Cevaplanmadı Won sistemi

  • Konuyu başlatan Konuyu başlatan cerooor
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cerooor

Level 4
Katılım
2 Mar 2011
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4
Online süresi
20d 20h
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15 Yıl 3 Ay 10 Gün
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ROHAN2 WORLD 1-120 TR TİPİ OFFICIAL YOHARA, BALATHOR VE AMON! 80. GÜNÜNDE! +10.000 ONLİNE! HİLE VE BOT %100 ENGELLİ HEMEN TIKLA!

iyi geceler, won sistemi eklerken pack kısmında uitaskbar.py'de bir sorun var anlatımda bahsi geçen kod blokları benim uitaskbar.py'de yok

[CODE lang="python" title="Anlatım"]#ARA :
self.wndMoney = self.GetChild("Money")
self.wndMoneySlot = self.GetChild("Money_Slot")
self.wndMoneyIcon = self.GetChild("Money_Icon")
self.wndMoneyIcon.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowMoneyTitleToolTip)
self.wndMoneyIcon.SAFE_SetStringEvent("MOUSE_OVER_OUT", self.__HideMoneyTitleToolTip)

#ALTINA EKLE :
if app.ENABLE_CHEQUE_SYSTEM:
self.wndCheque = self.GetChild("Cheque")
self.wndChequeSlot = self.GetChild("Cheque_Slot")
self.wndChequeSlotIcon = self.GetChild("Cheque_Icon")
self.wndChequeSlotIcon.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowChequeTitleToolTip)
self.wndChequeSlotIcon.SAFE_SetStringEvent("MOUSE_OVER_OUT", self.__HideChequeTitleToolTip)

#ARA :
self.wndMoneyIcon = 0
self.wndMoney = 0
self.wndMoneySlot = 0

#ALTINA EKLE :
if app.ENABLE_CHEQUE_SYSTEM:
self.wndChequeSlotIcon = 0
self.wndCheque = 0
self.wndChequeSlot = 0

#ARA :
money = player.GetElk()
self.wndMoney.SetText(localeInfo.NumberToMoney(money))

#ALTINA EKLE :
if app.ENABLE_CHEQUE_SYSTEM:
self.wndCheque.SetText(str(player.GetCheque()))

#ARA :
self.toolTipMoneyTitle = uiToolTip.ToolTip(20)
self.toolTipMoneyTitle.AutoAppendTextLine(localeInfo.MONEY_SYSTEM_UNIT_YANG, uiToolTip.ToolTip.PRICE_INFO_COLOR)
self.toolTipMoneyTitle.AlignHorizonalCenter()

#ALTINA EKLE :
self.toolTipChequeTitle = uiToolTip.ToolTip(20)
self.toolTipChequeTitle.AutoAppendTextLine(localeInfo.MONEY_SYSTEM_UNIT_WON, uiToolTip.ToolTip.PRICE_INFO_COLOR)
self.toolTipChequeTitle.AlignHorizonalCenter()

#ARA :
def __ShowMoneyTitleToolTip(self):
self.toolTipMoneyTitle.ShowToolTip()

def __HideMoneyTitleToolTip(self):
self.toolTipMoneyTitle.HideToolTip()

#ALTINA EKLE :
def __ShowChequeTitleToolTip(self):
self.toolTipChequeTitle.ShowToolTip()

def __HideChequeTitleToolTip(self):
self.toolTipChequeTitle.HideToolTip()[/CODE]

[CODE lang="python" title="uitaskbar.py"]import ui
import net
import item
import skill
import localeInfo
import wndMgr
import player
import constInfo
import mouseModule
import uiScriptLocale
import app

MOUSE_SETTINGS = [0, 0]

def InitMouseButtonSettings(left, right):
global MOUSE_SETTINGS
MOUSE_SETTINGS = [left, right]

def SetMouseButtonSetting(dir, event):
global MOUSE_SETTINGS
MOUSE_SETTINGS[dir] = event

def GetMouseButtonSettings():
global MOUSE_SETTINGS
return MOUSE_SETTINGS

def SaveMouseButtonSettings():
global MOUSE_SETTINGS
open("mouse.cfg", "w").write("%s\t%s" % tuple(MOUSE_SETTINGS))

def LoadMouseButtonSettings():
global MOUSE_SETTINGS
tokens = open("mouse.cfg", "r").read().split()

if len(tokens) != 2:
raise RuntimeError, "MOUSE_SETTINGS_FILE_ERROR"

MOUSE_SETTINGS[0] = int(tokens[0])
MOUSE_SETTINGS[1] = int(tokens[1])

def unsigned32(n):
return n & 0xFFFFFFFFL

class ExpandedMoneyTaskBar(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.LoadWindow()

def __del__(self):
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/expandedmoneytaskbar.py")
except:
import exception
exception.Abort("ExpandedMoneyTaskBar.LoadWindow.LoadObject")

try:
self.Money_Icon = self.GetChild("Money_Icon")
self.Money = self.GetChild("Money")
self.Money_Slot = self.GetChild("Money_Slot")

except:
import exception
exception.Abort("ExpandedMoneyTaskBar.LoadWindow.BindObject")

self.RefreshStatus()

def Destroy(self):
self.MoneyIcon = 0
self.Money = 0
self.Money_Slot = 0

def Open(self):
self.Show()

def Close(self):
self.Hide()

def OnPressEscapeKey(self):
self.Close()
return True

def RefreshStatus(self):
money = player.GetElk()
self.Money.SetText(localeInfo.NumberToMoney(money))

