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Cevaplanmadı level up questi yardım

  • Konuyu başlatan Konuyu başlatan matraxfl
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 2
  • Görüntüleme Görüntüleme 284

matraxfl

Level 3
TC Kimlik Numarası Doğrulanmış Üye
TM Üye
Üye
Katılım
24 Şub 2013
Konular
13
Mesajlar
169
Online süresi
18d 15h
Reaksiyon Skoru
2
Altın Konu
0
TM Yaşı
13 Yıl 3 Ay 12 Gün
Başarım Puanı
118
MmoLira
3,659
DevLira
0
Ticaret - 0%
0   0   0

ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

merhaba arkadaşlar offical level up questinin düzenlemesini nerden yapabilirim?
Örneğin 2.level görevindeki verilen ödülü değiştirmek gibi, bunları nereden çekiyor bilgisi olan varmı
aşağıdaki orjinal level up questi fakat burada nereyi düzenlemem gerektiğini bulamadım
Less:
quest levelup begin
    state run begin
        when letter begin
            local current = pc.getqf("current")
            local completed_level = pc.getqf("complete");

            if current == 0 and
                pc.get_level() > completed_level and
                pc.get_level() >  1 and
                pc.get_level() < 90 then

                local lev = pc.get_level()
                pc.setqf("buttonstate", 2)
                makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
                pc.setqf("current", lev)
                pc.setqf("select", 1)
                pc.setqf("remain", special.levelup_quest[lev][2])
                setskin(NOWINDOW)
            end

            setstate(start)
        end
    end

    state start begin
        when info begin
            local lev = pc.getqf("current")
            if lev == 0 then return end

            setskin(SCROLL)
            setbgimage('level_bg.tga')
            say("")
            say("")
            say("")
            local s = pc.getqf("select")
            if s == 0 then s = 1 end
            addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
            setcolor(0,0,0)

            say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
            say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))

            raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))

            say("")

            if lev <= table.getn(special.levelup_reward1) then
                raw_script(item_name(special.levelup_reward1[lev][pc.job+1]))
            elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
                raw_script(locale.levelup.random_item)
            end   
            if lev>=21 then
                local reward_gold = special.levelup_reward_gold21
                if lev >= 31 and lev <= 40 then
                    reward_gold = special.levelup_reward_gold31
                elseif lev >= 41 and lev <= 50 then
                    reward_gold = special.levelup_reward_gold41
                elseif lev >= 51 and lev <= 83 then
                    reward_gold = special.levelup_reward_gold51
                elseif lev >= 84 and lev <= 90 then
                    reward_gold = special.levelup_reward_gold51
                end
                local max_gold_i = table.getn(reward_gold)
                raw_script(reward_gold[1][1].."-"..reward_gold[max_gold_i][1].." "..locale.gold)
            end

            raw_script(newline)

            levelup.show_mob_pos(lev)

            select(gameforge.locale.confirm)

            clearmapsignal()
            setskin(NOWINDOW)
        end

        when login begin
            local lev = pc.getqf("current")

            if lev != 0 then
                if pc.getqf("remain") <= 0 then
                    setskin(NOWINDOW)
                    pc.setqf("buttonstate", 3)
                    makequestbutton(string.format(gameforge.levelup._30_makequestbutton, lev))
                else
                    setskin(NOWINDOW)
                    pc.setqf("buttonstate", 1)
                    makequestbutton(string.format(gameforge.levelup._40_makequestbutton, lev))
                end
            end
        end

        when button begin
            local lev = pc.getqf("current")

            if lev == 0 then return end

            if pc.getqf("buttonstate") == 3 then

                if pc.getqf("complete") != lev then
                    pc.setqf("complete", lev)

                local s = pc.getqf("select")
                if s == 0 then s = 1 end

                say_title(string.format(gameforge.levelup._50_sayTitle, lev))
                say(gameforge.levelup._60_say)
                    say("")

                if lev <= 20 then
                    if lev <= table.getn(special.levelup_reward1) then
                        pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give,
                        special.levelup_reward1[lev][pc.job+1])
                    else
                        local v = number(1,100)

