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[SRC] Kimetsu.in

  • Konuyu başlatan Konuyu başlatan ibrahim6516
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HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

Don't you also have the client with the decripter?
 








































































#pragma once


/*
* Source : >> Kimetsu - Source <<
* Developer : work by Kimetsu
* Date : 26.12.2020
*/

//------------------------------------------SYSTEMS-------------------------------------------------------//

//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define LOCALE_SERVICE_EUROPE
#define ENABLE_COSTUME_SYSTEM
#define ENABLE_ENERGY_SYSTEM
#define ENABLE_DRAGON_SOUL_SYSTEM
#define ENABLE_NEW_EQUIPMENT_SYSTEM
// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###
#define ENABLE_PACK_GET_CHECK
#define ENABLE_CANSEEHIDDENTHING_FOR_GM
#define ENABLE_PROTOSTRUCT_AUTODETECT

#define ENABLE_PLAYER_PER_ACCOUNT5
#define ENABLE_LEVEL_IN_TRADE
#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_LVL115_ARMOR_EFFECT
#define ENABLE_SLOT_WINDOW_EX
#define ENABLE_TEXT_LEVEL_REFRESH
#define ENABLE_USE_COSTUME_ATTR
#define ENABLE_INGAME_WIKI

//#define DUMP_PACKET_INFO

// #define WJ_SHOW_MOB_INFO
#ifdef WJ_SHOW_MOB_INFO
#define ENABLE_SHOW_MOBAIFLAG
#define ENABLE_SHOW_MOBLEVEL
#endif

#define ENABLE_SHOW_GUILD_KILL
#define __GM_LIST__
#define ENABLE_MORE_BONI
#define ENABLE_SKILLS_LEVEL_OVER_P // L-Skill System
#define ENABLE_NEW_SKILL_CHOOSE
#define ENABLE_NEW_AFFECT_POTION // Taus etc. werden ingame angezeigt
#define ENABLE_MOUNT_COSTUME_SYSTEM // Mount System
#define ENABLE_WEAPON_COSTUME_SYSTEM // Waffenkostüme System
#define __TITLE_SYSTEM // Titel per Item-System
#define ENABLE_SPECIAL_SHINING_SYSTEM // Shining System
#define ENABLE_SEND_TARGET_INFO // Mob_drop System
#define ENABLE_NO_RECV_GAME_LIMIT // it won't limit to 4 packets and 8kb of data for each iteration of game packets
#define ENABLE_STOP_COLISSION_GLOBAL // Kein Blocken von NPCs und Spielern binnen der Safezone
#ifdef ENABLE_STOP_COLISSION_GLOBAL
#define ENABLE_STOP_COLLISION_PLAYER_OX
#endif
#define ENABLE_REFINE_RENEWAL
#define ENABLE_SHOW_CHEST_DROP // Truhendrops werden angezeigt
#define ENABLE_SPECIAL_INVENTORY
#define ENABLE_INVENTORY_SORT
#define WJ_ENABLE_TRADABLE_ICON // Markiert Items rot, etc.
#define HIGHLIGHT_SLOT // Aktiviert das Highlight Slot Feature (neue Items im Inventar werden mit dem "Autopott" Effekt markiert)
#define ENABLE_SHINING_SYSTEM // Shinings per Txt
#define ENABLE_MOB_SCALE_SYSTEM
#define ENABLE_SHINING_OPTION
#define ENABLE_SWITCHBOT // Switchbot
#define ENABLE_HIDE_PET
#define ENABLE_HIDE_MOUNT// new gameoption shining On/Off
#define USE_WEAPON_COSTUME_WITH_EFFECT
#define USE_BODY_COSTUME_WITH_EFFECT
#define ENABLE_SKILL_COLOR_SYSTEM // Skill color
#define NEW_CLIENT_VERSION_CHECK
#define CLIENT_VERSION "20201223" //YYYYMMdd
#define ENABLE_PVP_MAP
#define ENABLE_RENEWAL_SHOPEX

#define ENABLE_HIDE_TITLE_SYSTEM
#define ENABLE_BUFF_BOT
#define ENABLE_EXTENDED_ALIGNMENT_SYSTEM
#define ENABLE_ACCE_SYSTEM // Schulterband System
#define ENABLE_EXTENDED_FEATURES
#define ENABLE_TARGET_AFFECT
#define ENABLE_VIEW_TARGET_DECIMAL_HP
#define ENABLE_NEW_RENDER
#define ENABLE_EXTENDED_AFFECT
#define ENABLE_MAINTENANCE_SYSTEM