#-------------------Giftbox Begin------------------------------

class GiftBox(ui.ScriptWindow):
class TextToolTip(ui.Window):
def __init__(self):
ui.Window.__init__(self, "TOP_MOST")
self.SetWindowName("GiftBox")
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetHorizontalAlignCenter()
textLine.SetOutline()
textLine.Show()
self.textLine = textLine

def __del__(self):
ui.Window.__del__(self)

def SetText(self, text):
self.textLine.SetText(text)

def OnRender(self):
(mouseX, mouseY) = wndMgr.GetMousePosition()
self.textLine.SetPosition(mouseX, mouseY - 15)

def __init__(self):
#print "NEW TASKBAR ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.tooltipGift = self.TextToolTip()
self.tooltipGift.Show()

def __del__(self):
#print "---------------------------------------------------------------------------- DELETE TASKBAR"
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "giftbox.py")
except:
import exception
exception.Abort("GiftBox.LoadWindow.LoadObject")

self.giftBoxIcon = self.GetChild("GiftBox_Icon")
self.giftBoxToolTip = self.GetChild("GiftBox_ToolTip")

def Destroy(self):
self.giftBoxIcon = 0
self.giftBoxToolTip = 0

#-------------------Giftbox End------------------------------

class EnergyBar(ui.ScriptWindow):
class TextToolTip(ui.Window):
def __init__(self):
ui.Window.__init__(self, "TOP_MOST")
self.SetWindowName("EnergyBar")
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetHorizontalAlignCenter()
textLine.SetOutline()
textLine.Show()
self.textLine = textLine

def __del__(self):
ui.Window.__del__(self)

def SetText(self, text):
self.textLine.SetText(text)

def OnRender(self):
(mouseX, mouseY) = wndMgr.GetMousePosition()
self.textLine.SetPosition(mouseX, mouseY - 15)

def __init__(self):
#print "NEW TASKBAR ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.tooltipEnergy = self.TextToolTip()
self.tooltipEnergy.Show()

def __del__(self):
#print "---------------------------------------------------------------------------- DELETE TASKBAR"
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "EnergyBar.py")
except:
import exception
exception.Abort("EnergyBar.LoadWindow.LoadObject")

self.energyEmpty = self.GetChild("EnergyGauge_Empty")
self.energyHungry = self.GetChild("EnergyGauge_Hungry")
self.energyFull = self.GetChild("EnergyGauge_Full")

self.energyGaugeBoard = self.GetChild("EnergyGauge_Board")
self.energyGaugeToolTip = self.GetChild("EnergyGauge_ToolTip")


def Destroy(self):
self.energyEmpty = None
self.energyHungry = None
self.energyFull = None
self.energyGaugeBoard = 0
self.energyGaugeToolTip = 0
self.tooltipEnergy = 0

## Gauge
def RefreshStatus(self):
pointEnergy = player.GetStatus (player.ENERGY)
leftTimeEnergy = player.GetStatus (player.ENERGY_END_TIME) - app.GetGlobalTimeStamp()
# 충기환 지속 시간 = 2시간.
self.SetEnergy (pointEnergy, leftTimeEnergy, 7200)

def SetEnergy (self, point, leftTime, maxTime):
leftTime = max (leftTime, 0)
maxTime = max (maxTime, 0)

self.energyEmpty.Hide()
self.energyHungry.Hide()
self.energyFull.Hide()

if leftTime == 0:
self.energyEmpty.Show()
elif ((leftTime * 100) / maxTime) < 15:
self.energyHungry.Show()
else:
self.energyFull.Show()

self.tooltipEnergy.SetText(" " + localeInfo.SecondToHM(leftTime) + " - Energie +" + str(point) + "%")

def OnUpdate(self):
if TRUE == self.energyGaugeToolTip.IsIn():
self.RefreshStatus()
self.tooltipEnergy.Show()
else:
self.tooltipEnergy.Hide()

class ExpandedTaskBar(ui.ScriptWindow):
BUTTON_DRAGON_SOUL = 0
def __init__(self):
ui.Window.__init__(self)
self.SetWindowName("ExpandedTaskBar")

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "ExpandedTaskBar.py")
except:
import exception
exception.Abort("ExpandedTaskBar.LoadWindow.LoadObject")

self.expandedTaskBarBoard = self.GetChild("ExpanedTaskBar_Board")

self.toggleButtonDict = {}
self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL] = self.GetChild("DragonSoulButton")
self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL].SetParent(self)

def SetTop(self):
super(ExpandedTaskBar, self).SetTop()
for button in self.toggleButtonDict.values():
button.SetTop()

def Show(self):
ui.ScriptWindow.Show(self)

def Close(self):
self.Hide()

def SetToolTipText(self, eButton, text):
self.toggleButtonDict[eButton].SetToolTipText(text)

def SetToggleButtonEvent(self, eButton, kEventFunc):
self.toggleButtonDict[eButton].SetEvent(kEventFunc)

def OnPressEscapeKey(self):
self.Close()
return TRUE

class TaskBar(ui.ScriptWindow):