                        if v <= special.levelup_reward3[1][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[1][2],special.levelup_reward3[1][3])
                        elseif v <= special.levelup_reward3[2][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[2][2],special.levelup_reward3[2][3])
                        elseif v <= special.levelup_reward3[3][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[3][2],special.levelup_reward3[3][3])
                        elseif v <= special.levelup_reward3[4][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[4][2],special.levelup_reward3[4][3])
                        else
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[5][2],special.levelup_reward3[5][3])
                        end
                    end

                    pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, special.levelup_quest[lev][5])

                    if lev == 12 or lev == 14 or lev == 16 or lev == 18 or lev == 20 then
                        pc.give_item2(50083)
                        say_reward(string.format(gameforge.levelup._70_sayReward, item_name(50083) ))
                        wait()
                    end

                else

                    local ll = lev - 20
                    if lev < 26 then

                        local n = table.getn(special.levelup_reward_item_21[ll])
                        local t = special.levelup_reward_item_21[ll][number(1, n)]
                        say_reward(gameforge.levelup._80_sayReward)
                        if type(t) == 'table' then
                            pc.give_item2(t[1], t[2])
                            say_reward(string.format(gameforge.levelup._90_sayReward, item_name(t[1])..  " "..t[2]))
                        else
                            pc.give_item2(t)
                            say_reward(string.format(gameforge.levelup._100_sayReward, item_name(t)))
                        end

                    end
                    local reward_gold = special.levelup_reward_gold21
                    local reward_exp = special.levelup_reward_exp21

                    if lev >= 31 and lev <= 40 then
                        reward_gold = special.levelup_reward_gold31
                        reward_exp = special.levelup_reward_exp31
                    elseif lev >= 41 and lev <= 50 then
                        reward_gold = special.levelup_reward_gold41
                        reward_exp = special.levelup_reward_exp41
                    elseif lev >= 51 and lev <= 83 then
                        reward_gold = special.levelup_reward_gold51
                        reward_exp = special.levelup_reward_exp51
                    elseif lev >= 84 and lev <= 90 then
                        reward_gold = special.levelup_reward_gold51
                        reward_exp = special.levelup_reward_exp84
                    end


                    n = number(0, 99)
                    local i = 0
                    for i = 1, table.getn(reward_gold) do
                        if n < reward_gold[i][2] then
                            pc.change_money(reward_gold[i][1])
                            say_reward(string.format(gameforge.levelup._110_sayReward, reward_gold[i][1]))
                            break
                        else
                            n = n - reward_gold[i][2]
                        end
                    end


                    n = number(0, 99)
                    i = 0
                    for i = 1, table.getn(reward_exp) do
                        if n < reward_exp[i][2] then
                            pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, reward_exp[i][1])
                            say_reward(string.format(gameforge.levelup._120_sayReward, reward_exp[i][1]))
                            break
                        else
                            n = n - reward_exp[i][2]
                        end
                    end

                        say("")

                        wait()
                    end
                end

                local old_lev = lev

                lev = lev + 1


                if lev > 1 and lev < 90 and pc.level >= lev then
                    pc.setqf("buttonstate", 2)
                    makequestbutton(string.format(gameforge.levelup._130_makequestbutton, lev))
                    pc.setqf("current", lev)
                    pc.setqf("select", 1)
                    pc.setqf("remain",special.levelup_quest[lev][2])
                    setskin(NOWINDOW)
                    return
                else
                    pc.setqf("current", 0)
                    q.done()
                end

            elseif pc.getqf("buttonstate") == 2 then

                local lev = pc.getqf("current")
                if lev == 0 then
                    q.done()
                end

                say_title(gameforge.levelup._140_sayTitle)

                say(gameforge.levelup._150_say)
                local sel = select(
                mob_name(special.levelup_quest[lev][1]).." "..special.levelup_quest[lev][2]..gameforge.levelup._155_say,
                mob_name(special.levelup_quest[lev][3]).." "..special.levelup_quest[lev][4]..gameforge.levelup._155_say
                )
                
