Bvural41 1
Bvural41
yarka0000 1
yarka0000
kralhakan2009 1
kralhakan2009
Vahsi Uzman 1
Vahsi Uzman
Hikaye Ekle
Kaynak ikonu

Altın Konu Loading Ekranını Kaldırmak 2023-03-07

indirmek için izniniz yok
  • Konuyu başlatan Konuyu başlatan metin2008
  • Başlangıç tarihi Başlangıç tarihi
  • Cevaplar Cevaplar 81
  • Görüntüleme Görüntüleme 19K
5.00 yıldız(lar) 1 Değerlendirme Değerlendirenler
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
login ekranıda kalktı ufak bi hata olustu ilk karakteri secip login yaparken onun dısında bi hata göremedm
durum şöyle eski tip karakter secme ekranı kullanıyorum def __LoadBoardDialog komutunun en sonunda zaten self.chrRenderer.Show() var :) def __LoadBoardDialog(self, fileName): self.dlgBoard = ui.ScriptWindow() try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self.dlgBoard, fileName) except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript") try: GetObject=self.dlgBoard.GetChild self.btnStart = GetObject("start_button") self.btnCreate = GetObject("create_button") self.btnDelete = GetObject("delete_button") self.btnExit = GetObject("exit_button") self.CharacterName = GetObject("character_name_value") self.CharacterLevel = GetObject("character_level_value") self.PlayTime = GetObject("character_play_time_value") self.CharacterHTH = GetObject("character_hth_value") self.CharacterINT = GetObject("character_int_value") self.CharacterSTR = GetObject("character_str_value") self.CharacterDEX = GetObject("character_dex_value") self.GuildName = GetObject("GuildName") self.NameList = [] self.NameList.append(GetObject("name_warrior")) self.NameList.append(GetObject("name_assassin")) self.NameList.append(GetObject("name_sura")) self.NameList.append(GetObject("name_shaman")) if app.ENABLE_WOLFMAN_CHARACTER: self.NameList.append(GetObject("name_wolfman")) self.GaugeList = [] self.GaugeList.append(GetObject("gauge_hth")) self.GaugeList.append(GetObject("gauge_int")) self.GaugeList.append(GetObject("gauge_str")) self.GaugeList.append(GetObject("gauge_dex")) self.btnLeft = GetObject("left_button") self.btnRight = GetObject("right_button") self.empireName = GetObject("EmpireName") self.flagDict[net.EMPIRE_A] = GetObject("EmpireFlag_A") self.flagDict[net.EMPIRE_B] = GetObject("EmpireFlag_B") self.flagDict[net.EMPIRE_C] = GetObject("EmpireFlag_C") self.backGround = GetObject("BackGround") except: import exception exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject") for name in self.NameList: name.SetAlpha(0.0) self.btnStart.SetEvent(ui.__mem_func__(self.StartGame)) self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter)) self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect)) if NOT_NEED_DELETE_CODE: self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion)) else: self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode)) self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex)) self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex)) self.chrRenderer = self.CharacterRenderer() self.chrRenderer.SetParent(self.backGround) self.chrRenderer.Show() constInfo.LOAD_CURTAIN = 1 return 1

satırı bu sekilde yaptm karakteri secip login ettigimde sorunsuz giriyor fakat sadece loading degil login ekranınında resmi kayboldu
 
def __LoadBoardDialog(self, fileName):
self.dlgBoard = ui.ScriptWindow()
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self.dlgBoard, fileName)
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript")

try:
GetObject=self.dlgBoard.GetChild
self.backGroundImg1 = GetObject("BackGround")
self.backGroundImg2 = GetObject("BackGround2")
self.backGroundImg2.Hide()
self.backGroundImg3 = GetObject("BackGround3")
self.backGroundImg3.Hide()