BUTTON_CHARACTER = 0
BUTTON_INVENTORY = 1
BUTTON_MESSENGER = 2
BUTTON_SYSTEM = 3
BUTTON_CHAT = 4
BUTTON_EXPAND = 5
BUTTON_EXPAND_MONEY = 6
IS_EXPANDED = FALSE

MOUSE_BUTTON_LEFT = 0
MOUSE_BUTTON_RIGHT = 1
NONE = 255

EVENT_MOVE = 0
EVENT_ATTACK = 1
EVENT_MOVE_AND_ATTACK = 2
EVENT_CAMERA = 3
EVENT_SKILL = 4
EVENT_AUTO = 5

GAUGE_WIDTH = 95
GAUGE_HEIGHT = 13

QUICKPAGE_NUMBER_FILENAME = [
"d:/ymir work/ui/game/taskbar/1.sub",
"d:/ymir work/ui/game/taskbar/2.sub",
"d:/ymir work/ui/game/taskbar/3.sub",
"d:/ymir work/ui/game/taskbar/4.sub",
]

#gift icon show and hide
def ShowGift(self):
self.wndGiftBox.Show()

def HideGift(self):
self.wndGiftBox.Hide()

class TextToolTip(ui.Window):
def __init__(self):
ui.Window.__init__(self, "TOP_MOST")

textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetHorizontalAlignCenter()
textLine.SetOutline()
textLine.Show()
self.textLine = textLine

def __del__(self):
ui.Window.__del__(self)

def SetText(self, text):
self.textLine.SetText(text)

def OnRender(self):
(mouseX, mouseY) = wndMgr.GetMousePosition()
self.textLine.SetPosition(mouseX, mouseY - 15)

class SkillButton(ui.SlotWindow):

def __init__(self):
ui.SlotWindow.__init__(self)

self.event = 0
self.arg = 0

self.slotIndex = 0
self.skillIndex = 0

slotIndex = 0
wndMgr.SetSlotBaseImage(self.hWnd, "d:/ymir work/ui/public/slot_base.sub", 1.0, 1.0, 1.0, 1.0)
wndMgr.AppendSlot(self.hWnd, slotIndex, 0, 0, 32, 32)
self.SetCoverButton(slotIndex, "d:/ymir work/ui/public/slot_cover_button_01.sub",\
"d:/ymir work/ui/public/slot_cover_button_02.sub",\
"d:/ymir work/ui/public/slot_cover_button_03.sub",\
"d:/ymir work/ui/public/slot_cover_button_04.sub", TRUE, FALSE)
self.SetSize(32, 32)

def __del__(self):
ui.SlotWindow.__del__(self)

def Destroy(self):
if 0 != self.tooltipSkill:
self.tooltipSkill.HideToolTip()

def RefreshSkill(self):
if 0 != self.slotIndex:
self.SetSkill(self.slotIndex)

def SetSkillToolTip(self, tooltip):
self.tooltipSkill = tooltip

def SetSkill(self, skillSlotNumber):
slotNumber = 0
skillIndex = player.GetSkillIndex(skillSlotNumber)
skillGrade = player.GetSkillGrade(skillSlotNumber)
skillLevel = player.GetSkillLevel(skillSlotNumber)
skillType = skill.GetSkillType(skillIndex)

self.skillIndex = skillIndex
if 0 == self.skillIndex:
self.ClearSlot(slotNumber)
return

self.slotIndex = skillSlotNumber

self.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
self.SetSlotCountNew(slotNumber, skillGrade, skillLevel)

## NOTE : CoolTime 체크
if player.IsSkillCoolTime(skillSlotNumber):
(coolTime, elapsedTime) = player.GetSkillCoolTime(skillSlotNumber)
self.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)

## NOTE : Activate 되어 있다면 아이콘도 업데이트
if player.IsSkillActive(skillSlotNumber):
self.ActivateSlot(slotNumber)

def SetSkillEvent(self, event, arg=0):
self.event = event
self.arg = arg

def GetSkillIndex(self):
return self.skillIndex

def GetSlotIndex(self):
return self.slotIndex

def Activate(self, coolTime):
self.SetSlotCoolTime(0, coolTime)

if skill.IsToggleSkill(self.skillIndex):
self.ActivateSlot(0)

def Deactivate(self):
if skill.IsToggleSkill(self.skillIndex):
self.DeactivateSlot(0)

def OnOverInItem(self, dummy):
self.tooltipSkill.SetSkill(self.skillIndex)

def OnOverOutItem(self):
self.tooltipSkill.HideToolTip()

def OnSelectItemSlot(self, dummy):
if 0 != self.event:
if 0 != self.arg:
self.event(self.arg)
else:
self.event()

def __init__(self):
#print "NEW TASKBAR ----------------------------------------------------------------------------"

ui.ScriptWindow.__init__(self, "TOP_MOST")

self.quickPageNumImageBox = None
self.tooltipItem = 0
self.tooltipSkill = 0
self.mouseModeButtonList = [ ui.ScriptWindow("TOP_MOST"), ui.ScriptWindow("TOP_MOST") ]