                
                setskin(SCROLL)
                setbgimage('level_bg.tga')
                say("")
                say("")
                say("")
                pc.setqf("select", sel)
                addimage(20, 12, special.levelup_img[special.levelup_quest[lev][sel*2-1]])
                setcolor(0,0,0)

                say(string.format(gameforge.levelup._20_say, mob_name(special.levelup_quest[lev][sel*2-1])))
                say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][sel*2]))

                say(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))

                if lev <= table.getn(special.levelup_reward1) then
                    raw_script(", "..item_name(special.levelup_reward1[lev][pc.job+1]))
                elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
                    raw_script(", "..locale.levelup.random_item)
                end
                if lev>=21 then
                    raw_script(", "..locale.gold)
                end
                raw_script(newline)

                levelup.show_mob_pos(lev)

                local s =  select(gameforge.levelup._160_select)

                if s == 1 then
                    setskin(NOWINDOW)
                    pc.setqf("remain",special.levelup_quest[lev][sel*2])
                    syschat(string.format(gameforge.levelup._170_chat,  mob_name(special.levelup_quest[lev][sel*2-1])," ".. special.levelup_quest[lev][sel*2]))
                    q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][sel*2-1])))
                    q.set_counter(gameforge.levelup._250_say, pc.getqf("remain"))
                    q.start()
                end

                setskin(NOWINDOW)
                clearmapsignal()

            elseif pc.getqf("buttonstate") == 1 then

                local s = pc.getqf("select")
                if s == 0 then s = 1 end

                local lev = pc.getqf("current")

                if lev != 0 then
                say_title(gameforge.levelup._140_sayTitle)
                say(string.format(gameforge.levelup._190_say, pc.getqf("remain")..gameforge.levelup._195_say..mob_name(special.levelup_quest[lev][s*2-1])))
                local ss =  select(gameforge.levelup._200_select, gameforge.locale.levelup.prev_quest_go)               
                
                    
                    if ss == 1 then
                        setskin(SCROLL)
                        setbgimage('level_bg.tga')
                        say("")
                        say("")
                        say("")
                        addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
                        setcolor(0,0,0)

                        say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
                        say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))

                        raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))

                        say("")

                        if lev <= table.getn(special.levelup_reward1) then
                            raw_script(","..item_name(special.levelup_reward1[lev][pc.job+1]))
                        elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
                            raw_script(","..locale.levelup.random_item)
                        end   

                        if lev>=21 then
                            raw_script(","..locale.gold)
                        end

                        raw_script(newline)

                        select(gameforge.locale.confirm)
                        setskin(NOWINDOW)
                        clearmapsignal()

                    end

                    setskin(NOWINDOW)
                    q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][s*2-1])))
                    q.set_counter(gameforge.levelup._250_say,pc.getqf("remain"))
                    q.start()
                end
            end

            pc.setqf("buttonstate", -1)
        end

        when levelup begin
            local lev = pc.getqf("current");

            if lev == 0 then
                lev = pc.level


                if lev < 2 or lev > 90 then return end

                pc.setqf("buttonstate", 2)
                makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
                pc.setqf("current", lev)
                pc.setqf("select", 1)
                pc.setqf("remain", special.levelup_quest[lev][2])
                setskin(NOWINDOW)
            end
        end

        when kill begin
            local sel = pc.getqf("select")

            if sel == 0 then
                sel = 1
            end

            local lev = pc.getqf("current")

            if lev != 0 and npc.race == (special.levelup_quest[lev][sel*2-1]) and pc.getqf("buttonstate") == -1 then
                local remain = pc.getqf("remain") - 1

                if remain <= 0 then
                    pc.setqf("remain", 0)
                    q.set_counter_value(0)
                    setskin(NOWINDOW)
                    makequestbutton(string.format(gameforge.levelup._50_sayTitle, lev))
                    pc.setqf("buttonstate", 3)
                else
                    pc.setqf("remain", remain)
                    q.set_counter_value(remain)
                end
            end
        end

        function show_mob_pos(lev)
            map_index = pc.get_map_index()

            if map_index <= 0 then
                test_chat(string.format(gameforge.levelup._210_chat, map_index))
                return
            end

            if map_index > table.getn(special.lvq_map) then
                test_chat(string.format(gameforge.levelup._220_chat, map_index..") > max("..table.getn(special.lvq_map)))
                return
            end

            lev_quest_list = special.lvq_map[map_index]
            if not lev_quest_list then
                test_chat(string.format(gameforge.levelup._230_chat, map_index))
                return
            end

            mob_pos_list = lev_quest_list[lev]
            if not mob_pos_list then
                test_chat(string.format(gameforge.levelup._230_chat, map_index..")][lev("..lev))
                return
            end

