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Altın Konu Loading Ekranını Kaldırmak 2023-03-07

indirmek için izniniz yok
  • Konuyu başlatan Konuyu başlatan metin2008
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 81
  • Görüntüleme Görüntüleme 19K
5.00 yıldız(lar) 1 Değerlendirme Değerlendirenler
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HERAKLES Otomatik Avlı kalıcı sunucu. 19 Haziran'da açılıyor. Atius & Wizard güvencesiyle hemen kayıt ol, ön kayıt ödülleri aktif. HEMEN TIKLA!

gluk gluk dedim ama nereye demedim.
dön götünü derdim ama pişmaniye sevmiyorum.
bunu derkende pişmaniye olmasada sikerim anlamına gelmiyor.
çok sevdiğim bi arkdaşımın lafı vardır.Hadi şimdi siktirgit :D
hazırcı...
güzel kafa hayatında başarılar diliyorum.
 
login ekranıda kalktı ufak bi hata olustu ilk karakteri secip login yaparken onun dısında bi hata göremedm
durum şöyle eski tip karakter secme ekranı kullanıyorum def __LoadBoardDialog komutunun en sonunda zaten self.chrRenderer.Show() var :) def __LoadBoardDialog(self, fileName): self.dlgBoard = ui.ScriptWindow() try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self.dlgBoard, fileName) except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript") try: GetObject=self.dlgBoard.GetChild self.btnStart = GetObject("start_button") self.btnCreate = GetObject("create_button") self.btnDelete = GetObject("delete_button") self.btnExit = GetObject("exit_button") self.CharacterName = GetObject("character_name_value") self.CharacterLevel = GetObject("character_level_value") self.PlayTime = GetObject("character_play_time_value") self.CharacterHTH = GetObject("character_hth_value") self.CharacterINT = GetObject("character_int_value") self.CharacterSTR = GetObject("character_str_value") self.CharacterDEX = GetObject("character_dex_value") self.GuildName = GetObject("GuildName") self.NameList = [] self.NameList.append(GetObject("name_warrior")) self.NameList.append(GetObject("name_assassin")) self.NameList.append(GetObject("name_sura")) self.NameList.append(GetObject("name_shaman")) if app.ENABLE_WOLFMAN_CHARACTER: self.NameList.append(GetObject("name_wolfman")) self.GaugeList = [] self.GaugeList.append(GetObject("gauge_hth")) self.GaugeList.append(GetObject("gauge_int")) self.GaugeList.append(GetObject("gauge_str")) self.GaugeList.append(GetObject("gauge_dex")) self.btnLeft = GetObject("left_button") self.btnRight = GetObject("right_button") self.empireName = GetObject("EmpireName") self.flagDict[net.EMPIRE_A] = GetObject("EmpireFlag_A") self.flagDict[net.EMPIRE_B] = GetObject("EmpireFlag_B") self.flagDict[net.EMPIRE_C] = GetObject("EmpireFlag_C") self.backGround = GetObject("BackGround") except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject") for name in self.NameList: name.SetAlpha(0.0) self.btnStart.SetEvent(ui.__mem_func__(self.StartGame)) self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter)) self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect)) if NOT_NEED_DELETE_CODE: self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion)) else: self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode)) self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex)) self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex)) self.chrRenderer = self.CharacterRenderer() self.chrRenderer.SetParent(self.backGround) self.chrRenderer.Show() constInfo.LOAD_CURTAIN = 1 return 1

satırı bu sekilde yaptm karakteri secip login ettigimde sorunsuz giriyor fakat sadece loading degil login ekranınında resmi kayboldu
 
def __LoadBoardDialog(self, fileName):
self.dlgBoard = ui.ScriptWindow()
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self.dlgBoard, fileName)
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript")

try:
GetObject=self.dlgBoard.GetChild
self.backGroundImg1 = GetObject("BackGround")
self.backGroundImg2 = GetObject("BackGround2")
self.backGroundImg2.Hide()
self.backGroundImg3 = GetObject("BackGround3")
self.backGroundImg3.Hide()