self.tooltipHP = self.TextToolTip()
self.tooltipHP.Show()
self.tooltipSP = self.TextToolTip()
self.tooltipSP.Show()
self.tooltipST = self.TextToolTip()
self.tooltipST.Show()
self.tooltipEXP = self.TextToolTip()
self.tooltipEXP.Show()

self.skillCategoryNameList = [ "ACTIVE_1", "ACTIVE_2", "ACTIVE_3" ]
self.skillPageStartSlotIndexDict = {
"ACTIVE_1" : 1,
"ACTIVE_2" : 21,
"ACTIVE_3" : 41,
}

self.selectSkillButtonList = []

self.lastUpdateQuickSlot = 0
self.SetWindowName("TaskBar")

def __del__(self):
#print "---------------------------------------------------------------------------- DELETE TASKBAR"
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()

if constInfo.IN_GAME_SHOP_ENABLE:
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "TaskBar.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/TaskBar.py")
pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT], "UIScript/MouseButtonWindow.py")
pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT], "UIScript/RightMouseButtonWindow.py")
except:
import exception
exception.Abort("TaskBar.LoadWindow.LoadObject")

self.quickslot = []
self.quickslot.append(self.GetChild("quick_slot_1"))
self.quickslot.append(self.GetChild("quick_slot_2"))
for slot in self.quickslot:
slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
slot.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptyQuickSlot))
slot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemQuickSlot))
slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.UnselectItemQuickSlot))
slot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
slot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))

toggleButtonDict = {}
toggleButtonDict[TaskBar.BUTTON_CHARACTER]=self.GetChild("CharacterButton")
toggleButtonDict[TaskBar.BUTTON_INVENTORY]=self.GetChild("InventoryButton")
toggleButtonDict[TaskBar.BUTTON_MESSENGER]=self.GetChild("MessengerButton")
toggleButtonDict[TaskBar.BUTTON_SYSTEM]=self.GetChild("SystemButton")
toggleButtonDict[TaskBar.BUTTON_EXPAND_MONEY]=self.GetChild("ExpandMoneyButton")

# ChatButton, ExpandButton 둘 중 하나는 반드시 존재한다.
try:
toggleButtonDict[TaskBar.BUTTON_CHAT]=self.GetChild("ChatButton")
except:
toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton")
TaskBar.IS_EXPANDED = TRUE

expGauge = []
expGauge.append(self.GetChild("EXPGauge_01"))
expGauge.append(self.GetChild("EXPGauge_02"))
expGauge.append(self.GetChild("EXPGauge_03"))
expGauge.append(self.GetChild("EXPGauge_04"))

for exp in expGauge:
exp.SetSize(0, 0)


self.quickPageNumImageBox=self.GetChild("QuickPageNumber")

self.GetChild("QuickPageUpButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageUpButton))
self.GetChild("QuickPageDownButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageDownButton))

########Anti Exp Button by Sanii##########

#self.antiexp = self.GetChild("AntiButton")
#self.antiexp.SetEvent(ui.__mem_func__(self.AntiExp))

#if constInfo.ANTI_EXP_STATE == 1:
#self.antiexp.SetText("-")
#self.antiexp.SetToolTipText("Anti-Erfahrung deaktivieren")
#else:
#self.antiexp.SetText("+")
#self.antiexp.SetToolTipText("Anti-Erfahrung aktivieren")

mouseLeftButtonModeButton = self.GetChild("LeftMouseButton")
mouseRightButtonModeButton = self.GetChild("RightMouseButton")
mouseLeftButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleLeftMouseButtonModeWindow))
mouseRightButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
self.curMouseModeButton = [ mouseLeftButtonModeButton, mouseRightButtonModeButton ]

(xLocalRight, yLocalRight) = mouseRightButtonModeButton.GetLocalPosition()
self.curSkillButton = self.SkillButton()
self.curSkillButton.SetParent(self)
self.curSkillButton.SetPosition(xLocalRight, 3)
self.curSkillButton.SetSkillEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
self.curSkillButton.Hide()

(xLeft, yLeft) = mouseLeftButtonModeButton.GetGlobalPosition()
(xRight, yRight) = mouseRightButtonModeButton.GetGlobalPosition()
leftModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
leftModeButtonList.SetPosition(xLeft, yLeft - leftModeButtonList.GetHeight()-5)
rightModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
rightModeButtonList.SetPosition(xRight - rightModeButtonList.GetWidth() + 32, yRight - rightModeButtonList.GetHeight()-5)
rightModeButtonList.GetChild("button_skill").SetEvent(lambda adir=self.MOUSE_BUTTON_RIGHT, aevent=self.EVENT_SKILL: self.SelectMouseButtonEvent(adir, aevent))
rightModeButtonList.GetChild("button_skill").Hide()

mouseImage = ui.ImageBox("TOP_MOST")
mouseImage.AddFlag("float")
mouseImage.LoadImage("d:/ymir work/ui/game/taskbar/mouse_button_camera_01.sub")
mouseImage.SetPosition(xRight, wndMgr.GetScreenHeight() - 34)
mouseImage.Hide()
self.mouseImage = mouseImage