            table.foreachi(
            mob_pos_list,
            function (n, mob_pos)
                test_chat(string.format(gameforge.levelup._240_chat, mob_pos[1],mob_pos[2]))
                addmapsignal(mob_pos[1]*100, mob_pos[2]*100)
            end
            )
            setmapcenterposition(200, 0)
        end
    end
end
 
merhaba arkadaşlar offical level up questinin düzenlemesini nerden yapabilirim?
Örneğin 2.level görevindeki verilen ödülü değiştirmek gibi, bunları nereden çekiyor bilgisi olan varmı
aşağıdaki orjinal level up questi fakat burada nereyi düzenlemem gerektiğini bulamadım
Less:
quest levelup begin
    state run begin
        when letter begin
            local current = pc.getqf("current")
            local completed_level = pc.getqf("complete");

            if current == 0 and
                pc.get_level() > completed_level and
                pc.get_level() >  1 and
                pc.get_level() < 90 then

                local lev = pc.get_level()
                pc.setqf("buttonstate", 2)
                makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
                pc.setqf("current", lev)
                pc.setqf("select", 1)
                pc.setqf("remain", special.levelup_quest[lev][2])
                setskin(NOWINDOW)
            end

            setstate(start)
        end
    end

    state start begin
        when info begin
            local lev = pc.getqf("current")
            if lev == 0 then return end

            setskin(SCROLL)
            setbgimage('level_bg.tga')
            say("")
            say("")
            say("")
            local s = pc.getqf("select")
            if s == 0 then s = 1 end
            addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
            setcolor(0,0,0)

            say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
            say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))

            raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))

            say("")

            if lev <= table.getn(special.levelup_reward1) then
                raw_script(item_name(special.levelup_reward1[lev][pc.job+1]))
            elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
                raw_script(locale.levelup.random_item)
            end  
            if lev>=21 then
                local reward_gold = special.levelup_reward_gold21
                if lev >= 31 and lev <= 40 then
                    reward_gold = special.levelup_reward_gold31
                elseif lev >= 41 and lev <= 50 then
                    reward_gold = special.levelup_reward_gold41
                elseif lev >= 51 and lev <= 83 then
                    reward_gold = special.levelup_reward_gold51
                elseif lev >= 84 and lev <= 90 then
                    reward_gold = special.levelup_reward_gold51
                end
                local max_gold_i = table.getn(reward_gold)
                raw_script(reward_gold[1][1].."-"..reward_gold[max_gold_i][1].." "..locale.gold)
            end

            raw_script(newline)

            levelup.show_mob_pos(lev)

            select(gameforge.locale.confirm)

            clearmapsignal()
            setskin(NOWINDOW)
        end

        when login begin
            local lev = pc.getqf("current")

            if lev != 0 then
                if pc.getqf("remain") <= 0 then
                    setskin(NOWINDOW)
                    pc.setqf("buttonstate", 3)
                    makequestbutton(string.format(gameforge.levelup._30_makequestbutton, lev))
                else
                    setskin(NOWINDOW)
                    pc.setqf("buttonstate", 1)
                    makequestbutton(string.format(gameforge.levelup._40_makequestbutton, lev))
                end
            end
        end

        when button begin
            local lev = pc.getqf("current")

            if lev == 0 then return end

            if pc.getqf("buttonstate") == 3 then

                if pc.getqf("complete") != lev then
                    pc.setqf("complete", lev)

                local s = pc.getqf("select")
                if s == 0 then s = 1 end

                say_title(string.format(gameforge.levelup._50_sayTitle, lev))
                say(gameforge.levelup._60_say)
                    say("")

                if lev <= 20 then
                    if lev <= table.getn(special.levelup_reward1) then
                        pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give,
                        special.levelup_reward1[lev][pc.job+1])
                    else
                        local v = number(1,100)