self.btnStart = GetObject("start_button")
self.btnCreate = GetObject("create_button")
self.btnDelete = GetObject("delete_button")
self.btnExit = GetObject("exit_button")
self.CharacterSlot_0 = GetObject("CharacterSlot_0")
self.CharacterFace_0 = GetObject("CharacterFace_0")
self.CharacterSlot_0_Lv = ui.TextLine()
self.CharacterSlot_0_Lv.SetParent(self.CharacterSlot_0)
self.CharacterSlot_0_Lv.SetPosition(108, 19)
self.CharacterSlot_0_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_0_Lv.SetText("")
self.CharacterSlot_0_Name = ui.TextLine()
self.CharacterSlot_0_Name.SetParent(self.CharacterSlot_0)
self.CharacterSlot_0_Name.SetPosition(140, 3)
self.CharacterSlot_0_Name.SetHorizontalAlignRight()
self.CharacterSlot_0_Name.SetText("")
self.CharacterSlot_1 = GetObject("CharacterSlot_1")
self.CharacterFace_1 = GetObject("CharacterFace_1")
self.CharacterSlot_1_Lv = ui.TextLine()
self.CharacterSlot_1_Lv.SetParent(self.CharacterSlot_1)
self.CharacterSlot_1_Lv.SetPosition(108, 19)
self.CharacterSlot_1_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_1_Lv.SetText("")
self.CharacterSlot_1_Name = ui.TextLine()
self.CharacterSlot_1_Name.SetParent(self.CharacterSlot_1)
self.CharacterSlot_1_Name.SetPosition(140, 3)
self.CharacterSlot_1_Name.SetHorizontalAlignRight()
self.CharacterSlot_1_Name.SetText("")
self.CharacterSlot_2 = GetObject("CharacterSlot_2")
self.CharacterFace_2 = GetObject("CharacterFace_2")
self.CharacterSlot_2_Lv = ui.TextLine()
self.CharacterSlot_2_Lv.SetParent(self.CharacterSlot_2)
self.CharacterSlot_2_Lv.SetPosition(108, 19)
self.CharacterSlot_2_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_2_Lv.SetText("")
self.CharacterSlot_2_Name = ui.TextLine()
self.CharacterSlot_2_Name.SetParent(self.CharacterSlot_2)
self.CharacterSlot_2_Name.SetPosition(140, 3)
self.CharacterSlot_2_Name.SetHorizontalAlignRight()
self.CharacterSlot_2_Name.SetText("")
self.CharacterSlot_3 = GetObject("CharacterSlot_3")
self.CharacterFace_3 = GetObject("CharacterFace_3")
self.CharacterSlot_3_Lv = ui.TextLine()
self.CharacterSlot_3_Lv.SetParent(self.CharacterSlot_3)
self.CharacterSlot_3_Lv.SetPosition(108, 19)
self.CharacterSlot_3_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_3_Lv.SetText("")
self.CharacterSlot_3_Name = ui.TextLine()
self.CharacterSlot_3_Name.SetParent(self.CharacterSlot_3)
self.CharacterSlot_3_Name.SetPosition(140, 3)
self.CharacterSlot_3_Name.SetHorizontalAlignRight()
self.CharacterSlot_3_Name.SetText("")
self.CharacterSlot_4 = GetObject("CharacterSlot_4")
self.CharacterFace_4 = GetObject("CharacterFace_4")
self.CharacterSlot_4_Lv = ui.TextLine()
self.CharacterSlot_4_Lv.SetParent(self.CharacterSlot_4)
self.CharacterSlot_4_Lv.SetPosition(108, 19)
self.CharacterSlot_4_Lv.SetHorizontalAlignLeft()
self.CharacterSlot_4_Lv.SetText("")
self.CharacterSlot_4_Name = ui.TextLine()
self.CharacterSlot_4_Name.SetParent(self.CharacterSlot_4)
self.CharacterSlot_4_Name.SetPosition(140, 3)
self.CharacterSlot_4_Name.SetHorizontalAlignRight()
self.CharacterSlot_4_Name.SetText("")
self.DiscFace = GetObject("DiscFace")
self.raceName = GetObject("raceName_Text")

self.my_id = GetObject("my_id")
self.textBoard = GetObject("text_board")
self.textBoardPrev = GetObject("prev_button")
self.textBoardNext = GetObject("next_button")

self.CharacterHTH = GetObject("hth_value")
self.CharacterINT = GetObject("int_value")
self.CharacterSTR = GetObject("str_value")
self.CharacterDEX = GetObject("dex_value")

self.NameList = []
self.NameList.append(GetObject("name_warrior"))
self.NameList.append(GetObject("name_assassin"))
self.NameList.append(GetObject("name_sura"))
self.NameList.append(GetObject("name_shaman"))
self.NameList.append(GetObject("name_wolf"))