self.btnStart = GetObject("start_button")
self.btnCreate = GetObject("create_button")
self.btnDelete = GetObject("delete_button")
self.btnExit = GetObject("exit_button")
self.CharacterSlot_0 = GetObject("CharacterSlot_0")
self.CharacterFace_0 = GetObject("CharacterFace_0")
self.CharacterSlot_0_Lv = ui.TextLine()
self.CharacterSlot_0_Lv.SetParent(self.CharacterSlot_0)
self.CharacterSlot_0_Lv.SetPosition(108, 19)
self.CharacterSlot_0_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_0_Lv.SetText("")
self.CharacterSlot_0_Name = ui.TextLine()
self.CharacterSlot_0_Name.SetParent(self.CharacterSlot_0)
self.CharacterSlot_0_Name.SetPosition(140, 3)
self.CharacterSlot_0_Name.SetHorizontalAlignRight()
self.CharacterSlot_0_Name.SetText("")
self.CharacterSlot_1 = GetObject("CharacterSlot_1")
self.CharacterFace_1 = GetObject("CharacterFace_1")
self.CharacterSlot_1_Lv = ui.TextLine()
self.CharacterSlot_1_Lv.SetParent(self.CharacterSlot_1)
self.CharacterSlot_1_Lv.SetPosition(108, 19)
self.CharacterSlot_1_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_1_Lv.SetText("")
self.CharacterSlot_1_Name = ui.TextLine()
self.CharacterSlot_1_Name.SetParent(self.CharacterSlot_1)
self.CharacterSlot_1_Name.SetPosition(140, 3)
self.CharacterSlot_1_Name.SetHorizontalAlignRight()
self.CharacterSlot_1_Name.SetText("")
self.CharacterSlot_2 = GetObject("CharacterSlot_2")
self.CharacterFace_2 = GetObject("CharacterFace_2")
self.CharacterSlot_2_Lv = ui.TextLine()
self.CharacterSlot_2_Lv.SetParent(self.CharacterSlot_2)
self.CharacterSlot_2_Lv.SetPosition(108, 19)
self.CharacterSlot_2_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_2_Lv.SetText("")
self.CharacterSlot_2_Name = ui.TextLine()
self.CharacterSlot_2_Name.SetParent(self.CharacterSlot_2)
self.CharacterSlot_2_Name.SetPosition(140, 3)
self.CharacterSlot_2_Name.SetHorizontalAlignRight()
self.CharacterSlot_2_Name.SetText("")
self.CharacterSlot_3 = GetObject("CharacterSlot_3")
self.CharacterFace_3 = GetObject("CharacterFace_3")
self.CharacterSlot_3_Lv = ui.TextLine()
self.CharacterSlot_3_Lv.SetParent(self.CharacterSlot_3)
self.CharacterSlot_3_Lv.SetPosition(108, 19)
self.CharacterSlot_3_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_3_Lv.SetText("")
self.CharacterSlot_3_Name = ui.TextLine()
self.CharacterSlot_3_Name.SetParent(self.CharacterSlot_3)
self.CharacterSlot_3_Name.SetPosition(140, 3)
self.CharacterSlot_3_Name.SetHorizontalAlignRight()
self.CharacterSlot_3_Name.SetText("")
self.CharacterSlot_4 = GetObject("CharacterSlot_4")
self.CharacterFace_4 = GetObject("CharacterFace_4")
self.CharacterSlot_4_Lv = ui.TextLine()
self.CharacterSlot_4_Lv.SetParent(self.CharacterSlot_4)
self.CharacterSlot_4_Lv.SetPosition(108, 19)
self.CharacterSlot_4_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_4_Lv.SetText("")
self.CharacterSlot_4_Name = ui.TextLine()
self.CharacterSlot_4_Name.SetParent(self.CharacterSlot_4)
self.CharacterSlot_4_Name.SetPosition(140, 3)
self.CharacterSlot_4_Name.SetHorizontalAlignRight()
self.CharacterSlot_4_Name.SetText("")
self.DiscFace = GetObject("DiscFace")
self.raceName = GetObject("raceName_Text")

self.my_id = GetObject("my_id")
self.textBoard = GetObject("text_board")
self.textBoardPrev = GetObject("prev_button")
self.textBoardNext = GetObject("next_button")