                        if v <= special.levelup_reward3[1][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[1][2],special.levelup_reward3[1][3])
                        elseif v <= special.levelup_reward3[2][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[2][2],special.levelup_reward3[2][3])
                        elseif v <= special.levelup_reward3[3][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[3][2],special.levelup_reward3[3][3])
                        elseif v <= special.levelup_reward3[4][1] then
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[4][2],special.levelup_reward3[4][3])
                        else
                            pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[5][2],special.levelup_reward3[5][3])
                        end
                    end

                    pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, special.levelup_quest[lev][5])

                    if lev == 12 or lev == 14 or lev == 16 or lev == 18 or lev == 20 then
                        pc.give_item2(50083)
                        say_reward(string.format(gameforge.levelup._70_sayReward, item_name(50083) ))
                        wait()
                    end

                else

                    local ll = lev - 20
                    if lev < 26 then

                        local n = table.getn(special.levelup_reward_item_21[ll])
                        local t = special.levelup_reward_item_21[ll][number(1, n)]
                        say_reward(gameforge.levelup._80_sayReward)
                        if type(t) == 'table' then
                            pc.give_item2(t[1], t[2])
                            say_reward(string.format(gameforge.levelup._90_sayReward, item_name(t[1])..  " "..t[2]))
                        else
                            pc.give_item2(t)
                            say_reward(string.format(gameforge.levelup._100_sayReward, item_name(t)))
                        end

                    end
                    local reward_gold = special.levelup_reward_gold21
                    local reward_exp = special.levelup_reward_exp21

                    if lev >= 31 and lev <= 40 then
                        reward_gold = special.levelup_reward_gold31
                        reward_exp = special.levelup_reward_exp31
                    elseif lev >= 41 and lev <= 50 then
                        reward_gold = special.levelup_reward_gold41
                        reward_exp = special.levelup_reward_exp41
                    elseif lev >= 51 and lev <= 83 then
                        reward_gold = special.levelup_reward_gold51
                        reward_exp = special.levelup_reward_exp51
                    elseif lev >= 84 and lev <= 90 then
                        reward_gold = special.levelup_reward_gold51
                        reward_exp = special.levelup_reward_exp84
                    end


                    n = number(0, 99)
                    local i = 0
                    for i = 1, table.getn(reward_gold) do
                        if n < reward_gold[i][2] then
                            pc.change_money(reward_gold[i][1])
                            say_reward(string.format(gameforge.levelup._110_sayReward, reward_gold[i][1]))
                            break
                        else
                            n = n - reward_gold[i][2]
                        end
                    end


                    n = number(0, 99)
                    i = 0
                    for i = 1, table.getn(reward_exp) do
                        if n < reward_exp[i][2] then
                            pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, reward_exp[i][1])
                            say_reward(string.format(gameforge.levelup._120_sayReward, reward_exp[i][1]))
                            break
                        else
                            n = n - reward_exp[i][2]
                        end
                    end

                        say("")

                        wait()
                    end
                end

                local old_lev = lev

                lev = lev + 1


                if lev > 1 and lev < 90 and pc.level >= lev then
                    pc.setqf("buttonstate", 2)
                    makequestbutton(string.format(gameforge.levelup._130_makequestbutton, lev))
                    pc.setqf("current", lev)
                    pc.setqf("select", 1)
                    pc.setqf("remain",special.levelup_quest[lev][2])
                    setskin(NOWINDOW)
                    return
                else
                    pc.setqf("current", 0)
                    q.done()
                end

            elseif pc.getqf("buttonstate") == 2 then

                local lev = pc.getqf("current")
                if lev == 0 then
                    q.done()
                end

                say_title(gameforge.levelup._140_sayTitle)

                say(gameforge.levelup._150_say)
                local sel = select(
                mob_name(special.levelup_quest[lev][1]).." "..special.levelup_quest[lev][2]..gameforge.levelup._155_say,
                mob_name(special.levelup_quest[lev][3]).." "..special.levelup_quest[lev][4]..gameforge.levelup._155_say
                )
               
               
                setskin(SCROLL)
                setbgimage('level_bg.tga')
                say("")
                say("")
                say("")
                pc.setqf("select", sel)
                addimage(20, 12, special.levelup_img[special.levelup_quest[lev][sel*2-1]])
                setcolor(0,0,0)

                say(string.format(gameforge.levelup._20_say, mob_name(special.levelup_quest[lev][sel*2-1])))
                say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][sel*2]))

                say(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))

                if lev <= table.getn(special.levelup_reward1) then
                    raw_script(", "..item_name(special.levelup_reward1[lev][pc.job+1]))
                elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
                    raw_script(", "..locale.levelup.random_item)
                end
                if lev>=21 then
                    raw_script(", "..locale.gold)
                end
                raw_script(newline)

                levelup.show_mob_pos(lev)

                local s =  select(gameforge.levelup._160_select)

