşçı
JOB 1 = Ninja
JOB 2 = Sura
JOB 3 = Şaman
JOB 4 = Savaşçı (KADIN)
JOB 5 = Ninja (ERKEK OLMASI GEREK)
JOB 6 = Sura (KADIN)
JOB 7 = Şaman (ERKEK OLMASI GEREK)
JOB 8 = Lycan
Yani Lycan burada Kadın Savaşçı'ya geliyor.
Senin de dediğin gibi.
Şu şekilde bir denesene....
[CODE title="berbat kod"]
static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_W#ifdefTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
#endif[/CODE]
static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_WOLFMAN_CHARACTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
};
[/CODE]
JOB 0 = Savaşçı
JOB 1 = Ninja
JOB 2 = Sura
JOB 3 = Şaman
JOB 4 = Savaşçı (KADIN)
JOB 5 = Ninja (ERKEK OLMASI GEREK)
JOB 6 = Sura (KADIN)
JOB 7 = Şaman (ERKEK OLMASI GEREK)
JOB 8 = Lycan
Yani Lycan burada Kadın Savaşçı'ya geliyor.
not:item vermede bazı karakterlere item vermiyor çözersem paylaşırım.
erkek ninja erkek şaman wolfman
kadın sura
kadın savaşçıya wolfman itemleri gidiyor
Senin de dediğin gibi.
Şu şekilde bir denesene....
[CODE title="berbat kod"]
static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_W#ifdefTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
#endif[/CODE]
- Katılım
- 11 May 2023
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evet dediğin gibi job4te woflman itemleri var ama kadın savaşçıya geliyor.[CODE title="bozuk kod"]
static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_WOLFMAN_CHARACTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
};
[/CODE]
JOB 0 = Savaşçı
JOB 1 = Ninja
JOB 2 = Sura
JOB 3 = Şaman
JOB 4 = Savaşçı (KADIN)
JOB 5 = Ninja (ERKEK OLMASI GEREK)
JOB 6 = Sura (KADIN)
JOB 7 = Şaman (ERKEK OLMASI GEREK)
JOB 8 = Lycan
Yani Lycan burada Kadın Savaşçı'ya geliyor.
Senin de dediğin gibi.
Şu şekilde bir denesene....
[CODE title="berbat kod"]
static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
{ {11243, 2}, {12223, 3}, {15103, 4}, { 93, 1}, {16143, 8}, {17103, 9}, { 3083, 0}, {13193, 11}, {14103, 12}, },
{ {11443, 0}, {12363, 3}, {15103, 4}, { 1053, 2}, { 2083, 1}, {16083, 7}, {17083, 8}, {13193, 9}, {14103, 10}, },
{ {11643, 0}, {12503, 2}, {15103, 3}, { 93, 1}, {16123, 4}, {17143, 7}, {13193, 8}, {14103, 9}, { 0, 0}, },
{ {11843, 0}, {12643, 1}, {15103, 2}, { 7083, 3}, { 5053, 4}, {16123, 6}, {17143, 7}, {13193, 8}, {14103, 9}, },
#ifdef ENABLE_W#ifdefTER
{ {21023, 2}, {12223, 3}, {21513, 4}, { 6023, 1}, {16143, 8}, {17103, 9}, { 0, 0}, {13193, 11}, {14103, 12}, },
#endif
#endif[/CODE]
bide 5 den fazla eklenmiyor.
casro admini erayın kullandığını atıyorum bunda sorun yok.
hatta giyili item ve taşlı ekleyebiliyorsun
Kod:
void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data)
{
if (!d)
return;
TPacketDGCreateSuccess * pPacketDB = (TPacketDGCreateSuccess *) data;
if (pPacketDB->bAccountCharacterIndex >= PLAYER_PER_ACCOUNT)
{
d->Packet(encode_byte(HEADER_GC_CHARACTER_CREATE_FAILURE), 1);
return;
}
long lIndex = 0;
#ifdef ENABLE_MOVE_CHANNEL
if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort, g_bChannel))
#else
if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort))
#endif
{
sys_err("InputDB::PlayerCreateSuccess: cannot find server for mapindex %d %d x %d (name %s)",
lIndex,
pPacketDB->player.x,
pPacketDB->player.y,
pPacketDB->player.szName);
}
TAccountTable & r_Tab = d->GetAccountTable();
r_Tab.players[pPacketDB->bAccountCharacterIndex] = pPacketDB->player;
TPacketGCPlayerCreateSuccess pack;
pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS;
pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex;
pack.player = pPacketDB->player;
#ifdef ENABLE_NEWSTUFF
if (!g_stProxyIP.empty())
pack.player.lAddr=inet_addr(g_stProxyIP.c_str());
#endif
d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess));
// 기본 무기와 귀환부를 지급
TPlayerItem t;
memset(&t, 0, sizeof(t));
//baslangic item verme
t.owner = r_Tab.players[pPacketDB->bAccountCharacterIndex].dwID;
struct SInitialItem
{
BYTE window;
BYTE pos;
DWORD count;
DWORD dwVnum;
long socket0;
long socket1;
long socket2;
// long socket3;
// long socket4;
// long socket5;
};
const int MAX_INITIAL_ITEM = 13;