dir = self.MOUSE_BUTTON_LEFT
wnd = self.mouseModeButtonList[dir]
wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
wnd.GetChild("button_auto_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_AUTO: self.SelectMouseButtonEvent(adir, aevent))
wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))

dir = self.MOUSE_BUTTON_RIGHT
wnd = self.mouseModeButtonList[dir]
wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))

self.toggleButtonDict = toggleButtonDict
self.expGauge = expGauge

if constInfo.IN_GAME_SHOP_ENABLE:
self.rampageGauge1 = self.GetChild("RampageGauge")
self.rampageGauge1.OnMouseOverIn = ui.__mem_func__(self.__RampageGauge_OverIn)
self.rampageGauge2 = self.GetChild("RampageGauge2")
self.rampageGauge2.OnMouseOverOut = ui.__mem_func__(self.__RampageGauge_OverOut)
self.rampageGauge2.OnMouseLeftButtonUp = ui.__mem_func__(self.__RampageGauge_Click)
self.__RampageGauge_OverOut()

self.hpGauge = self.GetChild("HPGauge")
self.mpGauge = self.GetChild("SPGauge")
self.stGauge = self.GetChild("STGauge")
self.hpRecoveryGaugeBar = self.GetChild("HPRecoveryGaugeBar")
self.spRecoveryGaugeBar = self.GetChild("SPRecoveryGaugeBar")

self.hpGaugeBoard=self.GetChild("HPGauge_Board")
self.mpGaugeBoard=self.GetChild("SPGauge_Board")
self.stGaugeBoard=self.GetChild("STGauge_Board")
self.expGaugeBoard=self.GetChild("EXP_Gauge_Board")

#giftbox object
wndGiftBox = GiftBox()
wndGiftBox.LoadWindow()
self.wndGiftBox = wndGiftBox

self.__LoadMouseSettings()
self.RefreshStatus()
self.RefreshQuickSlot()

def __RampageGauge_OverIn(self):
print "rampage_over_in"
self.rampageGauge2.Show()
self.rampageGauge1.Hide()

def __RampageGauge_OverOut(self):
print "rampage_over_out"
self.rampageGauge2.Hide()
self.rampageGauge1.Show()

def __RampageGauge_Click(self):
print "rampage_up"
net.SendChatPacket("/in_game_mall")
# gift icon hide when click mall icon
self.wndGiftBox.Hide()

def __LoadMouseSettings(self):
try:
LoadMouseButtonSettings()
(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
if not self.__IsInSafeMouseButtonSettingRange(mouseLeftButtonEvent) or not self.__IsInSafeMouseButtonSettingRange(mouseRightButtonEvent):
raise RuntimeError, "INVALID_MOUSE_BUTTON_SETTINGS"
except:
InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()

try:
self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)
except:
InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
(mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()

self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)



def __IsInSafeMouseButtonSettingRange(self, arg):
return arg >= self.EVENT_MOVE and arg <= self.EVENT_AUTO

def Destroy(self):
SaveMouseButtonSettings()

self.ClearDictionary()
self.mouseModeButtonList[0].ClearDictionary()
self.mouseModeButtonList[1].ClearDictionary()
self.mouseModeButtonList = 0
self.curMouseModeButton = 0
self.curSkillButton = 0
self.selectSkillButtonList = 0


self.expGauge = None
self.hpGauge = None
self.mpGauge = None
self.stGauge = None
self.hpRecoveryGaugeBar = None
self.spRecoveryGaugeBar = None

self.tooltipItem = 0
self.tooltipSkill = 0
self.quickslot = 0
self.toggleButtonDict = 0

self.hpGaugeBoard = 0
self.mpGaugeBoard = 0
self.stGaugeBoard = 0

self.expGaugeBoard = 0

self.tooltipHP = 0
self.tooltipSP = 0
self.tooltipST = 0
self.tooltipEXP = 0

self.mouseImage = None

def __OnClickQuickPageUpButton(self):
player.SetQuickPage(player.GetQuickPage()-1)

def __OnClickQuickPageDownButton(self):
player.SetQuickPage(player.GetQuickPage()+1)

def SetToggleButtonEvent(self, eButton, kEventFunc):
self.toggleButtonDict[eButton].SetEvent(kEventFunc)

def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem

def SetSkillToolTip(self, tooltipSkill):
self.tooltipSkill = tooltipSkill
self.curSkillButton.SetSkillToolTip(self.tooltipSkill)

## Mouse Image
def ShowMouseImage(self):
self.mouseImage.SetTop()
self.mouseImage.Show()

def HideMouseImage(self):
player.SetQuickCameraMode(FALSE)
self.mouseImage.Hide()

