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[C++] BATTLEPASS ZENU BY TIGER 1.0

indirmek için izniniz yok
  • Konuyu başlatan Konuyu başlatan Andu X Regina
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Biz bu hatalari aliyoruz, bi fikri olan varmi veya bir fix ?
linking....
ld: error: undefined symbol: CBattlePass::BattlePassRewardMission(CHARACTER*, un signed int, unsigned int)
>>> referenced by char.cpp:7131
>>> .obj/char.o:(CHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))

ld: error: undefined symbol: CBattlePass::GetMissionNameByType(unsigned char)
>>> referenced by char.cpp:7105
>>> .obj/char.o:(CHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))

ld: error: undefined symbol: CBattlePass::GetBattlePassNameByID(unsigned char)
>>> referenced by char.cpp:7106
>>> .obj/char.o:(CHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))

ld: error: undefined symbol: CBattlePass::BattlePassRewardMission(CHARACTER*, un signed int, unsigned int)
>>> referenced by char.cpp:7109
>>> .obj/char.o:(CHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:1222
>>> .obj/char_battle.o:(CHARACTER::Dead(CHARACTER*, bool))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:759
>>> .obj/char_battle.o:(CHARACTER::Reward(bool))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:2006
>>> .obj/char_battle.o:(CHARACTER::Damage(CHARACTER*, int, EDamage Type))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:2016
>>> .obj/char_battle.o:(CHARACTER::Damage(CHARACTER*, int, EDamage Type))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:998
>>> .obj/char_item.o:(CHARACTER::DoRefine(CItem*, bool))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:1280
>>> .obj/char_item.o:(CHARACTER::DoRefineWithScroll(CItem*))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:1243
>>> .obj/char_item.o:(CHARACTER::DoRefineWithScroll(CItem*))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:1757
>>> .obj/char_item.o:(CHARACTER::UseItemEx(CItem*, SItemPos))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:5190
>>> .obj/char_item.o:(CHARACTER::GiveGold(long long))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:5392
>>> .obj/char_item.o:(CHARACTER::pickupItem(CItem*, unsigned int))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:5584
>>> .obj/char_item.o:(CHARACTER::pickupItem(CItem*, unsigned int))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by fishing.cpp:530
>>> .obj/fishing.o:(fishing::Take(fishing::fishing_event_info*, CH ARACTER*))

ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by fishing.cpp:686
>>> .obj/fishing.o:(fishing::Grill(CHARACTER*, CItem*))

ld: error: undefined symbol: CBattlePass::ReadBattlePassFile()
>>> referenced by input_db.cpp:798
>>> .obj/input_db.o:(CInputDB::Boot(char const*))

ld: error: undefined symbol: CBattlePass::BattlePassRequestOpen(CHARACTER*)
>>> referenced by input_main.cpp:1159
>>> .obj/input_main.o:(CInputMain::BattlePass(CHARACTER*, char con st*, unsigned int))

ld: error: undefined symbol: CBattlePass::BattlePassRequestReward(CHARACTER*)
>>> referenced by input_main.cpp:1163
>>> .obj/input_main.o:(CInputMain::BattlePass(CHARACTER*, char con st*, unsigned int))

ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors)
c++: error: linker command failed with exit code 1 (use -v to see invocation)
gmake: *** [Makefile:211: ../game] Error 1
root@root:/usr/home/game #
root@root:/usr/home/game #
root@root:/usr/home/game #
root@root:/usr/home/game # -error-limit=0
-error-limit=0: Command not found.
root@root:/usr/home/game #
 

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