self.CharacterHTH = GetObject("hth_value")
self.CharacterINT = GetObject("int_value")
self.CharacterSTR = GetObject("str_value")
self.CharacterDEX = GetObject("dex_value")

self.NameList = []
self.NameList.append(GetObject("name_warrior"))
self.NameList.append(GetObject("name_assassin"))
self.NameList.append(GetObject("name_sura"))
self.NameList.append(GetObject("name_shaman"))
self.NameList.append(GetObject("name_wolf"))

self.GaugeList = []
self.GaugeList.append(GetObject("hth_gauge"))
self.GaugeList.append(GetObject("int_gauge"))
self.GaugeList.append(GetObject("str_gauge"))
self.GaugeList.append(GetObject("dex_gauge"))

self.empireName = GetObject("EmpireName")
self.EmpireFlagA = GetObject("EmpireFlag_A")
self.EmpireFlagB = GetObject("EmpireFlag_B")
self.EmpireFlagC = GetObject("EmpireFlag_C")
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject")

self.toolTip = uiToolTip.ToolTip()
self.toolTip.ClearToolTip()

self.descIndex = 0
self.descriptionBox = self.DescriptionBox()
self.descriptionBox.Show()
self.my_id.SetText(constInfo.ACCOUNT_NAME)
self.textBoardPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage))
self.textBoardNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage))
GetObject("start_button").ShowToolTip = lambda arg=1: self.OverInButton(arg)
GetObject("start_button").HideToolTip = lambda arg=1: self.OverOutButton()
GetObject("exit_button").ShowToolTip = lambda arg=2: self.OverInButton(arg)
GetObject("exit_button").HideToolTip = lambda arg=2: self.OverOutButton()
GetObject("delete_button").ShowToolTip = lambda arg=3: self.OverInButton(arg)
GetObject("delete_button").HideToolTip = lambda arg=3: self.OverOutButton()
GetObject("create_button").ShowToolTip = lambda arg=4: self.OverInButton(arg)
GetObject("create_button").HideToolTip = lambda arg=4: self.OverOutButton()
GetObject("CharacterSlot_0").ShowToolTip = lambda arg=5: self.OverInButton(arg)
GetObject("CharacterSlot_0").HideToolTip = lambda arg=5: self.OverOutButton()
GetObject("CharacterSlot_1").ShowToolTip = lambda arg=6: self.OverInButton(arg)
GetObject("CharacterSlot_1").HideToolTip = lambda arg=6: self.OverOutButton()
GetObject("CharacterSlot_2").ShowToolTip = lambda arg=7: self.OverInButton(arg)
GetObject("CharacterSlot_2").HideToolTip = lambda arg=7: self.OverOutButton()
GetObject("CharacterSlot_3").ShowToolTip = lambda arg=8: self.OverInButton(arg)
GetObject("CharacterSlot_3").HideToolTip = lambda arg=8: self.OverOutButton()
GetObject("CharacterSlot_4").ShowToolTip = lambda arg=9: self.OverInButton(arg)
GetObject("CharacterSlot_4").HideToolTip = lambda arg=9: self.OverOutButton()
GetObject("prev_button").ShowToolTip = lambda arg=9: self.OverInButton(arg)
GetObject("prev_button").HideToolTip = lambda arg=9: self.OverOutButton()
GetObject("next_button").ShowToolTip = lambda arg=10: self.OverInButton(arg)
GetObject("next_button").HideToolTip = lambda arg=10: self.OverOutButton()

for name in self.NameList:
name.SetAlpha(0.0)

self.btnStart.SetEvent(ui.__mem_func__(self.StartGame))
self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect))

self.CharacterSlot_0.SAFE_SetEvent(self.SelectSlot, 0)
self.CharacterSlot_1.SAFE_SetEvent(self.SelectSlot, 1)
self.CharacterSlot_2.SAFE_SetEvent(self.SelectSlot, 2)
self.CharacterSlot_3.SAFE_SetEvent(self.SelectSlot, 3)
self.CharacterSlot_4.SAFE_SetEvent(self.SelectSlot, 4)

if NOT_NEED_DELETE_CODE:
self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion))
else:
self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode))

self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.backGroundImg1)
self.chrRenderer.Show()
constInfo.LOAD_CURTAIN = 1

return 1

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