#define RENEWAL_DEAD_PACKET
// #define ENABLE_INGAME_ITEMSHOP_OLD
#define ENABLE_INGAME_ITEMSHOP
#define NEW_PET_SYSTEM
#define __TELEPORT_HACK__
#define ENABLE_LEADER_ON_GUILD // [Leader] und [CoLeader] System
#define __ENABLE_EMOJI_SYSTEM__
//OFFSHOP
#define __ENABLE_EMOJI_SYSTEM__
#define __ENABLE_NEW_OFFLINESHOP__
#define ENABLE_OFFLINESHOP_DEBUG
#define ENABLE_NEW_SHOP_IN_CITIES
#define __ENABLE_LARGE_DYNAMIC_PACKET__
#if defined(ENABLE_OFFLINESHOP_DEBUG) && defined(_DEBUG)
#define OFFSHOP_DEBUG(fmt , ...) Tracenf("%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__)
#else
#define OFFSHOP_DEBUG(...)
#endif

// #define ENABLE_NEW_ACTOR_PROCESS

#define ENABLE_LANGUAGE_SYSTEM

#define __PLAYER_EMPIRE_SYSTEM__
#define PYTHON_MOUSEWHEEL_RENEWAL
#define __NEW_PVM_BONUS__
#define ENABLE_HYPERLINK_BROWSER
#define TALISMAN_SYSTEM
#define ENABLE_MULTIPLE_RINGS
#define MAX_GUILD_WAR_COUNT

#define ENABLE_ELEMENT_SYSTEM

#define ENABLE_RUNE_SYSTEM

#define ENABLE_DRAGON_SKILLS

#define ENABLE_INGAME_WIKI
#ifdef ENABLE_INGAME_WIKI
typedef long long GoldType;
#define CPYTHON_GOLD_FORMAT "L"

typedef short ItemCountType;
#endif

#define __GUILD_TITLE_COLOR__
#define ENABLE_STOP_WAR
#define ENABLE_GLOBAL_ITEM_COUNT
#define ENABLE_BIOLOG_SYSTEM
#define GM_MOVEMENT_SYSTEM
#define ENABLE_CHANGE_LOOK_SYSTEM
#define ENABLE_INSTANT_NAME_CHANGE
#define ENABLE_LOGIN_REWARD
#define ENABLE_DEFENSE_WAVE
#define ENABLE_REGISTER
#define ENABLE_DISCORD_RPC
#define ENABLE_PVP_ARENA
#define BATTLE_PASS_SYSTEM
#define USE_OLD_MOTION_LOADING
#define heavyeffectfix
//#define ENABLE_CPP_PSM
#define ENABLE_MULTITHREAD
#define __ENABLE_CH3HP_PROTECTION__
#if defined(__ENABLE_CH3HP_PROTECTION__)
#define REGIST_WEBSITE_LINK " "
#endif
//#define ENABLE_CSHIELD
#define FOV_SYSTEM

#define ENABLE_IMPROVE_LOGGING

// #define TRACE_MORE don't enable it!!
//#define ENABLE_TEA_ENCRYPTION
// ### New From LocaleInc ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### From GameLib ###
// #define ENABLE_WOLFMAN_CHARACTER

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
// ### From GameLib ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### NOT IN USE ###
// #define ENABLE_NEW_SHOP_IN_CITIES
// #define ENABLE_IMPROVE_LOGGING
// #define ENABLE_DUNGEON_RANKING
// #define ENABLE_HIDE_EFFECTS
//#define ENABLE_MAP_LOCATION_APP_NAME

//#define ENABLE_SKILL_TABLE_RENEW


#ifndef __INC_METIN2_COMMON_DEFINES_H__
#define __INC_METIN2_COMMON_DEFINES_H__

/*
* Source : >> Kimetsu - Source <<
* Developer : work by Kimetsu
* Date : 26.12.2020
*/

//------------------------------------------SYSTEMS-------------------------------------------------------//

//////////////////////////////////////////////////////////////////////////
// ### Default Ymir Macros ###
#define ENABLE_D_NJGUILD
#define ENABLE_FULL_NOTICE
#define ENABLE_NEWSTUFF
#define ENABLE_PORT_SECURITY
#define ENABLE_BELT_INVENTORY_EX
enum eCommonDefines {
MAP_ALLOW_LIMIT = 32, // 32 default
};

// ### Default Ymir Macros ###
//////////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////////
// ### New From LocaleInc ###

// #define ENABLE_PACKET_DUMPING

#define ENABLE_PLAYER_PER_ACCOUNT5
//#define ENABLE_DICE_SYSTEM
#define ENABLE_EXTEND_INVEN_SYSTEM