static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] =
{
// {window_type, envanterdeki yeri, adeti, item_vnum, socket0, socket1, socket2, socket3, socket4, socket5, socket6}
{
// WARRIOR
{EQUIPMENT, 0, 1, 12019, 0, 0, 0}, // Zirh
{EQUIPMENT, 1, 1, 12269, 0, 0, 0}, // Kafalik
{EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi
{EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik
{EQUIPMENT, 4, 1, 149, 0, 0, 0}, // Silah
{EQUIPMENT, 5, 1, 16149, 0, 0, 0}, // Kolye
{EQUIPMENT, 6, 1, 17109, 0, 0, 0}, // Kupe
{EQUIPMENT, 10, 1, 13069, 0, 0, 0}, // Kalkan
{INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun
{INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il
{INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il
{INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u
{INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı
},
{
// ASSASSIN
{EQUIPMENT, 0, 1, 12029, 0, 0, 0}, // Zirh
{EQUIPMENT, 1, 1, 12399, 0, 0, 0}, // Kafalik
{EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi
{EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik
{EQUIPMENT, 4, 1, 1109, 0, 0, 0}, // Silah
{EQUIPMENT, 5, 1, 16089, 0, 0, 0}, // Kolye
{EQUIPMENT, 6, 1, 17169, 0, 0, 0}, // Kupe
{EQUIPMENT, 10, 1, 13089, 0, 0, 0}, // Kalkan
{INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun
{INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il
{INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il
{INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u
{INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı
},
{
// SURA
{EQUIPMENT, 0, 1, 12039, 0, 0, 0}, // Zirh
{EQUIPMENT, 1, 1, 12539, 0, 0, 0}, // Kafalik
{EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi
{EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik
{EQUIPMENT, 4, 1, 159, 0, 0, 0}, // Silah
{EQUIPMENT, 5, 1, 16129, 0, 0, 0}, // Kolye
{EQUIPMENT, 6, 1, 17209, 0, 0, 0}, // Kupe
{EQUIPMENT, 10, 1, 13109, 0, 0, 0}, // Kalkan
{INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun
{INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il
{INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il
{INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u
{INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı
},
{
// SHAMAN
{EQUIPMENT, 0, 1, 12049, 0, 0, 0}, // Zirh
{EQUIPMENT, 1, 1, 12679, 0, 0, 0}, // Kafalik
{EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi
{EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik
{EQUIPMENT, 4, 1, 5109, 0, 0, 0}, // Silah
{EQUIPMENT, 5, 1, 16129, 0, 0, 0}, // Kolye
{EQUIPMENT, 6, 1, 17209, 0, 0, 0}, // Kupe
{EQUIPMENT, 10, 1, 13129, 0, 0, 0}, // Kalkan
{INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun
{INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il
{INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il
{INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u
{INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı
}
#ifdef ENABLE_WOLFMAN_CHARACTER
,
{
// Wolfman
{EQUIPMENT, 0, 1, 21089, 0, 0, 0}, // Zirh
{EQUIPMENT, 1, 1, 21539, 0, 0, 0}, // Kafalik
{EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi
{EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik
{EQUIPMENT, 4, 1, 6059, 0, 0, 0}, // Silah
{EQUIPMENT, 5, 1, 16189, 0, 0, 0}, // Kolye
{EQUIPMENT, 6, 1, 17109, 0, 0, 0}, // Kupe
{EQUIPMENT, 10, 1, 13169, 0, 0, 0}, // Kalkan
{INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun
{INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il
{INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il
{INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u
{INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı
}
#endif
};
- Katılım
- 26 Eki 2021
- Konular
- 132
- Mesajlar
- 829
- Çözüm
- 6
- Online süresi
- 3mo 5d
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- 939
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- 39
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- 184
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- 28
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- 6
evet dediğin gibi job4te woflman itemleri var ama akdın savaşçıya geliyor.