                if s == 1 then
                    setskin(NOWINDOW)
                    pc.setqf("remain",special.levelup_quest[lev][sel*2])
                    syschat(string.format(gameforge.levelup._170_chat,  mob_name(special.levelup_quest[lev][sel*2-1])," ".. special.levelup_quest[lev][sel*2]))
                    q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][sel*2-1])))
                    q.set_counter(gameforge.levelup._250_say, pc.getqf("remain"))
                    q.start()
                end

                setskin(NOWINDOW)
                clearmapsignal()

            elseif pc.getqf("buttonstate") == 1 then

                local s = pc.getqf("select")
                if s == 0 then s = 1 end

                local lev = pc.getqf("current")

                if lev != 0 then
                say_title(gameforge.levelup._140_sayTitle)
                say(string.format(gameforge.levelup._190_say, pc.getqf("remain")..gameforge.levelup._195_say..mob_name(special.levelup_quest[lev][s*2-1])))
                local ss =  select(gameforge.levelup._200_select, gameforge.locale.levelup.prev_quest_go)              
               
                   
                    if ss == 1 then
                        setskin(SCROLL)
                        setbgimage('level_bg.tga')
                        say("")
                        say("")
                        say("")
                        addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
                        setcolor(0,0,0)

                        say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
                        say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))

                        raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))

                        say("")

                        if lev <= table.getn(special.levelup_reward1) then
                            raw_script(","..item_name(special.levelup_reward1[lev][pc.job+1]))
                        elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
                            raw_script(","..locale.levelup.random_item)
                        end  

                        if lev>=21 then
                            raw_script(","..locale.gold)
                        end

                        raw_script(newline)

                        select(gameforge.locale.confirm)
                        setskin(NOWINDOW)
                        clearmapsignal()

                    end

                    setskin(NOWINDOW)
                    q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][s*2-1])))
                    q.set_counter(gameforge.levelup._250_say,pc.getqf("remain"))
                    q.start()
                end
            end

            pc.setqf("buttonstate", -1)
        end

        when levelup begin
            local lev = pc.getqf("current");

            if lev == 0 then
                lev = pc.level


                if lev < 2 or lev > 90 then return end

                pc.setqf("buttonstate", 2)
                makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
                pc.setqf("current", lev)
                pc.setqf("select", 1)
                pc.setqf("remain", special.levelup_quest[lev][2])
                setskin(NOWINDOW)
            end
        end

        when kill begin
            local sel = pc.getqf("select")

            if sel == 0 then
                sel = 1
            end

            local lev = pc.getqf("current")

            if lev != 0 and npc.race == (special.levelup_quest[lev][sel*2-1]) and pc.getqf("buttonstate") == -1 then
                local remain = pc.getqf("remain") - 1

                if remain <= 0 then
                    pc.setqf("remain", 0)
                    q.set_counter_value(0)
                    setskin(NOWINDOW)
                    makequestbutton(string.format(gameforge.levelup._50_sayTitle, lev))
                    pc.setqf("buttonstate", 3)
                else
                    pc.setqf("remain", remain)
                    q.set_counter_value(remain)
                end
            end
        end

        function show_mob_pos(lev)
            map_index = pc.get_map_index()

            if map_index <= 0 then
                test_chat(string.format(gameforge.levelup._210_chat, map_index))
                return
            end

            if map_index > table.getn(special.lvq_map) then
                test_chat(string.format(gameforge.levelup._220_chat, map_index..") > max("..table.getn(special.lvq_map)))
                return
            end

            lev_quest_list = special.lvq_map[map_index]
            if not lev_quest_list then
                test_chat(string.format(gameforge.levelup._230_chat, map_index))
                return
            end

            mob_pos_list = lev_quest_list[lev]
            if not mob_pos_list then
                test_chat(string.format(gameforge.levelup._230_chat, map_index..")][lev("..lev))
                return
            end

            table.foreachi(
            mob_pos_list,
            function (n, mob_pos)
                test_chat(string.format(gameforge.levelup._240_chat, mob_pos[1],mob_pos[2]))
                addmapsignal(mob_pos[1]*100, mob_pos[2]*100)
            end
            )
            setmapcenterposition(200, 0)
        end
    end
end
bunun için ayrı bir quest yazıp daha kolaylaştırabilirsin.
 

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