## Gauge
def RefreshStatus(self):
curHP = player.GetStatus(player.HP)
maxHP = player.GetStatus(player.MAX_HP)
curSP = player.GetStatus(player.SP)
maxSP = player.GetStatus(player.MAX_SP)
curEXP = unsigned32(player.GetStatus(player.EXP))
nextEXP = unsigned32(player.GetStatus(player.NEXT_EXP))
recoveryHP = player.GetStatus(player.HP_RECOVERY)
recoverySP = player.GetStatus(player.SP_RECOVERY)

self.RefreshStamina()

self.SetHP(curHP, recoveryHP, maxHP)
self.SetSP(curSP, recoverySP, maxSP)
self.SetExperience(curEXP, nextEXP)

def RefreshStamina(self):
curST = player.GetStatus(player.STAMINA)
maxST = player.GetStatus(player.MAX_STAMINA)
self.SetST(curST, maxST)

def RefreshSkill(self):
self.curSkillButton.RefreshSkill()
for button in self.selectSkillButtonList:
button.RefreshSkill()

def SetHP(self, curPoint, recoveryPoint, maxPoint):
curPoint = min(curPoint, maxPoint)
if maxPoint > 0:
self.hpGauge.SetPercentage(curPoint, maxPoint)
self.tooltipHP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_HP, curPoint, maxPoint))

if 0 == recoveryPoint:
self.hpRecoveryGaugeBar.Hide()
else:
destPoint = min(maxPoint, curPoint + recoveryPoint)
newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
self.hpRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
self.hpRecoveryGaugeBar.Show()

def SetSP(self, curPoint, recoveryPoint, maxPoint):
curPoint = min(curPoint, maxPoint)
if maxPoint > 0:
self.mpGauge.SetPercentage(curPoint, maxPoint)
self.tooltipSP.SetText("%s : %d / %d" % (localeInfo.TASKBAR_SP, curPoint, maxPoint))

if 0 == recoveryPoint:
self.spRecoveryGaugeBar.Hide()
else:
destPoint = min(maxPoint, curPoint + recoveryPoint)
newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
self.spRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
self.spRecoveryGaugeBar.Show()

def SetST(self, curPoint, maxPoint):
curPoint = min(curPoint, maxPoint)
if maxPoint > 0:
self.stGauge.SetPercentage(curPoint, maxPoint)
self.tooltipST.SetText("%s : %d / %d" % (localeInfo.TASKBAR_ST, curPoint, maxPoint))

def SetExperience(self, curPoint, maxPoint):

curPoint = min(curPoint, maxPoint)
curPoint = max(curPoint, 0)
maxPoint = max(maxPoint, 0)

quarterPoint = maxPoint / 4
FullCount = 0

if 0 != quarterPoint:
FullCount = min(4, curPoint / quarterPoint)

for i in xrange(4):
self.expGauge.Hide()

for i in xrange(FullCount):
self.expGauge.SetRenderingRect(0.0, 0.0, 0.0, 0.0)
self.expGauge.Show()

if 0 != quarterPoint:
if FullCount < 4:
Percentage = float(curPoint % quarterPoint) / quarterPoint - 1.0
self.expGauge[FullCount].SetRenderingRect(0.0, Percentage, 0.0, 0.0)
self.expGauge[FullCount].Show()

#####
self.tooltipEXP.SetText("%s : %.2f%%" % (localeInfo.TASKBAR_EXP, float(curPoint) / max(1, float(maxPoint)) * 100))


## QuickSlot
def RefreshQuickSlot(self):

pageNum = player.GetQuickPage()

try:
self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
except:
pass

startNumber = 0
for slot in self.quickslot:

for i in xrange(4):

slotNumber = i+startNumber

(Type, Position) = player.GetLocalQuickSlot(slotNumber)

if player.SLOT_TYPE_NONE == Type:
slot.ClearSlot(slotNumber)
continue

if player.SLOT_TYPE_INVENTORY == Type:

itemIndex = player.GetItemIndex(Position)
itemCount = player.GetItemCount(Position)
if itemCount <= 1:
itemCount = 0

## 자동물약 (#72723, #72724) 특수처리 - 아이템인데도 슬롯에 활성화/비활성화 표시를 위한 작업임 - [hyo]
if constInfo.IS_AUTO_POTION(itemIndex):
# metinSocket - [0] : 활성화 여부, [1] : 사용한 양, [2] : 최대 용량
metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]

if 0 != int(metinSocket[0]):
slot.ActivateSlot(slotNumber)
else:
slot.DeactivateSlot(slotNumber)

slot.SetItemSlot(slotNumber, itemIndex, itemCount)

elif player.SLOT_TYPE_SKILL == Type:

skillIndex = player.GetSkillIndex(Position)
if 0 == skillIndex:
slot.ClearSlot(slotNumber)
continue

skillType = skill.GetSkillType(skillIndex)
if skill.SKILL_TYPE_GUILD == skillType:
import guild
skillGrade = 0
skillLevel = guild.GetSkillLevel(Position)

else:
skillGrade = player.GetSkillGrade(Position)
skillLevel = player.GetSkillLevel(Position)

slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
slot.SetCoverButton(slotNumber)

## NOTE : CoolTime 체크
if player.IsSkillCoolTime(Position):
(coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)

## NOTE : Activate 되어 있다면 아이콘도 업데이트
if player.IsSkillActive(Position):
slot.ActivateSlot(slotNumber)

elif player.SLOT_TYPE_EMOTION == Type:

emotionIndex = Position
slot.SetEmotionSlot(slotNumber, emotionIndex)
slot.SetCoverButton(slotNumber)
slot.SetSlotCount(slotNumber, 0)

slot.RefreshSlot()
startNumber += 4

def canAddQuickSlot(self, Type, slotNumber):

if player.SLOT_TYPE_INVENTORY == Type:

itemIndex = player.GetItemIndex(slotNumber)
return item.CanAddToQuickSlotItem(itemIndex)

return TRUE

def AddQuickSlot(self, localSlotIndex):
AttachedSlotType = mouseModule.mouseController.GetAttachedType()
AttachedSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
AttachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

if player.SLOT_TYPE_QUICK_SLOT == AttachedSlotType:
player.RequestMoveGlobalQuickSlotToLocalQuickSlot(AttachedSlotNumber, localSlotIndex)

elif player.SLOT_TYPE_EMOTION == AttachedSlotType:

player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedItemIndex)

elif TRUE == self.canAddQuickSlot(AttachedSlotType, AttachedSlotNumber):

