search translate.lua in questlua.cpp and edit [NOTE: don't forget to edit the file paths]
[CODE lang="cpp" title="questlua.cpp"] {
...
}
//change with this
{
char translateFileName[256];
char translateFileName2[256];
snprintf(translateFileName, sizeof(translateFileName), "%s/translate.lua", LocaleService_GetBasePath().c_str());
snprintf(translateFileName2, sizeof(translateFileName2), "%s/translate2.lua", LocaleService_GetBasePath().c_str());
int translateLoadingResult = lua_dofile(L, translateFileName);
int translateLoadingResult2 = lua_dofile(L, translateFileName2);
sys_log(0, "LoadTranslate(%s), returns %d", translateFileName, translateLoadingResult)...