Common / service.h
Game/src / char_item.cpp
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replace only:
#define STONE_SOCKET_PERCENT_CHANCE 100 // change to the % you want it to fail.
Game/src / char_item.cpp
search:
Kod:
for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
{
if (1)
{
replace only:
Kod:
for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
{
if (number (1, 100) <= STONE_SOCKET_PERCENT_CHANCE)
{
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