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The system is completely incomplete.
Biz bu hatalari aliyoruz, bi fikri olan varmi veya bir fix ?
linking....
ld: error: undefined symbol: CBattlePass::BattlePassRewardMission(CHARACTER*, un signed int, unsigned int)
>>> referenced by char.cpp:7131
>>> .obj/char.oCHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))
ld: error: undefined symbol: CBattlePass::GetMissionNameByType(unsigned char)
>>> referenced by char.cpp:7105
>>> .obj/char.oCHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))
ld: error: undefined symbol: CBattlePass::GetBattlePassNameByID(unsigned char)
>>> referenced by char.cpp:7106
>>> .obj/char.oCHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))
ld: error: undefined symbol: CBattlePass::BattlePassRewardMission(CHARACTER*, un signed int, unsigned int)
>>> referenced by char.cpp:7109
>>> .obj/char.oCHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:1222
>>> .obj/char_battle.oCHARACTER:
ead(CHARACTER*, bool))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:759
>>> .obj/char_battle.oCHARACTER::Reward(bool))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:2006
>>> .obj/char_battle.oCHARACTER:
amage(CHARACTER*, int, EDamage Type))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_battle.cpp:2016
>>> .obj/char_battle.oCHARACTER:
amage(CHARACTER*, int, EDamage Type))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:998
>>> .obj/char_item.oCHARACTER:
oRefine(CItem*, bool))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:1280
>>> .obj/char_item.oCHARACTER:
oRefineWithScroll(CItem*))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:1243
>>> .obj/char_item.oCHARACTER:
oRefineWithScroll(CItem*))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:1757
>>> .obj/char_item.oCHARACTER::UseItemEx(CItem*, SItemPos))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:5190
>>> .obj/char_item.oCHARACTER::GiveGold(long long))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:5392
>>> .obj/char_item.oCHARACTER:
ickupItem(CItem*, unsigned int))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by char_item.cpp:5584
>>> .obj/char_item.oCHARACTER:
ickupItem(CItem*, unsigned int))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by fishing.cpp:530
>>> .obj/fishing.ofishing::Take(fishing::fishing_event_info*, CH ARACTER*))
ld: error: undefined symbol: CBattlePass::BattlePassMissionGetInfo(unsigned char , unsigned char, unsigned int*, unsigned int*)
>>> referenced by fishing.cpp:686
>>> .obj/fishing.ofishing::Grill(CHARACTER*, CItem*))
ld: error: undefined symbol: CBattlePass::ReadBattlePassFile()
>>> referenced by input_db.cpp:798
>>> .obj/input_db.oCInputDB::Boot(char const*))
ld: error: undefined symbol: CBattlePass::BattlePassRequestOpen(CHARACTER*)
>>> referenced by input_main.cpp:1159
>>> .obj/input_main.oCInputMain::BattlePass(CHARACTER*, char con st*, unsigned int))
ld: error: undefined symbol: CBattlePass::BattlePassRequestReward(CHARACTER*)
>>> referenced by input_main.cpp:1163
>>> .obj/input_main.oCInputMain::BattlePass(CHARACTER*, char con st*, unsigned int))
ld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors)
c++: error: linker command failed with exit code 1 (use -v to see invocation)
gmake: *** [Makefile:211: ../game] Error 1
root@root:/usr/home/game #
root@root:/usr/home/game #
root@root:/usr/home/game #
root@root:/usr/home/game # -error-limit=0
-error-limit=0: Command not found.
root@root:/usr/home/game #
system incompleteBiz bu hatalari aliyoruz, bi fikri olan varmi veya bir fix ?
?Phase Game does not handle this header (header: 234, last: 4, 234)
does anyone know this error?
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CHARACTER::UpdateMissionProgress(unsigned int, un signed int, unsigned int, unsigned int, bool))
ead(CHARACTER*, bool))
ickupItem(CItem*, unsigned int))