#define ENABLE_MOUNT_COSTUME_SYSTEM // Mountsystem
#define ENABLE_FOLLOW_MOUNT_COSTUME_SYSTEM
#define ENABLE_WEAPON_COSTUME_SYSTEM // Waffenkostüme
#define ENABLE_IGNORE_LOWER_BUFFS
#define ENABLE_SHOW_GUILD_KILL
#define DISABLE_YANG_BOMB
// #define SPECIAL_SHINING_SYSTEM // special shining system as txt system is activated but define is disabled to prevent skill bug
#define ENABLE_MORE_BONI // Mehr Standardboni
#define __TITLE_SYSTEM // Titel per Item
#define ENABLE_MAX_YANG // Unendlich Yang
#define ENABLE_NEW_AFFECT_POTION // Tau wird oben links angezeigt
#define ENABLE_GLOBAL_CHAT // Im Rufi stehen CharInfos
#define __SEND_TARGET_INFO__ // Mob_drop info
#define POISON_LEVEL_DIFFERENCE // Keine Levelbegrenzung beim Vergiften höherer Spieler
#define __SKILLS_LEVEL_OVER_P__ // L Skill System
#define GROUP_PICKUP_STACK // Group pickup will get stacked automatically
#define ENABLE_LEADER_ON_GUILD // enable leader texttail on guild
#define ENABLE_SHOW_CHEST_DROP // Show Chest drops
#define ENABLE_FORCE2MASTERSKILL // Skills auf 17 umspringen lassen
#define ENABLE_SPECIAL_INVENTORY // Special storage inventory
#define ENABLE_INVENTORY_SORT // Inventory sort
#define WJ_ENABLE_TRADABLE_ICON // Items werden rot markiert, etc.
#define HIGHLIGHT_SLOT // New Items highlighted
#define RENEWAL_DEAD_PACKET // New Dead Packets
#define ENABLE_SWITCHBOT
// #define ENABLE_DUNGEON_RANKING
#define __ENABLEBLENDSYSTEM__
#define __SKILL_COLOR_SYSTEM__ // Skill color system
#define ENABLE_BUFF_BOT
#define ENABLE_RENEWAL_SHOPEX
#define ENABLE_CREATE_ITEM
#define __HWID_CHECK_EXTENDED__
#define ENABLE_EXTENDED_ALIGNMENT_SYSTEM
#define NEW_CLIENT_VERSION_CHECK
#define CLIENT_VERSION "20201223" //YYYYMMdd

//OFFLINESHOP
#define __ENABLE_NEW_OFFLINESHOP__
#define ENABLE_NEW_OFFLINESHOP_LOGS
// #define ENABLE_OFFLINESHOP_DEBUG
#ifdef __ENABLE_NEW_OFFLINESHOP__
#define ENABLE_NEW_SHOP_IN_CITIES
#define ENABLE_FULL_YANG
#endif
#define __ENABLE_LARGE_DYNAMIC_PACKET__
#define __ENABLE_CHANGELOOK_SYSTEM__

#define ENABLE_HACKSHIELD
#ifdef ENABLE_HACKSHIELD
#define __TELEPORT_HACK__
#endif
#define ENABLE_OFFLINESHOP_DEBUG
#ifdef ENABLE_OFFLINESHOP_DEBUG
# ifdef __WIN32__
# define OFFSHOP_DEBUG(fmt , ...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, __VA_ARGS__)
# else
# define OFFSHOP_DEBUG(fmt , args...) sys_log(0,"%s:%d >> " fmt , __FUNCTION__ , __LINE__, ##args)
# endif
#else
# define OFFSHOP_DEBUG(...)
#endif
#define __ACCE_SYSTEM__
#ifdef __ACCE_SYSTEM__ // Schulterband
#define ENABLE_NO_ABS // disable abs rate and bonus
#endif
#define __CHANNEL_CHANGE_SYSTEM__

#define ENABLE_ELEMENT_SYSTEM

#define ENABLE_PVP_MAP
#define ENABLE_INSTANT_EMPIRE_CHANGE
#define ENABLE_NEW_SKILL_CHOOSE
#define ENABLE_TARGET_AFFECT
#define NEW_PET_SYSTEM
#ifdef NEW_PET_SYSTEM
#define DISABLE_DOUBLE_BONUS // Disabling double bonus on pet, e.g: 2x HP
#define DISABLE_MULTIPLE_BOOK_BONUS // Disabling multiple applytypes given by the book
#endif
#define __WARP_P2P__
#define __WARP_DUNGEON__
#define __GM_TRADE_PRIVILEGE__
#define __GM_LOG__
#define __PVP_MAP_NO_PET__
#define __PVP_MAP_NO_MOUNT__
#define __PVP_MAP_INSTANT_RESPAWN__
// #define __INGAME_ITEMSHOP__
#define ENABLE_INGAME_ITEMSHOP
#define ENABLE_HIDE_TITLE_SYSTEM
#define __ENABLE_DUNGEON_GO__
#define __EXTENDED_AFFECT__
#define __MAINTENANCE_SYSTEM__
#define __BAN_MANAGER__
#define __ANTI_EXP__
#define __GM_LIST__