## Online Code
player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedSlotNumber)

mouseModule.mouseController.DeattachObject()
self.RefreshQuickSlot()

def SelectEmptyQuickSlot(self, slotIndex):

if TRUE == mouseModule.mouseController.isAttached():
self.AddQuickSlot(slotIndex)

def SelectItemQuickSlot(self, localQuickSlotIndex):

if TRUE == mouseModule.mouseController.isAttached():
self.AddQuickSlot(localQuickSlotIndex)

else:
globalQuickSlotIndex=player.LocalQuickSlotIndexToGlobalQuickSlotIndex(localQuickSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_QUICK_SLOT, globalQuickSlotIndex, globalQuickSlotIndex)

def UnselectItemQuickSlot(self, localSlotIndex):

if FALSE == mouseModule.mouseController.isAttached():
player.RequestUseLocalQuickSlot(localSlotIndex)
return

elif mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()
return


def OnUseSkill(self, usedSlotIndex, coolTime):

QUICK_SLOT_SLOT_COUNT = 4
slotIndex = 0

## Current Skill Button
if usedSlotIndex == self.curSkillButton.GetSlotIndex():
self.curSkillButton.Activate(coolTime)

## Quick Slot
for slotWindow in self.quickslot:

for i in xrange(QUICK_SLOT_SLOT_COUNT):

(Type, Position) = player.GetLocalQuickSlot(slotIndex)

if Type == player.SLOT_TYPE_SKILL:
if usedSlotIndex == Position:
slotWindow.SetSlotCoolTime(slotIndex, coolTime)
return

slotIndex += 1

def OnActivateSkill(self, usedSlotIndex):
slotIndex = 0

## Current Skill Button
if usedSlotIndex == self.curSkillButton.GetSlotIndex():
self.curSkillButton.Deactivate()

## Quick Slot
for slotWindow in self.quickslot:

for i in xrange(4):

(Type, Position) = player.GetLocalQuickSlot(slotIndex)

if Type == player.SLOT_TYPE_SKILL:
if usedSlotIndex == Position:
slotWindow.ActivateSlot(slotIndex)
return

slotIndex += 1

def OnDeactivateSkill(self, usedSlotIndex):
slotIndex = 0

## Current Skill Button
if usedSlotIndex == self.curSkillButton.GetSlotIndex():
self.curSkillButton.Deactivate()

## Quick Slot
for slotWindow in self.quickslot:

for i in xrange(4):

(Type, Position) = player.GetLocalQuickSlot(slotIndex)

if Type == player.SLOT_TYPE_SKILL:
if usedSlotIndex == Position:
slotWindow.DeactivateSlot(slotIndex)
return

slotIndex += 1

## ToolTip
def OverInItem(self, slotNumber):
if mouseModule.mouseController.isAttached():
return

(Type, Position) = player.GetLocalQuickSlot(slotNumber)

if player.SLOT_TYPE_INVENTORY == Type:
self.tooltipItem.SetInventoryItem(Position)
self.tooltipSkill.HideToolTip()

elif player.SLOT_TYPE_SKILL == Type:

skillIndex = player.GetSkillIndex(Position)
skillType = skill.GetSkillType(skillIndex)

if skill.SKILL_TYPE_GUILD == skillType:
import guild
skillGrade = 0
skillLevel = guild.GetSkillLevel(Position)

else:
skillGrade = player.GetSkillGrade(Position)
skillLevel = player.GetSkillLevel(Position)

self.tooltipSkill.SetSkillNew(Position, skillIndex, skillGrade, skillLevel)
self.tooltipItem.HideToolTip()

def OverOutItem(self):
if 0 != self.tooltipItem:
self.tooltipItem.HideToolTip()
if 0 != self.tooltipSkill:
self.tooltipSkill.HideToolTip()

def OnUpdate(self):
if app.GetGlobalTime() - self.lastUpdateQuickSlot > 500:
self.lastUpdateQuickSlot = app.GetGlobalTime()
self.RefreshQuickSlot()

if TRUE == self.hpGaugeBoard.IsIn():
self.tooltipHP.Show()
else:
self.tooltipHP.Hide()

if TRUE == self.mpGaugeBoard.IsIn():
self.tooltipSP.Show()
else:
self.tooltipSP.Hide()

if TRUE == self.stGaugeBoard.IsIn():
self.tooltipST.Show()
else:
self.tooltipST.Hide()

if TRUE == self.expGaugeBoard.IsIn():
self.tooltipEXP.Show()
else:
self.tooltipEXP.Hide()