Kod:void CInputDB::PlayerCreateSuccess(LPDESC d, const char * data) { if (!d) return; TPacketDGCreateSuccess * pPacketDB = (TPacketDGCreateSuccess *) data; if (pPacketDB->bAccountCharacterIndex >= PLAYER_PER_ACCOUNT) { d->Packet(encode_byte(HEADER_GC_CHARACTER_CREATE_FAILURE), 1); return; } long lIndex = 0; #ifdef ENABLE_MOVE_CHANNEL if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort, g_bChannel)) #else if (!CMapLocation::instance().Get(pPacketDB->player.x, pPacketDB->player.y, lIndex, pPacketDB->player.lAddr, pPacketDB->player.wPort)) #endif { sys_err("InputDB::PlayerCreateSuccess: cannot find server for mapindex %d %d x %d (name %s)", lIndex, pPacketDB->player.x, pPacketDB->player.y, pPacketDB->player.szName); } TAccountTable & r_Tab = d->GetAccountTable(); r_Tab.players[pPacketDB->bAccountCharacterIndex] = pPacketDB->player; TPacketGCPlayerCreateSuccess pack; pack.header = HEADER_GC_CHARACTER_CREATE_SUCCESS; pack.bAccountCharacterIndex = pPacketDB->bAccountCharacterIndex; pack.player = pPacketDB->player; #ifdef ENABLE_NEWSTUFF if (!g_stProxyIP.empty()) pack.player.lAddr=inet_addr(g_stProxyIP.c_str()); #endif d->Packet(&pack, sizeof(TPacketGCPlayerCreateSuccess)); // 기본 무기와 귀환부를 지급 TPlayerItem t; memset(&t, 0, sizeof(t)); //baslangic item verme t.owner = r_Tab.players[pPacketDB->bAccountCharacterIndex].dwID; struct SInitialItem { BYTE window; BYTE pos; DWORD count; DWORD dwVnum; long socket0; long socket1; long socket2; // long socket3; // long socket4; // long socket5; }; const int MAX_INITIAL_ITEM = 13; static SInitialItem initialItems[JOB_MAX_NUM][MAX_INITIAL_ITEM] = { // {window_type, envanterdeki yeri, adeti, item_vnum, socket0, socket1, socket2, socket3, socket4, socket5, socket6} { // WARRIOR {EQUIPMENT, 0, 1, 12019, 0, 0, 0}, // Zirh {EQUIPMENT, 1, 1, 12269, 0, 0, 0}, // Kafalik {EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi {EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik {EQUIPMENT, 4, 1, 149, 0, 0, 0}, // Silah {EQUIPMENT, 5, 1, 16149, 0, 0, 0}, // Kolye {EQUIPMENT, 6, 1, 17109, 0, 0, 0}, // Kupe {EQUIPMENT, 10, 1, 13069, 0, 0, 0}, // Kalkan {INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun {INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il {INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il {INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u {INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı }, { // ASSASSIN {EQUIPMENT, 0, 1, 12029, 0, 0, 0}, // Zirh {EQUIPMENT, 1, 1, 12399, 0, 0, 0}, // Kafalik {EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi {EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik {EQUIPMENT, 4, 1, 1109, 0, 0, 0}, // Silah {EQUIPMENT, 5, 1, 16089, 0, 0, 0}, // Kolye {EQUIPMENT, 6, 1, 17169, 0, 0, 0}, // Kupe {EQUIPMENT, 10, 1, 13089, 0, 0, 0}, // Kalkan {INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun {INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il {INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il {INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u {INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı }, { // SURA {EQUIPMENT, 0, 1, 12039, 0, 0, 0}, // Zirh {EQUIPMENT, 1, 1, 12539, 0, 0, 0}, // Kafalik {EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi {EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik {EQUIPMENT, 4, 1, 159, 0, 0, 0}, // Silah {EQUIPMENT, 5, 1, 16129, 0, 0, 0}, // Kolye {EQUIPMENT, 6, 1, 17209, 0, 0, 0}, // Kupe {EQUIPMENT, 10, 1, 13109, 0, 0, 0}, // Kalkan {INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun {INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il {INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il {INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u {INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı }, { // SHAMAN {EQUIPMENT, 0, 1, 12049, 0, 0, 0}, // Zirh {EQUIPMENT, 1, 1, 12679, 0, 0, 0}, // Kafalik {EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi {EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik {EQUIPMENT, 4, 1, 5109, 0, 0, 0}, // Silah {EQUIPMENT, 5, 1, 16129, 0, 0, 0}, // Kolye {EQUIPMENT, 6, 1, 17209, 0, 0, 0}, // Kupe {EQUIPMENT, 10, 1, 13129, 0, 0, 0}, // Kalkan {INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun {INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il {INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il {INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u {INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı } #ifdef ENABLE_WOLFMAN_CHARACTER , { // Wolfman {EQUIPMENT, 0, 1, 21089, 0, 0, 0}, // Zirh {EQUIPMENT, 1, 1, 21539, 0, 0, 0}, // Kafalik {EQUIPMENT, 2, 1, 15209, 0, 0, 0}, // Ayakkabi {EQUIPMENT, 3, 1, 14209, 0, 0, 0}, // Bilezik {EQUIPMENT, 4, 1, 6059, 0, 0, 0}, // Silah {EQUIPMENT, 5, 1, 16189, 0, 0, 0}, // Kolye {EQUIPMENT, 6, 1, 17109, 0, 0, 0}, // Kupe {EQUIPMENT, 10, 1, 13169, 0, 0, 0}, // Kalkan {INVENTORY, 1, 1, 71051, 0, 0, 0}, //Kadim Efsun {INVENTORY, 2, 1, 72725, 0, 0, 0}, //oto bot hp buyuk extra de?il {INVENTORY, 3, 1, 72729, 0, 0, 0}, //oto bot sp buyuk extra de?il {INVENTORY, 4, 1, 40002, 0, 0, 0}, //ı?ınlasnma yuzu?u {INVENTORY, 5, 1, 50053, 0, 0, 0}, //at kitabı } #endif };
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