#define __PLAYER_EMPIRE_SYSTEM__

#define __NEW_PVM_BONUS__
#define ENABLE_HYPERLINK_BROWSER
#define __GUILD_TITLE_COLOR__

// #define ENABLE_PVP_EVENT
#define ENABLE_MULTIPE_DROP_MANAGEMENET
#define TALISMAN_SYSTEM
#define MAX_GUILD_WAR_COUNT
#define ENABLE_MULTIPLE_RINGS
#define ENABLE_RUNE_SYSTEM
// #define ENABLE_DRAGON_SKILLS
#define ENABLE_STOP_WAR
#define __BATTLE_PASS__
#define __GLOBAL_ITEM_COUNT__
#define __VIEW_TARGET_DECIMAL_HP__
#define __ENABLE_BIOLOG_SYSTEM__
#define __NEW_EVENT_HANDLER__
#define __ENABLE_PVP_ARENA__
#ifdef __ENABLE_PVP_ARENA__
#define __PVP_ARENA_MAP_INDEX__ 73
#endif

// #define SPECIAL_USER_BLOCK
#define __CHANGE_LOOK_SYSTEM__
#define ENABLE_INSTANT_NAME_CHANGE
#define __LOGIN_REWARD__
#define __DEFENSE_WAVE__ // Hydra Run
#define __LOGIN_REGISTER__
#define WORLD_BOSS
#define ENABLE_STORAGE_COMMAND
#define FIX_MESSENGER_QUERY_SPAM
#define __IPV6_FIX__

#define __ANTI_FLOOD__
#define __ANTI_CHEAT_FIXES__
#define __DISABLE_DEATHBLOW__
#define __DISABLE_SPEEDHACK_CHECK__
#define AGGREGATE_MONSTER_MOVESPEED 60
// #define BATTLE_PASS_SYSTEM
#define __IMPROVED_HANDSHAKE_PROCESS__
// #define ENABLE_HIDE_COSTUME_SYSTEM
// #define ENABLE_HIDE_COSTUME_SYSTEM_WEAPON_COSTUME

#define PICK_UP_BOT

// #define ENABLE_CSHIELD
#ifdef ENABLE_CSHIELD
// #define ENABLE_AUTOBAN // enables autoban if player has too many CShield Async reports

// #define ENABLE_CHECK_ATTACKSPEED_HACK //checks if player is attacking too fast
// #define ENABLE_CHECK_MOVESPEED_HACK //checks if player is moving too fast
#define ENABLE_CHECK_WAIT_HACK // checks if player is using waithack


// enable this checks if you have time to test it
/*
#define ENABLE_CHECK_PICKUP_HACK 100 //checks if player using pickup hack //important: check CPythonPlayer::SendClickItemPacket for pickup time. if you dont have that just disable this define
#define ENABLE_CHECK_GHOSTMODE //checks if player is using ghostmode
#define ENABLE_CHECK_WALLHACK //checks player position for wallhack
*/
#endif

//-----------------------------------------NOT IN USE-----------------------------------------------------//

// #define ENABLE_MAGIC_REDUCTION_SYSTEM
// #ifdef ENABLE_MAGIC_REDUCTION_SYSTEM
// #define USE_MAGIC_REDUCTION_STONES
// #endif

// #define ENABLE_WOLFMAN_CHARACTER
// #ifdef ENABLE_WOLFMAN_CHARACTER
// #define USE_MOB_BLEEDING_AS_POISON
// #define USE_MOB_CLAW_AS_DAGGER
// #define USE_ITEM_BLEEDING_AS_POISON
// #define USE_ITEM_CLAW_AS_DAGGER
// #define USE_WOLFMAN_STONES
// #define USE_WOLFMAN_BOOKS
// #endif

//#ifdef WIN32
//// #define URIEL_AC_VERIFY [FULL REMOVED]
//typedef unsigned long DWORD;
//typedef int BOOL;
//typedef unsigned char BYTE;
//typedef long __time32_t;
//typedef __time32_t time_t;
//typedef unsigned short WORD;
//typedef float FLOAT;
//typedef FLOAT* PFLOAT;
//typedef BOOL near* PBOOL;
//typedef BOOL far* LPBOOL;
//typedef BYTE near* PBYTE;
//typedef BYTE far* LPBYTE;
//typedef int near* PINT;
//typedef int far* LPINT;
//typedef WORD near* PWORD;
//typedef WORD far* LPWORD;
//typedef long far* LPLONG;
//typedef DWORD near* PDWORD;
//typedef DWORD far* LPDWORD;
//typedef void far* LPVOID;
//typedef CONST void far* LPCVOID;
//
//typedef int INT;
//typedef unsigned int UINT;
//typedef unsigned int* PUINT;
//#endif

#endif


link please
 
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