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Reklam vermek için turkmmo@gmail.com

Combo Fix

Is the fix working without problems + martysama files?
 
Merhaba arkadaşlar.

[CODE lang="cpp" title="game\src\ani.cpp"]//arat;

bool ANI::load_one_race(int race, const char* dir_name)
{
if (NULL == dir_name || '\0' == dir_name[0])
return false;

for (int weapon = WEAPON_SWORD; weapon < WEAPON_NUM_TYPES; ++weapon)
{
dev_log(LOG_DEB0, "ANI (%s,%s)", FN_race_name(race), FN_weapon_type(weapon));

//değiştir;

bool ANI::load_one_race(int race, const char* dir_name)
{
if (NULL == dir_name || '\0' == dir_name[0])
return false;

for (int weapon = WEAPON_SWORD; weapon < WEAPON_NUM_TYPES; ++weapon)
{
if (!(weapon == WEAPON_SWORD || weapon == WEAPON_TWO_HANDED) && (race == MAIN_RACE_WARRIOR_M || race == MAIN_RACE_WARRIOR_W))
continue;

if (!(weapon == WEAPON_SWORD) && (race == MAIN_RACE_SURA_M || race == MAIN_RACE_SURA_W))
continue;

if (!(weapon == WEAPON_FAN || weapon == WEAPON_BELL) && (race == MAIN_RACE_SHAMAN_M || race == MAIN_RACE_SHAMAN_W))
continue;

if (!(weapon == WEAPON_SWORD || weapon == WEAPON_BOW || weapon == WEAPON_DAGGER) && (race == MAIN_RACE_ASSASSIN_M || race == MAIN_RACE_ASSASSIN_W))
continue;

#ifdef ENABLE_WOLFMAN_CHARACTER
if (!(weapon == WEAPON_CLAW) && (race == MAIN_RACE_WOLFMAN_M))
continue;
#endif

dev_log(LOG_DEB0, "ANI (%s,%s)", FN_race_name(race), FN_weapon_type(weapon));[/CODE]

İyi forumlar.
nasıl bir sorun var ki fixliyor ?
 
Paylaşım için teşekkürler.
 

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