## Skill
def ToggleLeftMouseButtonModeWindow(self):

wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]

if TRUE == wndMouseButtonMode.IsShow():

wndMouseButtonMode.Hide()

else:
wndMouseButtonMode.Show()

def ToggleRightMouseButtonModeWindow(self):

wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]

if TRUE == wndMouseButtonMode.IsShow():

wndMouseButtonMode.Hide()
self.CloseSelectSkill()

else:
wndMouseButtonMode.Show()
self.OpenSelectSkill()

def OpenSelectSkill(self):

PAGE_SLOT_COUNT = 6

(xSkillButton, y) = self.curSkillButton.GetGlobalPosition()
y -= (37 + 32 + 1)

for key in self.skillCategoryNameList:

appendCount = 0
startNumber = self.skillPageStartSlotIndexDict[key]
x = xSkillButton

getSkillIndex=player.GetSkillIndex
getSkillLevel=player.GetSkillLevel
for i in xrange(PAGE_SLOT_COUNT):

skillIndex = getSkillIndex(startNumber+i)
skillLevel = getSkillLevel(startNumber+i)

if 0 == skillIndex:
continue
if 0 == skillLevel:
continue
if skill.IsStandingSkill(skillIndex):
continue

## FIXME : 스킬 하나당 슬롯 하나씩 할당하는건 아무리 봐도 부하가 크다.
## 이 부분은 시간을 나면 고치도록. - [levites]
skillButton = self.SkillButton()
skillButton.SetSkill(startNumber+i)
skillButton.SetPosition(x, y)
skillButton.SetSkillEvent(ui.__mem_func__(self.CloseSelectSkill), startNumber+i+1)
skillButton.SetSkillToolTip(self.tooltipSkill)
skillButton.SetTop()
skillButton.Show()
self.selectSkillButtonList.append(skillButton)

appendCount += 1
x -= 32

if appendCount > 0:
y -= 32

def CloseSelectSkill(self, slotIndex=-1):

self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT].Hide()
for button in self.selectSkillButtonList:
button.Destroy()

self.selectSkillButtonList = []

if -1 != slotIndex:
self.curSkillButton.Show()
self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
player.SetMouseFunc(player.MBT_RIGHT, player.MBF_SKILL)
player.ChangeCurrentSkillNumberOnly(slotIndex-1)
else:
self.curSkillButton.Hide()
self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Show()

def SelectMouseButtonEvent(self, dir, event):
SetMouseButtonSetting(dir, event)

self.CloseSelectSkill()
self.mouseModeButtonList[dir].Hide()

btn = 0
type = self.NONE
func = self.NONE
tooltip_text = ""

if self.MOUSE_BUTTON_LEFT == dir:
type = player.MBT_LEFT

elif self.MOUSE_BUTTON_RIGHT == dir:
type = player.MBT_RIGHT

if self.EVENT_MOVE == event:
btn = self.mouseModeButtonList[dir].GetChild("button_move")
func = player.MBF_MOVE
tooltip_text = localeInfo.TASKBAR_MOVE
elif self.EVENT_ATTACK == event:
btn = self.mouseModeButtonList[dir].GetChild("button_attack")
func = player.MBF_ATTACK
tooltip_text = localeInfo.TASKBAR_ATTACK
elif self.EVENT_AUTO == event:
btn = self.mouseModeButtonList[dir].GetChild("button_auto_attack")
func = player.MBF_AUTO
tooltip_text = localeInfo.TASKBAR_AUTO
elif self.EVENT_MOVE_AND_ATTACK == event:
btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
func = player.MBF_SMART
tooltip_text = localeInfo.TASKBAR_ATTACK
elif self.EVENT_CAMERA == event:
btn = self.mouseModeButtonList[dir].GetChild("button_camera")
func = player.MBF_CAMERA
tooltip_text = localeInfo.TASKBAR_CAMERA
elif self.EVENT_SKILL == event:
btn = self.mouseModeButtonList[dir].GetChild("button_skill")
func = player.MBF_SKILL
tooltip_text = localeInfo.TASKBAR_SKILL

if 0 != btn:
self.curMouseModeButton[dir].SetToolTipText(tooltip_text, 0, -18)
self.curMouseModeButton[dir].SetUpVisual(btn.GetUpVisualFileName())
self.curMouseModeButton[dir].SetOverVisual(btn.GetOverVisualFileName())
self.curMouseModeButton[dir].SetDownVisual(btn.GetDownVisualFileName())
self.curMouseModeButton[dir].Show()

player.SetMouseFunc(type, func)

def OnChangeCurrentSkill(self, skillSlotNumber):
self.curSkillButton.SetSkill(skillSlotNumber)
self.curSkillButton.Show()
self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()


########Anti Exp Button by Sanii##########
def AntiExp(self):
import constInfo
import event
import net
qid = constInfo.ANTI_EXP
state = constInfo.ANTI_EXP_STATE
if state == 0:
self.antiexp.SetText("-")
self.antiexp.SetToolTipText("Anti-Erfahrung deaktivieren")
event.QuestButtonClick(qid)
else:
self.antiexp.SetText("+")
self.antiexp.SetToolTipText("Anti-Erfahrung aktivieren")
event.QuestButtonClick(qid)
##########################################[/CODE]
 

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