Ayyıldız2 | 2008 TR Yapısı • 1-99 Orta Emek Destan • Oto Avsız • 10 Temmuz 21:00 HEMEN TIKLA!
Merhabalar şeytan kulesindeyken tekrar girişe ışınlanıp hemen tıklarsam kuleye geri dönebiliyorum. Fakat ışınlandıktan sonra yaklaşık 10-15sn beklersem kuleyi terketmişler yazıyor. Oyundan attığında bu süre id şifre girene kadar çabucak geçmiş oluyor. Ben bu süreyi uzatmak istiyorum ama questte tam bulamadım bir bakabilir misiniz?
when 20348.chat."Şeytan Kulesi: Geri dön! " with pc.get_map_index() == 65 and pc.getf("dewil_tower_zone", "index") != 0 and pc.getf("dewil_tower_zone", "return_channel") == pc.get_channel_id() begin
say_title(mob_name(npc.get_race()))
say("Savaşmaya kaldığın yerden devam etmek istiyor musun?")
if game.get_event_flag("dewil_tower_closed") == 1 then
say(color(1,1,0), "Şuanlık geri dönüş kullanılamaz!")
say(color(1,1,0), "Lütfen daha sonra tekrar deneyin.")
return
end
local s = select(locale.deviltower_enter, locale.deviltower_no_enter)
if s == 1 then
if not d.find(pc.getf("dewil_tower_zone", "index")) then
pc.setf("dewil_tower_zone", "index", 0)
say_title(mob_name(npc.get_race()))
say("Kuleyi çoktan terketmişler!")
return
else
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if d.select(pc.getf("dewil_tower_zone", "index")) then
local floor_dungeon = d.getf_from_map_index("level", pc.getf("dewil_tower_zone", "index"))
local map_index = pc.getf("dewil_tower_zone", "index")
if floor_dungeon == 2 then
pc.warp((special.devil_tower[1][1]*100), (special.devil_tower[1][2]*100), map_index)
elseif floor_dungeon == 3 then
pc.warp((special.devil_tower[2][1]*100), (special.devil_tower[2][2]*100), map_index)
elseif floor_dungeon == 4 then
pc.warp((special.devil_tower[3][1]*100), (special.devil_tower[3][2]*100), map_index)
elseif floor_dungeon == 5 then
pc.warp((special.devil_tower[4][1]*100), (special.devil_tower[4][2]*100), map_index)
elseif floor_dungeon == 6 then
pc.warp((special.devil_tower[5][1]*100), (special.devil_tower[5][2]*100), map_index)
elseif floor_dungeon == 7 then
pc.warp((special.devil_tower[6][1]*100), (special.devil_tower[6][2]*100), map_index)
elseif floor_dungeon == 8 then
pc.warp((special.devil_tower[7][1]*100), (special.devil_tower[7][2]*100), map_index)
elseif floor_dungeon == 9 then
pc.warp((special.devil_tower[8][1]*100), (special.devil_tower[8][2]*100), map_index)
else
say_title(mob_name(npc.get_race()))
say("Lucifer'i çoktan kesmişler!")
end
end
when 20348.chat."Şeytan Kulesi: Geri dön! " with pc.get_map_index() == 65 and pc.getf("dewil_tower_zone", "index") != 0 and pc.getf("dewil_tower_zone", "return_channel") == pc.get_channel_id() begin
say_title(mob_name(npc.get_race()))
say("Savaşmaya kaldığın yerden devam etmek istiyor musun?")
if game.get_event_flag("dewil_tower_closed") == 1 then
say(color(1,1,0), "Şuanlık geri dönüş kullanılamaz!")
say(color(1,1,0), "Lütfen daha sonra tekrar deneyin.")
return
end
local s = select(locale.deviltower_enter, locale.deviltower_no_enter)
if s == 1 then
if not d.find(pc.getf("dewil_tower_zone", "index")) then
pc.setf("dewil_tower_zone", "index", 0)
say_title(mob_name(npc.get_race()))
say("Kuleyi çoktan terketmişler!")
return
else
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if d.select(pc.getf("dewil_tower_zone", "index")) then
local floor_dungeon = d.getf_from_map_index("level", pc.getf("dewil_tower_zone", "index"))
local map_index = pc.getf("dewil_tower_zone", "index")
if floor_dungeon == 2 then
pc.warp((special.devil_tower[1][1]*100), (special.devil_tower[1][2]*100), map_index)
elseif floor_dungeon == 3 then
pc.warp((special.devil_tower[2][1]*100), (special.devil_tower[2][2]*100), map_index)
elseif floor_dungeon == 4 then
pc.warp((special.devil_tower[3][1]*100), (special.devil_tower[3][2]*100), map_index)
elseif floor_dungeon == 5 then
pc.warp((special.devil_tower[4][1]*100), (special.devil_tower[4][2]*100), map_index)
elseif floor_dungeon == 6 then
pc.warp((special.devil_tower[5][1]*100), (special.devil_tower[5][2]*100), map_index)
elseif floor_dungeon == 7 then
pc.warp((special.devil_tower[6][1]*100), (special.devil_tower[6][2]*100), map_index)
elseif floor_dungeon == 8 then
pc.warp((special.devil_tower[7][1]*100), (special.devil_tower[7][2]*100), map_index)
elseif floor_dungeon == 9 then
pc.warp((special.devil_tower[8][1]*100), (special.devil_tower[8][2]*100), map_index)
else
say_title(mob_name(npc.get_race()))
say("Lucifer'i çoktan kesmişler!")
end
end