self.GaugeList = []
self.GaugeList.append(GetObject("hth_gauge"))
self.GaugeList.append(GetObject("int_gauge"))
self.GaugeList.append(GetObject("str_gauge"))
self.GaugeList.append(GetObject("dex_gauge"))

self.empireName = GetObject("EmpireName")
self.EmpireFlagA = GetObject("EmpireFlag_A")
self.EmpireFlagB = GetObject("EmpireFlag_B")
self.EmpireFlagC = GetObject("EmpireFlag_C")
except:
import exception
exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject")

self.toolTip = uiToolTip.ToolTip()
self.toolTip.ClearToolTip()

self.descIndex = 0
self.descriptionBox = self.DescriptionBox()
self.descriptionBox.Show()
self.my_id.SetText(constInfo.ACCOUNT_NAME)
self.textBoardPrev.SetEvent(ui.__mem_func__(self.PrevDescriptionPage))
self.textBoardNext.SetEvent(ui.__mem_func__(self.NextDescriptionPage))
GetObject("start_button").ShowToolTip = lambda arg=1: self.OverInButton(arg)
GetObject("start_button").HideToolTip = lambda arg=1: self.OverOutButton()
GetObject("exit_button").ShowToolTip = lambda arg=2: self.OverInButton(arg)
GetObject("exit_button").HideToolTip = lambda arg=2: self.OverOutButton()
GetObject("delete_button").ShowToolTip = lambda arg=3: self.OverInButton(arg)
GetObject("delete_button").HideToolTip = lambda arg=3: self.OverOutButton()
GetObject("create_button").ShowToolTip = lambda arg=4: self.OverInButton(arg)
GetObject("create_button").HideToolTip = lambda arg=4: self.OverOutButton()
GetObject("CharacterSlot_0").ShowToolTip = lambda arg=5: self.OverInButton(arg)
GetObject("CharacterSlot_0").HideToolTip = lambda arg=5: self.OverOutButton()
GetObject("CharacterSlot_1").ShowToolTip = lambda arg=6: self.OverInButton(arg)
GetObject("CharacterSlot_1").HideToolTip = lambda arg=6: self.OverOutButton()
GetObject("CharacterSlot_2").ShowToolTip = lambda arg=7: self.OverInButton(arg)
GetObject("CharacterSlot_2").HideToolTip = lambda arg=7: self.OverOutButton()
GetObject("CharacterSlot_3").ShowToolTip = lambda arg=8: self.OverInButton(arg)
GetObject("CharacterSlot_3").HideToolTip = lambda arg=8: self.OverOutButton()
GetObject("CharacterSlot_4").ShowToolTip = lambda arg=9: self.OverInButton(arg)
GetObject("CharacterSlot_4").HideToolTip = lambda arg=9: self.OverOutButton()
GetObject("prev_button").ShowToolTip = lambda arg=9: self.OverInButton(arg)
GetObject("prev_button").HideToolTip = lambda arg=9: self.OverOutButton()
GetObject("next_button").ShowToolTip = lambda arg=10: self.OverInButton(arg)
GetObject("next_button").HideToolTip = lambda arg=10: self.OverOutButton()

for name in self.NameList:
name.SetAlpha(0.0)

self.btnStart.SetEvent(ui.__mem_func__(self.StartGame))
self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
self.btnExit.SetEvent(ui.__mem_func__(self.ExitSelect))

self.CharacterSlot_0.SAFE_SetEvent(self.SelectSlot, 0)
self.CharacterSlot_1.SAFE_SetEvent(self.SelectSlot, 1)
self.CharacterSlot_2.SAFE_SetEvent(self.SelectSlot, 2)
self.CharacterSlot_3.SAFE_SetEvent(self.SelectSlot, 3)
self.CharacterSlot_4.SAFE_SetEvent(self.SelectSlot, 4)

if NOT_NEED_DELETE_CODE:
self.btnDelete.SetEvent(ui.__mem_func__(self.PopupDeleteQuestion))
else:
self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode))

self.chrRenderer = self.CharacterRenderer()
self.chrRenderer.SetParent(self.backGroundImg1)
self.chrRenderer.Show()
constInfo.LOAD_CURTAIN = 1

return 1

??
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

Şu an konuyu görüntüleyenler (Toplam : 0, Üye: 0, Misafir: 0)

Geri
Üst